Deprived is a starting Class in Dark Souls 3.

Naked and of unknown origin. Either an unimaginable fool in life, or was stripped of possessions upon burial.



Deprived Starting Equipment




Notes About This Class

  • Balanced stat and starts with Soul Level 1.
  • While weak at first, you can eventually develop your desired stat pretty easily.
  • For early weapon and armor, you may go for Master's Attire and Uchigatana.
  • Good balaced class for trying builds but is rarely optimal for min / maxing.
    • Having every stat start at 10 means other classes with more focused distribution will often times lead to better optimization depending on builds.
    • This is a similar issue with the deprived class in previous DS games.



Builds That Use This Class

  • SL1 run
  • ??
  • ??

    • Anonymous

      04 Jan 2019 03:06  

      My class selection of choice. Best recommended for skilled players who know where to get the gear they want an know the art of “Run-And-Seek-Foo!” :P

      • 01 Jan 2019 05:52  

        According to the Dark Souls III Design Works, the description should read: "Naked and of unknown origin. Either an unfathomable fool in life, or was stripped of possessions upon burial."

        • 04 Dec 2018 03:40  

          Ah my first run of every Souls Game is a Deprived, just to really hammer home the tradition I even did NG++ in DkS3 up to Firelink with my starting equipment, not upgraded at all, just my improved stats. So nostalgic.

          • Anonymous

            23 Nov 2018 11:23  

            You know what's the dumbest art decision they made in this game? That goddamn rope on male characters. I WANT A PROPER BARE MANLY TORSO IF I'M GOING NEAR NUDE, YOU BASTARDS.

            • Anonymous

              04 Aug 2018 01:25  

              All classes but two have points wasted in LUK which is useless for non-hollow-infusion builds. VIG is never wasted since the entire game was designed for the builds to have a minimum of 27 VIG which more than doubles the HP pool for any class, you get killed in one hit without it and the game is nearly unplayable. VIT and END are useful for all builds unless you are planning on being an extremely niche one-shot sorcerer. INT and FTH unlocks half a dozen weapons that can be used by physical damage builds. 10 ATN unlocks a spell slot, which together with the 10 INT/FTH unlocks spells useful for all builds, which are magical shield, hush, magic weapon, carthus weapon, and power within. Spell casting builds need a minimum of 15 points in DEX to maximize their casting speed. So they certainly don't lose there. STR is also arguably not wasted in wizards and clerics since it unlocks many weapons to them. In short, in DS3 deprived is EXTREMELY good. Only the most niche builds imaginable like a one-hit sorcerer or a pure faith spell caster will suffer from starting out as deprived. Otherwise, the deprived can go to rosaria's chamber and do the alt+f4 trick to become anything he wants, how many times he wants, with almost no drawback.

              • Anonymous

                12 Jun 2018 16:13  

                "For early armor and weapons, players may go for Master's attire and Uchigatana" Why would we do that when you can buy better shit from the handmaiden?

                • Anonymous

                  10 Jun 2018 02:16  

                  This right here was my first class in the first Souls game I ever played, Dark Souls 3. I felt so big (and shaky) after killing my first boss with him.

                  • Anonymous

                    23 Apr 2018 17:05  

                    I couldn't find a list for SL1-usable DLC equipment and spells, so I found them:

                    Valorheart - Knight's Ring, Hunter's Ring/Carthus Milk Ring

                    Onyx Blade - Knight's Ring, Hunter's Ring/Carthus Milk Ring, Scholar Ring, Priestess Ring

                    Crow Quills - Hunter's Ring, Carthus Milk Ring

                    Milwood Battle Axe - Knight's Ring/Two-Handed

                    Follower Javelin - Knight's Ring/Two-Handed, Hunter's Ring/Carthus Milk Ring

                    Friede's Great Scythe - Hunter's Ring, Carthus Milk Ring, Scholar Ring, Priestess Ring

                    Follower Torch - Knight Ring/Two-Handed

                    Pyromancer's Parting Flame - Knight's Ring, Scholar Ring, Priestess Ring

                    Follower Sabre - Hunter's Ring

                    Crucifix of the Mad King - Knight's Ring, Two-Handed, Priestess Ring

                    Dragonhead Shield - Knight's Ring, Scholar Ring, Priestess Ring

                    Gael's Greatsword - Knight's Ring, Two-Handed, Hunter's Ring/Carthus Milk Ring

                    Harald Curved Greatsword - Knight's Ring, Two Handed, Hunter's Ring, Carthus Milk Ring

                    Lothric War Banner - Knight's Ring/Two-Handed, Hunter's Ring

                    Murky Hand Scythe - Hunter's Ring/Carthus Milk Ring, Scholar Ring, Priestess Ring

                    Murky Longstaff - Scholar Ring

                    Preacher's Right Arm - Knight's Ring/Two-Handed, Scholar Ring

                    Ringed Knight Spear - Knight's Ring/Two-Handed, Hunter's Ring, Carthus Milk Ring

                    Ringed Knight Straight Sword - Knight's Ring, Two-Handed, Hunter's Ring

                    Follower Shield

                    Ethereal Oak Shield - Knight's Ring

                    Frozen Weapon - Scholar Ring

                    Flame Fan - Scholar Ring, Priestess Ring

                    • Anonymous

                      30 Sep 2017 20:49  

                      To me, this seems like the right choice of starting class for a "main" character. If you're going to choose a character to go through and 100% collect everything with, this is the one that can make use of all those things reasonably well. Deprived is also a great choice if you're indecisive like me and you can't decide what you want to do with your character yet.

                      It's been mentioned plenty of times that the deprived is bad for min/maxing since points go wasted compared to other classes for different builds. But actually, a lot of classes already have points that will go to waste in stuff that you might not care about like luck, attunement, and vitality. Because of this, the deprived can actually end up being a good second place option for a lot of different builds by only 1-3 levels. Of course, in the worst case scenarios, there are a few different builds I tested where you end up losing a whopping 5-6 levels (6 seemed to max), but hey, it's still better than some of the worst class mismatches which can have a 10-17 level difference.

                      "Jack of all trades, master of none" is what you're getting here, for sure. I couldn't find a single build it could match the best classes in, but it still did well enough that I can't complain.

                      • Anonymous

                        28 Sep 2017 14:13  

                        for fun, this class' stats are really close to that of a pyromancer (2 more in Vit, 1 in Dex and 3 in Lck the rest is lower) making it fun if you want to make a pyromancer but start with the joy that almost every new equipment/weapon is a boost. Pyromancer's starting kit is just massive.

                        I call a deprived pyromancer.

                        • Anonymous

                          06 Jun 2017 09:16  

                          Pretty much the staple class for a SL 30 Twink Invader build, should you wish to troll. Really it's either Deprived or Warrior for SL 30 builds. Deprived has the Warrior beat with base access to Power Within, Greater Combustion, and most importantly: Carthus Flame Arc...

                          ...But if you're rolling for pure strength, then you can't go wrong with the Warrior. Will always out scale Deprived at SL 30, while also boasting higher base VIT, VIG, and END stats. Meaning for focused physical investment, (Say you want 40 STR at SL 30) Warrior trumps Deprived:

                          Faith focused builds should stay with Deprived, for obvious reasons.

                          So ultimately, it's your choice: Run SL 30 Deprived with the Carthus Flame Arc buffed Raw Mace, or SL 30 Warrior with the Twin Knight Greatswords?

                          ...Or you could go 40 FTH, 13 STR Deprived. You know, for the Dark Blade buffed Mad King's Crucifix? Totally possible at SL 30, and much more PVP feasible than the Ringed Knight Twin Greatswords. Can you say, 1-shot, 1 kill? Well, I can:

                          • Anonymous

                            13 Apr 2017 09:34  

                            my strategy on Gundyr was to stay close to him, mashing attack as much as possible.
                            I got him down to his knees in both forms. Just mash the RB button and roll away from certain attacks.

                            • Anonymous

                              03 Apr 2017 06:34  

                              does respecing a sl1 character at rosaria defeat the purpose/violate the "rules" of a sl1 run? it seems cheap, but technically you still aren't upgrading, right? i haven't done this on my sl1 run (at soul of cinder now) but curious what other "onebros" do.

                              • Anonymous

                                28 Mar 2017 15:56  

                                imo smartest choice for experienced players.
                                get broadsword reqs: 10str, 10dex. infuse it with raw.
                                buy heal aid reqs: 8fth, buy talisman reqs: 10fth. extra medicine for early.
                                buy magic weapon reqs: 10int, buy sorcerer's staff reqs: 10int. buff with magic.
                                get pyromancy hand, buy flame weapon reqs: 10int 10fth. buff with flame.

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