Demon in Pain & Demon from Below Information
- You can summon Slave Knight Gael to help you fight this enemy. Summon can be found beside the Bonfire before the fight.
- You can summon Lapp to help you fight this enemy. Summon can be found on the ledge before you drop down.
- After defeating the last demon, fire gathers inside its corpse. A few seconds later there is an explosion with small AoE and a new enemy appears - Demon Prince.
- Player can tell the difference between Demon in Pain and Demon from Below by their face - first one has eyes covered with "sheet" of demonic skin, while in case of the second one they are visible. Also - Demon in Pain is red, while Demon from Below is orange.
- They must be defeated in order to reach The Ringed City.
Demon in Pain & Demon from Below Location
- Demon in Pain & Demon from Below is found in drop right after Within the Earthen Peak Ruins Bonfire
- While entering the boss arena, Demon from Below will be on left in "flame" mode, while Demon in Pain is to the right in "burnt out" mode (if phantom enters boss fight area, he will turn to "flame" mode).
Demon in Pain & Demon from Below Drops
- Souls: NG (100,000), NG+ (150,000), NG++ (220,000), NG+3 (??), NG+4 (??), NG+6 (??), NG+9 (??)
- Soul of the Demon Prince
- Co-Op Souls: NG (25 000).
- Other: ??
Demon in Pain & Demon from Below Combat Information
- Health: NG (7,062), NG+ (??), NG++ (??), NG+3 (??), NG+4 (??), NG+5 (??), NG+6 (??), NG+7 (12,901)
- Up to 3 NPC/players can be summoned for this fight. However - due to high health pool it is recommended to bring no more than 1 phantom.
- Summoned phantoms can't enter the ledge from which they fall to the boss fight area, until both demons are awake.
- If players are summoned, host should - if possible - lure demon near drop place, so falling phantoms could score a free hit.
- Weak to Slash Damage and Black Knight's weapons (Greatsword, Sword, Greataxe, Glaive).
- Highly resistant to Fire Damage.
- Immune to Frostbite and Poison/Toxic.
- Parriable: No.
- With enough hits can be staggered, what gives an opportunity to perform critical strike dealing significant damage.
- Most of the demons' attacks are slower than they look. Do not be afraid to wait for signs of an attack. Rolling after you get hit will most likely cause you to get hit AGAIN.
- Demon's attacks deal Fire Damage and physical damage (Slash?). Demon in "burnt out mode" may also inflict toxic, therefore it is recommended to bring items/spells that cure toxicity.
- Breaking Demon's poise will stop transformation from "burnt out" mode to "flaming" mode.
- Transformation from "flaming" mode to "burnt out" mode causes Demon to stop for a few seconds.
- They both have same HP and take the same amount of damage, no difference when either in flaming mode or burnt out mode.
- Demon Prince page
Demon in Pain & Demon from Below Strategies
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Both demons have 2 similar modes that they can switch to and from, each having unique movesets.
Flaming mode: Easy to tell as the demon will be glowing. In this mode it will be aggressive and charge towards you, unleashing melee attacks. After one demon dies, the remaining one will automatically enter flaming mode, if burnt out prior.
Burnt out mode: After unleashing a fiery smash, a flaming demon will exhaust its flames and look burnt out. The demon will then attack you with toxic ranged attacks and claw you if you get too close.
The fight will start with 1 in flaming mode, the other in burnt out mode. The other will enter into flaming mode after 15-20 seconds after engaging, so be wary. It is recommended to focus on the flaming demon first as the range attacks from the burnt out one is easily dodgeable. Depending on the situation, both demons may either be Flaming or Burnt Out at the same time, which, the former being the most troublesome to deal with.
If you want to summon phantoms for this fight, it is best to summon only ONE at most, to take care of one of the two demons, and you taking care of the other. Fighting one of them is considerably easy and summoning numerous phantoms is only going to make the second phase even harder.
A basic strategy is to dodge under the flaming demon(s) as their frontal claw attack leaves them completely open, which is extremely easy to dodge.
Both demons can be staggered and are vulnerable to critical attacks, just don't do it unless you have any of these things: High AR, high crit weapon or Hornet Ring. You're better off getting in extra hits with your weapon or spells.
A viable strategy for Host of Embers summoning phantoms: Lure the demon(s) to the opening where you first drop. Your fellow phantoms have a chance to get a plunging attack off if positioned correctly, as they can drop down whenever they wish to.
Strategy 1 (Melee)
*For more info, go to the Demon Prince page on this site*
-Both demons are prone to stagger which opens up a critical attack chance (Visceral attack for bloodborners). It is easy to dodge attacks both from the flaming and burnt out demon if you are observant as they are very slow. Do NOT get greedy with your attacks, especially heavy weapon users. If hit by the toxic breath you will get staggered and get toxic buildup, leaving you open to attacks and possibility of getting stunlocked. Same goes when both demons are flaming, getting stunlocked is possible.
-Bring a weapon with bleed as the demons are weak to it.
-Slave Knight Gael and Amnesiac Lapp are both summonable for this fight. Given that the player is using a weapon with an AR of 410+ and very fast speed (Example: +10 Refined Broadsword with 40/32 STR/DEX), I would recommend using both, as they heal themselves constantly, and draw tons of aggro.
In conjunction, the below includes a playbook:
- The boss fight will open up with both the Demon In Pain, which is on the right, and Demon From Below, which is on the left. The Demon From Below will be glowing a bright color, and this is a sign that he is doing melee attacks, and berserking at you. He will start off with a delayed jump attack. Roll into his safe spot, which is his rear and side pelvic region, and get in some hits.
2. In some moments, the Demon From Below will stop glowing, but his brother will start to glow. This means you should focus on the currently glowing brother, as you have to kill both enemies anyway. When a demon is spraying toxic, he is more open to being hit, but it is easy to get flanked by the berserking demon. If you can, hit the demon's head to stun and riposte him for bonus damage. If you can, try to kite the demon who is charging and throwing melee attacks at you so they are separated.
3. This fight is largely about timing stamina. The bosses want you to think that you can deplete your meter, but their follow up combos are extremely powerful (600-900HP damage per attack easy) and you really don't want to get hit by those. Using a shield here will be foolish, as your stamina will be too drained to do the maximum of five rolls needed to attack.
4. The timing for these demons' attacks is among the most irregular in the whole game. You have to really be conscious about your dodges because the Demons try to roll-catch, and wait for you to dodge so they can hit you on recovery.
5. Still talking phase one, the demons will alternate between glowing bright while berserking and going passive, so once you punish, get in position to efficiently attack the other Demon. Sometimes, they will both berserk. During those times, just back off, focus on avoiding damage, and let one of them calm down so he won't interrupt you while you are hitting the berserking Demon. Two things you can also do is (again) use the charging demon to separate from the other demon, to buy you some time for hits, as these demons are most dangerous when they are together, hitting you. If you have the charging demon blocking the other demon, you can hit the body part closest to you to minimize the chance of being hit. Very often, hitting the distal portion of its arm will allow you to hit without being hit through the demon's body, or "wall-banged", by the other demon.
6. Now for phase two. The Demon's special attack is either going to be a persisting beam, or a shower of fireballs, followed by an AOE, and floating chaos fireballs. It doesn't matter which one you kill first, but the laser bearm demon (Demon From Below, I think) has a much bigger opening, as he is sedentary for about ten seconds while he is firing his laser in a three attack combo (which, I think ends in an AOE). Again, always leave enough stamina to dodge roll up to five times, because any of the three Demons in this fight can kill you in two hits, easy.
7. For all three parts of the fight (two demons, one demon, then demon prince), keep your punishments short, and focus on out-lasting the bosses. Put the rest of your focus on dodging their insanely fast attacks, as well. The Demon Prince (third phase) has an attack where he flies and swoops down, grinding his claws into the ground. For this attack, since there is somewhat of a strange zone of effect, dodge rolling to the sides works much better than to the front and back.
8. The Demons have a berserk attack where they march toward you, and claw into the ground, repeatedly, much like how a gorilla gallops on its knuckles when it is trying to scare off something. Trying to dodge only one claw saves more stamina than trying to dodge both!
Strategy 2 (Pyromancers)-
This fight is probably going to be tough for pure pyromancers. However, with minimum requirements, one can make use of weapons that scales with int/fth such as the Onyx Blade or the Moonlight Greatsword, or even weapons infused with Crystal, Blessed, Lightning, or Dark gems. For those who have considerable investment in faith may consider using offensive miracles as well. An alternative is to bring Dorhys' Gnawing along.
-Alternatively, use Dark Fire Orb which has a faster casting time than Dorhys' Gnawing and does more damage. Pyromancers may find it useful to equip Lloyd's Sword Ring and the Dark Clutch Ring in addition to the usual Witch and Great Swamp rings to maximize damage. Sage ring will probably be less useful at this level (even the +2 version) since most players at this level will probably have at least 20 DEX. Though the flaming demon will be the more aggressive, it is probably advisable to dispatch the first demon attacked, while keeping an eye on the movements of the other, in order to more quickly reduce the number of targets.
Strategy 3 (Sorcerer)
Bring Lapp. Summon him before the jump down in the arena, and he is a huge help, since he will most likely distract the bosses.
The first phase is not really hard, dodge the attacks of the demons, fire what you have. Phase two is really hard, since the boss is now highly resistant to magic.
Crystal Hail is very useful as it provides a bit more damage than Great Heavy Soul Arrow, but the casting time is shorter, which allows to cast it often.
Most attacks of the Demons can be simply avoided by jumping backwards, and then Crystal Hail can be cast once or twice, depending on your position.
The only exception is when one of the Demons start his long series of attacks with different hands, approaching you. If you are far away, escape backwards; if you are close, jumping to the right under his left hand during his third attack is usually safe.
Sometimes you may want to approach him a bit to end his combo: he will end the combo with a more slow strike with his left hand if you were close to him during his last attack with the right hand.
Any type of Soulmass can be cast before jumping from the ledge to the arena.
Crystal Soul Spear can damage both Demons at once. However, the second stage enemy of this bossfight is resistant to magic and has high HP, so be careful not to end up with no mana.
Perstilent Mist deals a huge amount of damage to a passive demon if placed well: basically, you should cast this spell every time both demons become inactive for a short period.
When the fight starts, you can place Mercury right in front of you to the place where active Demon will jump, then cast Crystal Hail there (before he jumps), then cast Great Heavy Soul Arrow when he starts jumping to provide good damage at the very beginning of the fight.
It is not recommended to attempt placing Mercury under passive demon when the fight starts as it is quite risky and requires good sight on the active demon.
It is important to keep track on the boundaries of the arena so that you don't get stuck between a Demon and a wall.
Demon in Pain & Demon from Below has 2 different attack modes, "burnt out" and "flame".
|Frontal Leap (Flaming)||The starting move that the first flaming demon whips out at the start of the boss right, will repeat if you are too far away. Easy to dodge.|
|Claw Swipe Combo (Flaming & Burnt out)||The demon(s) will most likely use this move the most. Depending on your position, the demon may transition into a combo, possibly ending the combo with an overhead smash. Flaming mode has added damage with noticeable effects (Fire claw trails)|
|Claw Uppercut (Flaming & Burnt out)||The demon(s) will drag its claw along the ground and do an upward attack.|
|Charging Frenzy (Flaming)||The flaming demon(s) will charge forwards and claw in front of him repeatedly. NOTE: At the end of his combo he will do a smash with his left arm, transitioning to a backwards swipe, be wary when dodging his charge.|
|Downward smash (Flaming & Burnt out)||Demon stands up and winds up for a downward smash.|
|Flaming smash (Flaming)||A fiery variant of his normal downward smash, has larger AoE and damage. Upon executing this attack, the demon will enter burnt out mode, leaving itself vulnerable for a few seconds.|
|Toxic flames (Burnt out)||The demon unleashes a trail of purple flames that will apply toxic buildup. Easily recognized by the purple particles that appear on the ground.|
|Toxic breath (Burnt out)||At mid-range the demon will breathe out toxic fumes that will apply rapid toxic buildup AND damage you.|
|Toxic Spit (Burnt out)||Spit that applies toxic buildup and damages slightly.|
Demon in Pain & Demon from Below Lore TheoriesShare your lore theories here.
Demon in Pain & Demon from Below Notes & Trivia
- The cry of both demons closely resembles that of the Cleric Beast (for some Darkbeast Paarl) from Bloodborne.
- Do note that the page for Demon Prince is separate, and the drops and souls can only be acquired by defeating the Demon Prince.
- Boss fight arena is a devastated Firelink Shrine area from Dark Souls I.
- At some moment of developing, Demon in Pain was called "Crimson Bat".
- In earlier version, there were 3 stages to this fight: In the first one, player faced Crimson Bat (Demon in Pain), and after lowering his health by around 50 percent, Demon from Below appears. After defeating one of them Demon Prince appears.
- Both demons share the tail of the Centipede Demon, a boss from Dark Souls. This also applies to the Demon Prince.