Firelink Greatsword

Firelink Greatsword

128 physical_defense-shield-icon.jpg 55
- lightning_defense-shield-icon.jpg 30
100 icon-wp_stability.png 40
icon_weight.png 9.0
Requirements & Bonus
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember (Skill) icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.

The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.

Notes and Tips:

  • Cannot be Infused but can be Buffed by using its Weapon Art.
  • Reinforced with Titanite Scale.
  • The Weapon Skill is parryable.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • All Greatswords have a motion value of 195 on backstab, 245 on riposte, and 60 + 220 on Hornet Ring riposte. The motion value of a Greatsword does not change with Hornet Ring.


  • The Firelink Greatsword has a range of 19sp on the 2h R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Firelink Greatsword has Sweeping R2s when 2h.


  • Greatswords are a weapon class that utilizes Hyper Armor on the 2h R1, R2, Rolling R1, Rolling R2, Running R1, and Jumping Attack. Hyper Armor prevents you from being staggered during its active frames.
    • Note that this information is all measured in 60 frames per second (FPS).
    • Less FPS means a faster action. If you play on console at 30 FPS, the displayed values will be halved.
    • It is also important to note that while this is not the frame data for attack speed and recovery, those values are fairly similar to the ones listed.
Attack Type Attack Startup Poise Startup Poise End Recvovery
First R1 32 22 64 2
First R2 (Slash) 48 26 78 6
Charged R2 30 8 60 6
Rolling R1 (Slash) 28 16 42 18
Rolling R2 48 26 78 4
Running R1 36 20 56 18
Jumping Attack 60 30 70 38
Weapon Skill 90 30 110 78
  • Poise is a modifier to how effective Hyper Armor can be at preventing stagger.
    • Poise health is another component of Hyper Armor. Most standard attacks reset your poise health to 80%, most weapon arts reset it to 100%, and waiting around 30 seconds without getting hit will also reset to 100%. What this means is that there are two different poise breakpoints that you need to keep in mind; there is an "infinite trade" breakpoint and a "trade once with reset" breakpoint, both of which are displayed in the poise calculator. As I mentioned above, most weapon arts reset your poise health to full, but not all.
  • The poise required for Greatswords to avoid being staggered by certain attacks is as follows:

7.26: infinite trades vs small weapons 2h R1

13.89: infinite trades vs small weapons 2h WDR1

14.58: single trade vs Halberd 2h R1

31.67: infinite trades vs Halberd 2h R1

37.58: single trade vs GS 2h R1

39.72: infinite trades vs all small weapons WA

42.04: single trade vs GS 2h WDR1 (single trade vs small weapons 2h R1 with 2h running and rolling attacks)

47.65: single trade vs UGS 2h R1

50.07: infinite trades vs GS 2h R1

Softcaps & Scaling:

  • 20/10/10/10 = 437 AR = Base Stats
  • 40/10/10/10 = 483 AR = Str Softcap
  • 20/40/10/10 = 498 AR = Dex Softcap
  • 40/40/10/10 = 543 AR = Combined Softcaps


Location/Where to Find:

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      04 Mar 2020 18:24  

      I honestly wish this thing's weapon art was better. I mean, I know that it's not always the case where the weapon obtained from a final boss is the best, but it shouldn't feel like a regular weapon with a slow weapon art. I kinda want its WA to be the deadly 5-hit combo Phase 2 Cinder does, or some version of it. It's a decent quality weapon, but I just wish they did something more with it. It feels underwhelming. Although, that might be symbolizing just how frail and weak the Age of Fire and the First Flame have become. Oh well.

      • Anonymous

        18 Jan 2020 10:38  

        The weapon art should be getting it to change what it is. Like it can be a curved sword, or a lance or even a catalyst. And don't tell me they can't do that because they reused everything else from Bloodborne, so why not Trick Weapons?

        • Anonymous

          21 Oct 2019 03:35  

          It’s weapon art is garbage in pvp, it leaves you open to backstabs because it takes five minutes to do the animation.

          • Anonymous

            18 Oct 2019 02:45  

            If only it could be infused which then transformed it like a heavy gem turned it into an ultra greatsword and so on

            • Anonymous

              17 Oct 2019 15:29  

              Isn't the point of the coiled sword that it can't be used as a weapon? Even the SoC needs to animorph it into new things to be a challenge

              • Anonymous

                02 Sep 2019 04:51  

                Rather dissapointing. I've only ever used for my firekeeper build, and I think it's going to stay that way.

                • Anonymous

                  22 Aug 2019 02:06  

                  What if this weapon is a display of the First Flame's current state? When you reach the end of the game and link the fire, there is no glorious I n c a n d e s c e n t explosion. The flame has become so weak it has to slowly consume you pathetically. What if, just like the First Flame, the sword has little power left and that's why it's weak? The weapon skill clearly states: "Skill: Ember The fading flame momentarily illuminates and launches itself forward."

                  • Anonymous

                    25 Feb 2019 18:42  

                    Underwhelming. Moveset is average, WA is very situational and weak, even with buff damage is subpar. It's a decent sword if you want fashion, but I wish they made a final boss' weapon more interesting and powerful

                    • 27 Jan 2019 05:24  

                      Extremely disappointing. For what's suppose to be a reward for completing the game; It's crap, Scaling with Fire could've possibly saved it. There's far better Greatsword options. This just reminds me so much of Firelink Set, no where near as good looking as they think despite slapping a altered version on the cover. Unimpressive Medium Armor with better options earlier on.

                      • Anonymous

                        30 Jul 2018 00:11  

                        Weapon art should've been SoC's weapon transformation. That probably would take a lot of programming and shit, but c'mon, we beat the entire game for this.

                        • Anonymous

                          07 Jul 2018 01:08  

                          Fought Nameless King with that sword
                          I thought it was a good idea
                          I beat that OG boss all by myself with that trash sword and I regret

                          • Anonymous

                            24 May 2018 13:22  

                            Okay, all you dumbasses who said I would never find a secret nobody ever found in this game (okay nobody ever did but I did cause there are always nerdier nerds than me) . LISTEN UP TWINKS. Try using the natural buff on this. r2. Then hit ANYTHING. Don't raise it above +0. Just use the buff. (you get it for free if you hit a wall, doesnt use mana). And it absolutely slays. havent found anything to match it in damage. Try it out. Make a new character, give him the sword, then just slay.

                            • Anonymous

                              23 Apr 2018 00:46  

                              I've found this weapon to be surprisingly decent in PvP, specifically 1v1s. Sure it doesn't do the highest of damage, but its weapon art is extremely useful. It provides a buff to the fire damage (a significant one in both add. damage and overall duration) of the weapon, and if anyone tries to roll through the flames (I.E. forward/backward or just off to the side) they'll get knocked down in some direction no matter their timing, giving you plenty of time to recover and prepare an attack. And if they dodge to the side? Generally unless they know spacing well enough, you'll be able to dodge an incoming attack or even counter against them (and unless you've got an opponent with a huge-ass weapon or are against multiple people, you'll win or tie in the poise battle most of the time).
                              PvE the weapon is... kinda useless. Unless you're going against non-fire/lava slugs, the damage is, honestly, weak.
                              Firelink GS has a niche, and that's 1v1 duels. Sure it's not the absolute best pick, but it's definitely a viable one if you know what you're doing with a greatsword. It's also a greatsword which are really good in PvP.
                              A tip for the duels: Start the duel with the weapon art. Your goal isn't to hit your opponent, it's to stop a rush and give your weapon the buff. Because honestly, the WA flame trail really doesn't do a ton of damage unless you're fighting a mage with little health. Also, no one remembers that the weapon art is parryable so ya got that going for ya.

                              • Anonymous

                                11 Apr 2018 06:43  

                                Why is the final bosses weapons and his armor crap in all the souls games? In all seriousness they should have at least allowed you to turn it into a catalyst to somewhat resemble, what I think, was one of the biggest surprises about the boss. For gwins sake this sword really disappointed me, it's one of the final weapons you get and its honestly, one of the worst boss weapons. Still a very cool weapon and I use it a lot in PvP (even though everyone kills me easily) it's not all that bad.

                                • Anonymous

                                  04 Apr 2018 18:09  

                                  What surprises me is how long it takes to get this you pass by a bonfire how many times now and you never think.... hmmm the sword in the fire in siting in-front of.. Can I pull it out and use it????

                                  • Anonymous

                                    26 Mar 2018 20:36  

                                    Hmm... This weapon shares the same moveset as a bastard sword.

                                    In promo art of Darksouls 3, the SoC is seen wielding a bastard sword...

                                    SoC wields this weapon in the boss battle.

                                    Conclusion: You were warned what you'd be getting from the start!

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