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Firelink Greatsword

Firelink Greatsword

icon-wp_physicalAttack.png
128 physical_defense-shield-icon.jpg 55
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
35
icon-firebonus.png
89
fire_defense-shield-icon.jpg
40
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30
icon-darkbonus.png
-
icon_weight.png
35
critical.png
100 icon-wp_stability.png 40
icon_weight.png 9.0
icon-durabilitiy.png
105
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
20 10 10 10
D D - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Ember (Skill) icon_fp_cost.png 25

Firelink Greatsword is a Weapon in Dark Souls 3.



The Lords of Cinder linked the First Flame, and this Greatsword was wielded by their deific manifestation. This coiled sword, found thrust in the bonfire, existed long before the throneless lords themselves.

Skill: Ember
The fading flame momentarily illuminates and launches itself forward.



Notes and Tips:

  • Cannot be Infused but can be Buffed by using its Weapon Art.
  • Reinforced with Titanite Scale.
  • Moveset is identical to Bastard Sword, minus the weapon skill.
  • Weapon art is parryable.

 

Softcaps & Scaling:

  • 20/10/10/10 = 437 AR = Base Stats
  • 40/10/10/10 = 483 AR = Str Softcap
  • 20/40/10/10 = 498 AR = Dex Softcap
  • 40/40/10/10 = 543 AR = Combined Softcaps



 

Location/Where to Find:




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Firelink Greatsword Upgrade Table

Requires 8056 souls and 15 Titanite Scale to +4, 4240 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 128 - 89 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +1 149 - 103 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +2 170 - 118 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +3 191 - 132 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +4 212 - 147 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0
Regular +5 234 - 162 - - D D - - - - - 55.0 35.0 40.0 30.0 35.0

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      30 Jul 2018 00:11  

      Weapon art should've been SoC's weapon transformation. That probably would take a lot of programming and shit, but c'mon, we beat the entire game for this.

      • Anonymous

        07 Jul 2018 01:08  

        Fought Nameless King with that sword
        I thought it was a good idea
        I beat that OG boss all by myself with that trash sword and I regret

        • Anonymous

          24 May 2018 13:22  

          Okay, all you dumbasses who said I would never find a secret nobody ever found in this game (okay nobody ever did but I did cause there are always nerdier nerds than me) . LISTEN UP TWINKS. Try using the natural buff on this. r2. Then hit ANYTHING. Don't raise it above +0. Just use the buff. (you get it for free if you hit a wall, doesnt use mana). And it absolutely slays. havent found anything to match it in damage. Try it out. Make a new character, give him the sword, then just slay.

          • Anonymous

            23 Apr 2018 00:46  

            I've found this weapon to be surprisingly decent in PvP, specifically 1v1s. Sure it doesn't do the highest of damage, but its weapon art is extremely useful. It provides a buff to the fire damage (a significant one in both add. damage and overall duration) of the weapon, and if anyone tries to roll through the flames (I.E. forward/backward or just off to the side) they'll get knocked down in some direction no matter their timing, giving you plenty of time to recover and prepare an attack. And if they dodge to the side? Generally unless they know spacing well enough, you'll be able to dodge an incoming attack or even counter against them (and unless you've got an opponent with a huge-ass weapon or are against multiple people, you'll win or tie in the poise battle most of the time).
            PvE the weapon is... kinda useless. Unless you're going against non-fire/lava slugs, the damage is, honestly, weak.
            Firelink GS has a niche, and that's 1v1 duels. Sure it's not the absolute best pick, but it's definitely a viable one if you know what you're doing with a greatsword. It's also a greatsword which are really good in PvP.
            A tip for the duels: Start the duel with the weapon art. Your goal isn't to hit your opponent, it's to stop a rush and give your weapon the buff. Because honestly, the WA flame trail really doesn't do a ton of damage unless you're fighting a mage with little health. Also, no one remembers that the weapon art is parryable so ya got that going for ya.

            • Anonymous

              11 Apr 2018 06:43  

              Why is the final bosses weapons and his armor crap in all the souls games? In all seriousness they should have at least allowed you to turn it into a catalyst to somewhat resemble, what I think, was one of the biggest surprises about the boss. For gwins sake this sword really disappointed me, it's one of the final weapons you get and its honestly, one of the worst boss weapons. Still a very cool weapon and I use it a lot in PvP (even though everyone kills me easily) it's not all that bad.

              • Anonymous

                04 Apr 2018 18:09  

                What surprises me is how long it takes to get this you pass by a bonfire how many times now and you never think.... hmmm the sword in the fire in siting in-front of.. Can I pull it out and use it????

                • Anonymous

                  26 Mar 2018 20:36  

                  Hmm... This weapon shares the same moveset as a bastard sword.

                  In promo art of Darksouls 3, the SoC is seen wielding a bastard sword...

                  SoC wields this weapon in the boss battle.

                  Conclusion: You were warned what you'd be getting from the start!

                  • Anonymous

                    22 Mar 2018 18:54  

                    Kinda sucks that this weapon is generic as all fuck. Should've at least given it a unique WA instead of the crappy excuse for one it has now.

                    • Anonymous

                      19 Jan 2018 08:08  

                      I get that people really wanted this weapon to transform and are disappointed otherwise. But you all gotta understand that it is the Soul of Cinder, itself, that enables the weapon to transform like it does in its possession. Soul of Cinder is channeling the power of all of those that have linked the fire and as a result, the coiled sword responds appropriately to that particular soul's specialty or essence. But at the end of the day, the coiled sword isn't anything special, itself. It's no different than any other coiled sword you see in the bonfire. In fact, you literally see the Soul of Cinder draws a coiled sword as a makeshift weapon when you first initiate the fight. Its not a "balancing" thing, it's a "it makes literal sense" thing and "lore" thing. The only way it could have all of that stuff in the player's hands is if FROM designed this weapon to specifically scale off of all the bonfires you've kindled in the main game BEFORE obtaining this weapon and to offer a Soul of any of the bosses you've slain that represents STR, DEX, INT and FTH.

                      • Anonymous

                        13 Jan 2018 02:48  

                        after dozens of hours spend twinking, this surprisingly happens to be the best greatsword for lvl 20-40 invasions. dont expect it to be good later into the game thought

                        • Anonymous

                          27 Oct 2017 01:55  

                          Imagine if this COULD transform, that would be awesome. Switching from straight sword with the stances, to the staff with the 1 extra soulmass, spear with the ability to be a catalyst too, curved sword for the super sick flips, and charging the WA with heavy attacks to become Gwyn's version, starting off with it's explosion and any heavy WA moves simulates the SoC wombo combo.
                          I would love this thing.

                          • Anonymous

                            24 Oct 2017 12:36  

                            Every playthrough so far I used a Claymore, or the Lothric Long Spear. The first time I used the weapon art on this one I was very pleasantly surprised. Why have I never before tried any other weapons? Any others that have nice arts?

                            • Anonymous

                              14 Oct 2017 07:45  

                              I think From should've made 4 different weapons from SoC's soul. A Straight Sword with a unique Stance skill, a Staff with Homing Soulmass skill, Curved Sword that gives you the DWGR flips, and a Faith-Scaling Spear. Maybe they could also give us Gwyn's Greatsword, too!

                              • Anonymous

                                18 Sep 2017 21:26  

                                The WA is terrible for PVP. Not really good aside from on the leaning pillar in the Firelink Arena, and even then it's too easy to interrupt it in the wind up frames. Reduce the damage of the WA but also speed the wind up and recovery animation after it. That would make it viable.

                                • Anonymous

                                  04 Sep 2017 17:39  

                                  The weapon art Looks fine but it ist just meh... I wish it would do at least Overall more damage....
                                  stil my favourite weapon.

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