Dragonslayer Greatbow is a Weapon in Dark Souls 3.
Greatbow used by the Dragonslayers during the age of gods. Far greater in size than any normal bow, and far more devastating.
The bow must be anchored in the ground to be fired, a time consuming operation that leaves the operator vulnerable. Only specialized great arrows can be fired from the bow.
Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Twinkling Titanite.
- At +5 with 40/40 STR and DEX it has 427 AR.
- Because bows cannot be used without being 2-handed, the "true" Strength requirement for this weapon is 14.
Location/Where to Find
- Looted from a corpse in Irithyll of the Boreal Valley (where all the Silver Knights with these bows are).
- Rare drop from Silver Knights wielding this weapon.
Moveset and Videos:
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Dragonslayer Greatbow Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)