Firelink Greatsword

Firelink Greatsword

icon-wp_physicalAttack.png
128 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35
icon-firebonus.png
89
fire_defense-shield-icon.jpg
40
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
-
icon_weight.png
35
critical.png
100 icon-wp_stability.png 40
icon_weight.png 9.0
icon-durabilitiy.png
105
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember (Skill) icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.



The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.



Notes and Tips:

  • Cannot be Infused but can be Buffed by using its Weapon Art.
  • Reinforced with Titanite Scale.
  • The Weapon Skill is parryable.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • All Greatswords have a motion value of 195 on backstab, 245 on riposte, and 60 + 220 on Hornet Ring riposte. The motion value of a Greatsword does not change with Hornet Ring.

 

  • The Firelink Greatsword has a range of 19sp on the 2h R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Firelink Greatsword has Sweeping R2s when 2h.

 

  • Greatswords are a weapon class that utilizes Hyper Armor on the 2h R1, R2, Rolling R1, Rolling R2, Running R1, and Jumping Attack. Hyper Armor prevents you from being staggered during its active frames.
    • Note that this information is all measured in 60 frames per second (FPS).
    • Less FPS means a faster action. If you play on console at 30 FPS, the displayed values will be halved.
    • It is also important to note that while this is not the frame data for attack speed and recovery, those values are fairly similar to the ones listed.
Attack Type Attack Startup Poise Startup Poise End Recvovery
First R1 32 22 64 2
First R2 (Slash) 48 26 78 6
Charged R2 30 8 60 6
Rolling R1 (Slash) 28 16 42 18
Rolling R2 48 26 78 4
Running R1 36 20 56 18
Jumping Attack 60 30 70 38
Weapon Skill 90 30 110 78
  • Poise is a modifier to how effective Hyper Armor can be at preventing stagger.
    • Poise health is another component of Hyper Armor. Most standard attacks reset your poise health to 80%, most weapon arts reset it to 100%, and waiting around 30 seconds without getting hit will also reset to 100%. What this means is that there are two different poise breakpoints that you need to keep in mind; there is an "infinite trade" breakpoint and a "trade once with reset" breakpoint, both of which are displayed in the poise calculator. As I mentioned above, most weapon arts reset your poise health to full, but not all.
  • The poise required for Greatswords to avoid being staggered by certain attacks is as follows:

7.26: infinite trades vs small weapons 2h R1

13.89: infinite trades vs small weapons 2h WDR1

14.58: single trade vs Halberd 2h R1

31.67: infinite trades vs Halberd 2h R1

37.58: single trade vs GS 2h R1

39.72: infinite trades vs all small weapons WA

42.04: single trade vs GS 2h WDR1 (single trade vs small weapons 2h R1 with 2h running and rolling attacks)

47.65: single trade vs UGS 2h R1

50.07: infinite trades vs GS 2h R1

Softcaps & Scaling:

  • 20/10/10/10 = 437 AR = Base Stats
  • 40/10/10/10 = 483 AR = Str Softcap
  • 20/40/10/10 = 498 AR = Dex Softcap
  • 40/40/10/10 = 543 AR = Combined Softcaps



 

Location/Where to Find:




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      24 May 2021 01:15  

      Have to go with the popular opinion: this weapon is a HUGE disappointment. I feel like it deserves to be better and I’m gonna try and find ways to improve it.

      First things first: THIS SHOULD SCALE WITH ALL STATS! Why even give it an INT and FAITH D scaling if it doesn’t get even the TINIEST bit of improvement!

      Look I get it: this weapon is supposed to be the weapon that every undead can use, lore wise at least (because clerics and mages go f*ck yourself). But seriously it’s pathetic, and the weapon shouldn’t be bad just because it has a lore excuse.

      Additionally: for a weapon known for being “thrusted” into the bonfires a lot it really only does standard? I mean it’d make sense to be a mix of either Standard/Thrust/Strike.

      Furthermore: I have to say that this is really just a terrible Lorian’s Ultra Greatsword (which can be turned into an even better Greatsword!). I have to say that the fire buff seems lazily tagged on (yes I know it’s the bonfire sword but why not just let it have a natural fire effect and buff).

      I’ve seen a lot of suggestions for the weapon art replacements and I’m gonna list the best ones:

      1: Obviously the most famous being the switching weapon weapon art, think of how cool it’d be to be in a duel and have you pull out a curved sword, spear, straight sword (the catalyst would have to be adjusted as not everyone is a sorceror). Obviously every switch would take FP and there’d be a 1 second animation cue for transforming the weapons.

      2: similar to the RKSS weapon art, the Gwyn 5 strike combo would be a great choice as From has a habit of taking enemies move set and putting them in. Also, why stop there? Why not replace the regular kick with the Gwyn kick?

      3: Why have just one Greatsword? Why not transform into Gwyn’s coiled Greatsword version (have a mix of UG and Greatsword move sets).

      Overall, this weapon is incredibly disappointing with no good reason to be, just because something has lore to explain why it should be bad doesn’t excuse it from being bad (look at the Moonlight Greatsword, who’s heavily implied to be fake).
      This weapon should’ve had so much more potential than literally being the WORST Greatsword in the game! 3/10

      • Anonymous

        12 May 2021 03:35  

        They could have at the very least made this weapon scale with Int and Fth too since it's a fire weapon, it already requires those stats even though it doesn't scale with them, and also it would go nicely with cosplay SoC builds since it incentivizes an "everything" build. C'mon From, this weapon already has **** damage and scaling even for a pure quality build.

        Alternatively, If we had DS2 style infusion where you could infuse boss weapons, you could then chaos infuse this sword and have better fire scaling to make it even more caster friendly.

        Overall they butchered this final boss weapon just like they did in DS1, where the weapon you get doesn't work anything like what the boss uses, and with that I don't mean I want an op weapon, I just want something that is a less powerful, viable full version of the original instead of just being a bad weapon that looks the same.

        • Anonymous

          05 May 2021 02:43  

          Why is a greatknife used by some bird people way better than the mother****ing firelink greatsword, used by a literal god? Why can the Soul of Cinder have a move that sends you flying into the air 15 times but all we get is a fire buff and a predictable projectile?

          • Anonymous

            28 Apr 2021 06:30  

            Two things about this weapon:

            1. I wish it looked like Soul of Cinder's Gwyn form, as opposed to the regular coiled sword.

            2. I wish the Weapon Art was Gwyn's Wombo Combo, kinda similar to the Ringed Knight Straightsword.

            If it was more like that, it could easily be my favourite weapon in the game.

            • Anonymous

              16 Apr 2021 15:21  

              I love seeing people complain that the weapon is too weak when it's supposed to be like that, and besides you dont need the world's best damage to win a fight, the lore literally states how weak the soc and his weapon is because the fire is fading.

              • Anonymous

                11 Apr 2021 00:40  

                I wish this sword's weapon art changed your playstyle entirely for a brief moment. These are the changes i would like to see:

                Weapon art: ancient link

                "Your character gets scorched by the reigniting first flame and enveloped in bright flames as the sword reshapes into the first lord's greatsword."

                The character grows 1.5x it's size, gains a slight boost in absorption and attack rating. poise becomes active for the duration of the weapon art.

                R1: a combo of fiery slashes with wide range.

                R2: a grab that lifts the enemy in the air and sends it flying with an explosion.

                L1: hurls a mighty sunlight spear that knocks the enemy off their feet.

                L2: holds the sword in both hands and performs a stance. R1 to jump towards your enemy and slash it. R2 to sink the sword into the ground creating a huge explosion of flames.

                The duration of this weapon art would last 60 seconds and take 50% of the user's max hp, cutting the health bar by that amount. Huge risk-reward with guaranteed fun.

                What do you think?

                • Anonymous

                  08 Apr 2021 03:51  

                  The Ringed Knight sword is what this should've been. Such an iconic weapon and is used by the top dog of the game but it's stats are absolute crap lmao.

                  • 07 Apr 2021 08:16  

                    One of the first things I asked when starting DS1 was, "Why can't I use the bonfire sword?"

                    Feels good to finally be able to wield one, even if it's got terrible stats. FASHION, baby!

                    • Anonymous

                      02 Apr 2021 00:38  

                      wish the WA changed the weapons "form" instead, like how soul of cinder can swap it into a curved sword, staff and spear

                      • Anonymous

                        30 Mar 2021 17:46  

                        The literal bonfire sword that was here since the beginning, why
                        I get it, it's a cool way to end the game, but really? D/D? On a +5? That's not even bad, that's insulting

                        • Anonymous

                          26 Feb 2021 00:53  

                          ok i got an idea for the weapon art, you press L2 (weapon art) and then you enter the Stomp weapon art pose, but you don't attack, instead you have four things to do: press L2 again to transform the sword the sword into a sorcerer's staff, from then you can press R1 to use Soul Greatsword or press R2 to use homing crystal soulmass, press L2 then L1 to transform the sword into a curved sword, press R1 again to do a two-spin spin slash, or press R2 to launch a fire orb, press L2 then R2 to transform the sword into a spear, press R1 to do the charge weapon art or press R2 again to do the chain spin weapon art, press L2 then R1 to do a fast 3-hit combo without transforming the sword

                          sound cool?

                          • 21 Feb 2021 05:31  

                            It's a nice book end, if you ask me. You first grab the Firelink Sword from Iudex Gundyr, triggering the first boss fight. By beating the final boss, you can finally use it as a weapon.

                            • Anonymous

                              18 Feb 2021 17:23  

                              I think its funny that I beat this guy like 8 times, and I only realized now he can switch his sword into a straight sword. LMAO

                              • Anonymous

                                18 Feb 2021 17:20  

                                It would be cool if they had the ringed knight weapons "Ember" WA on this. Not increasing range by much, just the RKSS moveset, so we can feel like a true Lord of Cinder

                                • Anonymous

                                  02 Feb 2021 14:44  

                                  Has anyone ever tried weapon art-swapping the Onyx Blade Buff onto this weapon, then using its own buff? Do they stack successfully?

                                  • 02 Feb 2021 13:42  

                                    i know bosses are bigger than players but i wish we could get a straight sword version of this(or any other weapon like SoC does) just so you can have it one handed like the boss does, this is literally the sword from the bonfire and you could easily grab that and carry it with one hand without resting it in your shoulder, sigh, i just want a more acurate cosplay.

                                    • Anonymous

                                      10 Jan 2021 19:05  

                                      Literally just use the Ringed Knight Straight Sword, it’s closer to the actual SoC moveset than his own sword.

                                      • Anonymous

                                        01 Jan 2021 18:14  

                                        The great lord greatsword in ds1 was WAY less disappointing, you know... am i really supposed to believe the character couldn't just pull this sword out of the bonfires? Specially those characters that use a weapon 3 times bigger an heavier than this??

                                        • Anonymous

                                          03 Dec 2020 12:26  

                                          Would’ve loved if continuous l1’s allowed you to do the great combo SOC had in his 2nd phase, but I guess that would make it “too strong” even though it would make someone’s job of parrying you much, much easier.

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