Estoc

icon-wp_physicalAttack.png
105 physical_defense-shield-icon.jpg 45.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20.0
icon-darkbonus.png
-
icon_weight.png
25.0
critical.png
100 icon-wp_stability.png 20
icon_weight.png 3.5
icon-durabilitiy.png
60
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D - -
10 12 - -
weapon_type-icon.jpg Thrusting Sword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Shield Splitter icon_fp_cost.png 14

Estoc is a Weapon in Dark Souls 3.



Large thrusting sword used for piercing through the armor of enemies.

The sharp edge of the sword's rock-solid blade can also be used in slashing attacks.

Skill: Lock onto your target and hit them in a large forward lunge to pierce through enemy shields and inflict staggering damage.

 

Notes and Tips:



Location/Where to Find



 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • Estoc moveset
  • The light attack is a rapid thrust. 
  • The heavy attack is a horizontal slash while advancing. A second press slashes back across the body. 
  • The weapon art is a powerful lunge.
  • The forward light attack is a leap backward while slashing across.
  • The offhand weapon art parries.

 

 .

Estoc Upgrade Table

Max
Regular
Heavy Infusion
Sharp Infusion
Refined Infusion
Raw Infusion
Crystal Infusion
Simple Infusion
Fire Infusion
Chaos Infusion
Lightning Infusion
Blessed Infusion
Deep Infusion
Dark Infusion
Blood Infusion
Poison Infusion
Hollow Infusion

 

Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular +10 210 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +10 194 - - - - B - - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +10 194 - - - - E A - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +10 189 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Raw +10 262 - - - - - - - - - - - 42.7 23.7 19.0 19.0 23.7
Crystal +10 95 130 - - - D D A - - - - 42.7 27.5 19.0 19.0 23.7
Simple +10 100 115 - - - D C A - - - - 42.7 27.5 19.0 19.0 23.7
Fire +10 165 - 165 - - - - - - - - - 42.7 23.7 24.0 19.0 23.7
Chaos +10 100 - 130 - - D C B B - - - 42.7 23.7 22.0 19.0 23.7
Lightning +10 95 - - 130 - D D - A - - - 42.7 23.7 19.0 22.0 23.7
Blessed +10 130 - - - - D C - B - - - 42.7 23.7 19.0 19.0 23.7
Deep +10 165 - - - 165 - - - - - - - 42.7 23.7 19.0 19.0 30.0
Dark +10 100 - - - 130 D C B B - - - 42.7 23.7 19 19 27.5
Blood +10 162 - - - - D C - - - - 39 42.7 23.7 19 19 23.7
Poison +10 162 - - - - D C - - 39 - - 42.7 26.7 19 19 23.7
Hollow +10
Luck Bonus ??   Discovery Bonus ??
199 - - - - D C - - - - - 42.7 23.7 19 19 23.7

 

Requires regular reinforcement, totalling ?? souls, 12  titanite shards, 12  large titanite shards, 12  titanite chunks and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 105 - - - - D D - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +1 115 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +2 126 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +3 136 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +4 147 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +5 157 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +6 168 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +7 178 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +8 189 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +9 199 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0
Regular +10 210 - - - - D C - - - - - 45.0 25.0 20.0 20.0 25.0

 

Requires regular reinforcement titanite and souls + Heavy Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Heavy 102 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +1 112 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +2 121 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +3 130 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +4 139 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +5 148 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +6 157 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +7 166 - - - - C - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +8 175 - - - - B - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +9 185 - - - - B - - - - - - 45.0 25.0 20.0 20.0 25.0
Heavy +10 194 - - - - B - - - - - - 45.0 25.0 20.0 20.0 25.0

 

Requires regular reinforcement titanite and souls + Sharp Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Sharp 99 - - - - E C - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +1 109 - - - - E C - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +2 118 - - - - E C - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +3 128 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +4 137 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +5 147 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +6 156 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +7 165 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +8 175 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +9 184 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Sharp +10 194 - - - - E B - - - - - 45.0 25.0 20.0 20.0 25.0
Requires regular reinforcement titanite and souls + Refined Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Refined 94 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +1 103 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +2 113 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +3 122 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +4 132 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +5 141 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +6 151 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +7 160 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +8 170 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +9 179 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Refined +10 189 - - - - C C - - - - - 45.0 25.0 20.0 20.0 25.0
Requires regular reinforcement titanite and souls + Raw Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
 
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Raw 119 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +1 137 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +2 154 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +3 172 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +4 188 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +5 201 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +6 215 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +7 228 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +8 237 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +9 249 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Raw +10 262 - - - - - - - -   - - - 42.7 23.7 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Crystal Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Crystal 75 75 - - - E D C - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +1 77 80 - - - E D C - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +2 79 86 - - - E D B - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +3 81 91 - - - E D B - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +4 83 97 - - - E D B - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +5 85 102 - - - E D B - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +6 87 108 - - - E D A - - - - 42.7 26.5 19.0 19.0 23.7
Crystal +7 89 113 - - - D D A - - - - 42.7 26.8 19.0 19.0 23.7
Crystal +8 91 119 - - - D D A - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +9 93 124 - - - D D A - - - - 42.7 ?? 19.0 19.0 23.7
Crystal +10 95 130 - - - D D A - - - - 42.7 ?? 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Simple Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Simple 75 75 - - - E D D - - - - 42.7 25.0 19.0 19.0 23.7
Simple +1 77 79 - - - E D D - - - - 42.7 ?? 19.0 19.0 23.7
Simple +2 80 83 - - - D D C - - - - 42.7 ?? 19.0 19.0 23.7
Simple +3 82 97 - - - D D C - - - - 42.7 ?? 19.0 19.0 23.7
Simple +4 85 91 - - - D D C - - - - 42.7 ?? 19.0 19.0 23.7
Simple +5 87 95 - - - D D C - - - - 42.7 ?? 19.0 19.0 23.7
Simple +6 90 99 - - - D C B - - - - 42.7 26.5 19.0 19.0 23.7
Simple +7 92 103 - - - D C B - - - - 42.7 26.8 19.0 19.0 23.7
Simple +8 95 107 - - - D C B - - - - 42.7 ?? 19.0 19.0 23.7
Simple +9 97 111 - - - D C A - - - - 42.7 ?? 19.0 19.0 23.7
Simple +10 100 115 - - - D C A - - - - 42.7 ?? 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Fire Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Fire 90 - 90 - - - - - - - - - 42.7 23.7 22.0 19.0 23.7
Fire +1 97 - 97 - - - - - - - - - 42.7 23.7 22.2 19.0 23.7
Fire +2 104 - 104 - - - - - - - - - 42.7 23.7 22.4 19.0 23.7
Fire +3 112 - 112 - - - - - - - - - 42.7 23.7 22.6 19.0 23.7
Fire +4 120 - 120 - - - - - - - - - 42.7 23.7 22.8 19.0 23.7
Fire +5 127 - 127 - - - - - - - - - 42.7 23.7 23.0 19.0 23.7
Fire +6 135 - 135 - - - - - - - - - 42.7 23.7 23.2 19.0 23.7
Fire +7 142 - 142 - - - - - - - - - 42.7 23.7 23.4 19.0 23.7
Fire +8 150 - 150 - - - - - - - - - 42.7 23.7 23.6 19.0 23.7
Fire +9 157 - 157 - - - - - - - - - 42.7 23.7 23.8 19.0 23.7
Fire +10 165 - 165 - - - - - - - - - 42.7 23.7 24.0 19.0 23.7
Requires regular reinforcement titanite and souls + Chaos Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Chaos 80 - 80 - - E E D D - - - 42.7 23.7 20.0 19.0 23.7
Chaos +1 82 - 85 - - E D D D - - - 42.7 23.7 ?? 19.0 23.7
Chaos +2 84 - 90 - - E D C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +3 86 - 95 - - E D C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +4 88 - 100 - - D D C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +5 90 - 104 - - D D C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +6 92 - 110 - - D C C C - - - 42.7 23.7 21.2 19.0 23.7
Chaos +7 94 - 115 - - D C C C - - - 42.7 23.7 21.4 19.0 23.7
Chaos +8 96 - 120 - - D C C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +9 98 - 125 - - D C C C - - - 42.7 23.7 ?? 19.0 23.7
Chaos +10 100 - 130 - - D C C C - - - 42.7 23.7 ?? 19.0 23.7
Requires regular reinforcement titanite and souls + Lightning Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Lightning 75 - - 75 - E D - C - - - 42.7 23.7 19.0 20 23.7
Lightning +1 77 - - 80 - E D - C - - - 42.7 23.7 19.0 ?? 23.7
Lightning +2 79 - - 86 - E D - B - - - 42.7 23.7 19.0 ?? 23.7
Lightning +3 81 - - 91 - E D - B - - - 42.7 23.7 19.0 ?? 23.7
Lightning +4 83 - - 97 - D D - A - - - 42.7 23.7 19.0 ?? 23.7
Lightning +5 85 - - 102 - D D - A - - - 42.7 23.7 19.0 ?? 23.7
Lightning +6 87 - - 108 - D D - A - - - 42.7 23.7 19.0 21.2 23.7
Lightning +7 89 - - 113 - D D - A - - - 42.7 23.7 19.0 21.4 23.7
Lightning +8 91 - - 119 - D D - A - - - 42.7 23.7 19.0 ?? 23.7
Lightning +9 93 - - 124 - D D - A - - - 42.7 23.7 19.0 ?? 23.7
Lightning +10 95 - - 130 - D D - A - - - 42.7 23.7 19.0 ?? 23.7
Requires regular reinforcement titanite and souls + Blessed Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Blessed 80 - - - - E D - C - - - 42.7 23.7 19.0 19.0 23.7
Blessed +1 85 - - - - E D - C - - - 42.7 23.7 19.0 19.0 23.7
Blessed +2 90 - - - - E D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +3 95 - - - - E D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +4 100 - - - - D D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +5 104 - - - - D D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +6 110 - - - - D D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +7 115 - - - - D D - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +8 120 - - - - D C - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +9 125 - - - - D C - B - - - 42.7 23.7 19.0 19.0 23.7
Blessed +10 130 - - - - D C - B - - - 42.7 23.7 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Deep Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Deep 90 - - - 90 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +1 97 - - - 97 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +2 104 - - - 104 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +3 112 - - - 112 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +4 120 - - - 120 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +5 127 - - - 127 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +6 135 - - - 135 - - - - - - - 42.7 23.7 19.0 19.0 29.0
Deep +7 142 - - - 142 - - - - - - - 42.7 23.7 19.0 19.0 29.2
Deep +8 150 - - - 150 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +9 157 - - - 157 - - - - - - - 42.7 23.7 19.0 19.0 ??
Deep +10 165 - - - 165 - - - - - - - 42.7 23.7 19.0 19.0 ??
Requires regular reinforcement titanite and souls + Dark Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Dark 80 - - - 80 E E D D - - - 42.7 23.7 19.0 19.0 ??
Dark +1 82 - - - 85 E E D D - - - 42.7 23.7 19.0 19.0 ??
Dark +2 84 - - - 90 E D C C - - - 42.7 23.7 19.0 19.0 ??
Dark +3 86 - - - 95 E D C C - - - 42.7 23.7 19.0 19.0 ??
Dark +4 88 - - - 100 E D C C - - - 42.7 23.7 19.0 19.0 ??
Dark +5 90 - - - 104 E D C C - - - 42.7 23.7 19.0 19.0 ??
Dark +6 92 - - - 110 D D C C - - - 42.7 23.7 19.0 19.0 26.5
Dark +7 94 - - - 115 D D C C - - - 42.7 23.7 19.0 19.0 26.8
Dark +8 96 - - - 120 D C C C - - - 42.7 23.7 19.0 19.0 ??
Dark +9 98 - - - 125 D C C C - - - 42.7 23.7 19.0 19.0 ??
Dark +10 100 - - - 120 D C B B - - - 42.7 23.7 19.0 19.0 ??
Requires regular reinforcement titanite and souls + Blood Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Blood 94 - - - - D D - - - - 34 42.7 23.7 19.0 19.0 23.7
Blood +1 101 - - - - D D - - - - 34 42.7 23.7 19.0 19.0 23.7
Blood +2 108 - - - - D C - - - - 34 42.7 23.7 19.0 19.0 23.7
Blood +3 114 - - - - D C - - - - 36 42.7 23.7 19.0 19.0 23.7
Blood +4 121 - - - - D C - - - - 36 42.7 23.7 19.0 19.0 23.7
Blood +5 128 - - - - D C - - - - 37 42.7 23.7 19.0 19.0 23.7
Blood +6 135 - - - - D C - - - - 37 42.7 23.7 19.0 19.0 23.7
Blood +7 142 - - - - D C - - - - 37 42.7 23.7 19.0 19.0 23.7
Blood +8 149 - - - - D C - - - - 38 42.7 23.7 19.0 19.0 23.7
Blood +9 155 - - - - D C - - - - 38 42.7 23.7 19.0 19.0 23.7
Blood +10 162 - - - - D C - - - - 39 42.7 23.7 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Poison Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Poison 94 - - - - D D - - 34 - - 42.7 23.7 19.0 19.0 23.7
Poison +1 101 - - - - D D - - 34 - - 42.7 23.7 19.0 19.0 23.7
Poison +2 108 - - - - D C - - 34 - - 42.7 23.7 19.0 19.0 23.7
Poison +3 114 - - - - D C - - 36 - - 42.7 23.7 19.0 19.0 23.7
Poison +4 121 - - - - D C - - 36 - - 42.7 23.7 19.0 19.0 23.7
Poison +5 128 - - - - D C - - 37 - - 42.7 23.7 19.0 19.0 23.7
Poison +6 135 - - - - D C - - 37 - - 42.7 23.7 19.0 19.0 23.7
Poison +7 142 - - - - D C - - 37 - - 42.7 23.7 19.0 19.0 23.7
Poison +8 149 - - - - D C - - 38 - - 42.7 23.7 19.0 19.0 23.7
Poison +9 155 - - - - D C - - 38 - - 42.7 23.7 19.0 19.0 23.7
Poison +10 162 - - - - D C - - 39 - - 42.7 23.7 19.0 19.0 23.7
Requires regular reinforcement titanite and souls + Hollow Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Luck Bonus Discovery Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Hollow 99 - - - - D D - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +1 109 - - - - D D - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +2 119 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +3 129 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +4 139 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +5 149 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +6 159 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +7 169 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +8 179 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +9 189 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7
Hollow +10 199 - - - - D C - -     - - - 42.7 23.7 19.0 19.0 23.7

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      18 Oct 2019 23:58  

      Pretty good in the offhand while using a heavier weapon, range will offset or match that of your main weapon. When your enemy is low on health and plays defensively, you can switch to the estoc and use running/slashing attacks or just spam that shield splitter with its surprising range. Definitely feels cheap to use but so do most winning tactics

      • Anonymous

        12 Sep 2019 08:01  

        I'm writing this post a slight guide for new players, and I'll touch a bit on this weapons good aspects and some of the not so good. So I'm first say that after years of playing with every weapon in the game, this weapon is pretty good. However, it isn't as easy use as a straight sword or a curved sword, and anything that is easy to use lends itself to become even better as your skill and knowledge with the game mechanics increases. Following this logic, this weapon isn't really top tier. It's attack speed tends to be only a frame or two faster than straight swords, but it loses out on range and damage, and has a rather small and finicky hit-box. However it does have a slightly faster recovery, and this leads to one of the first unique aspects of this weapon. Off-hand, like all weapons, it gets a small boost to range. But the quick recovery frames after an attack allows you to combo into ANY main hand weapon attack. This makes the weapon extremely useful for dual wielding slower weapons, as catching an opponent with a hit from this can combo into a hit from a more devastating weapon like a great hammer/axe or ultra greatsword. The slightly faster attack speed allows it to combo AFTER most spells, if the enemy is in range. Some spells with extremely quick recovery (like lightning arrow) actually combo into two R1's. This is due to the fact that there is a kinda of build up mechanic for stunning players, with diminishing periods of being "stunned" as it builds up. Bigger weapons deal more stun "damage" so to speak, and as a result, the stun window after a spell and the first R1 hit is too small to land a second R1 with most weapons. Certain spells and this weapon deal enough stun damage to stun a player, but so little that the stun window is still long enough to land a second R1 even after a spell has landed. However, this weapon cannot land 3 R1's on it's own. Another unique aspect is that the slightly faster attack speed makes registering back stabs more consistent than a straight sword, and the range the weapon posses makes it better than daggers at registering backstabs. Seems to be that registering requires some kind of "check" that is influenced by the weapons attack speed, range, and the opponents position. In short, the range and speed of this weapon just registers backstabs more consistently than the slightly slower straight sword and the much shorter dagger. Personally, I can't give a number to quantify this, but it's definitely noticeable. Even through latency, opponents seem to get "sucked" into a backstab animations quite a bit more often than any weapon I've played with. Lastly I'd like to shed light on two of this weapons attacks in particular as they exceed in some common situations. One, is that while blocking with a shield, you can perform an R1 with reduced range. This is useful for closing with and trading against weapons that might have a slight range or speed advantage (don't try trading with ultra weapons like this, as it's not necessary to block slower weapons you can easily roll). Also, the running attack adds extra running steps when initiated, giving better range and several frames of damage registration in a linear pattern. This is useful for chasing opponents rolling directly away from you. My final opinion is that this weapon works best with with a shield backstab fishing, or off-hand for the increased range and capabilities to combo. On it's own the moveset isn't particularly strong, and as a back up weapon for a caster it's moveset (being mostly linear) just does what casters already do well. I suggest just using a straight sword for the better range, damage, hit registration, and horizontal moveset that seems (IMO) to better compliment your caster's spells. This weapon finds itself on some of my top 10 favorite builds for it's utility, but on it's own I wouldn't place this in my pick for top 10 best weapons.

        • Anonymous

          23 Aug 2019 05:01  

          The best counter to this weapon? Small curved swords. Their 2h r1 is the fastest attack in the game, beating out daggers. Another hard counter to rapiers is preserverance, it'll make their weapon bounce off you. If you're using ultras don't even bother, a smart rapier user will just wiff punish you to death, and will never trade. Attack with a faster weapon or roll catch them, thats your best bet.

          • Anonymous

            17 Jul 2019 21:12  

            Got a question: is there a difference between the light and heavy weapon art for the shield splitter? The animations look identical and doesn't really have any increased damage.

            • Anonymous

              12 Jul 2019 15:41  

              Estoc in offhand does not parry. Rapier in offhand parries. Estoc blocks and attacks Rapier attacks and parries. Fix it.

              • Anonymous

                07 Jun 2019 19:42  

                Something went wrong with sharp scaling. It has A at +10 in the max tab but it has B at +10 in the sharp tab. I'm talking about dex scaling btw

                • Anonymous

                  13 Apr 2019 11:18  

                  The fact offhand Estoc combos into R1 from heavy weapons is disgusting, how the hell From Software didn't fix it?

                  • Anonymous

                    20 Feb 2019 01:34  

                    Has good length. Nice shield pierce art. Use it with the Leo ring and you've got a great weapon against guys with big weapons and big D energy. Better for sneak attack assassin build but it can be used for a duel. Better to be sharp or something strong. getting a bleed or poison may prove difficult. Also hornet ring for parry and critical. Good ways to use the thrust weapons just gotta have timing and skill. Don't hate, appreciate. I've killed many people with this weapon. Just have to use it properly. Gank squad? Run away. The thrusting weapons have speed but if you're clipped then you won't be able to trade enough to win. But if the big D energy makes you want to fight them. Know the area, fight on your terms. Those who hate on the weapon do not know true potential. You're an assassin. Use whatever you can to get an edge. Train and git gud. Weapons do not suck they just require more skill to use lolzzzzzzzzzz

                    • Anonymous

                      17 Dec 2018 20:39  

                      Fun fact, If you land a Lightning Arrow you can combo into 2 R1's of this as a true combo. Especially if you like to use Darkmoon Blade. Get twice the bang for your faith.

                      • Anonymous

                        01 Oct 2018 19:28  

                        What's the deal with all you dex nerds having terrible grammar? Can't trash weapons without speaking and typing poorly?

                        • Anonymous

                          07 Sep 2018 09:11  

                          I can't understand who complain about this weapon. All rapiers are a joke to counter if you're smart enough and know how to play.

                          • Anonymous

                            12 Jun 2018 15:37  

                            Looking at the comments complaining about scrubs. Really? So, you’re saying spamming R1 is bad but, what, spamming some combination of R2 and R1 is okay? That makes no sense. Especially since this weapon’s R2 is situational. Guess what? There are only two buttons! OF COURSE they are spamming R1! What do you expect them to do, use R2 and get killed!?

                            • Anonymous

                              12 Jun 2018 13:54  

                              So why does literally no one use this anymore? Because it's r1 spam was nerfed? This is something i don't get about the tryhard community. Something is broken, they all use it, it gets rightfully nerfed, now that thing is trash because they have to try to win. The estoc, in my opinion is still one of the best, if not THE best weapon for duels. Another example of this "It's not broke so its bad" mentality is the astora greatsword. Oh whats that? It's rolling r1 was patched to not be parryable anymore? Bye bye forever. Oh and curved swords, literally all the ones that got nerfed (carthus, falchion etc) have been completely forgotten about. I've used all these weapons post-nerf (in duels and invasions) and they all still work fine. All these weapons were broken, rightfully nerfed. and now there just really good.

                              • Anonymous

                                11 Jun 2018 04:21  

                                I don't feel like making an account to add this, but you need to send Greirat to undead settlement before you can get estoc from him

                                • Anonymous

                                  27 Apr 2018 08:20  

                                  Noticed upon starting a new run as an Assassin that this overrides your kick for a quick backstepping slash. Low damage and just as unreliable as the kick to pull off, but useful.

                                  • Anonymous

                                    18 Apr 2018 19:04  

                                    What's wrong with the Estoc? and while where at it, what's wrong with the darksword? I shove all my effort into tanky greatsword/greathammer/greataxe builds so I don't really comprehend how the lighter weapons cause problems other than versatility and spamming

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