Dragonrider Bow

icon-wp_physicalAttack.png
110 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
-
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 6.5
icon-durabilitiy.png
75
50    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - -
19 15 0 0
weapon_type-icon.jpg Bows damage_type-icon.jpg None
skill-icon.jpg Puncture icon_fp_cost.png -(9/9)

Dragonrider Bow is a Weapon in Dark Souls 3.



Longbow of the Dragonriders, who served the Old King of Want.

The Dragonriders were the Old King's royal guard, and great strength was demanded of them. Merely drawing this bow calls for inhuman strength. The worthy few who can master this bow, however, use it to devastating effect.

Skill: Puncture
Pull the arrow even further back for a more powerful shot that can also pierce shields.



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scales.
  • The "Old King of Want" referenced in the Bow's description is most likely King Vendrick from Dark Souls 2. The Dragonriders were his elite guard.
  • Cannot running attack or roll attack.
  • Does pure physical damage unlike Dark Souls 2 where it had split magic damage.
  • On a 40/40 build, this is the strongest bow in the game, with 305 AR.
  • Damage may vary depending on ammunition(arrows).



 

Location/Where to Find

  • Found at Smouldering Lake, on a ledge at the end of the ruins where you fight the Black Knight and up to the ballista cliff's two ladders. The lootable corpse is off a ledge to the right at the top of the ladders.




Moveset and Videos:

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Dragonrider Bow Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 - - - - D E - - - - - - - - - -
Regular +1 128 - - - - D E - - - - - - - - - -
Regular +2 146 - - - - D E - - - - - - - - - -
Regular +3 164 - - - - D E - - - - - - - - - -
Regular +4 182 - - - - D E - - - - - - - - - -
Regular +5 200 - - - - D D - - - - - - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Bows
Black Bow of Pharis  â™¦  Composite Bow  â™¦  Darkmoon Longbow  â™¦  Longbow  â™¦  Short Bow  â™¦  White Birch Bow



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    • Anonymous

      I used this on my bow only playthrough. Hardest hitting bow, but also one of the slowest. A decent choice if you learn to play around its slowness.

      • Anonymous

        This was my absolute favorite bow from DSII. It's cool to see how much gear from II was brought back in III.

        • my favourite thing about this bow is that it's firing shape looks quite normal (the limbs are back a bit but it keeps its shape) but when you use the WA it looks like it dislocated itself to not snap (because the limbs are pulled back so far that the plates of the bow look weird) but i love it

          • Anonymous

            This bow can be found earlier than the Darkmoon Longbow, uses the same upgrade path, requires less stat investment and deals greatly more damage. It's not even a split damage thing because if you add the physical and magic damage together from Darkmoon Longbow, the sum is still lesser than Dragonrider's Bow.

            • Anonymous

              Strongest bow in the game other then the greatbows, regardless of your stats and the main reason archers have to somewhat be quality builds. As long as you have stats to be able to use it, this bow always wins. Plus, it's got the better bow WA that increases the damage of your next shot, but has a longer attack time. It's only got a couple downsides. 1) It's freaking heavy, which really screws you if you're using Flynn's Ring to boost your damage like most archers. Still, the extra AR this bow brings is worth the extra weight. 2) It upgrades with Titanite Scales. Any weapon that upgrades with Titanite Scales will always lag behind until you get to Lothric Castle. Regular weapons should be at +7-8, Twinkling can be maxed out, while Scale weapons are always stuck at one tier behind.

              • Anonymous

                Last comment makes a good point. This has the same range that the standard long bow has. Obviously if you are playing an archer the best bow in the game is the millwood greatbow, but I found a combination of having this bow, along with the millwood bow, will give you all the arrows you need to take out a field of hard enemies at safe range when using with the hawk ring. This can be especially helpful for newer players with a strength focus (as you need 28 str for the millwood bow) as you can cheese some of the more difficult enemies, like dragons from extreme range and pocket the rewards without putting yourself in any danger. I know it's not the honorable way of doing things, but "what can be broken, must be broken."

                • Anonymous

                  Bows (specifically shortbows) get a really bad rep. However, I can confirm that this bow is truly viable. Say what you want, but if you build around this thing just right, you'll be a force to be reckoned with in almost any situation.

                  • Anonymous

                    running at Str / Dex , 28 /40 +4 dragonrider bow gives me total AR of 331, +9 Black Bow of Pharis AR 315, dragonrider gives me more AR at the cost of 3.5 weight and I had to compensate that with havel ring

                    • Anonymous

                      So I have this equipped and my AR is 363. The actual weapon stats say 200 +87. I have no rings on with 26/30/45 quality /faith build. Can someone explain?

                      • Anonymous

                        Going through my first playthrough and I didn't see this bow above the Knight at the end of the walkway. Is it in NG+ only?

                        • ...every time I look at it or even use it I immediately think of that first Dragonrider boss you could trick into dashing off the stage immediately, for an instant win. It's like, anything Dragonrider is stained with that memory for me for the rest of time. lol

                          • Anonymous

                            Anyone have input on which would be the better choice? At max pharis caps at 134, dragonrider hits 200. Of course pharis has better scaling but i can't decide

                            • Too fat to even ride a dragon, and whose weaknesses included getting punk'd by gravity, strafing, or in the case of the bowman, just poking him a few times which quickly killed him. No wonder the kingdom of the "Old King of Want" collapsed so quickly, and so badly (I have read the actual non-boss Dragonriders in Scholar of the First Sin, as in the one guarding Velstadt's fog gate and the one guarding the room to the King's soul and armor set, are much tougher than their "boss" variants, or at least have a lot more health).

                              • Anonymous

                                I did not like aldia that much, but hearing the description "old king of want" i think that would of been an excellent true final boss name for that game

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