Friede's Great Scythe

          100    20
          13.0     60
          Aux  45       
Requirements & Bonus
12 16 12 11
Reapers Slash
Elfriede's Stance -(-/18)

Friede's Great Scythe is a Weapon in Dark Souls 3. It was added in the Ashes of Ariandel DLC.

A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

Notes and Tips

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has a unique, 3 cycle, light attack moveset that no other Reaper has when two-handed.
  • Has 643 split AR at 40/40 DEX/INT. The main scythe the player uses only deals the physical portion. The magic damage only comes from the Weapon Art.
  • The smaller scythe is put on the back of character when the skill isn't used.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is the only Scythe that has innate Frostbite effect.
  • The larger scythe can be parried during the weapon art, the smaller scythe cannot.
  • Has innate shield pierce: 40% on all attacks and all hits from the weapon art including the magic damage from the smaller scythe but not the ice/magic explosion.
  • Has a "sweet spot" like all scythes, but functions differently. If the player hits with the shaft of the weapon, there is no effect on their damage. However, if the player hits with the blade, they deal 15% more damage.

Location / Where to Find

Moveset and Videos

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Friede's Great Scythe Upgrade Table

Requires ?? souls and 15 Titanite Scales to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      04 Apr 2020 21:15  

      2 handed R1 have unusually high poise dmg, and combine with its range, this scythe can stunlock most of the regular enemies to dead. And it's very easy to stagger bosses

      • Anonymous

        05 Mar 2020 16:35  

        I find this weapon to be extremely good for PvE if you know how to use it. It's a weapon that's amazing for fast and devastating combos and I easily kill most enemies and bosses with it. Its Light WA is really good for chaining combos and outputting fast damage, and its Heavy WA does an insane amount of frost damage to anything unfortunate enough to get caught inside of it. Plus, I love its moveset.

        • Anonymous

          23 Feb 2020 23:12  

          Rubbish weapon for emo homos and their reaper wannabe bs. The good thing is, many trash casuls love using this shhit and i do enjoy owning them with my dark sword.

          • Anonymous

            10 Feb 2020 02:01  

            the weapon is***** as hell, deals pathetic damage, easy to parry, the special attacks are easy as ***** to dodge but annoying as***** if you get stuck in the attack. please buff its damage from soft i made a 40 40 40 40 build and its still***** 435 damage i have a normal scythe that deaths 675 *****ing damage!

            • Anonymous

              30 Jan 2020 02:00  

              apparently this murders stamina if you try to parry it, my friend couldnt parry me despite being amazing at it, it kept destroying his stam.

              • Anonymous

                06 Dec 2019 06:41  

                Very cool PvP weapon, but totally useless in PvE. I would not recommend trying to make a PvE build around this weapon. It you want frostbite in PvE use ISS. The downside to using this PvP is that unless you are very careful, you will get parried all day long by someone that knows what they're doing. Also with someone using HA with poise, your attack chain can be broken constantly. I have had success using this weapon in PvP but that mainly came when I whipped this out by surprise, like me suddenly asking a trashy girl to use a condom. I do concede that if used against the right opponent properly this can yield you good results, but over time and against experienced players you're going to have issues. Much better, lower requirement, lighter, and harder to counter dex weapons out there. So while fun to play with (and you should definitely check it out, don't get me wrong), I would strongly advise not upgrading until you have a good amount of spare materials and become better versed in PvP combat.

                • Anonymous

                  06 Dec 2019 01:32  

                  Call me a WA spammer but if you invade me, you deserve what's coming. Have some ice for that saltiness :)

                  • Anonymous

                    06 Dec 2019 01:25  

                    The weapon arts on this thing are amazing. I find myself using both r1 and r2 a lot - not for damage but for the sheer fun.

                    • Anonymous

                      25 Nov 2019 09:11  

                      Friede's Great Scythe 101 - One of the trickiest things about this weapon comes into play before you even start using it and that's what stats you should have. This can be frustrating to figure out. First thing you should know is that the magic damage is only relevant while you are using the Weapon Art. So your first priority should be the physical damage, that means leveling DEX. The second most important stat with this weapon is Endurance. I strongly suggest getting your DEX and END up to 40 before you start leveling INT, if at all. That's right, you don't need to level INT at all beyond the requirement to use this weapon effectively, which opens up F'sGS to lower levels. This is because a lot of the damage from the very useful WA R1 doesn't just come from the AR, it comes from proccing Frostbite. I personally have a SL 75 character with 40 END and DEX and I get more wins than I do using this weapon with a SL 125 with high INT (of course, there are more newer players at lower SLs, so that's a factor, too). Now that that's out of the way: F'sGS is equally good one-handed as it is two-handed. To use this weapon to its full potential, you should know when to switch between them, which comes with practice. Switch to one-handed when you need a bit more speed and wider swings. Which is great for fleeing, defensive, and/or reactive opponents. The AR of this weapon may seem a bit on the low side considering the magic damage only matters during the WA, however, if you hit your opponent with the blade of the weapon it gets a 15% damage boost. I recommend not trying too hard to find this sweet spot. As that's brain power that is better used elsewhere during a fight. Just try to use this weapon's range to your advantage and it will happen naturally. Don't neglect the R2s of this weapon. They can throw off your opponent, especially if they're going for a parry. Arguably this weapon's biggest draw is the WA R1. Which has impressive hyper armor (the ability to continue an attack even while being hit), is extremely deadly due to the added magic damage and the quickly proccing Frostbite, is fairly hard to punish, making it low risk, and it doesn't even use FP. As such you should use the WA R1 often, but don't over do it. Using it constantly makes you very predictable. While not many people do attempt to parry the WA R1, some people do and are very good at it, so use some caution. Don't start the WA R1 from too far away. You want to be close enough to be right on them when the swinging starts, but not too close for them to hit you beforehand. Like with most things in DS3 PVP; spacing is key. If someone is continuously rolling through your WA R1 flurry, but not rolling away from you, stop spamming R1 and roll out of there. They're either setting up a backstab or waiting for an opening to attack. Don't give it to them. You can delay the R1s briefly to throw off their rhythm. This can be tricky, however, as the window of time you can delay the R1s is very small before the combo just stops entirely. Lastly, never use up all your stamina while using the WA R1s. This can be a fatal mistake and your opponent may be waiting for you to make it. Always keep enough stamina for at least two rolls. It's also a great idea to purposefully get your stamina that low, without running out. As sometimes players will strike when they think you pressed R1 for the final time. So going nearly as long as possible is a smart strategy. Frostbite procs pretty constantly with this weapon, with or without the WA. Once you hear the Frostbite sound, become more aggressive. Even if they rolled through the Frostbite damage, your opponent's stamina recovery will be slowed dramatically. Take full advantage of their immobility while you can. They'll take more damage during Frostbite, too. Because of the hyper armor of the WA R1 and the value of creating large distance away from your opponent should you miss, going below 30% equipment load with this weapon is viable, but not necessary. Should you do so, equipping Carthus Milkring is a good idea, if you don't plan on using a spell or item that gives you an aura. The vast majority of players stay between 30 and 70% equipment load. So most people are used to knowing only that roll distance. Them not being able to see your longer roll distance with the Milkring can confuse them when they guess incorrectly where you'll end up after a roll. Plus, it gives you +3 DEX, giving you 3 SLs to spend elsewhere. Whether or not you do go below 30% EL, Chloranthy Ring +3 is also a fine ring to use with F'sGS or any weapon that drains your stamina. Ring of Favor +3 is a must, though, as it is with most melee builds, but especially with this weapon. The 12% extra stamina will allow you to spam the WA R1s even longer. The WA R2 does have its situational uses, but you can ignore it completely if you want. Remember that this weapon does chip damage through shields, which is great for applying pressure to shield huggers. F'sGS is extremely powerful, but requires a decent amount of skill to use. If you are new to DS3, maybe stick to a simpler weapon for now.

                      • Anonymous

                        25 Oct 2019 21:08  

                        I did my +2 rings' plat run with this weapon with no shield and a light armor. It was my BEST walkthrough ever. Only died to namless king.

                        • Anonymous

                          24 Oct 2019 22:58  

                          This weapon is cool and so is the weapon art but it gets fairly toxic when people spam the weapon art. Of course I just smack that second swing and give them a nice shank of chaos

                          • Anonymous

                            23 Oct 2019 08:41  

                            If this weapon had hyperarmor, the game would be over. I've been 4-hit comboed by this every time i didn't use a weapon with enough poise damage to offset their armor (the good users I've seen use heavy armor to give the WA enough poise to ignore light weapons)

                            • Anonymous

                              01 Sep 2019 17:14  

                              Got invaded by a WA spammer using this. I killed them with the caestus. Poor excuse of a late game weapon if you ask me.

                              • Anonymous

                                27 Aug 2019 18:37  

                                Recently started a new game and a friend traded me this and it’s honestly been one of my most enjoyable play throughs. The weapon isn’t perfect, you are at the mercy of parry specialists and you won’t be able to go face to face with ultra’s. (Keep a straight sword on yourself too for annoying dagger/R1’s) But where it excels is crowd control. So find it couples well with Soul Great sword and Soul Spear. And against shield users, once had someone hide behind moaning shield + MS but the chip damage was too much so it forced them on the offensive. Got a parry and they were no more. Also with the unlimited combo options the old wolf curved sword and pontiff rings are a good match. Always enjoy L2 + R2, o, L2 + R1, R1 R1, R2, R2. Not meta but incredibly fun and possibly one of my favourite builds. (Armour set up is head/body friede, legs hands Gundyr)

                                • 06 Jul 2019 17:26  

                                  At the top of the page the link Weapons links to not I tried to figure out how to fix it but I'm not that tech savvy so just wanted to let someone who could fix it know

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