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Follower Torch

icon-wp_physicalAttack.png
90 physical_defense-shield-icon.jpg 45
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
30
icon-firebonus.png
65
fire_defense-shield-icon.jpg
25
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 25
icon-darkbonus.png
0
icon_weight.png
30
critical.png
100 icon-wp_stability.png 30
icon_weight.png 6.0
icon-durabilitiy.png
45
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
14 0 10 10
D E E E
weapon_type-icon.jpg Torch damage_type-icon.jpg Strike
skill-icon.jpg Breathe Fire icon_fp_cost.png 11 (-/-)

Follower Torch is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC.



An offensive torch used by the Farron Followers. Provides light and doubles as a weapon

Some forms of the Abyss manifest as pus within the body, treated from ancient times with fire.

Skill: Breathe Fire

Spit a combustible fuel across the torch to breathe flame in a front-sweeping motion.



Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite.
  • Has the same regular moveset as the Mace.
  • This is the only Torch with a Weapon Art.



Location/Where to Find

  • Can be found after the Snowy Mountain Pass bonfire.  Proceed forward until you reach the giant bell. Run past it to just before the collapsing ridge leading to the Earth Seeker. Instead of taking the ridge down, turn left and continue until you reach a cliff. Drop down to the path below the cliff and proceed right to find a corpse containing the weapon, guarded by a Farron Follower.
  • Fextralife Video: Follower Torch location
  • Video 




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Follower Torch Upgrade Table 

Requires regular reinforcement, totalling 8640 souls, 12  titanite shards, 12  large titanite shards, 12  titanite chunks and 1  titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 90 - 65 - - D E E E - - - 45 30 25 25 30 30
Regular +1 99 - 71 - - D D D D - - - 45 30 25 25 30 30
Regular +2 108 - 78 - - D D D D - - - 45 30 25 25 30 31
Regular +3 116 - 84 - - C D D D - - - 45 30 25 25 30 31
Regular +4 126 - 91 - - C D D D - - - 45 30 25 25 30 32
Regular +5 135 - 97 - - C D D D - - - 45 30 25 25 30 33
Regular +6 144 - 104 - - C D D D - - - 45 30 25 25 30 33
Regular +7 153 - 110 - - C D D D - - - 45 30 25 25 30 34
Regular +8 162 - 117 - - C D D D - - - 45 30 25 25 30 34
Regular +9 171 - 123 - - C D D D - - - 45 30 25 25 30 35
Regular +10 180 - 130 - - C D D D - - - 45 30 25 25 30 36


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)






    • Anonymous

      10 Aug 2018 02:07  

      does more then double all other weapons kick stamina damage (demons fist very very slightly more then half follower torch, otherwise demon fist is second best) guarenteed to guard break all shields at 40 end until you get 80+ (maybe 75+) without horsehoof. with horsehoof it can guard break shields with 80+ at 40 endu (232 stamina damage at 80 stability exactly)

      • Anonymous

        13 Feb 2018 20:00  

        looks like a meme weapon, but the hyperarmor on this is retardedly good for its weight. also the 2 handed r2 is really a pleasure to play with. sadly, it is one of the rare weapons that doesnt have a r1 r1 true combo

        • Anonymous

          01 Jun 2017 20:42  

          This is honestly a fantastic weapon, both for PvE and PvP. R1/R2's have good hyper armor, pretty good damage and do a good job roll catching. This weapons shines really well, even as your main weapon. It also has one of the best weapon arts in the game that covers almost all options. The hitboxes are huge and last a super long time AND you can roll out of it anytime during the fire breathing, which makes you basically unpunishable. You would not believe how many times people get hit more than once by this. Amazing at both the fires max range and close range. Hitting someone close range pretty much forces them to back off. They can't try to attack you or they'll get hit again. If they try to roll away in almost ANY direction, they get hit again. Probably the only way to escape is trying to dodge behind you, but you can just roll away whenever, so it's a 100% win-win situation. To top it all off, the weapon art has GOOD hyper armor. Only thing wrong with the weapon is that you can't combo two consecutive R1's. If it could do this, it would honestly be one of the best weapons in the game, although it can still be one of the best potentially.

          Fun little tip: If someones trying to run around the flame, dodge in the opposite direction of them, and the last fire hitbox prior to your roll will spawn in their direction.

          • Anonymous

            25 Apr 2017 21:21  

            I love toasting the weird angel controlling larvas in the earthen peak ruins with the WA. So damn satisfying after having to sprint through that D-Day reenactment. Scream you little*****s, scream for me!

            • Anonymous

              01 Dec 2016 04:46  

              Anonymous, plz shut the hell up! You are so contradicting in your posts. Your input is confusing and your *****ing ***** is all over the place. State a *****ing fact or shut up. Spreading dumb ass opinions is not helpful, especially when you change your mind later to spread more dumbass around. GFY

              • Anonymous

                20 Nov 2016 13:37  

                This weapon really needs a slight tracking buff for pvp at least.

                The r2 in paticular seems to just not connect at all when it hits some one dead on, I find often the r1 has better range.

                • Anonymous

                  10 Nov 2016 17:52  

                  At 40\40 str and dex i have 465 AR. Not sure if bugged, but dont care cause the WA in my build one shots those weird "tree" ladys in ariandel.

                  • Anonymous

                    10 Nov 2016 09:36  

                    I've fsllen in love with this weapon.
                    40str 20dex 10 int 10 fth
                    Fire clutch ring,
                    Hunter ring (optional)
                    Any ring
                    R2 got decent reach.
                    WA can be used as a good roll catcher and it have HA.
                    Love this weapon.
                    Great for both pvp and pve.

                    • Anonymous

                      03 Nov 2016 02:23  

                      Basically, the weapon art is one free spell for my pyromancer. A Fire Whip with actual range and damage, and also interruptable in case of whiffs. That said, it's not easy to hit people in Pvp with this, but it's surely better than wasting a slot on that useless Fire Whip

                      • Anonymous

                        02 Nov 2016 23:03  

                        low split damage, bad scaling, no range, cool but bad weapon art and slow attacks. only good thing going on for it is the hyper armor it has when 2 handed overall a bad weapon that needs a buff to scaling or base damage

                        • Anonymous

                          02 Nov 2016 08:33  

                          Nostalgia :'(
                          Is it just me or this is a huuuge reference to the engorged hollows of the painting of Ariamis? the WA looks identical to their fire attack and the description even mentions "pus within the body"...

                          • Anonymous

                            31 Oct 2016 23:36  

                            Just a small tidbit, the weapon art can be used when your FP is empty, but it loses range and does far less damage

                            • Anonymous

                              31 Oct 2016 01:25  

                              This weapons is VERY good. Weapon art must be abused as much as possible so success. It has good hitboxes and insane HA.

                              • Anonymous

                                28 Oct 2016 05:02  

                                Note: The damage/stability/scaling in the first 'general' is wrong. It displays the +2 values instead of +0. I'm no good at editing, sorry.

                                • Anonymous

                                  27 Oct 2016 19:47  

                                  I have a question. Does the weapon art scales with Faith + Int like Pyromancies or does it have the same scaling that the weapon's ?

                                  • 26 Oct 2016 16:15  

                                    Fun fact: the weapon skill has hyperarmor, and a lot of it. When fully upgraded, it'll absolutely obliterate those pesky wolf packs.

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