Daggers are a Weapon type in Dark Souls 3. They are lightweight, small, and have fast attack speed. Their main positive is their Critical damage, which allows them to inflict incredible damage on backstabs and ripostes. Daggers also have fast attack as previously mentioned, and when buffed with a status effect like Bleed or a Pine Resin, they can get off massive damage in a short time. However, Daggers do have problems that set them back; Daggers have very short-range, often requiring the user to get up close to the opponent to inflict damage; they also lack the ability to trade with heavier weapons like Greatswords, Ultra Greathammers, and Ultra Greatswords due to their low poise damage and damage without buffs, however they can punish them extremely well.

 

Daggers of DKS3

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon wp physicalAttackicon wp physicaldef icon magicbonusicon wp magicdef icon firebonus icon wp firedef icon lightningbonus icon wp lightningdef icon darkbonus icon wp darkdef icon wp criticalicon wp stability icon wp frosticon wp poisonbldicon wp bleed STR DEX INT FTH

icon durabilitiy
icon weight

icon fp cost

Skill


Acquired From

parrying dagger icon
Parrying Dagger

60

30

-

20

-

15

-

15

-

20

110

15

 5

E

14

C

-

-

 -

-

 40

1.0

-

Parry

Sold by Unbreakable Patches

harpe icon
Harpe

62

35

-

20

-

15

-

15

-

20

100

15

 -

8

E

10

C

 -

-

 -

-

 45

1.5

5 (-/-)

Quickstep

Dropped by the red-eyed enemies at Undead Settlement

Dagger2
Dagger

65

35

-

20

-

15

-

15

-

20

130

15

 -

5

E

9

C

-

-

-

-

50

1.5

5 (-/-)

Quickstep

Sold by the Shrine Handmaid/ Dropped by undeads in High Wall of Lothric

brigand twindaggers icon
Brigand Twindaggers

55

35

-

20

-

15

-

15

-

20

125

15

 -

10

D

18

D

 -

-

-

-

50

2.5

5 (-/-)

Quickstep

Looted at Road of Sacrifices

scholars candlestick icon
Scholar's Candlestick

58

35

-

20

-

15

-

15

-

20

115

15

 -

7

E

-

C

-

-

16

-

40

1.5

5 (-/-)

Guiding Light

Drops from Wax Scholars at Grand Archives

 bandits knife
Bandit's Knife

79

35

-

20

-

15

-

15

-

20

110

15

icon wp bleed
30

6

D

12

D

 -

-

-

-

50

1.5

 5 (-/-)

Quickstep

Starting equipment: Thief

Sold by Shrine Handmaid after giving Greirat's Ashes

Sold by Greirat of the Undead Settlement

handmaids dagger icon
Handmaid's Dagger

85

30

-

20

-

15

-

15

-

20

110

15

-

4

E

8

E

-

-

-

-

40

0.5

10 (-/-)

Blind Spot

Drops from Handmaids in the Profaned Capital

mail breaker icon
Mail Breaker

89

35

-

20

-

15

-

15

-

20

125

15

 -

7

E

12

D

-

-

-

-

 50

1.5

12 (-/-)

Shield Splitter

Sorcerer starting weapon

Looted at High Wall of Lothric

corvian greatknife icon
Corvian Greatknife

93

40

-

25

-

20

-

20

-

25

110

20

 -

12

E

 16

E

-

-

-

-

 55

2.5

10 (-/-)

Blind Spot

Dropped by dagger-wieldind Corvians at Road of Sacrifices

tailbone short sword icon
Tailbone Short Sword

106

35

-

20

-

15

-

15

-

20

110

20

 -

8

E

14

E

-

-

-

-

50

2.0

25 (-/-)

Unleash Dragon

Dropped by enemies at Irythyll Dungeon

rotten ghru dagger iconRotten Ghru Dagger

64

35

-

20

-

15

-

15

-

20

100

15

icon wp poisonbld 36

10

E

8

C

-

-

-

-

45

2.0

5 (-/-)

Quickstep

Dropped by Ghru at Farron Keep

 murky hand scythe

Murky Hand Scythe

72

35

-

20

-

15

-

15

22

20

100

15

 -

6

D

 11

D

11

E

11

E

 50

2.0

5(-/-)

Quickstep

Found on a corpse in The Dreg Heap.

 aquamarine dagger

Aquamarine Dagger

67

35

67

20

-

15

-

15

-

20

100

15

 

-

 

5

E

 14

D

18

D

-

-

 50

1.5

2/3

Crystal Blade

From The Dreg Heap bonfire, drop down and head across the bridge and left up the stairs.

 




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    • Anonymous

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      If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated.
      SL25+2, SL40+4, SL60+6, SL72+8, SL90+10, SL125 Meta, SL 351++, all SL range are acceptable.
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      LONG MAY THE DARK SOULS COMMUNITY LIVE

      • Anonymous

        Maybe the worst designed weapon class in the game? (or greataxes - which are definitely the most borring).Quickstep simply shouldnt exist in a game with latency. Fix your servers then it could be ok. Most of the daggers are used only to switch to after parry- which in my opinion should be possible either - you riposte with what you have but whatever. Then adding such high thrust counter dmg is incredibly stupid - murky hs is the result and takes the crown for the most unbalanced weapon in the game. Parrying dagger has a mfking BLOCK instead of any attack in an offhand. Corvian is longer than swords. Aquamarine dagger and Brigand twindaggers (despite quickstep) are the only one that are well designed, fun to use and not broken.

        • Anonymous

          Just the simple existence of the quickstep wa is proof of how ignorant fromsoft really is. It's obvious they've never once tested this stuff in online. If you don't agree then you're just as ignorant as fromsoft themselves

          • Anonymous

            My only problem with these is that they have ridiculous hitboxes. They have more range than my fcking black knight glaive

            • Anonymous

              I mostly kill all bosses with BRIGAND TWINDAGGER.. why? Because when i spell Carthus Flame Arc on it, i'm not that weak ashen one anymore, but i AM become Kratos..

              • I have fun one shot parrying people with my Chaos dagger in PvP. However, I was wondering if any of the other daggers are viable for this job as well. Perhaps one a little more original than the basic dagger.

                • Both DkS1 and DkS2 knew Daggers had to keep up mechanically with other classes in thier own right. This isn't RL, you are suppose to have diverse build options. Heck, DkS1 intentionally made Priscilla's Dagger underwelming in the face of Dark/Gold Tracer so people would buy the DLC. DkS3 seems to have totally missed the mark on the Dagger Class both in PVP and PVE. Many Bosses resist both damage and Aux effects as well as Slash, making your "fast attack/R1" underwelming at best. In PVP against the "Ultra/Great Meta" your ability to Parry doesn't mean crap as you still risk the hit you can't trade anyways and that 2h Strong can't get Parried at all. This could be solved if you didn't get deflected blows during a block with Dagger. Letting you use the one saving grace they had; Aux Build up. Now they are Ultility weapons, given a tiny Magic buff, Parry frames or Quickstep. Good job on totally missing the point, F.S!

                  • Anonymous

                    People who complain about daggers seem to not realize that they are DAGGERS! They rely more on speed to rack up damage quickly rather than more damage per swing. But their eyes can't see that. It's okay if you don't like daggers, but they don't suck. Sorry you don't one shot people/enemies with every swing.

                    • Anonymous

                      I personally dont have a super hard time in pvp with a +10 bleed infused bandits knife and with a +10 blessed caestus in my left hand for enemies with things like straight swords (mostly for parrying) and I just two hand the knife against people with bigger weapons (for the quick step ability) and I don't really see a huge problem with it mostly because of how well the quickstep works

                      • Anonymous

                        The dagger's critical rating right now is way too much. Then again, it's pretty freaking stupid that you can just roll behind someone and backstab them with anything larger than a straight sword in like a second if they don't dodge. Dont get me wrong, backstabs are fine, but the fact that all weapons that can do it take practically the same time to initiate a backstab is ridiculous. A UGS or a Great Hammer shouldn't be as quick at backstabs as a dagger!!

                        • Anonymous

                          From software plz... Critical rating is broken...
                          A Corvian greatknife with 115 Critical rating and 130 AR deals more damage than:
                          The Crow quils with an 130 Critical rating and 140 AR... after both a "riposte" and a "backstab"

                          Anyone know the different Critical multipliers for each weapon class?

                          • Anonymous

                            I notice a lot of people aren't particularly fond of daggers because of their low base damage. Even with high scaling, they don't do as much damage per second as other weapons. Most people don't realize that daggers aren't meant to be used by themselves. What I mean by that is they require buffs from magic or status effects like bleed or poison to be effective.If you look at the brigand twin daggers, infusing them with bleed damage gives them the best base bleed buildup of any weapons, especially because of their quick attack and hitting twice per hit. Alternately, using the bandit's knife with hollow infusion, high luck and bleed resin is another good way to inflict bleed while dealing moderate damage as well.Being a caster and giving daggers a spell buff like (great/crystal) magic weapon, lightning, or whatever spells you're using is a great way to deal backup damage when low on FP and ashen estus. The nice thing about daggers and spell buffs is that the spell buff does a set amount of damage per attack and daggers attack quickly. This means that you can deal that extra 85 to 130 damage (whatever amount you buff for) much more often than other weapons. Take an ultra great sword for example against a quick dagger. The UGS likely deals 500 to 550 damage per swing while the dagger could be around 120 to 130 and attacks two and a half times per UGS attack. Lets do the math: (550+100)x1=650 vs. (130+100)x2.5=575. Obviously my numbers aren't taking physical and elemental resistances into account and they are rounded numbers but there's not a huge difference in damage output at the end of the attack. The biggest benefits the UGS has against the dagger is you only need to land one shot and it's likely going to stunlock, leading to a second attack.My final piece for daggers is the quickstep special and I'll keep it short. Quickstep is faster than dodge, has more invincibility frames, allows you to attack more quickly after using it and can be used with no FP, though it does use a small amount of FP if you have any. Also, it can't be used while knocked down like dodge can.All in all, daggers don't get as much credit as they deserve. Stab, slash, slash, slash, slash

                            • Anonymous

                              These comments must be pre-patch. Because anytime I can spam Quickstep, with a Carthus Rouge laced Bandit Knife standing toe-to-toe with some of the heaviest enemies in game while they whiff away as if Im Flyod Mayweather, I dont see a problem. True, daggers will never out damage other weapons, but other weapons having Quickstep would break the game. So its basically a trade off. I usually run bow to damage them from afar then finish them off if they close in with reduced health.

                              • Daggers at this point are a pure utilitary weapon class: Quickstep for fat-roll instances, Parry for punishing that afterroll attack, etc.It definitely needs a buff of some sort. But what buff exactly then? I personally do not know at all.Daggers are meant to be "critical powerhouse" with their increase in riposte and backstab damage. As a matter of fact, it is on the lower side in comparison to their bigger counterparts. It needs a buff then, right? But what will happen if a dagger gets, say, 170 critical bonus and outdamages everything in that department? Well, it will be a new "meta". If it has Quickstep, newcomers will have really tough times in PvP dealing with many dogged contenders. I would not call that a "balance".Swing speed? Raw damage? FP cost? More Bleed build-up? Unparriable? Everything I can think of will bring said class above Straightswords, making those a controversial choice. Daggers need to be in their own special niche, without being OP. And that is a really tough challenge to overcome. They need to be skill-based weapons relying on, and rewarding, a tactical thought (Mail breaker was named according to its ability to pierce through chainmail and dealing menaceful amount of directly applied damage, but it just penetrates through shields with its Skill). I hope Daggers will one day become much worth experiencing. Fromsoft, please.

                                • Anonymous

                                  This is not the worst weapon class but is definitely not the best due mainly to the lack of damage. I really hope the next dlc that comes out has a viable dagger.

                                  • Anonymous

                                    My story so far:Build as of right now: Luck (50) / strenght (20) / Dexterity (20): -I did most of my first playthrought with a bandit dagger +9 infused with a Hollow gem. -Altought I had some great moments playing with the bleeding effect for the first two to three zones, it went quickly harder and harder to progress with it since there is a lot of ambushes that will make it hard to stack the bleeding with dagger on multiple enemies at the same time. Plus the short range of it. -Opting for a poison gem isn't a great idea either since it only does about 3 damage per second (anyway it was the case the last itme I tested it).-Backstabbing doesn't do that much more damage than any conventionnal weapon (ultra great swords asside) which itself doesn't make daggers shine for their critical bonuses like they did in the two first titles.__________I had so much trouble at my current point in the game (the extra zone with Sengoku SS3 dragron's zone) that I considered trying another weapon with a scalling based on luck (Enri's sword) and the result was so much better that I can no longer use my bandit dagger as it does lesser damage (critical included).

                                    • Anonymous

                                      critical damage not that great. better off using ultragreat(someting).first attack animation equals to rapiers/dark sword..it has low damage n range. quick step not viable pvp.

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