Equipment Load

icon-vigor.png
Type Base Power

Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped.

Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. The weights are simply added together. Tools, arrows, and bolts do not weigh anything, and do not contribute to Equipment Load.

Your character's current and maximum Equipment Load is shown as a fraction on many screens. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Depending on your current Weight Ratio, your character's mobility changes as follows:

Weight Ratio % Effect
29.9% or less Fastest state: very fast rolls that go the farthest, with 13 iframes. Fast backsteps.
30.0% – 69.9% Regular state: medium rolls with 13 iframes. Fast backsteps.
70.0% – 99.9% Slow state ("fat rolling"): slow and short rolls with 12 iframes. Slow backsteps. Stamina regenerates about 20% slower.*
100.0% or higher Overburdened: cannot roll, backstep or run. The walking animation changes.
 

*Please see the Stamina page for stamina regeneration information.

You can increase your maximum equip load by:

  • Leveling up Vitality  (each point increases your base maximal load by 1.0).
  • Equipping Havel's Ring (increases your maximum equipment load by 15%/17%/18%/19%).
  • Equipping the Ring of Favor (increases your maximum equipment load by 5%/6%//7%/8%).
  • Equipping the Prisoner's Chain ring (increases your Vitality by 5. Does not work when your Vitality  is already at 99).

Notes

  • Equipping Prisoner's Chain at 99 Vitality will increase your weight ratio as the ring weighs 0.8.
  • Unlike Dark Souls 1, Equipment Load has no impact on run speed or sprint speed when it is under 100%.
  • Your character's base maximal Equipment Load is 40.0 + 1.0 for each point of Vitality.
  • The bonuses of the rings stack. Moreover, Havel's Ring and Ring of Favor stack multiplicative. Equipping the normal version of both rings increases your maximal load by a factor of 1.15 * 1.05 = 1.2075 and not by 1.15 + 1.05 = 1.20.
  • Roll speed and distance are both greater when the Weight Ratio is <30%. However, the animations for the fast and medium roll take the same amount of time to complete.
  • There seems to be some confusion in the community regarding the terms fast and quick. These terms describes the actual velocity of the player character, and not the duration of the roll itself. i.e.  Rolls cover more distance in the same time when having a Weight Ratio <30%.
  • The maximum obtainable maximal Equipment Load is 178.6 and is reached when a character with 99 Vitality equips Havel's Ring+3 and Ring of Favor +3. This means the highest load you can carry while still maintaining the fastest rolls is 53.5.
  • The Havel Knight (and your character) would require a Vitality score of 94 to be able to roll normally (<70% Weight Ratio) when equipped with the complete Havel's Set, the Dragon Tooth, Havel's Greatshield and Havel's Ring.

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality



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    • Anonymous

      You can get a further roll than a fast roll (<30%) by being at exactly 0%. It most likely has the same amount of iframes but it is not really mentioned a lot.

      • Anonymous

        You can fast roll on 30% and medium on 70%, depends on the actual exact weight that you can't see and need to be tested if you ever land exactly on that.

        • Anonymous

          Here's a story of a bloody DS3 virgin:

          On my first DS3 playthrough (which was also my very first souls game), I played with fat roll up until nameless king. I didn't even know there was such thing as a medium or light roll or a decreased stamina reg. "You got 100% equip load and you may use that" - Seemed so natural to me.
          I didn't even REMOTELY QUESTIONED why my controller was shaking every time I rolled. Neither didn't I notice it wasn't doing that right after the character creation and before I had found my first LK armor. I mean, so many impressions (and esp. enemies...) bombard you when you start your first playthrough. Just thought after some while "Hey, quite immersive game! They want to make you really feel when your character is hitting the ground!"
          To even top that, I didn't go full tank with great shield or sth. I played SOLEY with dodging and proper spacing, using an UGS (mostly with the guts sword cuz it was badass). Didn't even use any shield a single time. Not even against rats or dwarfs. Always thought that was kinda lame. Wanted to learn movements of enemies, get better and better, and then use my instincts to beat them.

          Then, after I FINALLY defeated the nameless king, I wanted to check out that shiny dragon slayer armor in the area piece by piece. While doing so, I accidentally fat fingered and medium rolled. I was so confused, I didn't even know what happened. Rest of the story is short - During the following DS3 playthroughs, I felt like freakin Rock Lee fighting Gaara without his training weights.

          Honestly - this story is one of the reasons why I have an eternal crush on the souls games. They don't carry your ass. They MAKE you fail. You gotta find things out on your own, learn the hard way and refine your skills. Playing a souls game is the very definition of "beating a game". I haven't played anything more rewarding in my entire life.

          Thank you dark souls! Long may the sun shine! [T]/

          • Anonymous

            Actually, having over 70% equip load changes your idle animation a little bit as well, your character leans forward slightly and slumps their shoulders more

            • Anonymous

              Should be added that occasionally you can fast roll at 30.0% and 70.0% flat if the float values are being nice to you. Maybe you can even Fat roll at 100.0% flat too but no one's playing tank atm so idk about.

              • Anonymous

                Has this happened to anyone before where you have some equipment load even if you have absolutely nothing equipped? I noticed because I suddenly start fat rolling without changing anything.

                • Anonymous

                  so i have 30 points into vitality and my weight ratio is 64 / 70.... so how many points more do i need to invest to vitality for normal rolling?

                  • Anonymous

                    Oh heck. I'm nearing the game's ending now, and only now I realize the weight ratios are different than DS1 (70 instead of 50 for regular roll). I spend almost the entire game with far less powerful gear than I could carry! lol

                    • Anonymous

                      It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. Also, to counter the most obvious cheese, Quickstep at &gt;70% weight would cost 5x FP.

                      • Anonymous

                        It doesn't seem to be as discreet as the table says. I can feel slower rolls going from 55% to 62%, for example.

                        • Anonymous

                          the game will display rounded percentages. using mugenmonkey I can see I have a carry weight of 29.98. the game displays this as 30%

                          • Anonymous

                            what's the heaviest thing in this game? i tried searching weight but i just got this, and i don't mean like a full armor set, an individual weapon or armor piece

                            • Anonymous

                              The iFrames are the same between fast/regular roll and that's all that matters. Personally, I find the regular roll to be vastly superior, the fast roll will often roll you too far and you don't get the chance to counter them before they move again. The extra damage protection you get is a better pro than the farther roll.

                              • Anonymous

                                I try fast rolls strat. At the beginning, its difficult to get used, to the lack of poise and lower defense absorption. But damn the mobility, it can be Handy against ganks. I won yesterday a spear of filianore fight, by just fast Rolling actually and Healing, against a 4-man gank. I felt pretty bad just Rolling like that during I dont know 10-15min? But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. And finally died my Lightning soul mass. Also, I was summoned as a mad spirit in the gael final place. Crazy, I could easily make a gap with the gank, i was at the other side of the map by Rolling, and them just at the middle! 35 endurance and fast roll, best way to flee ^^ And the distance weapon of your choice. A light arbalest did the job for me

                                • Anonymous

                                  Equipment Load/Armor 101 - If you are a new player, the best tidbit of advice I can give you is to just keep your equipment load as close to without going over 69.9% at all times while using all four equipment slots (helm, chest, gauntlets, leggings). You never want to have an empty equipment slot, because of how absorption is calculated, you'll take significantly more damage with an empty slot. The vast majority of builds should have both Prisoner's Chain and Ring of Favor +3 equipped at all times. The only exceptions to this are if you need the ring slots for your build (something like a low level caster) or if you are using a glass canon build (which are mostly used for fun over function). Yes, the -4% absorption penalty you receive from the Prisoner's Chain is worth it always. A tough decision to make, particularly for newer players, is when to level up vitality over vigor. While there is no universal rule (it depends on your build and play style) here's a guideline: get your vigor to 27 (22 w/ Prisoner's Chain) before you start leveling vitality until it's ~30. After 32-34 vigor, start leveling vitality to ~40. The biggest factor to consider when leveling vitality over vigor is at what vitality can you wear armor that gets you to 30 poise. Contrary to what many DS3 players believe, poise is very important in PVP when using most weapons. 30 poise is your goal. 40 is even better, but often not worth it over the extra HP you'd get by leveling vigor instead (again, it depends on the build and player). While Havel's Ring is not useless, it is not nearly as good as it seems, as it does not increase your base absorption the way increasing vitality does. Therefore, most builds should not use Havel's Ring. Wolf Ring, however, is pretty close to useless. Newer players should avoid Wolf Ring. So, when should you go below 30% equipment load? If you are a new player, you shouldn't. If you are a more experienced player and are using a weapon with long reach that doesn't benefit too much from poise (such as a katana, for example), it's definitely something to consider. Being below 30% EL does NOT increase the number of invincibility frames you have while rolling, nor does it make you run faster. It only increases the distance of your roll. In PVP, this can be a major advantage. Keep in mind, you should still level vitality almost as much as you would for a build using ~69% EL. You'll still need that base absorption. You will not lose as much defense as you would think at below 30% EL. You'll definitely notice a difference, but because of how absorption is calculated, because you'll still have your base absorption, and because non-physical damage is basically the same between light and heavy armor, the damage you take isn't significantly more than at ~69% EL. Just don't have any empty equipment slots. Carthus Milkring is pretty useful in PVP when below 30% EL so long as you don't have a body buff aura. It can really throw off your opponent.

                                  • Anonymous

                                    At 87 vitality. No Havel's ring. Lucatiel's Mask, Alva Armor, Pontiff Knight gauntlets, and the black leggings (of course). I got the life ring +2, SPR, ROF+3, Chor Ring +3. I have the Millwood Greatbow equipped fully upgraded, a +10 chaos lothric knight sword, and pyro flame, and the Shield of want +5 in my left hand. I'm at 29.7% for fast rolls. I have very low poise, but because poise is not really poise anymore, so what, but I am still reasonably well armored and with the ROSP+3 being buffed for PvE. So this is my go too light weight character I use when turtling up is not going to be effective. Having a 740 AR with the greatbow gives me a lot of crowd control and 627 AR on my chaos lothric sword. So it can be fun to assassin it around from range, and the straight sword is so good at that level. It's fun sometimes, but I would not PvP like that (ultra greatsword to the face). I had heard that the only other advantage you got at 29.9&lt;0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. Any one know if the ring works at all? Any reason that would benefit the player being this light, other than extra mobility?

                                    • Anonymous

                                      Equip load definitely does affect Sprint speed. Having below 30%, and you run slightly faster than 30.01%-69.99%

                                      • Anonymous

                                        So as far as the difference in distance between 29 and 30, after testing I have determined that 4 29% rolls cover about the same distance as 5 30% rolls. Didn’t see anyone else with that info so now it’s out there

                                        • We can all agree that it's stupid how you can wear 1 ton worth of armor and weapons, and still mid roll, then you slide ONE ring on your finger and suddenly your hit with type 2 diabetes

                                          • Anonymous

                                            Guys , please test this out , the details above a wrong about the running speed , you are faster at 30% , check it out cause I did right now and you are 100% a little faster , you can hear the sound of the steps being quicker etc.

                                            • Anonymous

                                              I am at 70% with Lothric Set, 26 Vitality, Lothric Knight SHield, Talisman, Brigand Axe, Life Ring, Bloodbite Ring, Flame Stoneplate Ring, and Chloranthy Ring. I am not fat rolling.

                                              • Anonymous

                                                You can roll with full havel set weapon and shield even a Talisman with FaP ring +3 and havel ring +3 with 85 vigor, a perfect 69% equip load for me

                                                • Anonymous

                                                  Quick tip: unless it's the first game, medium rolling and fast rolling are almost the exact same thing, slight differences but nothing game changing. I spent way to long trying to keep my equip load under 30% thinking there was a major difference when I was new

                                                  • Quick tip for noobs: NEVER have your equipment load higher then 70% unless you have a big ass shield and huge stamina pool. And even then it is better to have normal rolls

                                                    • This page says that you fat roll at 70% an above and med roll at 69.9% and below (duh...) BUT sometimes i manage to med roll even with exactly 70%. I guess it is one of those problems with rounding up and down, and picking the roll with this method.

                                                      • Anonymous

                                                        Is there any way someone could test stealth/movement noise when walking up on enemies from behind, and give some figures. I've noticed that you're weight ratio affects how close you can get to certain enemies from behind before they turn around and aggro. It appears that weaker mobs are less sensitive and easier to sneak up on @ higher weight ratios. Stronger enemies like the evangelists and black knights or the red eye knight at High Wall seem to notice you and will turn around if you walk up from behind with a WR around 60% and up. Even when running towards an enemy from behind, the lower your WR is the closer you can get before being noticed. It seems to me the distance gradually changes with your weight ratio at every 10% or so. If no figures can be gathered I think a basic description of how this mechanic works should be added. Thanks!

                                                        • Anonymous

                                                          Sir Render -

                                                          I just figured out that Fall damage Is higher if you weigh more
                                                          though this seems to be reduced by Vitality or defense itself

                                                          27Vigour 7Vitality dies at the fall with Eygon when Burdened with neerly 70% weight
                                                          27Vigour 50Vitality doesn't die at 70% from Eygon's fall
                                                          Both were tested unembered

                                                          27Vigour 7Vitality Survives the fall when naked

                                                          Just thought i'd add that here and hope a mod sees this and adds it to the Information

                                                          • Anonymous

                                                            For the record "Fat Rolling" is over 70.0 "Fast Rolling" is under 30.0 the normal is just "Rolling", the over 100.0 "rolling" is "Overburdened" and is to be avoided at all costs this has been the general consisus throughout as DS games

                                                            • Anonymous

                                                              So I did a bit of research today at High Wall of Lothric.
                                                              I tested 29.6 %, 30.4 % and 52.6 % equip load.
                                                              29.6% goes approximately 1.5 rolls further than 30.4% on 8 consecutive rolls.
                                                              No big difference was seen between 30.4% and 52.6%.

                                                              I would like to thank my w key for giving me a consistent rolling direction.

                                                              Hope this info helps :)

                                                              • Anonymous

                                                                "There seems to be some confusion in the community regarding the terms fast and quick. These terms describes the actual velocity of the player character, and not the duration of the roll itself. i.e. Having &lt;30% equipment load covers more distance in the same amount of time."
                                                                That's because you DaSIII babies mixed up already existing terminology. Fast roll was normal roll, Mid roll was the slower and then Fat roll was... where you fall on your back. Then you had ninja flip. There's your confusion.

                                                                • Anonymous

                                                                  The stupid game keeps rounding up the number giving you a false 70% I had to make a formula in a calculator to get the exact percentage in equip load. Formula is:

                                                                  EL-(EL-70%)

                                                                  Or the simplified formula:

                                                                  EL x 0.7

                                                                  EL is the current equip load in numbers

                                                                  • Anonymous

                                                                    none of the rings will actually make you have less weight since if you have 0 in the stat, you have a base equip load of 40, even the base ring of favor would increase your equip load by .5 assuming you have 0 in the stat which is impossible

                                                                    • Anonymous

                                                                      Quick note you can be at 70.1-70.4% and it will be rounded down to 70% when displayed but because you're technically over the limit you'll be fat rolling

                                                                      • Anonymous

                                                                        I'm not quite sure: Does the covered Distance of the roll scales gradually with the equip ratio or is the covered distance the same for each state?
                                                                        In other words: Is there any difference in mobility if I got 30,1% oder 69,9% equip ratio?

                                                                        • Anonymous

                                                                          One more thing that nobody seems to notice: if you have 30% or less equipment load, your jumping attacks make you jump MUCH further. You can test it for yourself, the difference is very evident :D

                                                                          • Anonymous

                                                                            you roll the same distance from 0% to 70% the difference is the speed as which you roll. Rolling with 30% or less makes the animation complete faster. That is all.The I frames are the same with both and the bloodring adds the same amount of I frames to both. That being said 13 I frames over less time makes it even easier to dodge because you have the same frames over less time. This really goes up when you have bloodring and it raises your I frames from 13 to 17.

                                                                            • Anonymous

                                                                              The mechanics Mist be based on the value before rounding to three figures - I just hit exactly 70.0% and it switched over to slower rolls etc as compared to a hair below... which does not match this table.

                                                                              • Anonymous

                                                                                The table above says &lt;30% says fast rolls that reach far, &lt;70% gives mediums rolls with good distance, etc... but then one of the notes say equipment load doesn't affect roll distance.

                                                                                • Anonymous

                                                                                  This is wrong as hell. You only start to fast roll if you get too close (within 15 or so) of your maximum equip load. The idea that you fat roll within 70-100 load is nonsense.

                                                                                  • Anonymous

                                                                                    Would anyone mind testing for max values? So 99vit, Havels, Favor and Chain rings? Think that should be added somewhere, since it is technically the limit...

                                                                                    • Anonymous

                                                                                      1 idea i like about ds1. Run faster with less weight. More realistic. More to change and adapt to when strategizing how you play. Makes you think more which is fun to me.

                                                                                      • Anonymous

                                                                                        So what if the equip load is 69.8%? Does that automatically round up to 70%?I suppose what I am asking is: to what term does the number round to?Nearest whole number? Nearest tenth?

                                                                                        • Anonymous

                                                                                          I don't seem to be getting fast rolls at exactly 30.0%, but I do at anything less. Could anyone please retest this to make sure it didn't change during a patch?

                                                                                          • Anonymous

                                                                                            you can have both regular roll or fat roll at 70.0% depending on the exact gear, likely due to rounding on the displayed number

                                                                                            • Anonymous

                                                                                              maximum equip load is 175.5 as state of patch 1.0499vita + havel's ring+2 + ring of favor+2 gives you exacly amount

                                                                                              • Anonymous

                                                                                                The game must be tracking hidden numbers in the hundredths of a percent, because at 70% I was medium rolling, but the page currently says that you fat roll at 70.0%.

                                                                                                • Anonymous

                                                                                                  My first character is a thief and I've been mostly staying under 30% since i found out about the threshold but honestly... after about 60 hours I'm wondering if it's even worth it. I am starting to think the difference between light and medium rolls seems so minute and really not worth the crazy sacrifices in utility and defense you need to make for it. Has anyone found otherwise?

                                                                                                  • Anonymous

                                                                                                    Don't forget about about the other boss soul ring, can't remember what its called but it ups vig, vit and end by 5.

                                                                                                    • Anonymous

                                                                                                      I was wondering if any of you tested if attack/swing speed is different at lower percentages or not. Is it faster below 30? What about between 30 and 70 if I'm at around 64? I didn't really test anything, but I removed my armor so I could be at around 34 using Onikiri/Ubadachi and even tho it seems like it's small, but I think I attack a bit faster at 34 than at 60+.

                                                                                                      • Anonymous

                                                                                                        I haven't done the math (yet), but that list is definitely not complete. At 0% weight ratio (for testing!), you get an obviously faster roll.I wouldn't be surprised if there is a "medium" speed roll between 40%-70%(making up numbers) either.

                                                                                                        • Anonymous

                                                                                                          I have noticed that below 30% load my rolls are pretty much quicker and farther away than above 30% load (no rings or roll-mechanic changing items were used in my testing)

                                                                                                          • Anonymous

                                                                                                            How exactly do I know how much of it I am using? is there something on your stats that tells you? or will I need to do the basic simple math myself?

                                                                                                            • Is this just 3 phases, so that there is no difference between say 31% and 70%, or there are 3 different linear dependances of the roll distance with different slopes (like it was in DS2 i believe)?

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