Crescent Moon Sword

78 physical_defense-shield-icon.jpg 40
- lightning_defense-shield-icon.jpg 25
100 icon-wp_stability.png 25
icon_weight.png 2.5
Requirements & Bonus
- C D -
10 16 - -
weapon_type-icon.jpg Curved Sword damage_type-icon.jpg Slash
skill-icon.jpg Crescent Blade icon_fp_cost.png 15

Crescent Moon Sword is a Weapon in Dark Souls 3.

Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon. 

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades. 


Notes and Tips:

  • Cannot be Infused nor Buffed.
  • Upgrades with Titanite Scale.
  • Has no Strength scaling.
  • Was given Intelligence scaling and lowered Dexterity scaling in regulation 1.09. Before said update, the stats were an E in Strength and an A in Dexterity.
  • Has innate shield pierce: 65% on heavy attack, 45% on the slash from the weapon skill, 15% on all other attacks.



Softcaps & Scaling:

  • 10/16/7 = 311 AR = Base Stats
  • 10/40/7 = 370 AR = Dex Softcap
  • 10/16/40 = 353 AR = Int Softcap
  • 10/40/40 = 412 AR = Combined Softcaps
  • After Softcaps it gets less than 2 AR per level
  • Dex/Int Weapon
    • Gains more from Dex than Int


Location/Where to Find

  • Dropped by Ringfinger Leonhard if killed after using the Black Eye Orb in Anor Londo, after defeating Aldrich, going up one of the elevators in the back of the boss arena, then entering the large bedchamber. Does not drop if you kill him without meeting these conditions  (for instance, killing him at Firelink Shrine).


Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)




Crescent Moon Sword Upgrade Table

Requires transposed reinforcement, totalling ?? souls and ?? titanite scales.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 78 78 - - - - C D - - - - 40 30 25 25 30
Regular +1 90 90 - - - - C D - - - - 40 30 25 25 30
Regular +2 103 103 - - - - C D - - - - 40 30 25 25 30
Regular +3 116 116 - - - - C D - - - - 40 30 25 25 30
Regular +4 129 129 - - - - C D - - - - 40 30 25 25 30
Regular +5 142 142 - - - - C D - - - - 40 30 25 25 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      18 Feb 2019 20:29  

      I am so glad that I did leonhards storyline, absolutely love this weapon. Definitely recommend trying it. The magic scythe that it fires actually does decent damage even with basically no magic stats at all

      • Anonymous

        27 May 2018 18:26  

        I love everyone complaining that it's damage makes it not viable.

        you know what makes this thing viable?

        Nobody fucking expects it. It's not some overused meta weapon that every Dark Infused Exile Curved Greatsword wielding s#itlord invader knows what to do with. I freaking LOVE busting this thing out. Swapping from it to other weapons throws people off greatly, bring a weapon art shield and 50% more of your pew-pew laser weapon art will connect, it's great at catching runners with it's weapon art.

        Y'all are just stupid. This thing rules if you can fight using anything other than Running R1's. God forbid we do something other than what Iron Pineapple, Yung Maestro, or whatever fucking youtuber is popular now is posting about.

        • Anonymous

          22 Feb 2018 18:12  

          Awesome weapon but it is soooooo weak compared to other weapons. Such a shame this weapons looks gorgeous !

          • Anonymous

            13 Jan 2018 15:50  

            Leonhard was a Darkmoon Blade sleeper agent, sent to infiltrate the Fingers and kill Rosaria on Gwyndolin's orders.

            • 05 Dec 2017 08:47  

              40 DEX / 40 INT

              Crescent Moon Sword = 412 ( 224 + 188 )
              Falchion "Best Curved Sword with Crystal infusion with the status above" = 488 ( 209 + 279 )
              Carthus Curved Sword "Lowest AR with the status above" = 452 ( 192 + 260 )

              This weapon has the highest physical AR among all other Curved Swords when you infuse them into Crystal with the status above

              Totally worth!!!

              • Anonymous

                24 Oct 2017 13:34  

                Doesn't deal a lot of damage compared to most other curved swords, but it works really well as an offhand weapon when invading. It's weapon art is very effective for players with low health trying to run away to heal.

                • Anonymous

                  10 Oct 2017 05:32  

                  What could make this weapon worth using? Why not make it's dexterity scaling contribute to magic damage, AND boost its speed a tad.

                  • Anonymous

                    15 Jul 2017 07:12  

                    I'd suggest avoiding this thing, generally. Its base damage and scaling are quite bad on both sides (it also gets no benefit from two-handing, since it has no strength scaling) and it has pretty terrible reach. A buffed/infused (Carthus) Shotel will do everything it can do, and will reliably output more damage. If you want a physical/magic hybrid weapon with a projectile WA, Greatsword of Judgement is a much better choice. Heck, you'd probably be better off smacking foes with an Izalith Staff or Murky Longstaff. As someone who likes intelligence hybrid builds, this was a major disappointment. This goes for PvE and PvP. Its one boon, sneaking around shields, is negated by the fact that no 100% magic resist shield exists, so some magic damage will go through anyways with one of the other, superior magic damage weapons. I generally feel that underused weapons can be fun or niche or don't deserve their status, but after trying to use this for half a playthrough, I never want to pick it up again.

                    • Anonymous

                      07 Jul 2017 17:59  

                      I do not know if anyone has tried to use this weapon with heavier armor, but I tried to use it on a Flynn build and I have to say it is pretty tough. I tried to push the AR of this weapon as far as it could go without being too squishy (40 dex/int, with ~22 weight) and managed to get 429 AR with it. The range while two handing is terrible compared to other curved swords and I found myself using the one handed move-set because it not only reached further but the damage was also comparable, effectively making two handing only useful for the weapon art. Maybe with a weapon art shield this weapon can be better, but in my eyes it simply hits too much like a wet noodle and doesn't take advantage of the stat investment for a weapon that a crystal longsword can do its job infinitely better.

                      • Anonymous

                        12 May 2017 10:04  

                        Either I'm blind or people are too focused on PvP.
                        As a PvE lover, I would like to know how this weapon fares in PvE.
                        I know for a fact I'm not the only PvE fan.

                        So it's kind of astounding to see every complaint against this thing be in reference to its results in PvP. A lot of weapons are terrible in PvP, it's why there's this thing called "meta". You use the weapons that are popular in meta because they're the best for pvp at the time.

                        So my question is, how good is this weapon for PvE? Is it fun to use? Is the moveset fun-looking? Does it deal decent damage to PvE enemies? I'd like to know. Cause so far all I've seen are a bunch of people complaining about it not being viable in PvP, which, again, "not viable in pvp" can be used to describe TONS of weapons in this game.

                        • Anonymous

                          07 May 2017 15:03  

                          Five really big things that could make this weapon worth the Titanite Scales it currently is undeserving of:
                          1.) Lower the magic base damage of this weapon to 26. And then add the amount lowered from magic to the physical base damage (52 + 78 = 130). Having an even split with shoddy scaling diminishes the effective damage of this weapon entirely.
                          2.) The INT scaling is low enough (D), so the DEX scaling could be raised back to an A again. This is a weapon wielding by an expert assassin after all, so the DEX scaling should reflect the skill put into it.
                          3.) Increase the critical to 105. Once again, it is a weapon used be an expert assassin.
                          4.) Have the weapon skill Crescent Blade scale off the total AR of the weapon.
                          5.) Increase the activation speed of Crescent Blade.

                          There, now you have a weapon that uses boss-tier upgrading path, requires the completion of a questline spanning mid-to-late game AFTER killing a certain Lord of Cinder (more if you choose late game in order to not fail Sirrus's questline), and be worth it all!

                          • Anonymous

                            03 May 2017 01:43  

                            Anyone know anything about a new soft cap on dex? It says 40 here but after the newest update the cap has been raised to about 60

                            • Anonymous

                              20 Apr 2017 06:17  

                              Honestly this needs a bit of tracking or some hyper armor either or both to make this a viable weapon which it should honestly be

                            Load more
                            ⇈ ⇈