Curse-Rotted Greatwood Information
- This boss is optional, but must be defeated for the Transposing Kiln.
- Find the Mound-Makers covenant before defeating this boss, or you will need extra steps to enter the covenant.
- You can find this boss near the end of the Undead Settlement. Cliff Underside is the nearest bonfire after opening the shortcut door in front of the boss area.
- Souls: NG (7000), NG+ (35000), NG++ (42350), NG+3 (46875), NG+6 (62,750), NG+9 (80000)
- Co-Op Souls: NG (1750), NG+ (9625)
- Other: Transposing Kiln, Soul of the Rotted Greatwood
- Health: NG (5405), NG+ (15444), NG++ (16988), NG+3 (17761), NG+4 (18533), NG+5 (20077), NG+6 (20849), NG+7 (21622)
- Deals Standard Damage.
- The undead in the first phase seem to spawn infinitely until you fall down the pit. Avoid them and let the Greatwood swipe them away. They deal Standard Damage, Thrust Damage or Strike Damage.
- Wooden areas take no damage, aim for the round fleshy growths on his body. He will have some at his stomach, back, ankles and thighs. Destroying egg sack stuns Greatwood for a few seconds.
- Weak to Slash Damage, Thrust Damage and Fire Damage.
- Has the most extreme fire weakness in the game, at -110% absorption.
- Pestilent Mist will not break up eggs, therefore 2nd phase will not trigger. Similar effect can be achieved without this spell, provided player can deplete the boss health bar within breaking 3 available egg sacks.
- Immune to Poison/Toxic, Bleed and Frostbite.
- Can be fooled with Alluring Skulls.
- Damage him by taking out his back legs so he sits down. Attack him from behind while he is on sitting. 4-5 attacks will stun him and cause major damage.
- Try to move to the bosses right side when he stands up. When he falls the arm will be on that side, letting you get good damage in.
- You can skip first phase altogether by killing all of the Unkindles before waking the boss up. You will end up fighting normally for a brief time and the second phase will commence straight away. Also, Greatwood will not drop other unkindles on you
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Strategy 1 (Melee)
Immediately after the boss becomes active charge its left hand and left leg and destroy the egg sacks there. Back away and wait for the boss to do a kicking attack, fending off any undead as needed. As soon as you recognize that it is raising his leg to kick, charge to its groin and attack it as much as you can and then block or roll to dodge the imminent blow from its arm. Repeat until you fall into the pit.
Once in the pit, you'll want to stay away from the boss while determining where the remaining sacks are. You are entirely safe if you stay locked on and circling him, out of range. The Greatwood has a few eggs on its lower back and a few more on its right elbow; manually-aimed ranged attacks work best here, bows particularly for the targeting reticule, but you can also attack it in melee following the Cursed Wood's stand-and-fall attack, but you have to be quick; the white arm that emerges from its stomach/groin is also vulnerable. Once you've gotten rid of the groin sacks, and the lower back sacks, you may have to attack its white arm, as the remaining sacs are impractical to reach. This may require you to fight locked-off. Watch out for the arm's attacks, it has a grab that's particularly nasty. Simply dodge whenever you see it doing something, all its attacks have considerable recovery that should let you get in 1-3 blows.
The best time to do massive damage is in its second phase. Goad it into it's falling attack. Dodge and you will have a good opportunity to get some hits in on some of the sacs you couldn't easily hit before.
As soon as you see the boss stand up and lean forward, sprint to you're coming from behind it, to its left hand side. When it falls down the white arm will be vulnerable for about 5 seconds. This is a perfect time to score a combo. When you see it stand up, if you have any, use a Pine Resin and imbue your weapon with either fire or lightning and maximise the amount of damage you can get in the small window. If you've destroyed all of the sacks, this is the safest (if slowest) tactic.
Strategy 2 (Sorcery)
The best strategy for pure magic with this boss is to spare him until you have the spell Pestilent Mist. With it, this boss gets rather easy, just get near him, cast the spell, move out of range, wait, repeat. Since the boss will only break the ground if you are near him, with Pestilent Mist it is possible to avoid stage two completely - the boss will break the ground when he dies, but not before. The only things you have to watch out for are the undead, that spawn until the boss is dead, and his ground rolling attack.
Another very easy method as a Sorcerer is to use White Dragon Breath to destroy its sacks. In phase 1 you run up to the right side of the boss and target lock. Move with the boss to the left side and when one of its sacks is in the line of sight between the white target lock dot and you, cast White Dragon Breath.
Phase two is much easier then, always keep the boss target locked and bring your self into position. The advantage of White Dragon Breath is that it follows the ground and upward, which is why you should keep the boss target locked and only cast when one of its sacks in between you and the lock. You can aim for its middle sack after the white hand swiped 3 times, sometimes even hitting the hand and the sack.
It is also possible (and not very difficult) to hit the egg sacks with unlocked spells; the large aggregation on the Greatwood's back in particular is just barely out of range of many melee weapons, but easy to hit with unlocked soul arrows.
Strategy 3 (Pyromancy)
This boss is weak to pyromancy, giving you a good advantage. As soon as the fight starts, start lobbing fire at the big egg sack on his crotch. You'll be able to quickly destroy this, progressing the fight into phase II. During the phase transition, if you're quick enough, you can destroy the egg sac on his left hand.
While in the pit, prioritize targetting the sacs on his hands, feet and back. Once the boss has low health, you can just target the white hand that has now emerged from his stomach. Be careful not to get hit by his sweeping attacks, and be prepared to evade his body splashes.
Strategy 4 (Baiting a fall)
Follow the same Phase 1 strategy as the guides above, but once you get to phase two you can cheese it. If you run out of range as far as you can the Greatwood will stand up and do a belly flop a lot like the Frog Boss in DS2. While he is down you can hit the arm a couple times and run away before he can do any damage to you. Simply keep on doing this over and over again and the boss should be easy for any build. Keep in mind he does have an attack where he stands up and rolls sideways that you have to avoid; its a bit more rare and does not give you a window of opportunity to do damage, but seems to only come up after he has done half a dozen of the regular belly flops.
|Attack Name||Attack Description & Counter|
|AoE Slam||Boss slams its posterior on the ground, doing AoE damage and unleashing an AoE pool of corrosive liquid. Back up, used range if you like. You can actually move in and score some hits. As long as you don't abuse the corrosion, or play around, most equipment won't break right away and the damage it deals is low. You can use range or hit arm or leg weak spots while waiting for the corrosive liquid to vanish.|
|Grab-slam||Brings both arms around the ground in a grabbing motion. Stops for a moment afterward with hands in front of its chest bulbs, allowing for easy hits on its hand bulbs. Standing directly in front of its chest bulbs will never let the boss hit with this attack.|
|Stand-and-Fall||In the underground part of the battle, the boss will stand up, then immediately topple over, face down, onto the player. Get out of the way, run, roll, etc. Once it falls down, you can score attacks as it takes time for it to stand. This is perhaps the only time where the bulb on its right arm (not the white arm protruding from its chest; keep to your left if you were facing each other) is safely vulnerable to melee attack. Provoke this attack by maintaining your distance from the tree when you have aggro; quickly move to its right side, remembering that it's face down, so it's on your left if you were in front of it, and try to pop the bulb before it sits back up again.|
|Spin||The boss will plant its hands on the ground and quickly whip around in a 360. Its arms and legs are what hit you. Move away, use a roll's iframes, block, etc.|
|Roll||The boss will roll on its side in an attempt to crush the player. Move away. Preferably to the side, be ready to land some hits after the roll.|
|Ground-Pound||The additional arm (the white one) will slam the ground 2-3 times in the player's direction. Its limbs can slam down on the player with minor AoE effect. Best dodged, not blocked. Aim for its back weak points as you circle it/dodge toward the back.|
- According to the Soul of the Rotted Greatwood, it used to be a spirit tree until it was used as a vessel for unwanted curses by the inhabitants of the Undead Settlement. This lead to its transformation into a grotesque beast.
- Considering the tree's presence above the pit of hollows it is possible the Mound Makers and their murders are at least part of the reason for the tree becoming steeped in curses, as hundreds upon thousands of bones are found in the pit of hollows at the shrine of the Mound Makers.
- May be related to The Bed of Chaos, may also be part of an overarching theme that links plants to chaos and fertility (read theory).
Notes & Trivia
- In the second phase, a large white arm will emerge from the center of his body that you should avoid as it can pick you up and throw you. Observe it - if it is still, and not about to grab, you can score hits on it.
- Bug: Just happened in my playthrough. Tree fell into second arena in a slow stuttering fashion and failed to grow more egg sacks and limb! Fight became impossible to win. Remaining sacs do not do enough damage to kill him.
- Bug: Boss became a tree and fell a few feet into the ground. Was unable to move for a few seconds. It eventually popped out and started fighting normally. Silly tree, you ain't no tree no more.
- Bug: Boss would not go into his second phase and drop into the pit - however he was still beatable as the egg sacks would not pop and simply continued to take damage. The floor broke after he was defeated and the pit could be accessed normally.