Equipment Load is a gameplay mechanic that determines your mobility based on the weight of the armor, weapons and rings you have equipped.

Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. The weights are simply added together. Tools, arrows, and bolts do not weigh anything, and do not contribute to Equipment Load.

Your character's current and maximum Equipment Load is shown as a fraction on many screens. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Depending on your current Weight Ratio, your character's mobility changes as follows:

Weight Ratio % Effect
29.9% or less Fastest state: very fast rolls that go the farthest, with 13 iframes. Fast backsteps.
30.0% – 69.9% Regular state: medium rolls with 13 iframes. Fast backsteps.
70.0% – 99.9% Slow state ("fat rolling"): slow and short rolls with 12 iframes. Slow backsteps. Stamina regenerates about 20% slower.*
100.0% or higher Overburdened: cannot roll, backstep or run. The walking animation changes.
 

*Please see the Stamina page for stamina regeneration information.

You can increase your maximum equip load by:

  • Leveling up Vitality  (each point increases your base maximal load by 1.0).
  • Equipping Havel's Ring (increases your maximum equipment load by 15%/17%/18%/19%).
  • Equipping the Ring of Favor (increases your maximum equipment load by 5%/6%//7%/8%).
  • Equipping the Prisoner's Chain ring (increases your Vitality by 5. Does not work when your Vitality  is already at 99).

Notes

  • Equipping Prisoner's Chain at 99 Vitality will increase your weight ratio as the ring weighs 0.8.
  • Unlike Dark Souls 1, Equipment Load has no impact on run speed or sprint speed when it is under 100%.
  • Your character's base maximal Equipment Load is 40.0 + 1.0 for each point of Vitality.
  • The bonuses of the rings stack. Moreover, Havel's Ring and Ring of Favor stack multiplicative. Equipping the normal version of both rings increases your maximal load by a factor of 1.15 * 1.05 = 1.2075 and not by 1.15 + 1.05 = 1.20.
  • Roll speed and distance are both greater when the Weight Ratio is <30%. However, the animations for the fast and medium roll take the same amount of time to complete.
  • There seems to be some confusion in the community regarding the terms fast and quick. These terms describes the actual velocity of the player character, and not the duration of the roll itself. i.e.  Rolls cover more distance in the same time when having a Weight Ratio <30%.
  • The maximum obtainable maximal Equipment Load is 178.6 and is reached when a character with 99 Vitality equips Havel's Ring+3 and Ring of Favor +3. This means the highest load you can carry while still maintaining the fastest rolls is 53.5.
  • The Havel Knight (and your character) would require a Vitality score of 94 to be able to roll normally (<70% Weight Ratio) when equipped with the complete Havel's Set, the Dragon Tooth, Havel's Greatshield and Havel's Ring.

 




    • Anonymous

      26 Sep 2019 08:05  

      Equipment Load/Armor 101 - If you are a new player, the best tidbit of advice I can give you is to just keep your equipment load as close to without going over 69.9% at all times while using all four equipment slots (helm, chest, gauntlets, leggings). You never want to have an empty equipment slot, because of how absorption is calculated, you'll take significantly more damage with an empty slot. The vast majority of builds should have both Prisoner's Chain and Ring of Favor +3 equipped at all times. The only exceptions to this are if you need the ring slots for your build (something like a low level caster) or if you are using a glass canon build (which are mostly used for fun over function). Yes, the -4% absorption penalty you receive from the Prisoner's Chain is worth it always. A tough decision to make, particularly for newer players, is when to level up vitality over vigor. While there is no universal rule (it depends on your build and play style) here's a guideline: get your vigor to 27 (22 w/ Prisoner's Chain) before you start leveling vitality until it's ~30. After 32-34 vigor, start leveling vitality to ~40. The biggest factor to consider when leveling vitality over vigor is at what vitality can you wear armor that gets you to 30 poise. Contrary to what many DS3 players believe, poise is very important in PVP when using most weapons. 30 poise is your goal. 40 is even better, but often not worth it over the extra HP you'd get by leveling vigor instead (again, it depends on the build and player). While Havel's Ring is not useless, it is not nearly as good as it seems, as it does not increase your base absorption the way increasing vitality does. Therefore, most builds should not use Havel's Ring. Wolf Ring, however, is pretty close to useless. Newer players should avoid Wolf Ring. So, when should you go below 30% equipment load? If you are a new player, you shouldn't. If you are a more experienced player and are using a weapon with long reach that doesn't benefit too much from poise (such as a katana, for example), it's definitely something to consider. Being below 30% EL does NOT increase the number of invincibility frames you have while rolling, nor does it make you run faster. It only increases the distance of your roll. In PVP, this can be a major advantage. Keep in mind, you should still level vitality almost as much as you would for a build using ~69% EL. You'll still need that base absorption. You will not lose as much defense as you would think at below 30% EL. You'll definitely notice a difference, but because of how absorption is calculated, because you'll still have your base absorption, and because non-physical damage is basically the same between light and heavy armor, the damage you take isn't significantly more than at ~69% EL. Just don't have any empty equipment slots. Carthus Milkring is pretty useful in PVP when below 30% EL so long as you don't have a body buff aura. It can really throw off your opponent.

      • Anonymous

        04 Sep 2019 05:31  

        At 87 vitality. No Havel's ring. Lucatiel's Mask, Alva Armor, Pontiff Knight gauntlets, and the black leggings (of course). I got the life ring +2, SPR, ROF+3, Chor Ring +3. I have the Millwood Greatbow equipped fully upgraded, a +10 chaos lothric knight sword, and pyro flame, and the Shield of want +5 in my left hand. I'm at 29.7% for fast rolls. I have very low poise, but because poise is not really poise anymore, so what, but I am still reasonably well armored and with the ROSP+3 being buffed for PvE. So this is my go too light weight character I use when turtling up is not going to be effective. Having a 740 AR with the greatbow gives me a lot of crowd control and 627 AR on my chaos lothric sword. So it can be fun to assassin it around from range, and the straight sword is so good at that level. It's fun sometimes, but I would not PvP like that (ultra greatsword to the face). I had heard that the only other advantage you got at 29.9<0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. Any one know if the ring works at all? Any reason that would benefit the player being this light, other than extra mobility?

        • Anonymous

          08 Jun 2019 04:55  

          Equip load definitely does affect Sprint speed. Having below 30%, and you run slightly faster than 30.01%-69.99%

          • Anonymous

            07 Jun 2019 19:59  

            So as far as the difference in distance between 29 and 30, after testing I have determined that 4 29% rolls cover about the same distance as 5 30% rolls. Didn’t see anyone else with that info so now it’s out there

            • 05 Feb 2019 07:07  

              We can all agree that it's stupid how you can wear 1 ton worth of armor and weapons, and still mid roll, then you slide ONE ring on your finger and suddenly your hit with type 2 diabetes

              • Anonymous

                14 Jan 2019 02:25  

                Guys , please test this out , the details above a wrong about the running speed , you are faster at 30% , check it out cause I did right now and you are 100% a little faster , you can hear the sound of the steps being quicker etc.

                • Anonymous

                  25 Dec 2018 02:01  

                  I am at 70% with Lothric Set, 26 Vitality, Lothric Knight SHield, Talisman, Brigand Axe, Life Ring, Bloodbite Ring, Flame Stoneplate Ring, and Chloranthy Ring. I am not fat rolling.

                  • Anonymous

                    17 Dec 2018 10:38  

                    You can roll with full havel set weapon and shield even a Talisman with FaP ring +3 and havel ring +3 with 85 vigor, a perfect 69% equip load for me

                    • Anonymous

                      26 Sep 2018 15:44  

                      Quick tip: unless it's the first game, medium rolling and fast rolling are almost the exact same thing, slight differences but nothing game changing. I spent way to long trying to keep my equip load under 30% thinking there was a major difference when I was new

                      • 06 Aug 2018 06:47  

                        Quick tip for noobs: NEVER have your equipment load higher then 70% unless you have a big ass shield and huge stamina pool. And even then it is better to have normal rolls

                        • 21 Jun 2018 09:39  

                          This page says that you fat roll at 70% an above and med roll at 69.9% and below (duh...) BUT sometimes i manage to med roll even with exactly 70%. I guess it is one of those problems with rounding up and down, and picking the roll with this method.

                          • Anonymous

                            20 Jun 2018 13:33  

                            Is there any way someone could test stealth/movement noise when walking up on enemies from behind, and give some figures. I've noticed that you're weight ratio affects how close you can get to certain enemies from behind before they turn around and aggro. It appears that weaker mobs are less sensitive and easier to sneak up on @ higher weight ratios. Stronger enemies like the evangelists and black knights or the red eye knight at High Wall seem to notice you and will turn around if you walk up from behind with a WR around 60% and up. Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. It seems to me the distance gradually changes with your weight ratio at every 10% or so. If no figures can be gathered I think a basic description of how this mechanic works should be added. Thanks!

                            • Anonymous

                              20 Apr 2018 21:37  

                              Sir Render -

                              I just figured out that Fall damage Is higher if you weigh more
                              though this seems to be reduced by Vitality or defense itself

                              27Vigour 7Vitality dies at the fall with Eygon when Burdened with neerly 70% weight
                              27Vigour 50Vitality doesn't die at 70% from Eygon's fall
                              Both were tested unembered

                              27Vigour 7Vitality Survives the fall when naked

                              Just thought i'd add that here and hope a mod sees this and adds it to the Information

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