Dragonhead Shield

icon-wp_physicalAttack.png
116 physical_defense-shield-icon.jpg 70
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
65
icon-firebonus.png
12
fire_defense-shield-icon.jpg
90
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 35
icon-darkbonus.png
0
icon_weight.png
55
critical.png
100 icon-wp_stability.png 40
icon_weight.png 4.5
icon-durabilitiy.png
85
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - E E
12 0 11 12
weapon_type-icon.jpg Small Shields damage_type-icon.jpg Strike
skill-icon.jpg Dragon Breath icon_fp_cost.png 12(-/-)

Dragonhead Shield is a Shield in Dark Souls 3. It is part of The Ringed City.




This shield, as hard as a great boulder, is formed by the head of the descendant of an Archdragon. 

The Ringed Knights, by command of the gods, stood amongst the ranks who set out to slay the dragons, but their contributions were never lauded.

Skill: Dragon Breath
Even the descendant of an Archdragon perishes not, and use of this skill restores its former strength, sweeping foes with a frontal exhalation of dragon breath.





Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale
  • Has spectacular fire defense, espically for a shield of its size.
  • At close range the weapon art can true combo with a follow up attack:
    • Curved Swords
    • Hammers (not Warpick or Heysel Pick)
    • Thrusting Swords
    • Straightswords
  • At medium Range the weapon art can true combo with a follow up attack:
    • Axes
    • Katanas (not Washing Pole)
    • Scythes
    • Halberds



Location/Where to Find



Youtube Moveset and Location Videos:

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Dragonhead Shield Upgrade Table 

  Attack Values Bonus Parameter Bonus Auxiliary Effects Damage Reduction (%) Stability
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
icon-wp_stability.png
Regular  116 - 12 - - D - E E - - - 70 65 90 35 35 40
Regular +1 135 - 14 - - D - E E - - - 70 65 90 35 35 40
Regular +2 154 - 16 - - D - E E - - - 70 65 90 35 35 41
Regular +3 173 - 18 - - D - E E - - - 70 65 90 35 35 41 
Regular +4 192 - 20 - - D - E E - - - 70 65 90 35 35 42
Regular +5 212 - 22 - - D - E D - - - 70 65 90 35 35 42


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






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    • Anonymous

      This can also true combo with crossbows. I imagine a low level build with Fire Clutch Ring and an Avelyn using exploding bolts. Become a walking piece of artillery.

      • Anonymous

        This thing is an incredible spacing tool. Players trying to roll into or around you will get caught by it. And it combos into a lot of weapons and spells too. The only downside is it's low stability and active block frames when the skill is used. Be careful not to be guardbroken

        • Anonymous

          Better than the Dragon Head Stone breath! Well, this time it's not surprising, since dragon stones are just imitations, and this is the real deal

          • Anonymous

            Pairing this with Demon's scar is like being a walking meat grinder. Dragon Breath>Black Flame>R1>Repeat.

            • Anonymous

              Dragonhead shield WA will let you get at least 1 R1 on successful WA hit with quicker weapons. Confirmed to work with estoc.

              • Anonymous

                This is for a strength/faith meta. Im Lev 86 cleric with 45st/30vit/30faith and I get 200 damage on average. I have to equip scholars ring however along with crucifix of a mad king it's OP. keeping my character that level let's invade/coop well over half the areas in the game.

                • Anonymous

                  can someone confirm for me whether or not the WA can be parried? I was doing some PVP and I hit a guy with the bash of the shield before the fire breath and I believe he may have parried it.

                  • My knight and pyro do almost the same damage so this isn't a pyro weapon. Basically if you have the stats your good to go, also you can still use the WA w/zero fp for like half the damage.

                    • Anonymous

                      Did further testing with this shield. The 450 WA damage i got is actually due to the shield hitting alongside with the WA fire effect. If you are close enough you can hit both with the flame and the shield. Only pure WA damage is 292 and +5 with above stats. Shield damage is affected by flynns ring and WA damage is affected by fire clutch ring. WA damage is not affected by pyromancy rings.

                      • Anonymous

                        WA damage is affected by upgrade level by a great margin on a pyromancer. On my sage build with 12 str 50 int and 45 faith, WA damage was 116 at base, 153 at +1 and 450 at +5. Tested on NG+ against the first hollow outside the ludex gundyr boss arena. So if you are a pyromancer and willing to use it, upgrade it. At +5 it has 212 base physical damage, 22 base fire damage, 42 stability. D scaling at strength, E at intelligence and D at faith.

                        • Anonymous

                          In a dlc filled to the brim with FP chugging weapons with little uniqueness outside of the WA, this thing seemse pretty crappy with it's damage, does but a fraction of any other WA I can do with the same FP costs

                          • Anonymous

                            The WA is also a block, but not right upon activation. low stability though so danger of being guard broken.

                            • Anonymous

                              Getting surrounded don't worry all you have to is use the weapon art to do decedent fire damage and to run away/ get better control of the situation

                              • Anonymous

                                A small shield that throws fire and scales with str, int and faith. Might be an interesting choice for a PvE pyromancer.

                                • Anonymous

                                  Stats here. Typed it up earlier but it looks like my comment got deleted
                                  https://i.gyazo.com/f9ed456d63e70247a7e8187cba9b7743.png

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