Fire Witch

fire witch enemy dark souls 3 wiki guide

Enemy Type Pyromancer
Weakness Dark
Resistances Physical, Fire, Frost, Lightning
Immune ??

Fire Witch is an Enemy in Dark Souls 3

 

Fire Witch Description

  • A tall witch that wields a burning stake as both a weapon and a catalyst.
  • Once regarded as holy knights before their fall to the Profaned Flame.

 

Fire Witch Combat Information

  • Hits the stake into the ground, causing an explosion to burst underneath the player's feet.
  • Attacks with a stream of fire coming from the tip of its weapon.
  • Launches a tracking line of fire with an upwards swing from the ground.
  • When engaged at close range, can jump back and grab the player with its weapon, dealing damage then throwing them. 
  • Can't be lured.
  • Can't be Rapported.

 

Fire Witch Drops

  • 1800 Souls NG, 5400 Souls NG+
Item Quantity Probability Luck
Immolation Tinder 1 4% Yes
Fire Witch Helm 1 3% Yes
Fire Witch Armor 1 3% Yes
Fire Witch Gauntlets 1 3% Yes
Fire Witch Leggings 1 3% Yes
Large Titanite Shard 1 6% Yes

 

 

Fire Witch Notes & Trivia

  • Armor used by the Burning Stake Witch bears some similarities to the armor used by Fume Knight Raime, a boss from Dark Souls II's DLC Crown of the Old Iron King.

  

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Overgrown Skeleton  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      So I can deal with the first one, pick off all the irithyllian slaves with a crossbow first then go to town. And the one below the pontiff is easy to avoid, but I hate the placement of the second one on a balcony, just waiting for me to come into range. You can't snipe, they will pillar you the second you try. I guess I need to break my Stat goal to have enough int for hidden body.

      • Anonymous

        I don’t see the rationale behind these casting out of line of sight, ignoring solid objects, and having an obscene amount of range. I ran past one, turned a corner, and got pillared about 3x agro range away. Their spells are cooler than my pyro stuff too.

        • Anonymous

          I just got juggled to death by one of these bastards... hit by flame pillar, sent into air. before i can even get up or the game allows me to roll, hit again and tossed into air again. repeated till i died.

          This, and the greatsword wielding cathedral knights are the most aggravating enemies in the game

          • Anonymous

            What kind of utter moron came up with “Burning Stake Witch”? The armour they drop is called the “Fire Witch” set, so that’s obviously their name. So sick of these idiotic fan names. And the thing they’re holding doesn’t resemble a “stake” in the slightest, apart from being long and thin.

            • Anonymous

              Hey, at least they're total pushovers once you closed the gap and killed their entire convoy of bodyguards

              • Anonymous

                The **** is that the concept for fire witches is so that looks rad AF i would love that armour more than the original which is something I never thought possible

                • Anonymous

                  They aren’t pyromancers they are sorcerers you can clearly see the immolation tinder of you have is a sorcery catalyst not a pyrommacy one. These are fire sorceries the things that came before pyromancies. I don’t know the *****ing difference but there is one. An example is the spell profaned flame. It’s only requirement is 25 int 0 fth.

                  • Anonymous

                    Note that the "tracking line of fire" has functionally infinite range (it can chase you beyond the Witch's sight range, although the Witch won't begin the attack if it can't see you) and is capable of travelling on top of normally-impassable obstacles (like the railings), as well as curving significantly. Make sure you roll away at a 90-degree angle, since otherwise you can get caught in the trail and take damage. Oh, and sometimes their fire attacks do twice as much damage for no reason (tested being hit by them in neutral with same gear, I randomly got one-shot by them every few attacks, and took about half my health otherwise). The flame column is particularly prone to this.

                    • Anonymous

                      Facing 2 Pontiff Knights with this a-hole in the back is cheap af. It's doable, but it's cheap with its fire column that can hit you from anywhere at any distance from underneath you while you're fighting something. Their grab is also not really telegraphed as even being an attack at all. Poorly designed enemy. As long as you avoid their grab, they're really easy to 1v1. They're just cheap.

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