Friede's Great Scythe

          100    20
          13.0     60
          Aux  45       
Requirements & Bonus
12 16 12 11
Reapers Slash
Elfriede's Stance -(-/18)

Friede's Great Scythe is a Weapon in Dark Souls 3. It was added in the Ashes of Ariandel DLC.

A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has a unique, 3 cycle,  light attack moveset that no other Reaper has when two-handed.
  • Has 643 split AR at 40/40 DEX/INT. The main scythe the player uses only deals the physical portion. The magic damage only comes from the Weapon Art.
  • The smaller scythe is put on the back of character when the skill isn't used.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is the only Scythe that has innate Frostbite effect.
  • The larger scythe can be parried during the weapon art, the smaller scythe cannot.
  • Has innate shield pierce: 40% on all attacks and all hits from the weapon art including the magic damage from the smaller scythe but not the ice/magic explosion.
  • Has a "Sweet Spot" like all scythes, but functions differently. If the player hits with the shaft of the weapon, there is no effect on their damage. However, if the player hits with the blade, they deal 15% more damage.

Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Friede's Great Scythe Upgrade Table

Requires ?? souls and 15 Titanite Scales to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      15 May 2019 18:12  

      "Has a "Sweet Spot" like all scythes, but functions differently. If the player hits with the shaft of the weapon, there is no effect on their damage. However, if the player hits with the blade, they deal 15% more damage." ... but why though?

      • Anonymous

        11 May 2019 02:52  

        I really like fighting this thing, the WA animation lock makes for an easy kill with any poise weapon or CQC miracles like Sunlight Spear/Lightning Stake.

        • 26 Apr 2019 15:40  

          After a good deal of thought and watching high level pvpers and invaders, while not a beloved meta weapon, this is a high skill weapon for pvp that can wreck shop on most anything and can be a ton of fun. I remember watching CJanks murder people all day once, including myself while I happened to be watching him. I was dead before I realized the guy he was killing on screen had been me. it's never wise to under rate a Friede cosplayer, because some of them will cut you up so fast you won't even know you're dead.

          • Anonymous

            28 Mar 2019 18:45  

            Anyone who invades me with this weapon, i'm impressed by your exceptional skill at this game :) I hope you have a nice day

            • Anonymous

              26 Mar 2019 11:36  

              @the anon below: because reapers as a class are a weapon class that a young boy would look at and think "sick" and look for the most badass one.

              • Anonymous

                16 Mar 2019 18:52  

                I don't get why a scythe is considered a weeb weapon. I mean, look at UGS's. They are way more anime than a scythe imo :|

                • Anonymous

                  20 Feb 2019 07:38  

                  I'm looking for anyone who wants to trade this weapon. Since I don't have the money for the dlc,s . :) Willing to trade alot for it. Steam is "A Weeaboo Most known as Jowell"

                  • Anonymous

                    18 Feb 2019 23:26  

                    A+ for fashion souls but, I don't like it's scaling. This really requires a dexterity build primarily, as only the WA benefits from magic damage and scaling. This was a huge trap for me and my mage build, as using it one handed or two handed makes it hit as hard as wielding a limp pool noodle. the way the game looks, makes it seem like you would do well by investing in either, but trust me, it's primarily dexterity based.

                    • Anonymous

                      06 Feb 2019 05:15  

                      I don't think this needed faith scaling, and the others could probably have been reduced ever so slightly. Also, zero sour spot? Infinite hyper armor? Shield breaking, long range, quick speed? Excuse me?

                      • Anonymous

                        06 Feb 2019 01:59  

                        The unique 2H R1 moveset is slightly slower than other scythes to balance out the fact that it is a nigh 3-hit true combo as the 3rd swing WILL ROLL CATCH if they panic roll after the 2nd hit.

                        • Anonymous

                          07 Jan 2019 03:17  

                          Glad to stop seeing this now that the metas are getting tired. It's just not a fun weapon to fight against

                          • Anonymous

                            06 Jan 2019 11:17  

                            The magic clutch ring increases the R1 damage only, I'm not quite sure how that works since the offhand is supposed to be the only magic damage isn't it?

                            • Anonymous

                              07 Dec 2018 16:51  

                              Since I haven't seen anyone else mention this: going from the WA L2 to the WA R1 skips the forward jump attack, and starts the blender early. Useful for when someone is too close to lunge at. Just be aware that people tend to backroll away from the ice.

                              • Anonymous

                                25 Oct 2018 15:54  

                                The moveset is fine and all, but I sort of wish two-handing actually had you wield both scythes like Friede’s third phase, with blades pointing down. It just looks more badass. | Secondly, maybe the WA should have been a frost attack for L2-R1, and (a slightly weaker version of) that sweet dark tornado attack she does for L2-R2. Then L1 while two-handed could be similar to the current L2-R1, since it doesn’t drain FP anyway and has low as***** hyper armor. It’s still a relatively weak attack, so it feels kind of silly make it a WA if not for the frost damage. | From is queen of missed opportunities to make players feel as badass as the bosses we fight.

                                • Anonymous

                                  13 Oct 2018 01:20  

                                  The weapon's art allows you to counter through mist projectiles with a well timed R2's running frost attack. Atill unsure if dmg Is mitigate or if the attacks can be reflected back with this move yet. More testing is needed. But the crescent moon sword can be countered through the energy blast with no stagger done to the running frost user.

                                  • Anonymous

                                    11 Oct 2018 07:15  

                                    i find this weapons combo difficult to dodge in pvp, i swear this weapon is hitting a few seconds before the attack is even happening on my screen

                                    • 04 Oct 2018 20:09  

                                      This is my favorite scythe mainly because it can do a lot of damage quickly, especially against large enemies like the nameless kings' storm wyvern which I annihilated with it. However, this weapon locks you in the animation once you use its weapon art. This causes it to be a double bladed sword in pvp.

                                      • Anonymous

                                        02 Oct 2018 18:52  

                                        What's the point of this If you can just get staggered with any heavy weapon while In the combo, you're better off just spamming without the use of dueling them.

                                        • Anonymous

                                          20 Sep 2018 04:12  

                                          I actually think this is one of the cooler build-around-me weapons in the game, and it all comes down the criminally underused WA R2. The idea behind Dex weapons is that they tend toward combo movesets (WA R1 perfect example) and Int (i.e. sorcery) ties in a fair bit of control spells (Orb spells, Mist spells to helm opponents in lest they get status effects -> Frostbite, Soul Greatsword for aggression). Therefore, it's safe to say this is a COMBO-CONTROL weapon. The thing is a lot of people are trying to be really aggressive with it, specifically with the WA R1 combo, when, if you were to play passively (which is really what you have to do with combo-control movesets) and pair it with sorceries, this thing is a beast. > Consider, you have some distance, but you're opponent is right at your doorstep, so casting a Soulmass or projectile might earn you a running R1. What do you do? WA R2. Why? What are their options? Well, they can run straight at you, and even if they get the roll right and slip the ice burst (otherwise they take a ton of damage, poise damage, and are well on their way to Frostbite), Scythes have pretty strong close range 1H R1 movesets/hitboxes so you can punish the roll in. > Well, they can hang back and wait out the explosion. WHICH IS WHERE PAIRING IT WITH SORCERY SHINES. They wait, you pop a Homing Soulmass (even a Crystal one since the delay gives you enough time). Depending how far away they are, you can chase them down, they roll away from the Soulmasses, you catch them with the Scythe, which is another solid trait with Scythes. Too far, and you can go about your business as you normally would with Soulmasses up (worth learning to do, btw, Soulmasses are really strong). They try to punish the Soulmass cast with bombs (Crystal at least, normal is fast enough to dodge), you cast a Soul Arrow at the time, which hard-counters bomb-throwing (the arrow hits, you dodge the bomb, everytime). The ice burst exploding up can even mask an incoming spell! I've even caught people off-guard enough to hit them with a Crystal Soul Spear. >To get even craftier, for those among you who are dying to dice enemies up with the weapon art, starting casting Hidden Body, the ice bursts, and, like a magician dropping a curtain, you're gone!...sort of....or at least a lot harder to read. It gives you a way to get a bit more aggressive (which is the Achilles' Heel of this weapon). >Sorry if this was long, but I wanted to show this weapon some love. Caution though, the 2H R1 is comically bad (unless you're maybe catching rolls) and you have to be very careful with your stamina as it can be a bit draining. It's a hard weapon to use, no doubt, but it's a long stronger then people think. It just happens to tie in well with one of the other playstyles that's arguably hard to master (Sorcery). At least in duels. I'm sure we all have nightmares getting hit with out-of-frame Crystal Soul Spears.

                                          • Anonymous

                                            30 Aug 2018 00:33  

                                            Nothing turns me on more than seeing my enemies panic as their hp is slowly torn to shreds by the blender of doom

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