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Dancer's Enchanted Swords

icon-wp_physicalAttack.png
79 physical_defense-shield-icon.jpg 50.0
icon-magicbonus.png
62
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
62
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 25.0
icon-darkbonus.png
-
icon_weight.png
30.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 8.5
icon-durabilitiy.png
80.0
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D D D
12 20 9 9
weapon_type-icon.jpg   damage_type-icon.jpg Slash
skill-icon.jpg   icon_fp_cost.png 6 ( -/ 17)

Dancer's Enchanted Swords is a Weapon in Dark Souls 3.



Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley. These blades, symbollic of the Dancer's vows, are enchanted with dark magic in the right hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted. 



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • Investing in Strength provides 30% less AR than dexterity.
  • Investing in Intelligence will raise both magic and fire damage.
  • The right blade only deals physical and magic damage.
  • The left blade only deals physical and fire damage.
    • This blade always has more damage than the magic one.
  • The stat screen displays all damage types once.

 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Dancer's Enchanted Swords Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 62 62 - - D D D D - - - 50 40 35 25 30
+1 92 72 72 - - D D D D - - - 50 40 35 25 30
+2 105 83 83 - - D D D D - - - 50 40 35 25 30
+3 118 93 93 - - D D D D - - - 50 40 35 25 30
+4 131 103 103 - - D D D D - - - 50 40 35 25 30
+5 144 114 114 - - D D D D - - - 50 40 35 25 30

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      04 Oct 2018 15:38  

      If you're willing to invest almost everything (35/40/35/30 Str,Dex,Int,Fth) the AR is around 707. With 30 Vigor, 20 Endurance, a little skill and a prayer to God you can do a lot of damage. (Starting class pyromancer)

      • Anonymous

        22 Jul 2018 08:09  

        only one thing to say to the people in the comments they are slow BUT NOT SLOW ENOUGH TO COMPLAIN AS MUCH AS YOU DO. they are still faster than any two-handed weapons and faster than most heavy 1 handers.

        • Anonymous

          03 Jul 2018 02:38  

          These seemed like the obvious item choice after seeing the Dancer wield them, but boy are their attacks clunky as hell. I probably would've gotten more use out of Soothing Sunlight, to be honest.

          • 26 Feb 2018 07:05  

            Okay. Can we talk about *why the hell the main hand blade does not have dark damage?*

            Really - in the fight, the Dancer pulls out the sword from the ground, with a pretty visible - and audible - "splash" of Dark. The attacks from that blade deal Dark, the shockwave she makes with it deals Dark, the *description of the weapon* says one of the blades is enchanted with Dark...

            *Why the hell is it magic then?*

            It does not even make sense scaling-wise! It is practically impossible to get an even number of damage from the blades, with one of them scaling only from INT and the other from both INT and FTH. If it had been Dark damage, the scalings would've been equal!

            This weapon is one of my overall favourites in the game just from sheer style. The concept is amazing, the weapon art graceful and the moveset fantastic - of only it was not marred with such terrible design choices damage-wise.

            • Anonymous

              08 Feb 2018 03:32  

              Here’s some advice, this weapon is THE most finicky to use in the game! The base damage being on the low side, the god awful scaling, the split damage, the slow move set, the nearly impossible to hit weapon art, the lying AR, and lastly..... 8.5 UNITS!?!?

              So basically this weapon is very finicky but be aware it’s not bad..... but not good.... kinda half decent. It’s very parraible and nearly everyone (some who never even have seen the weapon) can parry it and it’s very slow for a twin blade. However it can do some pretty decent damage if you know how to use it. The weapon is extremely sexy though! Overall, if you aren’t like me and need to do boss cosplay, use a different weapon... any weapon is a lot easier to use.

              • Anonymous

                25 Jan 2018 13:43  

                These swords complete my Dancer of the Boreal Valley cosplay perfectly. I love doing low level invasions on people dressed as the Dancer complete with blades, right around the time they're trying to do the Dancer for the first time. You can really feel the fear sometimes. I understand that. Dancer was the first boss to really cause me grief. I got so much better at the game by learning how to beat her. When I got to NG+, and it came time to beat her again, I did it first try with two-thirds Estus remaining.

                So if you're around SL60 and are facing the Dancer, and you see a guy running around dressed as her trying to stab you, it's probably me.

                • Anonymous

                  13 Jan 2018 02:15  

                  Dispite how***** the special is, it's absurdly fun to use. Especialy when you and 2 other summons use it to blend an invader.

                  • 18 Dec 2017 23:51  

                    Seriously? "Tested on slimes"? Slimes take double damage from fire and less than 50% from everything else, so of course the L1 is going to hit for alot more: it uses the flame sword while R1 uses the dark one. Weapons must be tested on enemies that don't have resistance or vulnerability to their damage type. That's why players are the best.

                    • Anonymous

                      28 Nov 2017 16:14  

                      Why is it in the boss fight that the dancers right hand weapon is black and transposed is pink u would kind of expect them 2 b the same i simply don't understand the reason as 2 why.

                      • Anonymous

                        28 Nov 2017 13:34  

                        If u look close enough u can see that the weapon has holes in it and a similar pattern to that of which resembles the pontiff knight curved sword.

                        • Anonymous

                          29 Sep 2017 19:18  

                          If only the WA did more dmg. Comon From its so difficult to land with that slow windup, atleast make it a one combo kill if someone lands it.

                          • Anonymous

                            25 Sep 2017 17:22  

                            I've been trying this out with my high level Dex-caster; I'm finding the damage to be pretty good when I manage to land a full combo, it's just so slow that this very rarely happens. The LB sequence is about as fast as a greathammer but without the poise damage. The rolling LB attack is nice and would be good for catching people rolling through the first attack but you then have no follow-up moves; there are no cross-technique combos except RB-LB. These feel slow and cumbersome which the exact opposite of how paired curved swords should be. If they had continuous combos and half the down time between attacks they'd be great. The Aquamarine dagger fits the 'magic weapon with fancy moves' niche so much better.

                            • Anonymous

                              16 Aug 2017 10:08  

                              old wolf curved gs and pontif ring makes me love dat weapon. sometimes nearly 800 dmg on L1-L1 in pvp, + running L1 are best, + ton of fashion points. weapon art stil crap- slow windup, zero hyperarmor, none of poise damage and not worth to trying damage

                              • Anonymous

                                02 Aug 2017 11:23  

                                "(Easily tested on slimes, dealt about 50 damage with the R1 attack and 260 damage with the L1 attack."

                                You do realize the slimes are highly vulnerable to fire right? The only reason you did that much damage.

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