Equipment Load

icon-vigor.png
Type Base Power

Equipment Load is a stat that determines your mobility based on the weight of the armor, weapons and rings you have equipped.

Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. The weights are simply added together. Tools, arrows, and bolts do not weigh anything, and do not contribute to Equipment Load.

Your character's current and maximum Equipment Load is shown as a fraction on many screens. A percentage called Weight Ratio is also shown in the top right corner of many of your character screens. This value is obtained by dividing your current Equipment Load (the total weight of your equipped armor, weapons, shields and rings) with your maximal Equipment Load (determined by your Vitality). Depending on your current Weight Ratio, your character's mobility changes as follows:

Weight Ratio % Effect
29.9% or less Fastest state: very fast rolls that go the farthest, with 13 iframes. Fast backsteps.
30.0% – 69.9% Regular state: medium rolls with 13 iframes. Fast backsteps.
70.0% – 99.9% Slow state ("fat rolling"): slow and short rolls with 12 iframes. Slow backsteps. Stamina regenerates about 20% slower.*
100.0% or higher Overburdened: cannot roll, backstep or run. The walking animation changes.
 

*Please see the Stamina page for stamina regeneration information.

You can increase your maximum equip load by:

  • Leveling up Vitality  (each point increases your base maximal load by 1.0).
  • Equipping Havel's Ring (increases your maximum equipment load by 15%/17%/18%/19%).
  • Equipping the Ring of Favor (increases your maximum equipment load by 5%/6%//7%/8%).
  • Equipping the Prisoner's Chain ring (increases your Vitality by 5. Does not work when your Vitality  is already at 99).

Notes

  • Equipping Prisoner's Chain at 99 Vitality will increase your weight ratio as the ring weighs 0.8.
  • Unlike Dark Souls 1, Equipment Load has no impact on run speed or sprint speed when it is under 100%.
  • Your character's base maximal Equipment Load is 40.0 + 1.0 for each point of Vitality.
  • The bonuses of the rings stack. Moreover, Havel's Ring and Ring of Favor stack multiplicative. Equipping the normal version of both rings increases your maximal load by a factor of 1.15 * 1.05 = 1.2075 and not by 1.15 + 1.05 = 1.20.
  • Roll speed and distance are both greater when the Weight Ratio is <30%. However, the animations for the fast and medium roll take the same amount of time to complete.
  • There seems to be some confusion in the community regarding the terms fast and quick. These terms describes the actual velocity of the player character, and not the duration of the roll itself. i.e.  Rolls cover more distance in the same time when having a Weight Ratio <30%.
  • The maximum obtainable maximal Equipment Load is 178.6 and is reached when a character with 99 Vitality equips Havel's Ring+3 and Ring of Favor +3. This means the highest load you can carry while still maintaining the fastest rolls is 53.5.
  • The Havel Knight (and your character) would require a Vitality score of 94 to be able to roll normally (<70% Weight Ratio) when equipped with the complete Havel's Set, the Dragon Tooth, Havel's Greatshield and Havel's Ring.

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality



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    • Anonymous

      06 Sep 2021 17:58  

      Here's a story of a bloody DS3 virgin:

      On my first DS3 playthrough (which was also my very first souls game), I played with fat roll up until nameless king. I didn't even know there was such thing as a medium or light roll or a decreased stamina reg. "You got 100% equip load and you may use that" - Seemed so natural to me.
      I didn't even REMOTELY QUESTIONED why my controller was shaking every time I rolled. Neither didn't I notice it wasn't doing that right after the character creation and before I had found my first LK armor. I mean, so many impressions (and esp. enemies...) bombard you when you start your first playthrough. Just thought after some while "Hey, quite immersive game! They want to make you really feel when your character is hitting the ground!"
      To even top that, I didn't go full tank with great shield or sth. I played SOLEY with dodging and proper spacing, using an UGS (mostly with the guts sword cuz it was badass). Didn't even use any shield a single time. Not even against rats or dwarfs. Always thought that was kinda lame. Wanted to learn movements of enemies, get better and better, and then use my instincts to beat them.

      Then, after I FINALLY defeated the nameless king, I wanted to check out that shiny dragon slayer armor in the area piece by piece. While doing so, I accidentally fat fingered and medium rolled. I was so confused, I didn't even know what happened. Rest of the story is short - During the following DS3 playthroughs, I felt like freakin Rock Lee fighting Gaara without his training weights.

      Honestly - this story is one of the reasons why I have an eternal crush on the souls games. They don't carry your ass. They MAKE you fail. You gotta find things out on your own, learn the hard way and refine your skills. Playing a souls game is the very definition of "beating a game". I haven't played anything more rewarding in my entire life.

      Thank you dark souls! Long may the sun shine! [T]/

      • Anonymous

        21 Jul 2021 13:10  

        Actually, having over 70% equip load changes your idle animation a little bit as well, your character leans forward slightly and slumps their shoulders more

        • Anonymous

          30 Jun 2021 17:57  

          Should be added that occasionally you can fast roll at 30.0% and 70.0% flat if the float values are being nice to you. Maybe you can even Fat roll at 100.0% flat too but no one's playing tank atm so idk about.

          • Anonymous

            07 May 2021 23:58  

            Has this happened to anyone before where you have some equipment load even if you have absolutely nothing equipped? I noticed because I suddenly start fat rolling without changing anything.

            • Anonymous

              15 Mar 2021 09:57  

              so i have 30 points into vitality and my weight ratio is 64 / 70.... so how many points more do i need to invest to vitality for normal rolling?

              • Anonymous

                16 Nov 2020 10:40  

                Oh heck. I'm nearing the game's ending now, and only now I realize the weight ratios are different than DS1 (70 instead of 50 for regular roll). I spend almost the entire game with far less powerful gear than I could carry! lol

                • Anonymous

                  07 Nov 2020 21:54  

                  It would make builds more varied and exciting if 70% had 10/7% bonus physical/magical defense. Also, to counter the most obvious cheese, Quickstep at &gt;70% weight would cost 5x FP.

                  • Anonymous

                    25 Sep 2020 21:17  

                    It doesn't seem to be as discreet as the table says. I can feel slower rolls going from 55% to 62%, for example.

                    • Anonymous

                      21 May 2020 22:01  

                      the game will display rounded percentages. using mugenmonkey I can see I have a carry weight of 29.98. the game displays this as 30%

                      • Anonymous

                        27 Apr 2020 15:16  

                        what's the heaviest thing in this game? i tried searching weight but i just got this, and i don't mean like a full armor set, an individual weapon or armor piece

                        • Anonymous

                          15 Mar 2020 22:27  

                          The iFrames are the same between fast/regular roll and that's all that matters. Personally, I find the regular roll to be vastly superior, the fast roll will often roll you too far and you don't get the chance to counter them before they move again. The extra damage protection you get is a better pro than the farther roll.

                          • Anonymous

                            14 Dec 2019 07:08  

                            I try fast rolls strat. At the beginning, its difficult to get used, to the lack of poise and lower defense absorption. But damn the mobility, it can be Handy against ganks. I won yesterday a spear of filianore fight, by just fast Rolling actually and Healing, against a 4-man gank. I felt pretty bad just Rolling like that during I dont know 10-15min? But it was hilarious on my side, to see them trying to catch me ^^ The host even gave up his armor to match my speed, LOL. And finally died my Lightning soul mass. Also, I was summoned as a mad spirit in the gael final place. Crazy, I could easily make a gap with the gank, i was at the other side of the map by Rolling, and them just at the middle! 35 endurance and fast roll, best way to flee ^^ And the distance weapon of your choice. A light arbalest did the job for me

                            • Anonymous

                              26 Sep 2019 02:05  

                              Equipment Load/Armor 101 - If you are a new player, the best tidbit of advice I can give you is to just keep your equipment load as close to without going over 69.9% at all times while using all four equipment slots (helm, chest, gauntlets, leggings). You never want to have an empty equipment slot, because of how absorption is calculated, you'll take significantly more damage with an empty slot. The vast majority of builds should have both Prisoner's Chain and Ring of Favor +3 equipped at all times. The only exceptions to this are if you need the ring slots for your build (something like a low level caster) or if you are using a glass canon build (which are mostly used for fun over function). Yes, the -4% absorption penalty you receive from the Prisoner's Chain is worth it always. A tough decision to make, particularly for newer players, is when to level up vitality over vigor. While there is no universal rule (it depends on your build and play style) here's a guideline: get your vigor to 27 (22 w/ Prisoner's Chain) before you start leveling vitality until it's ~30. After 32-34 vigor, start leveling vitality to ~40. The biggest factor to consider when leveling vitality over vigor is at what vitality can you wear armor that gets you to 30 poise. Contrary to what many DS3 players believe, poise is very important in PVP when using most weapons. 30 poise is your goal. 40 is even better, but often not worth it over the extra HP you'd get by leveling vigor instead (again, it depends on the build and player). While Havel's Ring is not useless, it is not nearly as good as it seems, as it does not increase your base absorption the way increasing vitality does. Therefore, most builds should not use Havel's Ring. Wolf Ring, however, is pretty close to useless. Newer players should avoid Wolf Ring. So, when should you go below 30% equipment load? If you are a new player, you shouldn't. If you are a more experienced player and are using a weapon with long reach that doesn't benefit too much from poise (such as a katana, for example), it's definitely something to consider. Being below 30% EL does NOT increase the number of invincibility frames you have while rolling, nor does it make you run faster. It only increases the distance of your roll. In PVP, this can be a major advantage. Keep in mind, you should still level vitality almost as much as you would for a build using ~69% EL. You'll still need that base absorption. You will not lose as much defense as you would think at below 30% EL. You'll definitely notice a difference, but because of how absorption is calculated, because you'll still have your base absorption, and because non-physical damage is basically the same between light and heavy armor, the damage you take isn't significantly more than at ~69% EL. Just don't have any empty equipment slots. Carthus Milkring is pretty useful in PVP when below 30% EL so long as you don't have a body buff aura. It can really throw off your opponent.

                              • Anonymous

                                03 Sep 2019 23:31  

                                At 87 vitality. No Havel's ring. Lucatiel's Mask, Alva Armor, Pontiff Knight gauntlets, and the black leggings (of course). I got the life ring +2, SPR, ROF+3, Chor Ring +3. I have the Millwood Greatbow equipped fully upgraded, a +10 chaos lothric knight sword, and pyro flame, and the Shield of want +5 in my left hand. I'm at 29.7% for fast rolls. I have very low poise, but because poise is not really poise anymore, so what, but I am still reasonably well armored and with the ROSP+3 being buffed for PvE. So this is my go too light weight character I use when turtling up is not going to be effective. Having a 740 AR with the greatbow gives me a lot of crowd control and 627 AR on my chaos lothric sword. So it can be fun to assassin it around from range, and the straight sword is so good at that level. It's fun sometimes, but I would not PvP like that (ultra greatsword to the face). I had heard that the only other advantage you got at 29.9&lt;0 was when you use flynn's ring, but after taking it on an off and studying the stats, there is no attack bonus. Any one know if the ring works at all? Any reason that would benefit the player being this light, other than extra mobility?

                                • Anonymous

                                  07 Jun 2019 22:55  

                                  Equip load definitely does affect Sprint speed. Having below 30%, and you run slightly faster than 30.01%-69.99%

                                  • Anonymous

                                    07 Jun 2019 13:59  

                                    So as far as the difference in distance between 29 and 30, after testing I have determined that 4 29% rolls cover about the same distance as 5 30% rolls. Didn’t see anyone else with that info so now it’s out there

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