Dragonslayer Greatbow

icon-wp_physicalAttack.png
126 physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
-
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 10.0
icon-durabilitiy.png
100
50    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D - -
20 20 0 0
weapon_type-icon.jpg Greatbows damage_type-icon.jpg None
skill-icon.jpg Puncturing Arrow icon_fp_cost.png - ( 20/ 20)

Dragonslayer Greatbow is a Weapon in Dark Souls 3.



Greatbow used by the Dragonslayers during the age of gods. Far greater in size than any normal bow, and far more devastating.

The bow must be anchored in the ground to be fired, a time consuming operation that leaves the operator vulnerable. Only specialized great arrows can be fired from the bow.

Skill: Puncturing Arrow
Masterfully fires off a great arrow that pierces through all enemies in its path, inflicting damage.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • At +5 with 40/40 STR and DEX it has 427 AR. 
  • Because bows cannot be used without being 2-handed, the "true" Strength requirement for this weapon is 14.
  • Damage may vary depending on  ammunition(great arrows).



Location/Where to Find

  • Looted from a corpse in Irithyll of the Boreal Valley (where all the Silver Knights with these bows are).
  • Rare drop from Silver Knights wielding this weapon.



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Dragonslayer Greatbow Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 126 - - - - D D - - - - - - - -   -
Regular +1 140 - - - - D C - - - - - - - - - -
Regular +2 150 - - - - D C - - - - - - - - - -
Regular +3 176 - - - - D C - - - - - - - - - -
Regular +4 198 - - - - D C - - - - - - - - - -
Regular +5 220 - - - - D C - - - - - - - - - -

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



 

 




Join the page discussion Tired of anon posting? Register!

Load more
⇈ ⇈