Dancer of the Boreal Valley

dancer of the boreal valley enemies dark souls 3 wiki guide
General Info
hp  souls bonfire indent 24x
5111 60000 High Wall of Lothric
Drops Soul of the Dancer
Defenses
Enemy Type N/A
Weak dark indent Dark
Resistant bleed indent Bleed
Immune poison indent Poison
toxic indent Toxic
frost indent Frostbite
alluring skull yesno 64 Alluring Skull does not attract this enemy, making it ineffective.
rapport yesno 64 Rapport does not charm this enemy, making it ineffective.

Dancer of the Boreal Valley is a Boss in Dark Souls 3. This Dark Souls 3 Dancer of the Boreal Valley Guide features locations, strategies and videos on how to defeat Dancer of the Boreal Valley easily, as well as tips, weaknesses, trivia and lore notes for the Dancer boss.

The Dancer is a tall armored knight with a spectral cape and skulks towards the player when encountered. During combat, she wields a flaming sword in her left hand and, after being brought down to a certain health threshold, wields an ash sword in her right - reminiscent of Pontiff Sulyvahn's weapons.

This boss fight shares some similarities with the Sulyvahn fight - notably the aggressive and erratic attacks. This boss is not optional and must be killed for entry to Lothric Castle. There are two NPCs that are involved in the Dancer boss fight:

Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the player.

 

Dark Souls 3 Dancer of the Boreal Valley Location

Where to find Dancer of the Boreal Valley in Dark Souls 3?

 

Dancer of the Boreal Valley Drops

What do you get from defeating Dancer of the Boreal Valley in Dark Souls 3?

  • Souls: NG (60,000) | NG+ (180,000) | NG++ (200,000) | NG+3 (202,500) | NG+4 (216,000) | NG+6 (220,500) | NG+7 (229,500)
  • Co-Op Souls: NG (15,000) | NG+ (49,500)
  • Other: Soul of the Dancer

 

Dancer of the Boreal Valley Notes & Tips

What should you know about fighting Dancer of the Boreal Valley in Dark Souls 3?

 

Dancer of the Boreal Valley Stats

Playthrough NG NG + NG ++ NG +3 NG +4 NG +5 NG +6 NG +7
Health 5,111 6,625 7,287 7,618 7,950 8,612 8,943 9,275
Damage Type Standard Strike Slash Thrust Magic Fire Lightning Dark
Absorptions 20% 19% 22% 20% 19% 18% 17% -26%

 

Dark Souls 3 Dancer of the Boreal Valley Boss Guide & Strategies

DS3 Dancer Video Strategies

 
 
 
 
 
 
 
 
 

 

Below are video strategies from our Youtube Partners:

DS3 Dancer Attacks

First Phase (the Dancer wields a flame sword)
Attack Name Attack Description
Residual flames Many of the Dancer's attacks with her flame sword leave scorching marks that deal damage if the player walks over them.
Triple hit & slam The Dancer rapidly slashes her sword thrice, then slams in a slower attack.
Grab The Dancer attempts to grab the player, impaling them with her sword if she succeeds. The hitbox of the grab is cone-shaped, narrowing as it gets nearer to her. Deals enormous damage.
Swing The Dancer swings her sword in a diagonal motion.
Slam The Dancer slowly slams her sword into the ground, has tracking.
Twirl The Dancer stands up, before quickly swinging her sword in a short ranged 360 degree arc around her.
Thrust The Dancer draws her sword back, then thrusts it forward in a straight line.
Fire thrust The Dancer draws her sword back, then thrusts it forward in a straight line, shooting a jet of flame from its point.
AoE explosion

The Dancer raises a flame to her lips, then blows it to the floor, creating a medium sized area of effect blast around her.

Uppercut Slice

The Dancer quickly moves toward the player and swings her sword skyward. 

Second Phase (the Dancer wields an ash sword along with her flame sword)
Attack Name Attack Description
AoE ash cloud The Dancer reaches into the ground to draw her second sword, creating a cloud of ash that does minor damage. The second phase will always begin with this attack.
Blade dance The Dancer follows swings her swords in a series of vertical arcs, before finishing with a medium ranged horizontal spin attack. She will follow the player during this attack.
Slash, spin & double thrust combo The Dancer performs two slashes in front of herself, followed by a short ranged spin attack, two more slashes, and then a forward thrust using both of her swords.
Slash combo The Dancer performs a wide arcing horizontal slash, then follows up with a similar vertical slash.
Jump & spin combo The Dancer readies herself, then jumps to the player's location. Upon landing, she creates a short ranged area of effect explosion, then follows up with a short ranged spin attack after a small delay. She will use this attack to close distances.
Dual uppercut The Dancer swings both of her swords in an ascending arc in front of her, knocking the player into the air if hit.
Erupting ground slices The Dancer drags her flame sword through the ground in a counterclockwise 180 degree arc, then does a similar clockwise cut with her ash sword. Shortly after each cut is made, it erupts with the element of the sword that created it, knocking the player into the air if hit.
Ash AoE The Dancer thrusts her ash sword into the ground halfway to its hilt while releasing an ash cloud in a circle around her, then after a small delay thrusts it in further, creating another ash cloud. Both ash clouds inflict considerable damage, and it is possible to be damaged by both in consecution.

How to fight and beat Dancer of the Boreal Valley

Strategy 1 (Melee)

Due to the large size of her flame sword it is not recommended to dodge backwards when she does combos. Wield your weapon two-handed and watch her sword. You can roll towards her when she does a wide range sword slash. Her long arms make it relatively easy to roll under and past her and get a few hits on her backside. Attacking her beside her right leg is generally safer than beside her left one, since she wields her sword in her left hand. Do not be greedy with your attacks; you are unlikely to get more than two in before she counterattacks.  Move away once the second part begins.

In the second phase things become more complicated. Do not attempt to block the entirety of her spin attack as she will certainly stagger you; abuse pillars and try to dodge some of it. You must play more reactively in this phase, as safely approaching her during combos has become more difficult and remaining close to her is out of the question. Wait for her to perform an attack with a long ending animation, then hit her and move away again (being very wary of the delayed action on some of her magic effects). You have time to strike her once during the jump & spin combo, between the landing AoE and the circular slash (dodge backwards at least once after the attack). Continue patiently getting hits in and avoid endangering yourself and you will win before long. You may also use projectile consumables to damage her more safely, although in phase 2 if you distance yourself from her she will jump and reposition herself, which will also involve an attack.

In addition to the above, since the Dancer is one of the more difficult bosses (speedrunners of the game even rate her about a 9 out of 10), below is a full playbook on how to beat the Dancer of the Boreal Valley as a melee class. It contains twelve essential tidbits of knowledge that are formulated from watching no-hit SL1 runs of the boss.

  1. The Dancer opens up the fight somewhat calm, but becomes more aggressive as her health goes down. Being a harder boss, the player only gets up to about three hits before she risks getting hit, and the Dancer does about 600HP damage pretty easy on a ~SL81 character, so it is not advised to get greedy, especially considering that the Dancer's resistance is low, and she is pretty accepting of damage.
  2. The Dancer's attacks are very damaging. Luckily for the player, her telegraphs are there, and involve her raising her swords.
  3. Avoiding her attacks is not that bad. The player will not have as easy of a time as she did with Pontiff in avoiding them, but she will not be dealing with the same level of hectic activity as Aldrich, either. The Dancer is somewhat in-between those in how she keeps the temperature of the fight. Going to her rear, and clinging to her trunk avoids most swings, so any attacks that cannot be tracked for dodging can be tanked on the player's shield. She is not a fast turner, so keeping a lock and strafing to hug her rear is not difficult.
  4. At this time, it is very easy to have 13 Estus Flasks at +8 strength, so this is desirable and gives a lot of extra HP to draw from in the battle, even if the player's vigor stat is low.
  5. The Dancer's attacks are very fast, even if her telegraphs are very noticeable. Her most dangerous attacks are spinning attacks, like with some enemies in Irithyll Valley, and those can insta-kill the player, so the player should mind those. Her telegraphs have a tendency to appear as fake-outs, so the player should note that it is only a good idea to dodge if she is actually throwing an attack with her blades, and to note that little things like head jerking do not mean anything.
  6. Of those spinning attacks mentioned above, she has an attack (The Blade Dance) that cycles seven times, where on the seventh time, she may spin twice. It is possible, while hugging the back of her pelvis (being closer to the back of her right thigh may optimize this more), to completely avoid getting hit by six of those attacks, and then waiting for the seventh to roll in the direction that the blade is swinging to avoid damage while optimizing invincibility frames. This attack tends to run counter-clockwise, so rolling to the left, or in the z-axis are doable for that finishing spin. Youtube videos are good at showing this!
  7. There is a shorter variant of the Blade Dance move that is about five spins long, where the Dancer's rear flank will not be safe for the last two spins. This is dodgeable if the player remembers that her invincibility frames start when the dodging animation starts. 
  8. If the player is finding it hard to get to the flank of the Dancer at her back, it helps to strafe to the player's left, over the Dancer's right shoulder, where she has an empty hand. Her leg is further forward there, so it will not block the player from strafing to get to her back.
  9. The Dancer has a grab attack that comes out of her empty hand. This can do about 1000HP of damage, so the player should avoid this.
  10. The Dancer does not consume a lot of stamina, if a player is trying to block attacks, but she will still stagger if the player actually relies on her shield, so unless the player has one of the best shields, a lot of HP, and a lot of defense, she should avoid this tactic entirely.however if you stay far enough,she will use her thrust attack and it will bounce off medium shields and give you some extra time to attack.
  11. The dancer has an AOE attack, where she attacks the floor, and screams. This has about a six foot radius. No need to get hit by this!
  12. When she loses about 35% of her health, she will attack the floor and do her AOE, but this will not deal any damage whatsoever, so get closer and hit her as much as you can. She will then fill her empty hand with another sword, then do her blade dance move, where she spams her spinning attack, so the player should note that will come at that time. 

That is basically the top and bottom of the fight. The player now knows the dangers, how to avoid them while preserving the means to attack, and being efficient, so the fight will be much easier with that playbook.

 

Strategy 2 (Pillar Peek)

This strategy can be done with either sorcery or melee. When you go into the room, immediately go to one of the four pillars. Make sure to roll/smash the surrounding furniture to allow for free movement. Now you'll just need to keep kiting the Dancer around the pillar, or just keep moving left and right slightly to keep the Dancer in one place so that she can never progress towards you and is stuck at the pillar. Be careful though, she can still hit you through the pillar. If you're keeping her in place by taking advantage of how she tracks and aggroes, she won't be able to move towards you during those attacks so just keep a distance when she's attacking. This is useful because during attacks like the Blade Dance, she will just spin in place and not pose a threat at all.

Just wait behind the pillar while she attacks and during her recovery phase get a quick hit in, and retreat back to kiting. Be cautious, especially during the second phase, of what opportunities you use to attack. You'll want to have enough time to run to her, attack, and move back. Throw a Pestilent Mercury into the mix and the fight becomes somewhat trivial. 

 

Strategy 3 (Magic)

The Dancer of the Boreal Valley is one of these bosses which are more difficult for spellcasters simply because she is able to quickly close the distance. For example, she will end her spin attack in phase 2 after just a few spins once she has reached melee distance with you.
All sorcery spells work well against the dancer, although it is easier to avoid getting hit when relying on faster spells such as Great Soul Arrow or Soul Spear. The Dancer is also weak to dark magic - so one easy solution for this boss fight is to use Affinity: Make room between you and the Dancer (especially the wooden area on the left and right of the church, behind the pillars, are great), cast Affinity, stay in range, lock on, cast Soul Spear on the Dancer, run away and repeat. Other good spells here will be Black Fire Orb, but ordinary fire spells such as Chaos Bed Remnants or Great Chaos Fire Orb will also do big damage.

 

Strategy 4 (Dragon Crest Shield)

This strategy works great for Thieves. Hiding behind the Dragon Crest Shield gives you the opportunity to stay close to her most of the time. The key is to stick behind her as much as possible and to wear her down with a quick one-handed weapon. Painting Guardian's Curved Sword is a great choice. Watch your stamina bar and lower your shield when possible to recover it quickly. Chloranthy Ring is a great addition. During some of her combos it might be necessary to back off completely to recover your stamina. Just make sure your stamina never depletes when you are close. Since the pace of the fight increases during phase 2 you have to pay more attention to her moves but basically you can stick to the same strategy. 

 

Dancer DS3 Lore Theories

  • She was one of the daughters of the royal family of Irithyll, but was ordered by Pontiff Sulyvahn to become a dancer first, and then legioneer, which is equal to exile. He also gifted her dual blades, infused with darkness and fire, similar to his own weapons.
  • While Pontiff Sulyvahn wields his dark weapon in his left hand and his fire weapon in his right hand the Dancer does the opposite, wielding dark in her right hand and fire in her left hand.
  • All Outrider Knights are fated to turn into beasts. According to her armor's description the armor is actually fused to her "hide".

Dancer of the Boreal Valley Trivia

  • The most dangerous part of the first phase is her grab attack. She announces the attack with a snake-like bow and then slowly sweeps her right arm over the floor to grab you and smash you on the floor. Either get some distance immediately when you see her bow or roll-dodge through the sweep (she uses her right hand, so roll to the left or you will get caught in the sweep).
  • If you dodge one hit of a combo, the remainder of the combo is unlikely to strike you.
  • The setting of this battle is reminiscent to that of Bloodborne's Vicar Amelia, which is fought in the Healing Church's Grand Cathedral.
  • Uses matching swords; one gold, one dark, similar to the Gold Tracer and Dark Silver Tracer wielded by Lord's Blade Ciaran in Dark Souls 1, and wields them in the same hands. Also conceals her face, like Ciaran. These things seem to suggest a relationship between the two, and possibly that there are other characters corresponding to the Knights of Gwyn.
  • During the fight, you can clearly hear each of her footsteps echo throughout the room.
  • Attacks with the fire sword will leave traces on the environment and will light objects in the room on fire (just visual).
    • By the end of the fight, it's likely that half of the room is on fire and lit brightly.
    • Once defeated, the Dancer explodes into ash and extinguishes all of the fire in the room.
  • In beta footage, the Dancer is called Dancer of the Frigid Valley.

 

 



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    • Anonymous

      She is also weak to fire. Get close to her ass for the first phase and keep slam it but don't be greedy. For the second phase when she's going mad and do some infinite dance dual sword, just run away and hide in the pillar.

      • Anonymous

        omg i just beat aldirch then got tped which i expected but then this ***** fell from the sky and i had 100k souls, safe to say i was clenched

        • Anonymous

          Easier than pontiff IMO. Weird how our brains work differently.

          Absolutely had to summon another player to take some aggro from pontiff but I beat this nice ass ***** with Farron Great Sword....just

          • Anonymous

            This is my favorite boss in the game. Her movset is beaughtyfull, there is clear flow to all her combos (outside flame around boss move, it just dont fit the style).
            If you dance with her it's actualy eazy fight. It's mutch harder in coop as the latency and other player breaking the rythm.

            • Anonymous

              Go behind the pillars when she enters phase 2. Wait for her combo to finish then go in. From here you're on your own.

              • Anonymous

                my favorite genre of comments are the "this was easy" (immediately reveals they were level 5,100,100 using the Fume Semi Automatic GreatGun with 8 billion dark damage and 999,999,999 HP)

                • Anonymous

                  I swear to god even when they are just pacing around every movement looks like an attack windup. This boss is the epitome of dying when she's 1 shot away

                  • Anonymous

                    One of her double slashes in phase two are a fraction of a second apart: if you i-frame one, the second will get you. Maybe you can double roll it, but it feels like the second slash catches you at the end of the first roll’s iframes.
                    She’s fun to fight when her RNG is not hyper aggressive and she gets slap-happy. Fight her head or at medium range on and she pulls all the aggressive moves; stay on her ass and she tries to adjust her position while looking curiously at you like “what are you doing back there?”

                    • She is, kinda uncomfortable to be around for two reason. One reason is that she is not talkative, loud foot steps, always dancing in empty rooms, and the second reason is that she refuses too get some armor to cover her damn backside. Eh what ever she good at her job so I’m fine with her around.

                      • Anonymous

                        Thanks to Curse Ward Greatshield and Baemore +7 i managed to kill her in the first try (not gonna lie, I had to use ember as a emergency heal) and tbh I'm pretty disappointed cause my rollingh skills are **** and I thought I'm aboutta do at least 20 attempts. Turns out Abyss Watchers and Pontiff were incomparably harder. Ffs even Vordt was harder to beat than her. Or maybe learning curve at this point is so flat that I'm underestimating the Dancer's difficulty.

                        • Anonymous

                          >be me
                          >defeat aldrich
                          >get 50k souls
                          >some random mf appears and tells you about some random-ass crap
                          >they die from old age or something
                          >bossfight jumpscare
                          >*****ass kills you
                          >goodbye 50k souls

                          • Anonymous

                            Got absolutely obliterated prob 20+ times despite doing my best to be careful. Got the Dark Hand as suggested, equipped Dark Clutch Ring, won at first attempt. Thank you, valiant advice knights.

                            • Anonymous

                              2 handed Fume's UGS +5 at 40 strenght with dark resin buff melts this boss in like 12 hits. I was doing 464 damage per hit, lol.

                              • Anonymous

                                Fume's Ultra Greatsword +5 with dark buff resin melts this boss (You need Siegward's quest to get a Titanite Slab to put +5 early, or go to DLC), with 40 strenght points and 2-handed I was doing 464 dmg per hit, killed her in 12 hits lol

                                • Anonymous

                                  And this is where I quit this game. No desire to return to the series. An utterly charmless experience and one that has moderately impacted my physical and mental health. So long, folks!

                                  • Anonymous

                                    If u have the dlc,onyx blade is a great weapon whit little investment and requirements,or even pretty early just stack up human resins and invest in dex for a fast weapon,it be good to have crest shield too ngl 2nd phase is wild

                                    • Anonymous

                                      Most people will use the Dark Hand against her but she is also pretty doable with the Banditknife or the Deep Axe if you upgrade it. A +4 axe is possible before Vordt with a bit of shards farming.

                                      • Anonymous

                                        Remember that she has limited range and you can easily just run to the opposite side of the room to get a few seconds to heal or buff if you need. Her gap-closing options are pretty much limited to her jump attack or spin which are both highly telegraphed. Once she's close, its pretty routine: stay behind her to limit her moveset, use dark buffs/infusions, watch for her grab animation (she kind of rears up and makes a particular sound before doing it, recognizing it will quickly become second nature)... and most of all, hit the butte. :3

                                        • Anonymous

                                          Fun tip, if you (like me) keep dying while trying to maintain the souls from the previous fight. It took a few tries, but eventually I was able to die right up against the fog wall which allowed me to grab my souls from the other side of it on respawn.

                                          • Anonymous

                                            Kite her around the spiral staircase and column around the entrance and just chuck great chaos fire orbs at her when you peek out to get a bead on her. Easiest ****ing cheese on the planet.

                                            • Anonymous

                                              I can beat her easy but I still hate how she gets 15feet of range on attacks with daggers and she can move while doing it, she can catch you when your running in the opposite directing just by swinging.

                                              • Anonymous

                                                I’m on my first SL1 run and it took a lot of tries and some adjustments to find a good set up.
                                                Light load (Old Sage Blindfold, Master’s Attire+Gloves, Loincloth) and a Deep Morning Star + 7.
                                                Blue Tearstone Ring, Lloyd’s shield ring, Lloyd’s Sword Ring, Carthus Milk ring.

                                                She gasps before making a grab attack, which if you can dodge leaves her open for a heavy attack.

                                                Hope it helps.

                                                • Anonymous

                                                  Right before entering catacombs, you can make your weapon +4 by acquiring 2 large titanite shards from crystal lizards near the stray demon and you can find deep gem on catherdral of the deep, this way I made +4 deep broadsword and poured my souls into vigor and endurance, changed my armor into lothrics, without shield managed my weight ratio under 70

                                                  With this, she wasn't a challenge

                                                  • Anonymous

                                                    I don't think the 'pillar peek' is the best strategy because it limits the amount of time you have to get a hit in. Either you circle to the right and risk walking immediately into an attack (since her attacks in the first phase are coming from her left hand), or you circle left and risk your weapon catching on the pillar. I lost so many times trying to be conservative with the peek strategy using the deep axe. Out of frustration I just went **** it and stripped all my armor and played ultra agressive with caestus + human pine resin. I had much better results and beat her after two more tries. In her second phase if you can stay behind her you can trigger her aoe which is pretty telegraphed and leaves a large opening window. The pillars are good for healing though, especially the one in the bottom left of the arena because it has a large stairway that can catch her phase 2 sweeps.

                                                    • Anonymous

                                                      I got killed right after landing the final blow on Aldritch. I respawned in an unfamiliar area, and then suddenly respawned again at Anor Londo. Had to lookup where to go next, because I had no idea for that first respawn I was already in the Dancer boss room in Lothric.

                                                      • Anonymous

                                                        Absolutely kicked my ass, must have been 50 attempts at least, but got through it with this guide and the comments. Thank you everyone. Ended up having to grind through until the first stage was easy to practice the second stage.

                                                        • Anonymous

                                                          I am a Claymore scrub. So after 10+ tries and getting completely pwned each time, I switched to Witch, Swamp, Sage, and Fire Clutch rings. Brought some magick flasks. Played merry go round with the right-side pillars and just hucked great chaos flame orbs at her. Got her in 4 tries, with 2 of them being noob chokes at the last second on my part. Way more consistency in the fight that way, would recommend.

                                                          Also, screw those two knights out front, especially the lance dude.

                                                          • Anonymous

                                                            just beat her after maybe 30 attempts SL15+1. Really tough at low level, dark hand ftw. Thanks to everybody in the comments for the tips huge help.

                                                            • Anonymous

                                                              My first experience with The Dancer as an SL78 Knight:

                                                              30 Vigor, 30 End, 40 Dex - +6 Uchi - Alva set - Spider shield - 11 Estus @ +8.

                                                              Beat her on my 5th or 6th try whilst embered. Buffed twice with rotten pine resin, once at the start and once at 50% during her spin up.

                                                              My best advice for this fight is to use the same strategy as the O&S fight and hug the columns. Keep her chasing you around the columns and she'll use her spin attack considerably less in phase 2. This leaves you to basically dodge her swings and AOE whilst getting 2-3 jabs max in as opportunities arise. Take your time and conserve your estus and youll be in good shape. I didn't even really pay attention to her telegraphs.

                                                              • Anonymous

                                                                So unpredictable, then out of nowhere slices you up with great speed. Scary fighting this boss underleveled.

                                                                • Anonymous

                                                                  Black fire orb is very damaging but great chaos fire orb was equally disgusting. When I deleted her with my pyromancer she was dead in 5 casts. I had both pyromancy rings and the fire clutch ring equipped.

                                                                  • Anonymous

                                                                    Black Flame Orb with +6 Pyromancy Flame and 23 Int/Faith hits for 500 damage. Easy win first try as pyromancer build.

                                                                    • If you block her thrusting attack with a good shield(I used the lothric knight shield) her sword will bounce off and you'll have a good amount of time(~4 sec) to attack her head and likely end up with a stagger and riposte

                                                                      • Anonymous

                                                                        Killed on the 2° try, the first one it played dirt I killed yhorm without the weapon and I got summoned here without 2 flasks left. The key is slowly beating her, never go for a full combo if you don't know the next move, she have a lot of bait attacks so when you came closes she will do a full spin and chunk your hp off, so wait for her turn give some hits and backoff, always go in and out of fight and she will be easy

                                                                        • Anonymous

                                                                          yorshka bell +4, 30 faith and dorhys. her blood runs out with hits over 600. that was quicker then my pyromancer kill

                                                                          • Anonymous

                                                                            To people complaining to be forced into this fight without recovery time: If you do NOT interact with the dying NPC in that room after having been teleported there , you can simply leave the location, go to the next fire and rest or teleport.

                                                                            • Anonymous

                                                                              Took a bit but the key to this fight is patience, don't get greedy. Get in your one or two hits then back up and prepare to dodge her attacks.
                                                                              When she goes into her second phase make as much distance as you can because she will do a long spin attack.
                                                                              Also she can't be parried which kinda sucks

                                                                              • Anonymous

                                                                                Being forced into this fight after already killing a different boss that you may have already struggled with is a really shitty thing for fromsoft to do. Considering the difficulty of this boss, unless you manage to bone out, those souls you got from the previous lord of cinder are pretty much gone. No downtime at all you go from potentially your 10th try on one boss you may have struggled with immediately into another boss you definitely will stuggle on with 0 warning. Idk what tf they were thinking pulling something like that, I'm just glad I managed to bone out before I died with 50k+ souls.

                                                                                • Anonymous

                                                                                  People talking about maintaining distance and use spells/pyro in phase 1. She's on my ass no matter how much I distance myself. I'm sub-50% weight with decent stamina too.

                                                                                  • Anonymous

                                                                                    Just upgrade your crossbow to +6 or 7, then after that play phase 1 normally, once you get to phase 2 jump from pillar to shoot from long range, in a circle around the room.

                                                                                    • Anonymous

                                                                                      This boss wouldn’t be hot garbage if I didn’t get combo’s into a one hit every time, seriously the stun lock in ds3 is atrocious and a fatal game flaw

                                                                                      • Anonymous

                                                                                        Found out what makes her so unnatural and difficult. If you look closely, her sword strikes actually take effect before her arms move to strike. It's nonsensical and throws the human brain off.

                                                                                        • Anonymous

                                                                                          Shout to the people who suggested dark hand. Just pounded the **** out of her comically round posterior and she dropped in less than a minute.

                                                                                          • Anonymous

                                                                                            i am doing a SL30 raw +3 weapon run. for her I had to go bump Creighton off the cliff behind Yorshka's church real quick to get Dragonslayer's Axe. +3 raw it will probably have the highest AR of any weapon you have at the same level at around 400, and it deals lightning damage which is great against her. If you did the irithyll dungeon you can buy gold pine resins as well for even more AR. i used no armor, lorian's shield and sword rings, flynn's ring and cloranthy. life ring isn't great here because it just keeps you from reaching full health. having a blessed ceastus in offhand is helpful, and try to have your estus as maxed out as possible for this point in the game.

                                                                                            to fight her stay behind her. just WALK most of the time. if you need to sprint to catch up to her, make sure you return to neutral/walk animation before attacking so you can just do a neutral R1. no need to do a laggier attack that consumes more stamina. if you're behind her right leg some attacks will miss you even if you fail to roll at the right time, but it's generally good to roll from them anyway just to be safe. keep tapping her with R1s and avoiding her big overhead swipe, the fire trail swipe, the grab attack, etc.

                                                                                            in phase 2 it's better to stay in front of her. when she does the big spin attack at the phase transition though, keep in mind that if you are BEHIND her, she will start going FORWARD, which means she'll be going away from you. so it's very easy to just walk to the other side of the room and not get hit by her at all, then walk up while she's doing the last double spin and get a couple hits in. sometimes she will just walk around doing nothing in phase 2, in which case you can go back to phase 1 strat. whenever she does her AOE attacks during either phase, just walk out of range, heal if you need to, or walk back up and R1 a couple times.

                                                                                            • Anonymous

                                                                                              apparently dark hand is good against her, but for my SL 30 +3 raw weapon build i am working on i went and bumped creighton off the cliff behind yorshka's church to take his dragonslayer's axe. if you did irithyll dungeon already you can use golden pine resin/bundles on it to get even more AR, but it also has innate lightning dmg. i used no armor, flynn's ring, lorian's shield and sword rings, and cloranthy ring. life ring is not great on this setup because it will just prevent you healing to full. have your estus as buffed as possible and keep a blessed caestus on your offhand if you have one available. i honestly found this fight pretty unbearable with lower AR so i prefer this setup.

                                                                                              my advice is only to roll when she attacks, and only ever sprint to catch up with her butt. generally just walk during the fight, stay behind her and tap her with 1-2 R1s at a time. always return to neutral/walk before attacking. don't waste your stamina or open yourself to being punished with laggy run attacks or roll attacks. if you stay to her right rear, many of her attacks will be easy to avoid or straight up miss. she mostly does a single spin swipe, a single overhead sword slam, the fire aoe, the fire trail ground swipe, and the grab in phase one from this position. some of her attacks can break lockon. to me the fire trail attack is most annoying, and it usually just doesn't reach this spot behind her.

                                                                                              during phase 2 i think it's actually better to stand in front of her unless she's literally walking around doing nothing like phase 1, because some of her attacks, like the upward double swipe + slam, are very good to punish. her aoe attacks are all also very easy to punish or get a heal off of if you just walk out of range and then come back when she's on cooldown. also, when she phase transitions, she will spin AWAY from you if you are BEHIND her, so it's very easy to just walk away from her big spin attack and not get hit at all. when she does the jump attack remember that she will spin a half sec after landing, then you can go in to punish.

                                                                                              • Anonymous

                                                                                                I found her much easier with a faster weapon, using a buff of your choice. I tried many times with my Sharp Astora Greatsword, but ended up getting it done with an Anri’s Straight Sword +5 and two Gold Pine Resins. Stamina management is super important for this fight, so being able to get hits in and still have some green left to block and/or dodge is crucial. Chloranthy ring is needed, maybe even eat an herb.

                                                                                                • Anonymous

                                                                                                  Which quests are influenced by fighting and by killing the dancer early?
                                                                                                  Thanks a lot for any answers.
                                                                                                  Maybe I get an answer from the NPC Websites

                                                                                                  • Anonymous

                                                                                                    Played it extreme Aggro using +7 sellsword L1 at lvl 50. First try somehow. (She didn't do her grab attack at all)

                                                                                                    • Anonymous

                                                                                                      Still remember my first run in DS3 back on launch day. Chappel was full of bloodstaines and granny was sitting in her chair, silently watching the horror show. Will never forget that.

                                                                                                      • Anonymous

                                                                                                        Int: pestilent mist
                                                                                                        Pyro: black fireball
                                                                                                        Miracle: dorhys gnawing
                                                                                                        Spells for casters to stand a chance against her.
                                                                                                        Melee players in general: wear decent armor and the shield ring, attack once and find good openings to punish.
                                                                                                        Hope this helps somebody save some stress

                                                                                                        • Anonymous

                                                                                                          It came for me after fighting Aldrich?? Like straight after, had like 200k runes so was well annoyed but relieved I killed first time...

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