Daggers are a Weapon type in Dark Souls 3. They are lightweight, small, and have fast attack speed. Their main positive is their Critical damage, which allows them to inflict incredible damage on backstabs and ripostes. Daggers also have fast attack as previously mentioned, and when buffed with a status effect like Bleed or a Pine Resin, they can get off massive damage in a short time. However, Daggers do have problems that set them back; Daggers have very short-range, often requiring the user to get up close to the opponent to inflict damage; they also lack the ability to trade with heavier weapons like Greatswords, Ultra Greathammers, and Ultra Greatswords due to their low poise damage and damage without buffs, so Dagger users will have to extremely cautious when going up against these weapons.

 

Daggers of DKS3

 Name & Icon   Attack Power
Damage Reduction (%)
Requirements

Param Bonus

Durability / Weight - Attack Type - Skill
icon-wp_physicalAttack.pngicon-wp_physicaldef.png icon-magicbonus.pngicon-wp_magicdef.png icon-firebonus.png icon-wp_firedef.png icon-lightningbonus.png icon-wp_lightningdef.png icon-darkbonus.png icon-wp_darkdef.png CriticalStability FrostPoisonBleed Strength Bonus Dexterity Bonus Intelligence Bonus Faith Bonus

icon-durabilitiy.png
icon_weight.png

Focus Cost

Skill


Acquired From


Parrying Dagger

60

30

-

20

-

15

-

15

-

20

110

15

 5

E

14

C

-

-

 -

-

 40

1.0

-

Parry

Sold by Unbreakable Patches


Harpe

62

35

-

20

-

15

-

15

-

20

100

15

 -

8

E

10

C

 -

-

 -

-

 45

1.5

5 (-/-)

Quickstep

Dropped by the red-eyed enemies at Undead Settlement


Dagger

65

35

-

20

-

15

-

15

-

20

130

15

 -

5

E

9

C

-

-

-

-

50

1.5

5 (-/-)

Quickstep

Sold by the Shrine Handmaid/ Dropped by undeads in High Wall of Lothric


Brigand Twindaggers

55

35

-

20

-

15

-

15

-

20

125

15

 -

10

D

18

D

 -

-

-

-

50

2.5

5 (-/-)

Quickstep

Looted at Road of Sacrifices


Scholar's Candlestick

58

35

-

20

-

15

-

15

-

20

115

15

 -

7

E

-

C

-

-

16

-

40

1.5

5 (-/-)

Guiding Light

Drops from Wax Scholars at Grand Archives

 
Bandit's Knife

79

35

-

20

-

15

-

15

-

20

110

15

Bleed
30

6

D

12

D

 -

-

-

-

50

1.5

 5 (-/-)

Quickstep

Starting equipment: Thief

Sold by Shrine Handmaid after giving Greirat's Ashes

Sold by Greirat of the Undead Settlement


Handmaid's Dagger

85

30

-

20

-

15

-

15

-

20

110

15

-

4

E

8

E

-

-

-

-

40

0.5

10 (-/-)

Blind Spot

Drops from Handmaids in the Profaned Capital


Mail Breaker

89

35

-

20

-

15

-

15

-

20

125

15

 -

7

E

12

D

-

-

-

-

 50

1.5

12 (-/-)

Shield Splitter

Sorcerer starting weapon

Looted at High Wall of Lothric


Corvian Greatknife

93

40

-

25

-

20

-

20

-

25

110

20

 -

12

E

 16

E

-

-

-

-

 55

2.5

10 (-/-)

Blind Spot

Dropped by dagger-wieldind Corvians at Road of Sacrifices


Tailbone Short Sword

106

35

-

20

-

15

-

15

-

20

110

20

 -

8

E

14

E

-

-

-

-

50

2.0

25 (-/-)

Unleash Dragon

Dropped by enemies at Irythyll Dungeon

Rotten Ghru Dagger

64

35

-

20

-

15

-

15

-

20

100

15

36

10

E

8

C

-

-

-

-

45

2.0

5 (-/-)

Quickstep

Dropped by Ghru at Farron Keep

 

Murky Hand Scythe

72

35

-

20

-

15

-

15

22

20

100

15

 -

6

D

 11

D

11

E

11

E

 50

2.0

5(-/-)

Quickstep

Found on a corpse in The Dreg Heap.

 

Aquamarine Dagger

67

35

67

20

-

15

-

15

-

20

100

15

 

-

 

5

E

 14

D

18

D

-

-

 50

1.5

2/3

Crystal Blade

From The Dreg Heap bonfire, drop down and head across the bridge and left up the stairs.

 




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    • Anonymous

      22 Apr 2021 16:09  

      Just the simple existence of the quickstep wa is proof of how ignorant fromsoft really is. It's obvious they've never once tested this stuff in online. If you don't agree then you're just as ignorant as fromsoft themselves

      • Anonymous

        10 Apr 2021 15:08  

        My only problem with these is that they have ridiculous hitboxes. They have more range than my fcking black knight glaive

        • Anonymous

          18 Oct 2019 18:51  

          I mostly kill all bosses with BRIGAND TWINDAGGER.. why? Because when i spell Carthus Flame Arc on it, i'm not that weak ashen one anymore, but i AM become Kratos..

          • 11 Feb 2019 13:00  

            I have fun one shot parrying people with my Chaos dagger in PvP. However, I was wondering if any of the other daggers are viable for this job as well. Perhaps one a little more original than the basic dagger.

            • 27 Jan 2019 22:23  

              Both DkS1 and DkS2 knew Daggers had to keep up mechanically with other classes in thier own right. This isn't RL, you are suppose to have diverse build options. Heck, DkS1 intentionally made Priscilla's Dagger underwelming in the face of Dark/Gold Tracer so people would buy the DLC. DkS3 seems to have totally missed the mark on the Dagger Class both in PVP and PVE. Many Bosses resist both damage and Aux effects as well as Slash, making your "fast attack/R1" underwelming at best. In PVP against the "Ultra/Great Meta" your ability to Parry doesn't mean crap as you still risk the hit you can't trade anyways and that 2h Strong can't get Parried at all. This could be solved if you didn't get deflected blows during a block with Dagger. Letting you use the one saving grace they had; Aux Build up. Now they are Ultility weapons, given a tiny Magic buff, Parry frames or Quickstep. Good job on totally missing the point, F.S!

              • Anonymous

                11 Jul 2018 23:47  

                People who complain about daggers seem to not realize that they are DAGGERS! They rely more on speed to rack up damage quickly rather than more damage per swing. But their eyes can't see that. It's okay if you don't like daggers, but they don't suck. Sorry you don't one shot people/enemies with every swing.

                • Anonymous

                  01 Jul 2018 19:07  

                  I personally dont have a super hard time in pvp with a +10 bleed infused bandits knife and with a +10 blessed caestus in my left hand for enemies with things like straight swords (mostly for parrying) and I just two hand the knife against people with bigger weapons (for the quick step ability) and I don't really see a huge problem with it mostly because of how well the quickstep works

                  • Anonymous

                    07 Oct 2017 17:28  

                    The dagger's critical rating right now is way too much. Then again, it's pretty freaking stupid that you can just roll behind someone and backstab them with anything larger than a straight sword in like a second if they don't dodge. Dont get me wrong, backstabs are fine, but the fact that all weapons that can do it take practically the same time to initiate a backstab is ridiculous. A UGS or a Great Hammer shouldn't be as quick at backstabs as a dagger!!

                    • Anonymous

                      02 Mar 2017 15:28  

                      From software plz... Critical rating is broken...
                      A Corvian greatknife with 115 Critical rating and 130 AR deals more damage than:
                      The Crow quils with an 130 Critical rating and 140 AR... after both a "riposte" and a "backstab"

                      Anyone know the different Critical multipliers for each weapon class?

                      • Anonymous

                        11 Aug 2016 14:15  

                        I notice a lot of people aren't particularly fond of daggers because of their low base damage. Even with high scaling, they don't do as much damage per second as other weapons. Most people don't realize that daggers aren't meant to be used by themselves. What I mean by that is they require buffs from magic or status effects like bleed or poison to be effective.If you look at the brigand twin daggers, infusing them with bleed damage gives them the best base bleed buildup of any weapons, especially because of their quick attack and hitting twice per hit. Alternately, using the bandit's knife with hollow infusion, high luck and bleed resin is another good way to inflict bleed while dealing moderate damage as well.Being a caster and giving daggers a spell buff like (great/crystal) magic weapon, lightning, or whatever spells you're using is a great way to deal backup damage when low on FP and ashen estus. The nice thing about daggers and spell buffs is that the spell buff does a set amount of damage per attack and daggers attack quickly. This means that you can deal that extra 85 to 130 damage (whatever amount you buff for) much more often than other weapons. Take an ultra great sword for example against a quick dagger. The UGS likely deals 500 to 550 damage per swing while the dagger could be around 120 to 130 and attacks two and a half times per UGS attack. Lets do the math: (550+100)x1=650 vs. (130+100)x2.5=575. Obviously my numbers aren't taking physical and elemental resistances into account and they are rounded numbers but there's not a huge difference in damage output at the end of the attack. The biggest benefits the UGS has against the dagger is you only need to land one shot and it's likely going to stunlock, leading to a second attack.My final piece for daggers is the quickstep special and I'll keep it short. Quickstep is faster than dodge, has more invincibility frames, allows you to attack more quickly after using it and can be used with no FP, though it does use a small amount of FP if you have any. Also, it can't be used while knocked down like dodge can.All in all, daggers don't get as much credit as they deserve. Stab, slash, slash, slash, slash

                        • Anonymous

                          06 Aug 2016 04:07  

                          These comments must be pre-patch. Because anytime I can spam Quickstep, with a Carthus Rouge laced Bandit Knife standing toe-to-toe with some of the heaviest enemies in game while they whiff away as if Im Flyod Mayweather, I dont see a problem. True, daggers will never out damage other weapons, but other weapons having Quickstep would break the game. So its basically a trade off. I usually run bow to damage them from afar then finish them off if they close in with reduced health.

                          • 13 Jun 2016 10:57  

                            Daggers at this point are a pure utilitary weapon class: Quickstep for fat-roll instances, Parry for punishing that afterroll attack, etc.It definitely needs a buff of some sort. But what buff exactly then? I personally do not know at all.Daggers are meant to be "critical powerhouse" with their increase in riposte and backstab damage. As a matter of fact, it is on the lower side in comparison to their bigger counterparts. It needs a buff then, right? But what will happen if a dagger gets, say, 170 critical bonus and outdamages everything in that department? Well, it will be a new "meta". If it has Quickstep, newcomers will have really tough times in PvP dealing with many dogged contenders. I would not call that a "balance".Swing speed? Raw damage? FP cost? More Bleed build-up? Unparriable? Everything I can think of will bring said class above Straightswords, making those a controversial choice. Daggers need to be in their own special niche, without being OP. And that is a really tough challenge to overcome. They need to be skill-based weapons relying on, and rewarding, a tactical thought (Mail breaker was named according to its ability to pierce through chainmail and dealing menaceful amount of directly applied damage, but it just penetrates through shields with its Skill). I hope Daggers will one day become much worth experiencing. Fromsoft, please.

                            • Anonymous

                              29 May 2016 12:40  

                              This is not the worst weapon class but is definitely not the best due mainly to the lack of damage. I really hope the next dlc that comes out has a viable dagger.

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