Faith

icon-vigor.png
Type Attribute
Effect " Attribute required to cast miracles and pyromancies. Increases spell potency.
(Pyromancy is affected by both faith and intelligence.) Dark defense is also calculated from this attribute. "

Faith is a stats in Dark Souls 3. This attribute is required to cast miracles and pyromancies and also boosts Dark Defense.

 

Faith Effects

  • For Faith scaling weapons, damage has a soft cap at 40 Faith, a second one at 60, and stops at 99 Faith.
  • Standard Miracle effectiveness is governed by Faith.
  • Effectiveness of Dark miracles cast with dark catalysts is governed by Faith and Intelligence (Faith is more effective).
  • Pyromancy effectiveness is governed by Faith and Intelligence.
    • With asymmetrical stats (i.e. 20 INT 40 FTH), Faith provides slightly more damage than intelligence. Otherwise, it is more effective to level both together.
  • Soft caps:
    • Miracle: 40-45-60 depending on catalyst.
    • Pyromancy: 40 (if using pyromancy flame). They always use intelligence too.
    • Dark spells: When coupled with a dark catalyst, Intelligence is counted too, and the softcap is 45.
  • For each point of Faith you receive 1.1 Dark Defense, 0.4 in other defenses, and 0.2 in all resistances.
  • A character requires 45 Faith to cast every Miracle in the game.

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality

 




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    • Anonymous

      I swear my chaos infused weapons FTH and INT soft capped at 30 because the rings only increased my b+ scaling damage by 1 going from 30-35

      • Anonymous

        I have forty faith and I want to use dark blade for cruicifix but dont know what chime/talisman to use. Can someone tell me? And not sure if this is impoertant, but i have 30 int

        • Anonymous

          you faith builds have so much good sh*t, you guys can go with anything, while us sorcerers are only powerful with full dedication, and we're kicked while we're down in the lore and in gameplay ;_;

          • Anonymous

            I’m doing a sl50 pure faith build (ChaseTheBro’s top 3 invasion builds). I have the exact same stats as him yet his stats says he has 15 more faith (I have 25 he has 40). Is there any explanation for this? He also doesn’t have the faith ring

            • Anonymous

              Same guy as below, for an end-game faith build: 60-70 fth depending on your build, 30-40 atn depending on your build, always 40 vgr, 45 dex if your build allows, Yorshka's chime for ranged casts and weapon buffing with elemental spells, The regular Talisman for poise casting (so you dont get interrupted during a cast, best for close combat offence spells and healing as heals take time and stamina and closecombat gets you interrupted) during ordinary pvp, Canvas Talisman or Sunlight Talisman (Sunlight as a last resort as the damage suffers) against ganks of 3 or more people. The best spells you'll want are Lightning Storm as your aoe, Bountiful Light for self regen, Projected Heal for Healing, Lightning Arrow for ranged cast, Lightning Stake for close combat and Sunlight Spear as an additional close combat option, but don't sacrifice Lightning Stake for it as Lightning Stake is easier to land. Any weapon will work Lightning infused at 60+ fth, blessed infusion is viable at 60+ fth too and comes with hp regen based on your weapon upgrade level. Rings are dependant on your build, common ones on faith builds are Morne's Ring, Ring of the Sun's Firstborn, Sage ring, Lightning Clutch Ring (very situational as it lowers absorption for very minimal damage increase in pvp, in pve you get the full effect so it works wonders while still taking your defence down a lot) and the Prisoner's Chain/Ring of Favor are a staple for all builds.

              • Anonymous

                Faith build explanation: First things first, you have two catalyst types, both used for different situations. Chimes and Talismans. Chimes typically have more spellbuff (your damage calculator) and come with the Gentle Prayer weapon arte (regen), they're best used for ranged attacks, buffs and the passive regen from the WA. Talismans tend to have less spellbuff than Chimes, but for a reason, they have a WA called Unfaltering Prayer which lets you cast a spell with poise so you won't be stunned. Each Talismanhas a different poise amount on Unfaltering Prayer, Sunlight Talisman has the highest poise, but lowest damage (use only when being ganked by 3 or 4 players), Canvas Talisman has the 2nd highest poise and great damage (best foe general use up till lv 50 fth), The Talisman has the 3rd highest poise and great damage (better than Canvas at 50+ fth) and Saint's Talisman has lowest poise out of them all, but highest damage (best used against light weapons like straight swords). on any build early game it's best to go all in on vgr and use raw infusion, for your miracles you'll be forced to use Lightning Spear as offense until Lightning Stake in the Catacombs, replenishment (hp regen) is a great early game spell and heal for burst heals. Force is always situationally useful for crowd control and gravity insta-deaths if you hit them off a cliff, just face the way you want them to fly. *I'll continue later*

                • Anonymous

                  So starting out, if you're going for a pure offensive faith, would you want to play a str/dex and just repec later? Becasue Most of the offensive faith are late game and the early lightning bolt from farron keep is trash. What should someone who wants to go faith do, and who DOESN'T want to mix INT/Faith (as in pyro and dark)?

                  • Anonymous

                    If i am using a lightning buff for a sword is it worth going past 60 faith and if so how much will my damage increase by?

                    • is it worth going over 40 faith? i want to have 60 faith but i want to stay at SL 125 so that means if i stay at 40 faith i can spend 20 more points on other stats

                      • Anonymous

                        a pure faith build is very devistating however unlike a mage build there is no weapon that scales well with faith so a playthrough is difficalt at the start, but by the end it will be well worth it. eather use the dragonslayer axe or a weapon that can be infused with a lightning gem for melee perpouses this will let the weapon scaile s in faith.

                        • So i have read a big reddit post about faith scaling etc, and i want to know if its worth to go even more faith like a pure faith buildFor example 28 Vig (decent hp), 30 attunement ( enough mana and spell slots imo) and 75 faith for maximum damageits kinda pure damage miracle caster, but i think it could be very scary if the scaling is that good!

                          • Anonymous

                            Almost everyone is sayin that faith build is waste of time. I really dont agree. Faith is support. Intelligens and pyromancy is for atacking.I play faith build and I keep all alive and buffet. And my opinion is that lightning scale weapons and lightning sword (buff) are really good. With 60 faith+hornet ring+lightning cluth ring+lightning lothrit straitght sword I one shot many invaders. Also doing over 300 dmg early game with lightning spear if I am near. So its not so bad.I dont understand why you want to get everything: super damage, amazin buff and best healing. If that is the case, faith build would be OP.Isnt it enough when you get best healin+buff and good dmg?Sorry my bad english. I am just an old viking from Finland.

                            • Anonymous

                              Scaling from 1~40 faith is absolutely dreadful. I can just say that, when it comes to 40~60 faith, it becomes a very good build.With Sunlight spear (using the sun's first born ring -- but if you don't use it, the damage between the 5 faith is still over 60 for ranged strike):43 Faith ranged: 515 -- Melee: 861I equip the priest ring for +5 faith and the results were:48 Faith ranged: 586 (+73 dmg) -- Melee: 973 (+112 dmg)The damage increased quite drastically for just 5 faith... imagine how strong it would be at 60 faith :)With Lightning Stake (took a few tries to actually get this accurate since the perfect hit is SO HARD to land)43 faith perfect: 61348 faith perfect: 701 -- +88 dmgIt should also be mentioned that faith's scaling to the Dragonslayer's swordspear affects the lightning bolt and the overall lightning weapon effect (it is known that the normal damage from the spear is also slightly affected by faith):Lightning bolt: 43 faith: 837 48 faith: 846 (+9 dmg, which isn't much, but noticable nonetheless)Buffed Normal: 43 faith: 511 normally 48 faith: 512 normally (+1 dmg) -- lame!Buffed strong: 43 faith: 1021 normally 48 faith: 1023 normally (+2 dmg) -- lame!So while you're weapons may not receive much of a boost, your damaging miracles receive a lot. Just make sure that you are scaling above 40 faith or else the damage will be very low.I use a Saint's Talisman +10 btw. I hope I helped people who are wanting to do a miracle build!

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