Frayed Blade

101 physical_defense-shield-icon.jpg 45.0
- lightning_defense-shield-icon.jpg 15.0
100 icon-wp_stability.png 30
icon_weight.png 8.0
Aux   34
Requirements & Bonus
E B - -
11 40 0 0
weapon_type-icon.jpg Katana damage_type-icon.jpg Slash /Thrust
skill-icon.jpg Hold icon_fp_cost.png -(18/11)

Frayed Blade is a Weapon in Dark Souls 3. It is part of The Ringed City.

A dragon weapon symbolizing Darkeater Midir.

The once-exquisite blade is now stained black, and frayed at the hilt. Without its sheath, it will soon crumble into nothing.

Skill: Hold
Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes.

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • Has the highest Dexterity requirement of any weapon.
  • It has very low durability, thus it is sound to bring Repair Powder or the Repair sorcery.
  • The downward slash of the weapon art deals more damage when both the blade and shockwave hit the target. However, this is parriable.
  • At 60 DEX/16 STR it has 468 AR. It bests the Chaos Blade against enemies weak to dark and in critical hits.
  • At 30 Luck it gets 41 Bleed. Upgraded to +5 at 70 Luck it gets 49?
  • Wielded by Halflight, Spear of the Church in offline mode.
  • The corroded texture of the weapon is similar to the weapons wielded by the Pontiff Knights and High Lord Wolnir. This may suggest that the blade was also eaten away by the insects of the Deep.


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Frayed Blade Upgrade Table 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 104 - - - 41 E B - - - - 34 45.0 25.0 40.0 15.0 40.0  
Regular +1 117 - - - 48 D B - - - - 34 45.0 25.0 40.0 15.0 40.0 30
Regular +2 134 - - - 55 D A - - - - 34 45.0 25.0  40.0 15.0 40.0 30
Regular +3 150 - - - 62 D A - - - - 34 45.0 25.0 40.0 15.0 40.0 30
Regular +4 167 - - - 69 D A - - -  -  34 45.0 25.0 40.0 15.0  40.0 30
Regular +5 184 - - - 76 D A - - - - 35 45.0 25.0 30.0 15.0 40.0 30


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Black Blade  ♦  Bloodlust  ♦  Chaos Blade  ♦  Darkdrift  ♦  Onikiri and Ubadachi  ♦  Uchigatana  ♦  Washing Pole

Frayed Blade

    • Anonymous

      25 Mar 2020 01:25  

      God Tier Tip: Put this in the right hand slot while crow talons are in the left hand. You can thank me later, I did this build and it dominates in PvP & PvE

      • Anonymous

        24 Mar 2020 22:41  

        Pro tip: Combine it with a weapon art shield like BKS. Katanas have more range with a one-handed R1, and the shield will allow you to combo into the weapon art.

        • Anonymous

          29 Jan 2020 17:14  

          Honestly my favorite weapon in this game by far. It's not the strongest weapon in DS3, but it has an amazing moveset and fabulous design

          • Anonymous

            08 Jan 2020 23:16  

            The Frayed blade is one of the best weapons in the game. But to use it to it's full potential it requires skill. It's not a R1 spam weapon, but is highly versatile. Extremely good rolecatch moves. One of the strongest (but hardest to pull off) true combos and best running attacks. It performes best when you play agressive. And an agressive playstyle with mediocre fast R1s and close to zero Hyperarmor isn't easy to pull off. You need a perfect stamina and space management to use it to it's full potential.

            • Anonymous

              02 Jan 2020 22:01  

              I honestly still don't know how to express myself about this weapon , probably cause I don't understand how it works , maybe cause bleed was nerfed heavily or maybe cause it is overhyped. The Frayed Blade is not bad , its weapon arts are amazing ( but the r1 -> WAr2 combo is hella tough to pull off ) but the blade's damage is fairly low when compared to other dex or str weapons , the weapon has a longer reach than a straightsword and deals more damage but does not possess the range and damage of a greatsword and at the same time happens to be slower than a straightsword making it be some sort of odd hybrid between these two weapon classes . The blade's running attacks are pretty nice to catch on some running or rolling opponent but unless you are using your r2 weapon art or a jumping attack you will have to be very careful not to be parried . You are also generally going to be at disadvantage against weapons with a longer reach ( greatswords , ultras , hammers , heilberds , spears , ecc ) if your opponent knows what they are doing. The weapon feels just "okay" overall , not as amazing as everyone else says it is. After one whole playthrough spent using it ( on ng+5 ) I still feel like I must be missing something about how to use it.

              • Anonymous

                17 Dec 2019 14:21  

                Not saying this is a bad weapon, I've heard it's amazing on a quality build, but everyone I met using this thought they were way better at they game then they actually are. I've never seen a bad player use this, but to be fair, I've never seen a good one either.

                • Anonymous

                  14 Sep 2019 01:20  

                  Anyone have a spare frayed blade? I don't really have the dlc, but i was hoping to use it for my quality build. Hit me up if you're interested Xbox: WolfShadow609

                  • Anonymous

                    25 Aug 2019 07:48  

                    Frayed Blade 101 - You have 3 options for stats for this weapon: A) Minimum stat requirements, B) 26 STR/40 DEX, or C) 26 STR/60 DEX. You should be two handing this weapon most of the time, although it is also quite good one handed as well due to the usefulness the one handed R2. This weapon has an amazing true combo (a series of hits that are inescapable in PVP every time if done correctly... and without lag): R1 into the weapon art R2. This is arguably the hardest true combo to execute in the game, so you should practice it before using it in PVP. After the first R1 connects, hold down L2 very briefly, then press R2. The true combo will fail if the timing is off, so be sure to practice. This true combo should be executed after every R1 hit for optimum damage with this weapon (unless you are out of FP or are fighting multiple opponents and don't have time to complete the combo with getting attacked). The weapon art into R1 can be tricky to land, but is a great tool for predictable opponents. When executing the weapon art into R1, you can hit your opponent with the blade as well as the shockwave if you're close enough for extra damage. The running R1 for this weapon is extremely useful due to the impressive length of the blade and should be used often. Not only is the running R1 great when fighting an opponent head on, it is astoundingly good for chasing down a fleeting opponent. Timing the running R1 to hit directly after your opponent finishes rolling away from you is crucial. This weapon's durability is extremely low, so having repair powder in your tool belt (the start menu one) is a good idea.

                    • Anonymous

                      22 Aug 2019 16:22  

                      Any other Yuzuriha mains here love this weapon and feel like the skill and dedication we have for playing yuzu makes up for this weapon being cancer and easy to use?

                      • Anonymous

                        21 Aug 2019 09:17  

                        Testing on the Drakeblood Knight on NG+3, R1 into WA R2 does roughly 20% more damage and add three additional swings worth of bleed build up compared to the typical double R1. R1-WA R2 was 432, and R1-R1 was 360 with at 26 STR 60 DEX build.

                        • Anonymous

                          28 Jul 2019 21:36  

                          I played a LOT with this weapon and find the Dex/Luck build more viable than Quality or high Dex (~60), especially when you start using the R1-WA R2 true combo. You get very gradual gains in AR as you raise your Dex above 40 and STR generally, which can be nice with enough points (27 Str 60 Dex gives roughly 492 AR) but keep in mind, it's also slash damage, the weakest damage type, and by the time you reach the level to hit those stats, most players have enough points in vitality to be in heavier armor, so you'll never really hit more than ~200-250 per R1. On the other hand, my Dex/Luck (40Dex/35Luck) build never fails to get a bleed off, even in arenas, once you get comfortable with the spacing (which is critical because katanas don't have HA) and can R1-WA R2 consistently. I rely on the running R1 to pressure and throw my opponents off balance more than anything, but the bulk of my damage is in that combo and the bleed outs. Bleed is more handy in later levels anyway since the damage is based on the player's max HP, and is particularly handy for invasions as it feels like an investment (I whittle my opponent down, they chug, I combo since they didn't notice the bleed meter building up fast, they bleed and are back at square one in just a matter of seconds, panic, and I run them down with running R1s). Granted 27 Str 60 Dex 40 Luck is pretty godly if you can hit that. Oh, and against shields, Hollow Corvian Scythe with Rouge is insane (~70 Bleed + ~450 AR) on that build.

                          • 08 May 2019 09:58  

                            Someone messed up the chart. In-game and in the requirements and bonus section, you can clearly see it has an E rating for scaling in STR, but it's listed as D for the whole chart at the bottom. It doesn't start at D.

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