Dark Edge is a Sorcery in Dark Souls 3. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Dark Edge

Spell Type


Focus ConsumptionFocus Cost 26
Attunement SlotsSlots Used 1
Requirements 30 Intelligence
Type Melee Attack



A forbidden dark sorcery. Strikes with blade formed of humanity's darkness.

Passed from mother to daughter, this blade was intended for both protection and as a means of taking one's own life. The young girl never swung it more than once.


Acquired From

  • Bought from Karla for 8,000 souls




  • Deals (Spell buff x 2.05) damage.
  • This spell deals dark damage, and as such will be slightly more powerful when cast with a dark-friendly with high Intelligence and Faith.
  • A pure Intelligence build with no Faith investment can still cast this spell with any other staff, and it will only deal 30-50 less damage.
  • The blade is swung vertically, however, the hitbox is fairly large and is capable of hitting  enemies on either side of the blade's impact.
  • Unlike the similar Lifehunt Scythe or Soul Greatsword, this spell will continue to track even after casting, though your turn speed slows down. It can be very effective when aimed manually to hit ahead of an opponent.
  • Uses the Exile Greatsword's model, surprisingly.
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath

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    • Anonymous

      Considering how Karla's ashes state that she never dies, and how she "never swung it more than once." It's likely that she killed herself for being such a spurned child of the abyss but couldn't die, thus never swung the sword again. It's also likely that she's the daughter of Zullie, who uses this spell as a phantom summoned by the judicator giant in the ringed city. "Passed from mother to daughter"

      • Anonymous

        worse than dark greatsword from dark souls 2.... I dont know why FromSoft removed the concept of hexes.....

        • Anonymous

          It actually pairs really well with the Golden Ritual Spear if you can uncross your eyes trying to figure out an efficient way to allocate your stats with that bloody (but fun) thing.

          • Anonymous

            Here s a little lore thought that went through my head after reading this spell s description. The mother who was a dark witch had a defenseless daughter in a violent world (dark souls world, nothing new to note there). She felt how she was slowly becoming hollow, and in fear she would kill her own daughter, she tought to her this spell. For when the young girl finally learnt how to use the spell properly, her mother was already hollow and about to kill her. The girl defended herself with the dark edge and, after having the dead corpse of her mother in front of her, she hid away from the world and chose to remain in the dark. If said characters were zullie and karla, would make sense that karla wanted to be lonely and forgotten, and zullie as another spiritual servant of fillianore s judicators. The spell worked as intended after all: the mother made it as a mean to kill oneself (wich went as planned once she became hollow) and to to protect (as the daughter s self-defense spell).

            • Anonymous

              I discovered a fact. If you break the guard of an entity with this spell and go for a frontal critical hit The crit will deal no damage. I found this when killing monsters then tryed on my friend in pvp and it did no damage at all.

              • The magic equivalent of R1 spams, for edgelords. No offense to the spell, it hits like a truck when it connects and it's really difficult NOT to miss honestly

                • Anonymous

                  is it just me or does this hit stupid hard? ive been hitting people for 800+ with it on my new hex build. SL80

                  • Anonymous

                    While this spell is cool as hell it is strange how it seems to be worse than the Soul Greatsword in many ways and yet costs more to cast when the theme of the other dark sorceries and miracles is that they're much more cost effective than their non-dark rough equivalents...

                    • Anonymous

                      "The young girl never swung it more than once." Either Karla only performed it perfectly once after years of training and honing, or she mastered the spell on her first try. Whichever the case, she is a perfect example of what the dark once was before the light stole its rightful coming, cold, gentle and accepting of all beings who came to her without malice or pretense.

                      • Anonymous

                        Honestly needs some hyper armor and a move set for it would be epic especially the ability to riposte/backstab and drop attack

                        • Anonymous

                          I changed game's code so that this spell slams those mobs down to the ground just like greataxe's power attack. Can't be funnier.

                          • Anonymous

                            On day of testing this spell did in average 500~600dmg on any PvE enemy without huge ressistance.Stats: Izalith staff +3 30/30 Int/Faith and +20% ring. nothing else

                            • Anonymous

                              I suspect the daughter referenced from the description of this spell is the Eldest Sister of Yuria of Londor. She uses this once on her mother, before possibly be one of the first in the Sable Church of Londor

                              • Deals very high damage, but requires setup and a dash of prediction to land. Turn off the lock-on and try to guess where your opponent will dodge, then aim for that instead of them and watch half their health disappear. Works surprisingly well with Affinity too, to either force your opponent to dodge where you want them to or to hit together with it and deal more damage than it's possible to have hitpoints.

                                • Anonymous

                                  Even with only 12 faith, but with 60 int and a max cleric's candlestick (which has no fth scaling) and both sorcery rings this thing outdamages soul greatsword, AND is much faster in terms of casting and swing. inb4 nerf.

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