Frostbite

Frostbite

 

Frostbite is a Status Effect in Dark Souls 3.

 

Effects:

  • Deals 11% of a player's max HP plus an additional 85 flat damage.
  • -15 Stamina Regen and +7% increased damage.

 

Sample Damage calculation:

Target:

  • Unembered Player with 40 Vig
  • 1213 max HP 

Calculation:

  • 11% max HP = 133 Damage
  • + 85 Flat damage
  • Total = 218 Damage

 

Cured:

 

Enemies susceptible to Frost

Enemies resistant to Frost

Enemies immune to Frost

Mitigation:

 

Frostbite Sources

 

Frostbite Weaponry

Notes

  • Frost is very effective against most knights or enemies that still have flesh.
  • Particularly effective against some bosses, most notably the Dragonslayer Armour and Oceiros, the Consumed King.
  • If Frostbite injures an enemy (but is not fatal), a sound of breaking ice can be heard. However, if Frostbite is fatal, there is no sound effect.
  • If fire damage is applied to the target it will remove the Frostbitten effect, allowing for more frostbite damage to be applied.
  • Holding a torch speeds up frostbite recovery.
  • Overhauled in 1.11 patch. 

 




    • Anonymous

      08 Mar 2020 18:13  

      Frostbite and poison are not Worth any investment at all,I would highly recommend using what ever secondary weakness enemies have as frost and poison compared to other forms of elemental damage are outclassed by the weapons other buffs are on and you cannot infuse nor buff with frost making it terrible. Maybe some specific frost spells are usuable? But again Frost and poison are simply inferior to literally everything else. Best to think Frost specifically doesn't even exist in the game I believe.

      • Anonymous

        07 Dec 2018 21:51  

        I keep getting those weird fake hits that don't land during a roll, but makes a sound, adding frostbite stack, but do zero damage when it does prop I don't understand what's going on, anyone have this happening or explain?

        • Anonymous

          13 Aug 2018 23:47  

          Frostbite is everywhere at lower levels with Vordt's hammer and Irithyll straight sword. Some co-op team comes at you with Fallen Knight sets and enough spam to feed a family, you can get slapped with it fairly easily after rolling through an Irithyll/Vordt R1 whiff-blender that builds it up almost immediately. Easy to avoid if you're watching for it, but that first time it gets you is a real facepalm moment.

          • Anonymous

            16 Jul 2018 03:41  

            How fast is a 'tick'? For Snap Freeze; is it 15 buildup per second?
            I ask because of the other 'cloud' spells, i.e., Pestilent Mist, which damages quickly, although buildup is equal to Poison Mist (don't know how fast Toxic Mist buildup is though).

            • Anonymous

              20 Mar 2018 12:23  

              Weapons with frostbite accompanied with the soldering iron is a combo you should not underestimate. It's pretty good.

              • 30 Nov 2017 14:59  

                so i read about the fire damage nullifying frostbite and deceided to test it on a mob, afterwards, i found myself testing frozen weapon every weapon i could think of, here's the results:
                testing was done against the hand saw mob at the dilapidaed bridge, where hodrick invades you

                crow quills: 1H=3hits; 2H=4 hits
                brigand twindaggers: 1H=3 hits; 2h=4 hits
                parrying dagger: 3 hits, both 1H and 2H
                long sword: 3 hits
                broadsword: 3 hits(missing one hit in a combo is enough to make it a 4 hit the next time you try to combo)
                bastard sword: 3 hits(from here on out i'll write only those that don't take 3 hits)
                sellsword twinblades: 1H=3 hits; 2H=hits(2 L1 is enough to proc it)
                corvian scythe(raw+4) 1H=3 hits; 2 hits if counter attack;


                ...and that's about it, so in short, unlike (natural?)bleed, frozen weapon's freeze buildup doesn't scale wih weapon type, the only difference is if you're using a dual wield weapon
                tl;dr frozen weapon is best used with a dagger in the right hand and a fire weapon in the left.

                • Anonymous

                  28 Sep 2017 19:57  

                  Beautifully broken: Right hand Irithyll straight sword, left hand Fire or Chaos infused curved sword or rapier (pyro flame combustion works, and fire surge is just perfect).

                  2 hits with the frost (slashing hits seem to do more frost, you'll need 3 with thrust)
                  those 2 hits will always proc frostbite for good damage, without any titanite investment on the sword
                  then l1 to use the curved sword

                  Just get into a rhythm - dodge attack, if he has lag, r1 r1 l1 or l1 r1 r1
                  Whichever you prefer
                  Either way, you kill him fast. I kinda like l1 r1 r1 more (Fire, ice, ice), as he seems more docile when he's frostbitten.

                  It also seems as though hitting him with fire damage doesn't remove frost Buildup, just the status effect
                  So if I do a rolling attack and a slashing attack (not quite enough for a frostbite proc), and then hit with fire, frostbite will proc on the next ice attack.

                  I feel (and I'm an idiot, so whatever) like a pyro could use this in pvp. Pyro flame, ice weapon. If you deal most of your damage with pyro, but brawl up-close with ice, it seems like you end up with 2 ways to kill your opponent - catch 'em with flames, or proc the frostbite. Cud b gud

                  • Anonymous

                    28 Jul 2017 17:37  

                    Will fire damage cancel out frost buildup or is it just frostbite? I'm thinking of getting a few people together to trap someone in a room and have one person cast snap freeze and the other hold fire stream on the invader. Having frostbite proc every few seconds would kill someone pretty fast

                    • Anonymous

                      24 Jun 2017 07:28  

                      most op status effect against bosses as its easier to apply than bleed especially with vordts hammer and you can reset the status effect with fire damage to proc the flat damage plus % of max hp damage multiple time. not as good in pvp but still useful.

                      • Anonymous

                        05 Jun 2017 07:11  

                        The Pontiff Knight Great Scythe when using weapon art has 220 frostbite in the ice ring and buildup 55 frostbite on weapon.

                        • Anonymous

                          26 May 2017 11:54  

                          Have to admit, getting frostbitten proc'd through rolls is rather irritating. But maybe this can be used offensively towards someone rolling Vordts effectively?

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