Crystal Chime

73 physical_defense-shield-icon.jpg 25.0
- lightning_defense-shield-icon.jpg 15.0
100 icon-wp_stability.png 10
icon_weight.png 0.5
Aux - Spell Buff  20
Requirements & Bonus
E - D D
3 0 18 18
weapon_type-icon.jpg Chimes damage_type-icon.jpg Strike
skill-icon.jpg Gentle Prayer icon_fp_cost.png 13 (-/-)

Crystal Chime is a Weapon in Dark Souls 3.

A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives.

The power of crystals granted the scholars a degree of success. In this case, their work enabled this chime to be suitable for casting both miracles and sorceries.

Skill: Gentle Prayer
Recovers HP for a period of time, albeit extremely slowly. Works while equipped in either hand.

Notes and Tips:

  • Infusable = no
  • Buffable = no
  • Can be used to cast both Miracles and Sorceries.
  • Reinforced with Twinkling Titanite.
  • Spellbuff:
    • 45/45 = 223 = Softcap
    • 40/40 = 216
    • 30/30 = 202
    • 20/20 = 157
    • 18/18 = 148
  • This chime gets dual Intelligence and Faith scaling on all magic sorceries and all lightning miracles, but the physical miracles will only scale with Faith.
  • It does give dual Intelligence and Faith scaling to dark spells, however it doesn't give boosted damage to these like the Izalith Staff, Caitha's Chime, or Sunless Talisman do.
  • Weapon buff spells and Healing spells do not gain dual scaling with the Crystal Chime.
    • All sorcery weapon buffs will scale with only Intelligence
    • All miracle weapon buffs will only scale with Faith, including Dark Blade.
    • All healing miracles will only scale with faith
  • The chime has to remain active in your hand for the weapon art to continue regenerating health.
  • Weighing 1.5 less than a Sorcerer's Staff, it is the lightest sorcery catalyst in the game.
  • As it can be used without meeting its own INT/FTH requirements, it is ideal for casting spells that do not rely on scaling, such as Blessed Weapon, Force, Spook, or Snap Freeze.



Location/Where to Find

Moveset and Videos:

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Crystal Chime Upgrade Table

Requires 2048 souls and 15 Twinkling Titanite to +4, 960 Souls and 1 Titanite Slab to +5

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Spell Buff
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 73 - - - - 20 E - D D - - - 25 20 10 15 15
Regular +1 81 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +2 87 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +3 102 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +4 115 - - - - 20 D - C C - - - 25 20 10 15 15
Regular +5 128 - - - - 20 D - C C - - - 25 20 10 15 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      11 Dec 2018 21:28  

      Lore-wise, this item is very interesting. It shows that the scholars of the Grand Archives were working on combining sorcery with other schools of magic. The presence of this chime proves that they had success in the case of miracles. The fact that you also find the Witch's Locks in the Grand Archives makes me think that they were attempting to do so with pyromancy as well. Cornyx and OG Dark Souls confirm the existence of fire sorcery, used by the Witch of Izalith and her daughters at the beginning of time. The scholars were probably experimenting with witch hair to see if they could recreate the effect, but seem to have been unsuccessful.

      • Anonymous

        06 Dec 2018 09:00  

        If one only plans to use offensive sorceries and miracles such as great heavy soul arrow and sunlight spear, would the crystal chime be the best to use, or should I us a dedicated staff and chime for sorceries and miracles. Right now I swap around between a court sorceror's staff, yorshka's chime, and izalith staff as needed, but I'd rather be able to consolidate the staff and chime if possible to save trips to the equip screen (and space in my inventory).

        • Anonymous

          02 Dec 2018 07:11  

          Hey does anyone know weather this or the court sorcerer staff would have better spellbuff for sorcery on a 50int/30fth build. Figured I'd ask in case someone else has tested it, if not I'll test it myself

          • Anonymous

            21 Oct 2018 16:18  

            I use this for my faith/intelligence build and it is good not having to switch between 2 catalysts mid fight. I also use a crystal lothric great sword for that build when I wanna fight head on which eats up my equip load and I'm just under 70% so I dont have to worry about fat rolling too.

            • Anonymous

              15 Aug 2018 08:03  

              The stupid qualifiers on these faith/int combo scaling items. This miracle scales with int but these ones don't, this sorcery scales with faith but these ones don't, dark miracles scale with both except when Jupiter is in retrograde and the temperature is between 60-70 F. For *****'s sake From, just have it do what the spell buff says.

              • Anonymous

                16 Jul 2018 13:42  

                It's for sorcery/miracle hybrid builds. The pyro talisman is the white hair thing, since it cast pyromancies AND miracles.

                • Anonymous

                  07 Jul 2018 12:53  

                  The only miracles that get the int scaling are lightning ones and the only lightning spell that's useful without unfaltering prayer is lightning arrow :| good sorcery catalyst though

                  • Anonymous

                    14 Mar 2018 22:55  

                    I found a pretty terrifying build using this chime. Find yourself the Morne’s, sun’s first born, and lightning clutch rings. Go to the grand archives to pick up the chime and sunlight straightsword. Find the Lothric war banner, and transpose Sister Friede’s soul into the rise of Ariandel. Upgrade everything. Equip all your new bling. First, use the Rose WA, then the SSS WA, then cast deep protection (in that exact order), and finally war banner. Then equip the sunlight spear miracle. At 40-40 INT and faith, I was able to pull 1400 damage by jamming a sunny spear into Midir’s eyeball at point-blank range.

                    • Anonymous

                      13 Feb 2018 16:19  

                      beast miracles tool in the game, very good to miracle as mutch then sorcery, i personely use it all the time.

                      • Anonymous

                        01 Feb 2018 11:40  

                        Highest sorcery dmg. Gives sorcerers the ability to cast buffs and utility miracles not advised for dmg faith builds since it's not a talisman. Best used as a pyro or an ultra sorcerer hungry for dmg.

                        • 20 Jan 2018 20:19  

                          Buffs and physical miracles seem to only have 160 spellbuff. I recommend carrying around a heretics staff or canvas/priests for these spells as they hover around 190 spellbuff at 45/45

                          • Anonymous

                            30 Dec 2017 08:45  

                            Fun fact, you don't technically need the full requirements to use this thing. If you wanna use it for sorcery, so you don't want to have faith, if you at least have the INT requirement for the catalyst and spell, you can cast. Great for surprising enemies who think you're gonna use a miracle, or don't know it's in your hand.

                            • Anonymous

                              25 Nov 2017 16:56  

                              Only people who need to use this are sorcerers bcz of high spellbuff and support/caster faith builds since sorcery is superior to miracles in dmg and fp cost and this can be very useful to rangef casters unless you want to use a talisman and get in the guy's face. As such i am interested in the spellbuff of the crystal chime at 16/45 and 45/16 int/fth. Or maybe a softcap for 16/? And ?/16.

                              • Anonymous

                                20 Oct 2017 00:11  

                                Using a pure Mage Build, I use this chime for Iran gentle prayer ability in saving on estus and at the same time, keep myself invisible while the healing takes effect and/or finding a safe space.

                                • Anonymous

                                  25 Sep 2017 06:22  

                                  This chime is like it was made just for my build. I love using sorceries and miracles both because I like having "solar' and "lunar" magic, but I never use dark magic.

                                  • Anonymous

                                    28 Jul 2017 07:48  

                                    Great thing for cosplay builds, that imply some sorts of lasers, handguns, or laser handguns. Ideal for cosplaying The Stranger from Furi, for example.

                                    • Anonymous

                                      25 Jul 2017 19:55  

                                      IMO 13-18% less damage compared to the specialist catalysts and chimes is more than a fair trade off for the far greater versatility provided by this chime

                                      • Crystal Chime [DKS3 Wiki]21 Jul 2017 18:33  

                                        Part of that's because Sunless Talisman is meant more for dark spells.

                                        Although, with those spells you'll get a whole lot more out of a normal Talisman than you would out of the Crystal Chime. Crystal is meant for offensive lightning and magic spells (its double scaling only applies to those, not to buffs), and Sunless only applies its double scaling to offensive dark spells (not buffs, just stuff like Dorhy's Gnawing or Lifehunt Scythe). A normal Talisman will get a lot more out of Great Heal, Lightning Blade, or Dark Blade than either the Crystal Chime or Sunless Talisman. Though, you won't be able to cast Hidden Body, I suppose.

                                        This is one of those cases where the spellbuff value is highly misleading. It'll tell you the total scaling the catalyst gets from all stats, which makes catalysts with dual Int+Fth scaling look really strong on paper, however the full scaling will only apply to a select few spells so in practice they tend to be quite a bit weaker. Also, in most cases the spells that benefit from dual scaling are very weak without it, so all that really does is puts them on par with normal spells cast by a normal catalyst.

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