Dancer's Enchanted Swords

icon-wp_physicalAttack.png
79 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
62
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
62
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 8.5
icon-durabilitiy.png
80.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D D D
12 20 9 9
weapon_type-icon.jpg Curved Swords (Paired) damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.



Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • Investing in Strength provides 30% less AR than dexterity.
  • Investing in Intelligence will raise both magic and fire damage.
  • The right blade only deals physical and magic damage.
  • The left blade only deals physical and fire damage.
    • This blade always has more damage than the magic one.
  • The stat screen displays all damage types once.

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
Regular +1 92 72 72 - - D D D D - - - 50 40 35 25 30
Regular +2 105 83 83 - - D D D D - - - 50 40 35 25 30
Regular +3 118 93 93 - - D D D D - - - 50 40 35 25 30
Regular +4 131 103 103 - - D D D D - - - 50 40 35 25 30
Regular+5 144 114 114 - - D D D D - - - 50 40 35 25 30

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      28 Apr 2019 21:34  

      I actually found that these have an infinite stunlock. Your opponent must be near a wall and you must have the wall on your left. When using the L1 the animation will get canceled fast enough to continue using L1 infinitely (well until you run out of stamina) - ChaseTheBro ps. dude below me tried stealing my discovery lol

      • Anonymous

        28 Apr 2019 00:05  

        I have found that these stunlock if you hit someone and hit the wall with L1 or LB I found this out by fighting my friend in a dual and getting cornered as you guessed I won. ( not at all recommended to use this weapon for the stunlock )

        • Anonymous

          25 Feb 2019 08:51  

          For a meta level, this weapon fits to a 20/25/30/30 build… So a weakest pyromancer investing much point in both str and more in dex…?

          • Anonymous

            25 Feb 2019 08:05  

            Important infos about the scaling not mentioned in this wiki: INT affects the magic damage and the fire damage, FTH affects only fire damage, as expected. But STR and DEX affects not only physical damage but also magic and fire!

            • Anonymous

              14 Feb 2019 09:43  

              I guess you could use these feather dusters to tickle your opponents nipples. These things are about as useful as going in to fiddle a brick wall with limp pool noodles.

              • 29 Jan 2019 15:48  

                I am wanting to do a boss cosplay arena fight with some friends and the build I am currently using has 24 str 22 dex 40 int and 40 fth. I also only have 17 vit. I believe that this weapon with the dancer armor set is the most effective boss build I am going to get with those stats. However, I did hear that the damage was terrible. Will this weapon work?

                • Anonymous

                  02 Jan 2019 19:14  

                  pve not good pvp 1v1 rlly bad 2v2 maybe mediocre at best if you are rlly good but co-op vs bosses when you ally gives you the chance to go all out ? rlly nice extremly fun However if you want to use this blades you ned them full lvl full lvl or dont use them for solo plays and pvp you get stunlocked midcombo so not worth

                  • 16 Nov 2018 18:36  

                    This is a great example of the weapons that look good on paper but are horrible in game. Too slow, too heavy, too parriable, too much split damage nonsense... and that weapon art. It's sexy but just overall so hard to hit the person; both with the WA and the standard attacks. It's a shame, these could've been really fun and cool to use. Gives me conniptions.

                    • Anonymous

                      04 Oct 2018 15:38  

                      If you're willing to invest almost everything (35/40/35/30 Str,Dex,Int,Fth) the AR is around 707. With 30 Vigor, 20 Endurance, a little skill and a prayer to God you can do a lot of damage. (Starting class pyromancer)

                      • Anonymous

                        22 Jul 2018 08:09  

                        only one thing to say to the people in the comments they are slow BUT NOT SLOW ENOUGH TO COMPLAIN AS MUCH AS YOU DO. they are still faster than any two-handed weapons and faster than most heavy 1 handers.

                        • Anonymous

                          03 Jul 2018 02:38  

                          These seemed like the obvious item choice after seeing the Dancer wield them, but boy are their attacks clunky as hell. I probably would've gotten more use out of Soothing Sunlight, to be honest.

                          • 26 Feb 2018 07:05  

                            Okay. Can we talk about *why the hell the main hand blade does not have dark damage?*

                            Really - in the fight, the Dancer pulls out the sword from the ground, with a pretty visible - and audible - "splash" of Dark. The attacks from that blade deal Dark, the shockwave she makes with it deals Dark, the *description of the weapon* says one of the blades is enchanted with Dark...

                            *Why the hell is it magic then?*

                            It does not even make sense scaling-wise! It is practically impossible to get an even number of damage from the blades, with one of them scaling only from INT and the other from both INT and FTH. If it had been Dark damage, the scalings would've been equal!

                            This weapon is one of my overall favourites in the game just from sheer style. The concept is amazing, the weapon art graceful and the moveset fantastic - of only it was not marred with such terrible design choices damage-wise.

                            • Anonymous

                              08 Feb 2018 03:32  

                              Here’s some advice, this weapon is THE most finicky to use in the game! The base damage being on the low side, the god awful scaling, the split damage, the slow move set, the nearly impossible to hit weapon art, the lying AR, and lastly..... 8.5 UNITS!?!?

                              So basically this weapon is very finicky but be aware it’s not bad..... but not good.... kinda half decent. It’s very parraible and nearly everyone (some who never even have seen the weapon) can parry it and it’s very slow for a twin blade. However it can do some pretty decent damage if you know how to use it. The weapon is extremely sexy though! Overall, if you aren’t like me and need to do boss cosplay, use a different weapon... any weapon is a lot easier to use.

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