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Friede's Great Scythe

icon-wp_physicalAttack.png
110
40
icon-magicbonus.png
77
 
25
icon-firebonus.png
0
20
icon-lightningbonus.png
0
20
icon-darkbonus.png
0
icon_weight.png
25
          100    20
          13.0     60
          Aux  45       
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
12 16 12 11
E B C E
Reapers Slash
Elfriede's Stance -(-/18)

Friede's Great Scythe is a Weapon in Dark Souls 3. It was added in the Ashes of Ariandel DLC.



A great scythe wielded by Sister Elfriede, with a curved blade thinly coated by Painted World frost that easily breaks the guard of shields.

In the painting, the scythe is a symbol of a long-lost home, possibly explaining Elfriede's preference for it.

Skill: Elfriede's Stance

Conjure a magic bladed support scythe into the left hand while the great scythe remains in the right, a stance derived from Elfriede's former swordmanship. Use normal attack to leap forward and swing twice, or strong attack to coat the earth with running frost.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgrades with Titanite Scales.
  • Has a unique R1 moveset that no other Reaper has when two-handed.
  • Has 643 split AR at 40/40 DEX/INT. The main scythe the player uses only deals the physical portion. The magic damage only comes from the Weapon Art.
  • The smaller scythe is put on the back of character when the skill isn't used.
  • On stairs in close quarters, the scythe swings low and sometimes misses the enemy.
  • This is the only Scythe that has innate Frostbite effect.
  • The larger scythe can be parried during the weapon art, the smaller scythe cannot.
  • Has innate shield pierce: 40% on all attacks and all hits from the weapon art including the magic damage from the smaller scythe but not the ice/magic explosion.
  • Has a "Sweet Spot" like all scythes, but functions differently. If the player hits with the pole part of the weapon, there is no effect on their damage. However, if the player hits with the blade, they deal 15% more damage.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Friede's Great Scythe Upgrade Table

Requires ?? souls and 15 Titanite Scales to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 110 77 - - - E B C E - 35 - 40 25 20 20 25
Regular +1 128 89 - - - E B B E - 35 - 40 25 20 20 25
Regular +2 146 102 - - - E B B E - 35 - 40 25 20 20 25
Regular +3 166 114 - - - E A B E - 35 - 40 25 20 20 25
Regular +4 182 127 - - - E A A E - 35 - 40 25 20 20 25
Regular +5 200 140 - - - E A A E - 35 - 40 25 20 20 25

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      07 Jan 2019 03:17  

      Glad to stop seeing this now that the metas are getting tired. It's just not a fun weapon to fight against

      • Anonymous

        06 Jan 2019 11:17  

        The magic clutch ring increases the R1 damage only, I'm not quite sure how that works since the offhand is supposed to be the only magic damage isn't it?

        • Anonymous

          07 Dec 2018 16:51  

          Since I haven't seen anyone else mention this: going from the WA L2 to the WA R1 skips the forward jump attack, and starts the blender early. Useful for when someone is too close to lunge at. Just be aware that people tend to backroll away from the ice.

          • Anonymous

            25 Oct 2018 15:54  

            The moveset is fine and all, but I sort of wish two-handing actually had you wield both scythes like Friede’s third phase, with blades pointing down. It just looks more badass. | Secondly, maybe the WA should have been a frost attack for L2-R1, and (a slightly weaker version of) that sweet dark tornado attack she does for L2-R2. Then L1 while two-handed could be similar to the current L2-R1, since it doesn’t drain FP anyway and has low as***** hyper armor. It’s still a relatively weak attack, so it feels kind of silly make it a WA if not for the frost damage. | From is queen of missed opportunities to make players feel as badass as the bosses we fight.

            • Anonymous

              13 Oct 2018 01:20  

              The weapon's art allows you to counter through mist projectiles with a well timed R2's running frost attack. Atill unsure if dmg Is mitigate or if the attacks can be reflected back with this move yet. More testing is needed. But the crescent moon sword can be countered through the energy blast with no stagger done to the running frost user.

              • Anonymous

                11 Oct 2018 07:15  

                i find this weapons combo difficult to dodge in pvp, i swear this weapon is hitting a few seconds before the attack is even happening on my screen

                • 04 Oct 2018 20:09  

                  This is my favorite scythe mainly because it can do a lot of damage quickly, especially against large enemies like the nameless kings' storm wyvern which I annihilated with it. However, this weapon locks you in the animation once you use its weapon art. This causes it to be a double bladed sword in pvp.

                  • Anonymous

                    02 Oct 2018 18:52  

                    What's the point of this If you can just get staggered with any heavy weapon while In the combo, you're better off just spamming without the use of dueling them.

                    • Anonymous

                      20 Sep 2018 04:12  

                      I actually think this is one of the cooler build-around-me weapons in the game, and it all comes down the criminally underused WA R2. The idea behind Dex weapons is that they tend toward combo movesets (WA R1 perfect example) and Int (i.e. sorcery) ties in a fair bit of control spells (Orb spells, Mist spells to helm opponents in lest they get status effects -> Frostbite, Soul Greatsword for aggression). Therefore, it's safe to say this is a COMBO-CONTROL weapon. The thing is a lot of people are trying to be really aggressive with it, specifically with the WA R1 combo, when, if you were to play passively (which is really what you have to do with combo-control movesets) and pair it with sorceries, this thing is a beast. > Consider, you have some distance, but you're opponent is right at your doorstep, so casting a Soulmass or projectile might earn you a running R1. What do you do? WA R2. Why? What are their options? Well, they can run straight at you, and even if they get the roll right and slip the ice burst (otherwise they take a ton of damage, poise damage, and are well on their way to Frostbite), Scythes have pretty strong close range 1H R1 movesets/hitboxes so you can punish the roll in. > Well, they can hang back and wait out the explosion. WHICH IS WHERE PAIRING IT WITH SORCERY SHINES. They wait, you pop a Homing Soulmass (even a Crystal one since the delay gives you enough time). Depending how far away they are, you can chase them down, they roll away from the Soulmasses, you catch them with the Scythe, which is another solid trait with Scythes. Too far, and you can go about your business as you normally would with Soulmasses up (worth learning to do, btw, Soulmasses are really strong). They try to punish the Soulmass cast with bombs (Crystal at least, normal is fast enough to dodge), you cast a Soul Arrow at the time, which hard-counters bomb-throwing (the arrow hits, you dodge the bomb, everytime). The ice burst exploding up can even mask an incoming spell! I've even caught people off-guard enough to hit them with a Crystal Soul Spear. >To get even craftier, for those among you who are dying to dice enemies up with the weapon art, starting casting Hidden Body, the ice bursts, and, like a magician dropping a curtain, you're gone!...sort of....or at least a lot harder to read. It gives you a way to get a bit more aggressive (which is the Achilles' Heel of this weapon). >Sorry if this was long, but I wanted to show this weapon some love. Caution though, the 2H R1 is comically bad (unless you're maybe catching rolls) and you have to be very careful with your stamina as it can be a bit draining. It's a hard weapon to use, no doubt, but it's a long stronger then people think. It just happens to tie in well with one of the other playstyles that's arguably hard to master (Sorcery). At least in duels. I'm sure we all have nightmares getting hit with out-of-frame Crystal Soul Spears.

                      • Anonymous

                        30 Aug 2018 00:33  

                        Nothing turns me on more than seeing my enemies panic as their hp is slowly torn to shreds by the blender of doom

                        • Anonymous

                          20 Jul 2018 14:41  

                          Hey, I was wondering if anyone would be willing to drop. I don't have the dlc's so I can't trade anything from that, but could trade anything from the main game.
                          Steam: Fossick
                          My profile pic is an old guy in a skirt. Feel free to send a friend request.

                          • Anonymous

                            17 Jul 2018 06:05  

                            Okay, real talk about this weapon. Most people either love it or hate it. But those are opinions. Here are some facts as cold as this weapon’s blade.

                            Its unique two handed moveset is a big draw for many people: wide horizontal swings that only look this cool with a scythe like this one. There is a huge weakness, however. WALLS. This weapon will ricochet like mad if there’s anything in its path.

                            The other thing that differentiates it is its weapon art. The R1 combo starts with a lunge and lays in with a flurry that’s hard to track with the eye a lot of the time. Seems great, right? Just be careful you don’t have them dodge the first hit and backstab you on the animation lock. Happened to me more than once.

                            The innate frostbite is good, of course, but you have to be aggressive to make it proc. Not the best idea with a weapon that relies on good spacing for full damage. That said, status build up of any kind scares people in pvp.

                            So, love it? Or hate it? Try it out, then decide.

                            • Anonymous

                              24 May 2018 13:45  

                              L2R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1R1

                              • Anonymous

                                07 May 2018 11:42  

                                My combo for this scythe is this. R1, R1, Wa R1, Wa R1 and Wa R2. I do this to the parry happy people in dark souls! Get Rekt Can't parry the ice floor attack Can Ya!

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