Crystal Chime

73 physical_defense-shield-icon.jpg 25.0
- lightning_defense-shield-icon.jpg 15.0
100 icon-wp_stability.png 10
icon_weight.png 0.5
Aux - Spell Buff  20
Requirements & Bonus
E - D D
3 0 18 18
weapon_type-icon.jpg Chimes damage_type-icon.jpg Strike
skill-icon.jpg Gentle Prayer icon_fp_cost.png 13 (-/-)

Crystal Chime is a Weapon in Dark Souls 3.

A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.

The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Can be used to cast both Miracles and Sorceries.
  • Reinforced with Twinkling Titanite.
  • Spellbuff:
    • 45/45 = 223 = Softcap
    • 40/40 = 216
    • 30/30 = 202
    • 20/20 = 157
    • 18/18 = 148
  • This chime gets dual Intelligence and Faith scaling on all magic sorceries and all lightning miracles, but the physical miracles will only scale with Faith.
  • It does give dual Intelligence and Faith scaling to dark spells, however it doesn't give boosted damage to these like the Izalith Staff, Caitha's Chime, or Sunless Talisman do.
  • Weapon buff spells and Healing spells do not gain dual scaling with the Crystal Chime.
    • All sorcery weapon buffs will scale with only Intelligence
    • All miracle weapon buffs will only scale with Faith, including Dark Blade.
    • All healing miracles will only scale with faith
  • The chime has to remain active in your hand for the weapon art to continue regenerating health.
  • Weighing 1.5 less than a Sorcerer's Staff, it is the lightest sorcery catalyst in the game.
  • As it can be used without meeting its own INT/FTH requirements, it is ideal for casting spells that do not rely on scaling, such as Blessed Weapon, Force, Spook, or Snap Freeze.



Location/Where to Find

Moveset and Videos:

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Crystal Chime Upgrade Table

Requires 2048 souls and 15 Twinkling Titanite to +4, 960 Souls and 1 Titanite Slab to +5

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Spell Buff
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 73 - - - - 20 E - D D - - - 25 20 10 15 15
Regular +1 81 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +2 87 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +3 102 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +4 115 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +5 128 - - - - 20 D - C C - - - 25 20 10 15 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      23 Aug 2021 02:05  

      This Chime at 45/45 Int/Fth will quite comfortably match or beat any other staff or chime/talisman for damage barring dark spells where it will be weak. However once you start getting into the 50’s look to other catalysts such as Court Sorcerer’s, Saint’s, or Yorshka’s. Because, once you hit 50, this things scaling crashes and it hardly increases at all while other more dedicated catalysts will start to take off.

      • Anonymous

        12 Jun 2021 19:47  

        Is this useful for only healing and buff miracles and offensive sorceries like css or great soul arrow? (pve only btw)

        • Anonymous

          02 Jun 2021 21:17  

          So magic sorcery and lightning miracle all gain power from both sides? Meaning more powerful than using each only in their respective stats? wow

          • Anonymous

            01 May 2021 15:09  

            This is the swiss army knife of the pyromancer. 3 different available damage types with good hybrid scaling applied, incredible bleed damage output, a heal in a pinch, a number of weapon/shield buffs and more in utility spells + its low weight makes this outperform almost any if not all other catalysts in the game in terms of usefulness. Sure it doesn't outperform a dedicated S scale faith/intelligence catalyst in terms of max damage but keep in mind it still deals very respectable damage and in PVP that pool to work with can catch someone by surprise.

            • Anonymous

              09 Apr 2021 18:50  

              I really wish they'd just make some sort of "Magic hands" item in a souls game that can cast ALL types of magic. Hands specifically because I'm sick everything that's not pyromancy require a physical implement for casting, doesn't feel as powerful-magic user to me.

              • Anonymous

                30 Jan 2021 08:13  

                Is it too much to ask for a single catalyst, casts sorceries and miracles, AND boosts dark damage? How does a game that courts so many edgelords make it so hard to do a dark build?

                • Anonymous

                  14 Sep 2020 22:54  

                  tried to scour the comments. does this provide the same spell buff if you int/fth are asymmetrical? ex. will it provide the same buff at 40/20 as it would 30/30?

                  • Anonymous

                    11 Aug 2020 22:59  

                    This is actually very good for miracle/sorcery hybrid. It does a **** ton of damage at 45/45, if you use lightning miracles that is ( and why wouldn’t you?) For the ones who say it lacks poisecast, just left hand the canvas talisman and right hand this. And for those who say they want a melee weapon aside from their catalyst, learn to hardswap.

                    • Anonymous

                      15 Jul 2020 22:02  

                      This is essentially the "Black Witches Staff" of ds3. Except it doesn't seem to be as powerful. However the versatility of casting both miracles and spells can't be ignored.

                      Possibly because of how good Black witches staff was.

                      • Anonymous

                        19 Mar 2020 05:55  

                        This chime benefits from crystal sage staff s buff, but only when using sorceries. Miracles are not affected by that buff.

                        • Anonymous

                          13 Jan 2020 12:06  

                          This is my must-have on a hybrid caster build and one of my personal favorites. Crystal Chime + Demon's Scar = You can cast every spell in the game at 50/45 split and is doable at SL 120 and usually is sub-30 on weight even at minimal VIT. Extremely fun to run with all allocations into Ashen Estus Flasks for extra "challenge", though you'll be melting everything once you get near endgame. Having 6-8 Attunement slots is ideal for a heal, GHSA or CSS, CBV (2), Black Fire Orb, Lightning Arrow + some support spells like Cleansing Tears, ReRapport, Pestilent Mist, or Snap Freeze. Darkmoon Ring for the extra attunement slots is a must and you'll need to swap damage rings to hit your target's elemental weakness, or use Bellowing Dragoncrest Ring + Witch's Ring for general use. Swap between Dusk Crown Ring and Ashen Estus Ring for the fourth ring and you'll never run dry. It's not as powerful as a pure glass cannon Sorcerer, Pyro, or Cleric, but it's so much more fun to play.

                          • Anonymous

                            23 Jul 2019 19:31  

                            Lightning arrow/pestilent mist plus this chime. Great for Midir runs as a pyro. Lets you swap between the spells without having to worry about also switching weapons

                            • Anonymous

                              22 Jul 2019 03:43  

                              It looks really cool to use melee Sorceries with this, especially the Farron Flashsword. It looks like you’re actually holding the sword as opposed to just having it on the end of a stick. Note that this is the least practical catalyst to use if you’re using spells like it, because you’re basically halving the spells hit box, but I mean it looks cool!

                              • Anonymous

                                12 Jul 2019 19:21  

                                For pyromancers or other 30/30 builds, this chime *is* the best for weapon buffs. At least, my +4 crystal chime gives 141 lightning damage with lightning blade, and my +8 Cleric's Sacred Chime gives 135.

                                • Anonymous

                                  04 May 2019 12:06  

                                  Lightning miracles do scale well with this. I have 45 faith/intelligence and have this maxed. A lightning arrow does 458 damage against the summoner in great belfry, while yorshka's chime only deals 446 under same conditions.

                                  • Anonymous

                                    23 Apr 2019 13:55  

                                    Would this be a good option for a build designed to cast Darkmoon Blade as well as other buffs like Magic Shield, plus healing miracles? Wanting to kind of do a classic Paladin/Cleric-ish build once I get my 30 concords. Group Support spells + Damage buffs + A shield.

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