Dancer's Enchanted Swords

79 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 35
icon_weight.png 8.5
Requirements & Bonus
12 20 9 9
weapon_type-icon.jpg Curved Swords (Paired) damage_type-icon.jpg Slash
skill-icon.jpg Dancer's Grace icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.

Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • 1-handed attack uses Falchion moveset, rather than Scimitar.
  • Investing in Strength provides 30% less AR than dexterity.
  • Investing in Intelligence will raise both magic and fire damage.
  • The right blade only deals physical and magic damage.
  • The left blade only deals physical and fire damage.
    • This blade always has more damage than the magic one.
  • The stat screen displays all damage types once.


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
Regular +1 92 72 72 - - D D D D - - - 50 40 35 25 30
Regular +2 105 83 83 - - D D D D - - - 50 40 35 25 30
Regular +3 118 93 93 - - D D D D - - - 50 40 35 25 30
Regular +4 131 103 103 - - D D D D - - - 50 40 35 25 30
Regular+5 144 114 114 - - D D D D - - - 50 40 35 25 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      14 Oct 2021 10:07  

      I kept getting invaded by someone using these, if I got hit one time I got WAd and stunlocked to death. Which is strange because when I use them the WA deals maybe 30 damage a hit. This guy was shredding through heavy armor and a 40 vig health bar with one L1 and three or four WA spins.

      • Anonymous

        28 Jun 2021 23:22  

        I wish we got paired curved greatswords instead. I mean, come on fromsoft, curved swords already have 2 paired weapons

        • Anonymous

          25 Jun 2021 02:02  

          Okay so despite how the scaling/stat requirements look, this weapon should be treated as a quality weapon. 40 Strength 40 Dex, use Int as a dump stat since it increases the non-physical damage on these (faith only increases the fire damage, int increases both) Don't worry about getting high Int or Faith, it barely gains any extra AR from these stats (Calculated 40 faith, only gains 37 more AR from 9. 40 Int gives it 75 more AR because Int increases both of the scaling damages)

          My build for these (Warrior Starting Class): 43 vigor / 35 Endurace / 40 Strength / 40 Dexterity / 19 Int (Any stat not mentioned is base). Rings: Life Ring +3, Ring of Favor +3, Prisoner's Chain, and then whatever else you want.

          Okay now here's the combos and techs with this weapon: R1 true combos into the WA. L1 true combos into the R2, and then the R2 resets your L1 combo so you can follow up with another L1 for an attempted roll catch (actually somewhat consistent) and like I said before the R2 resets your L1, so if you roll catch with the L1 then you get the "first-hit hitstun" which allows you to combo into another R2 or R1.

          Solid B tier weapon. Not meta but I think the community gives these weapons a lot of undeserved crap

          • Anonymous

            29 Apr 2021 19:41  

            It is worth to try killing the Dancer very early to have fun with these at the start of your playthrough. If you dare to kill Orbeck early it also rocks with Morion's Blade and Blue Tearstone Ring. Remember, that ring pecs also for damage that WOULD take you to less than 20% of your health.


            • Anonymous

              16 Apr 2021 20:54  

              I may die horribly and painfully using this weapon, but at least I died using a stylish as **** weapon rather than some common meta weapon.

              • Anonymous

                10 Apr 2021 19:51  

                This is a very odd weapon, and imho not worth the soul. Before getting into why, i get it's difficult to use and understand. But it has more negative than positive results in the majority of situations, from others experience and my own.

                First of all, the ar is high on paper, but the game only shows you the total ar. It has the same split damage problem than friede's great scythe: you will never deal the 3 damage types at once. The true damage is either phys + magic or phys + fire on each hit, and the listed extra fire/magic damage shown in the menu just disappears from the math. The true ar of this weapon comes by removing one of the listed elements, wich would be around -250 ar. (taken from the sum of both blades). The rather low scaling aggravates the situation.

                Then comes flat defense and absorption. The reason behind this weapon being good in pvp is because almost nobody levels up vitality and many ppl lacks at least 1 piece of armor for "fashion souls". Those who actually levels up vit and wear full armor has a respectable amount of flat defense, wich is effective against chip damage from weapons with split damage. This weapon suffers greatly against flat defense, as none of it's damage types is high enough to surpass flat defense unless maxed out to +5. Then absorption adds insult to injury to wathever manages to go through flat defense. Unless it's dark damage, wich is the only good element against absorption in this case thanks to it's innate bonus against players.

                Second, there is the moveset. In my experience it has the same problem as the drang twin hammers: too slow for a dual weapon and too predictable for anyone who fights against it. Even the r1 has a low startup. You would expect this from heavier weapons that gets hyper armor to compensate for this flaw, but the dancer twinblades has none to speak of except for the weapon art's. Catching someone with a wa combo is just a lottery, regardless of how you play. If you manage to catch someone, you might deal some damage with the combined blades's dps, but don't expect to perform the same tricks twice.

                That's about it. Imo, you have a better weapon right at the start of the game and better choices of dual weapons as you progress. Only use this if you re that much into fashion, but don't get your hopes up trying to beat a hard enemy with this.

                • Anonymous

                  23 Mar 2021 23:10  

                  45, dex, faith, str, int and it has an ACTUAL ar of 234 bcuz it shows to have a high ar bcuz of the dark and fire dmg when really its actual ar is 234. Plz no dislike I thought this would be useful i didnt mean to come across as toxic or an elitist:(

                  • 08 Feb 2021 11:54  

                    I left a comment before singing this weapon's praises, but I left one thing out because I just simply wasn't aware of it until I'd used them more. But these things require such a low amount of stamina to use properly. I've seen multiple people complain about how much stamina they cost to swing but it just doesn't matter in PvP. I was at SL125 endurance (23 with chain) and that was easily enough stamina to pull off the true combo, you don't need high stamina with these, you just need to know how to manage your stamina well and you can pump all of the excess levels into offence. I get 705 AR at SL125 because of this (40STR 40DEX 40INT) which is more than my Greatsword of Judgement on the same build.

                    • 23 Jan 2021 06:55  

                      I'm glad this weapon is getting a bit more love now in 2021, as more people have been caught off guard by those who use it well and are aware of just how much damage the L1 + L2 + Tap R2 true combo does. For those who are not in on it, this weapons L1 causes just as many stagger frames when you hit a player as an Ultra Greatsword, making it capable of not only knocking people out of greatsword R1s, but true comboing into the weapon art afterwards. I can do more than 50% of a SL 100 phantom's health with this combo, it's not gonna break the game when sellsword twinblades are a thing but it catches people off guard. Only been using them for a few days but over a good number of fights I've only lost once, and it was to PvE more than PvP. Multiple phantoms just didn't heal while at half health, and then they died to unexpected damage. These weapons are NOT bad, in fact I think I'll go as far as to say they're good weapons. They take skill to use properly and they're suboptimal, but people don't know how to fight them because they're never seen in the wild. And that is not something to be underestimated. It has a weird stat scaling so I'd go use soulsplanner if you want to use them, but I believe I had 35 strength and 40 dexterity at the time.

                      • Anonymous

                        20 Jan 2021 09:50  

                        since i havent seen a single comment saying this, this weapon has an incorrect ar. The way the game calculates ar is by adding up each damage type, so for this weapon it adds up the slash, fire and magic damage. But each weapon only deals 2 of these 3 damage types so in reality the ar of the weapon is roughly 2/3 of the displayed value, to work out the true ar you could use mugenmonkey or soulsplanner then do physical damage + (fire damage + magic damage)/2, but the point is people flexing how stupidly high the ar is are completely wrong and the people who rip into split damage and use this weapon as an example are equally wrong

                        • 18 Jan 2021 19:45  

                          I like how the comments have no idea what the they’re on about half the time. The Dancer’s Swords are a PvP oriented, “gimmick” weapon. They benefit greatly from the Pontiff rings, Carthus Beacon etc. and are all about the weapon art. The whole point of this weapon is to lock someone in with the weapon art and literally chop them up like a blender. There are several YouTube videos of people doing very well with these weapons.

                          The main issues are a general lack of knowledge on the player’s part most times. The only real drawback these weapons have, as far as PvP is concerned, are their weight and speed. As for PvE, everything is viable. People have played through the game with daggers at level one, and played through with broken straight swords. It’s like how everyone rips on miracle builds, until they take a lightning stake to the face.

                          • Anonymous

                            14 Dec 2020 12:21  

                            everyone complains about split damage and how its so slow and heavy, but who cares about weight anyway anymore, but this thing is a literal BEAST, it does a LOT of damage with 2 l1s. also the rolling and running l1s looks really sick and cool >>

                            • Anonymous

                              25 Oct 2020 00:39  

                              From is like "we can't have a cool looking weapon and make it good too, that would be OP" - Seriously, these are no bigger than the twinblades yet weigh twice as much. They have tripple split damage that requires absurd stat investments to get less damage than other twinblades. Yes they are purdy, but damn what a waste.. These could have been something special.

                              • Anonymous

                                27 Sep 2020 12:35  

                                You know, I've seen for years people calling these weapons trash, but I think they're just deceptive. With the right build you can get about 750 AR or more while having a pretty unique move set. Is there more meta options out there, sure, however I don't think that should discourage you from giving this things a try. Funny enough the pontiff's right eye makes these things way more bearable and it gives you a little boreal valley flavor at the same time :)

                                • Anonymous

                                  22 Sep 2020 16:29  

                                  For people who are good at measuring the max reach of a weapon, backstepping out of someone's range and pressing L1 both looks cool and has a pretty high chance of connecting because of the insane distance the backstep L1 covers... Unless someone's using any weapon with hyper armor and follows up with another attack, then you'll just charge straight into damage.

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