Crystal Sage's Rapier

55 physical_defense-shield-icon.jpg 40
- lightning_defense-shield-icon.jpg 15
100 icon-wp_stability.png 15
icon_weight.png 2.5
Requirements & Bonus
E E C -
13 18 - -
weapon_type-icon.jpg Thrusting Sword damage_type-icon.jpg Thrust
skill-icon.jpg Stance icon_fp_cost.png - (15/15)

Crystal Sage's Rapier is a Weapon in Dark Souls 3.

Thrusting Sword with tiny crystals scattered across its blade, used by the Crystal Sages for self-defence.

The crystals boost the magic damage inflicted by the sword, and the item discovery of its wielder, fruit of the lifetime of research conducted by the sages.

Skill: Stance.
From stance, use normal attack to back step and execute a surprise attack, or a strong attack for consecutive thrusting.

Notes & Tips:


Scaling & Softcaps:

  • 1 Handed Stats, STR/DEX/INT 
    • 13/18/7 = 271 AR = Base Stats & STR/DEX softcaps
    • 40/18/7 = 284 AR
    • 13/40/7 = 285 AR
    • 40/40/7 = 298 AR
    • 13/18/40 = 378 AR = INT softcap
    • 13/18/60 = 394 AR = Caster Stats
    • 40/40/40 = 404 AR
  • After softcaps it gets less than 2 AR per level
  • Pure INT weapon
    • DEX & STR softcap right at base requirements
    • INT scales well to 40 


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Crystal Sage's Rapier Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 55 82 - - - E E C - - - - 40 30 15 15 20
Regular +1 64 96 - - - E D B - - - - 40 30 15 15 20
Regular +2 73 109 - - - E D B - - - - 40 30 15 15 20
Regular +3 82 123 - - - E D B - - - - 40 30 15 15 20
Regular +4 91 136 - - - E D B - - - - 40 30 15 15 20
Regular +5 100 150 - - - D D A - - - - 40 30 15 15 20


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Thrusting Swords
Crow Quills  ♦  Estoc  ♦  Irithyll Rapier  ♦  Rapier  ♦  Ricard's Rapier

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    • Anonymous

      03 Sep 2021 19:41  

      I like how it looks and that it helps me farm stuff. If it were ALSO good damage it would be OP, at least in PvE

      • Anonymous

        29 Aug 2021 19:30  

        Alright, here's the deal: I've given the black knight next to Farron keep countless wedgies. At this point, I have become his personal bully. If it were available to me, I'd give him a swirly whilst kissing his crush.

        Yet, even though I've taken him from the pinnacle of Gwen's army to the nerd who sits alone in the bathroom during lunch, he still refuses to give me his drip.

        This problem has led me here. See, In my desperate pursuit of drip, I've gone stupid. As such, I ask stupid questions. But, however stupid they may be, it is now my nature to ask:
        "Will I have an increased chance of acquiring the drip I so desperately desire if I clap his ass with just this rapier, rather than using it to him finish him off?"

        • Anonymous

          18 Aug 2021 16:59  

          Not a bad weapon for a mage, if you meet the hefty requirements. Decent damage, great reach, low weight, it even shuts down quickstep spamming invaders because of the speed and counterattack boost

          • Anonymous

            18 Jul 2021 14:06  

            This is a great PvE weapon. Does respectable damage to mobs, has nice range and increases Item Discovery. Not so great in PvP, although it does add some range to a Int-based melee build when used in the off-hand.

            • Anonymous

              06 Oct 2020 20:18  

              Another weapon with a great concept and absolute **** execution. What person decided that it should only get a D in dex when it’s a damn rapier?

              • Anonymous

                22 May 2020 03:48  

                As of 2020 Crystal Sage's Rapier item discovery buff will only activate if the player has it equipped in an active slot and is shown wielding it in either hand. Putting the Crystal Sage's Rapier in an active slot but not wielding it will not increase your item discovery.

                • Anonymous

                  03 Feb 2020 18:46  

                  Anyone got another one dpare, that woudltn mine losing for say one of the twin princes boss soul weapons, I asking to trade basically, I'd rather not farm in Ng+, because I got the spell, completely forgetting about item find bonus, like the idiot causal I am

                  • Anonymous

                    16 Oct 2019 08:39  

                    Fellow sorcerers, i'd recommend to give this weapon a try. It scales primarily with Intelligence (going from 18 Dex to 60 gives like 30 AR, not worth it) , it's the longest rapier so it'll keep melee threats away, and it looks awesome. You also get a sweet item discovery boost.

                    • Anonymous

                      19 Aug 2019 05:12  

                      The stat requirements for this weapon are ridiculous. 13 strength? Really? Rapiers are supposed to be dex weapons, and all the other rapiers require 10 or less. But this one is ultra dumb, as it's also the second most dexterity intensive (only Ricard's Rapier requires more). Any way, the stat requirements are what kill the weapon for a pure intelligence build. At meta level and just passing through the game, casters are starved for stat points to invest in attunement and endurance to have enough FP and stamina to cast and attack. Also, the scaling isn't all that impressive, crystal infused estoc and rapier will usually outdamage it. Though it does have the longest reach of all rapier's, I don't think that is enough to save it.

                      • Anonymous

                        13 Jul 2019 09:39  

                        I love using this sword in PVP. Annoys the hell out of a lot of players, lol. Dodge, poke, dodge, poke, dodge, poke. Just when they get frustrated and run at me.. Bam! Weapon art fills em full of holes.. lol.

                        • Anonymous

                          13 May 2019 12:17  

                          am I the only one who get unluckier with this rapier equiped? i’ve made many test of 107 item discovery and 157... here’s my stats of 200 tries each over the time of my farming ... winged knight halberd (107 7/200). (157 3/200). warden twinblades (107 7/200). (157 6/200). cathedral knight’s greatshield (107 15/200). (157 12/200) faaron convenant item thing (107 10/200) (157 9/200) embers ( 107 28/200) (157 30/200) handmaiden’s knife ( 107 11/200) (157 14/200) rotten ghru spear (107 39/200) (157 23/200) symbol of avarice (107 22/200) (157 6/200) « yep never farming this ever again with the rapier » great machete (107 27/200) (157 13/200) blessed gem « tested on high wall of lothric’s winged knight (107 3/500) (157 0/500) , yes , this one took me 2 weeks and a huge pain in the ass... lothric’s greatshield (107 18/200) (157 18/200) poison gem (107 6/200) (157 3/200). heavy gem (107 7/200) (157 9/200) sharp gem (107 4/200) (157 5/200) hollow gem (107 6/200) (157 14/200) silver knight’s shield (107 39/200) (157 15/200) story teller staff (107 38/200) (157 40/200) great corvian scythe (107 47/200) (157 44/200) blood gem (107 17/200) (157 10/200)..... i have finally proven me and those who believe me that these stats shown above , can proove this item discovery is a lie , the average item drop from without the rapier is staticticaly higher than with the rapier equiped... I would even say , that the rapier gives a randomised item discovery buff , depending of the item , it has its proper buff applied to that item. you can agree what my stats got , or disagree and put your results in the comment section... and no , i’m not doing this all over , it took way too long.

                          • Anonymous

                            21 Jul 2018 13:51  

                            To add to the eternal "Crystal Estoc or Crystal Sage's Rapier" debate, here are my numbers from the current (and final?) version:

                            Stats: INT60, DEX18, STR16
                            Crystal Estoc +10 damage: 126+24 PHYS, 126+132 MAGIC = 408 AR
                            Crystal Sage's Rapier +5: 100+11 PHYS, 150+133 MAGIC = 394 AR

                            Although the overall AR is almost identical, in practical terms it feels like the Crystal Estoc usually does slightly more damage due to the higher physical component. All in all it doesn't make much of a difference which you use except that the movesets are not the same and the Rapier gives the juicy item discovery bonus.

                            • Anonymous

                              07 Jul 2018 02:28  

                              It may just be my imagination (I am 100% certain it's my imagination) but it seems like the drop rate is HIGHER when you actually use the rapier to kill, as compared to just holding it.

                              • Anonymous

                                24 May 2018 01:37  

                                Probably good if you're gonna use it for it's range. A quick, long weapon is an efficient tool for sorcerers. It's also specialized for INT scaling, so builds with low physical stats could probably use this. There are other alternatives for better damage though, but they aren't as convenient. Either they're slower, shorter, or consume FP, pretty much.

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