Crystal Magic Weapon is a Sorcery in Dark Souls 3. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Crystal Magic Weapon

Spell Type


Focus ConsumptionFocus Cost 45
Attunement SlotsSlots Used 1
Requirements 30 Intelligence
Duration 60 seconds
Type Weapon Buff



Further sharpens Magic Weapon via crystallization. Reinforces right weapon with crystal.

After much experimentation, Logan found the crystal medium facilitated a stronger bond between weapon and soul.


Acquired From




  • Adds (Spell Buff * 0.95) in Magic attack power for 1 minute.
    • Damage is applied each time the enemy is hit with the weapon, regardless of the damage of the attack performed.
  • This buff is slightly stronger than Lightning Blade or Darkmoon Blade with equivalent stats.
    • If the miracle buffs are performed using Talismans, they will be considerably weaker.
    • Furthermore, this spell costs 5 FP less. Meaning, it can be cast 3 times with 18 Attunement, and 4 with 24 Attunement, something miracle buffs awkwardly struggle with.
  • Damage is buffed by the Magic Clutch Ring and Crown of Dusk.
  • Duration can be increased with the Lingering Dragoncrest Ring.
  • A few weapons and weapon arts have hidden multipliers that slightly lower the buff's damage per hit.
    Namely, Daggers and Twinblades display this adjustment.
    Regardless, the buffs always remain efficient.
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath


    • Anonymous

      17 Mar 2019 05:38  

      Darkmoon Blade vs Crystal Magic Weapon. Tested on a Sharp Falchion at 40 Dex, 60 Int, 60 Faith. Yorshka's Chime (247 Spellbuff @ 60 Faith) and Court Sorcerer's Staff (238 Spellbuff @ 60 Int) were used. AR Before Buffs: 402 Physical, 0 Magic. AR with Crystal Magic Weapon: 402 Physical, 226 Magic. AR with Darkmoon Blade: 402 Physical, 235 Magic. Darkmoon Blade has higher AR simply because Yorshka's Chime has a higher Spellbuff than Court Sorcerer's Staff. The only difference between the two is that Darkmoon is a Miracle and CMW is a Sorcery, and thus scale with Faith and Intelligence respectively. They both share the same modifier of 95% Efficiency. Also, stop spreading misinformation about how Talisman's have worse scaling than Chimes when it comes to Weapon Buffs, the only difference between Chimes and Talismans is the Weapon Arts and the Spellbuff. I imagine this misinformation comes from the fact that the Sunless Talisman has the highest Spellbuff as it scales with both Intelligence and Faith, but that it only works for Dark Miracles, so people thought it's weird that it didn't scale with Dark Blade, a Dark Miracle. This is simply because Fromsoft are idiots, and didn't label Dark Blade as a Dark Miracle in the games code. The Sunless Talisman scales with every other Dark Miracle correctly, and Dark Blade has the same spell artwork as all the other Dark Miracles, yet is not labeled as one for some unknown reason, which can be used as justification as to why people thought that Talismans didn't scale properly with Buffs. Or it could be because people can be ignorant, and since CMW is a direct upgrade to Great Magic Weapon, people must have assumed that Darkmoon Blade was the direct upgrade for Dark Blade because it had "Dark" in the name. And so, they used the best Catalyst available, I.E. the Sunless Talisman, because they thought that since Darkmoon Blade and Dark Blade were Dark Miracles, they would get extra scaling. And it didn't work. By chance, they would use a Chime instead as a test, and get higher numbers, thus they assume it must be because it's a Talisman, and that means Talisman's must have poor scaling with Buffs. This was only reinforced by the fact that the Weapon Arts for Talismans is Unfaltering Prayer, which, for lack of a better term, gives you "Poise" when casting, thus meaning that they should only be used for casting Offensive Miracles. Chimes, by comparison, have Gentle Prayer, which gives you a BUFF that restores health over time while the Chime is active, thus meaning that they should only be used for casting Buffs. It snowballed after that, and people started repeating all the wrong information. But whatever, it's not likely anyone will read this and change their perception of the game at this point.

      • Anonymous

        10 Oct 2018 18:05  

        Another time the wiki is wrong. Test it yourself, this spell adds 226/227 (depends on rounding, I think) magic damage at 60 int with a +10 court sorcerer's staff (238 spellbuff) which is, when rounded, 95% of spellbuff. This makes it add slightly less than darkmoon blade cast with a +10 yorshka's chime at 60 faith (235 magic damage) It's straight up outclassed. For PVE purposes, it's also nice that lightning blade lets you use a different type of elemental damage, to work around enemy resistances better (though, for pvp, darkmoon blade will outdamage it in 90% of cases because of how lightning defense is tied to the endurance stat)

        • 14 Jul 2018 20:18  

          Actually CMW does more damage than miracle alternatives. If you do some research, or test it yourself, you'll see the result. It's only like 2-3 AR, but talismans always deal noticeable lower damage because buffs are supposed to be cast with chimes, while staves are always good for all sorceries, and they cost 5 FP less which is way more convenient due to how FP scales along with attunement slots. It's just awkward.

          • Anonymous

            20 Mar 2017 02:11  

            "Adds 96 * (Spell Buff / 100) for 60 seconds."

            This is wrong.
            On my Sorcerer character, using this spell with a 238-spell buff Court Sorcerer's Staff on a +9 Raw Hand Axe added +142 damage to my attacks against a Lothric Knight (Int 60). With a 216-spell buff Sorcerer's Staff I was getting +122 damage.
            On my Cleric character, using this spell with a 241-spell buff Archdeacon Great Staff on a +9 Raw Hand Axe added +26 damage against the same Lothric Knight (Int 30, Faith 60).

            If this spell scaled with Spell Buff, then the Archdeacon Great Staff coupled with high Faith should yield the most bonus damage, but instead it gets blown out of the water by a high Int build. My guess is that what this spell actually does is add bonus Magic damage that scales with your Int, the more spell buff the more Int scaling. It's the only way I can reconcile the results from the testing I did.

            • Anonymous

              07 Mar 2017 07:18  

              Is it worth to put this buff on slow heavy weapons like Murakumo? If this buff adds the same damage regardless of what weapon, faster dual-weilding weapons are obviously the way to go, but is it?

              • Anonymous

                08 Jan 2017 18:55  

                Can you buff simple or crystal infused weapons with CMW? Because some raw weapons are so weak that it'd be kinda dumb to buff them instead of just infusing them with crystal, and it's hard to add 40 dex to a SL125 mage build that already has 60 int. If not, do you think it's better to buff a raw Drakeblood Greatsword for example (any buffable weapon that already has magic damage, not necessarily Drakeblood GS)?

                • Anonymous

                  25 Dec 2016 17:26  

                  hola como estas todos. yo estoy jugando ahora en un ng+7 y derrote a la sister friede con solo dos intentos. realmente puedo decir que imbuir las armas con cristal son sumamente efectivas contra todos los jefes/boss del juego. estoy ahora en nivel 339 con altos valores/stats en inteligencia(54) y fé (54) mi espada ancha/broadsword +10 refinada/refinated. eficientemente logre vencer al lobo gigante y al spartano ese ya que son debiles a la hemorragias (sobre todo el lobo imitacion de Sif)

                  • Anonymous

                    Buffing the Un-Buffable12 Sep 2016 16:16  

                    I have heard about and seen some people buffing things like the moonlight Greatsword, even though they are supposedly not buffable. Are these people hacking? Or is it some exploit?

                    • Anonymous

                      50 int04 Jun 2016 03:46  

                      50 int, Crystal Astora greatsword + 10, crystal magic weapon, sage's ring, hornet ring, that dragon ring that increase the length of sorceries, and a ceacestus... Time to oneshot some scrubs

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