Frozen Weapon is a Sorcery in Dark Souls 3. It is part of the Ashes of Ariandel DLC. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Frozen Weapon

Spell Type

Sorcery

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 15 Intelligence
Type Weapon Buff

 

 

One of the spells left behind by the young sorcerer Sulyvahn before leaving the Painted World. Imbues right-hand weapon with frost.

Sulyvahn was born and raised inside the painting yet had little use for his frigid homeland, since he had not yet experienced loss.

 

Acquired From

 

 

Notes

  • Lasts 60 seconds. This spell is not affected by Lingering Dragoncrest Ring.
  • Deals 48 Frost Buildup with every hit. The buildup does not scale with Intelligence and does not add any extra AR.
  • Useful as a support spell for characters with a low Intelligence investment.

 

Sorceries
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath

 




    • Anonymous

      30 Dec 2019 19:23  

      Frozen Weapon is a nice weapon buff to soften up those heavier armored foes you'll come across. Since it has a 15 INT requirement, it's the same as a lot of the useful Dragon School and Golden Sorceries. (Spook, Hidden Body, Chameleon, etc). However, don't invest into INT just to get this spell. Frostbite is mostly useful for the debuff, not the damage. Since you can't reapply Frostbite during the debuff's duration, you'll only get two applications per use of Frozen Weapon at most. The biggest issue I have with this spell is you basically get it at the same time as Snap Freeze, which is just a superior spell IMO for every PVE scenario. It builds to Frostbite in a single cast to anything susceptible to it, allowing you to buff your weapon with any other spell or resin to keep your AR up. Ideally, using a Charcoal Pine Resin combined with Snap Freeze is downright deadly on anything weak to Frostbite. It's also AOE and great to weaken enemy packs before going in. It does require 3 more INT over Frozen Weapon, but 18 INT gets you access to a few more great spells and the Heretic Staff (low INT staff) and Crystal Chime (dual catalyst).

      • Anonymous

        03 Nov 2019 02:52  

        Now that the bow glitch is a thing this is terrifying on the dancer swords. Seriously, 700 damage frost combos are nothing to scoff at.

        • Anonymous

          07 May 2019 04:50  

          Ok, so I know that opponent will be more susceptible to all forms of damage. Does that include bleed as well, or does it not include other status effects like poison and such?

          • Anonymous

            04 Feb 2019 13:42  

            I was hesitant at first in using this spell buff but I was very surprised at the end results. I tried it out in comparison with other weapon buffs and I was able take down enemies faster with this spell then any other. Even bleed didn’t stand a chance and I was shocked at that. Anyway, in my experience this spell works best with fast strike weapons then slow. I’ve been playing around with the Harp and wow, it really did a quick number on enemies not immune to freeze.

            • Anonymous

              11 Sep 2018 11:49  

              This spell is good for when you can't be bothered to get any of the weapons that already apply frostbite. No seriously, if you already have a good dmaaning weapon, then this isn't even worth applying. Just slap on a resin. Nine times out of ten, an enemy that is vulnerable to frostbite has another weakness you can readily exploit more effectively. And in the case of Dragonslayer Armour, the point you put into INT for this spell can just be redirected into the STR and DEX for the Irithyll Straight Sword that has MORE build up potential anyway.

              • Anonymous

                24 May 2018 10:29  

                Watch moose torrent on YouTube, he tests this spell with a whip, and shows it's very effective with any weapon that can get multiple hits quickly, like the whip's WA. I could see this working pretty well with paired weapons too.

                • Anonymous

                  22 Feb 2018 10:09  

                  Someone really screwed the pooch with this spell. Utterly useless and really has not worthwhile effect. A far better spell is snap freeze.

                  I think a better idea for this spell would be to apply the spell sword but grant it freezing and a larger damage output.

                  • Anonymous

                    23 Jan 2018 16:15  

                    I haven’t personally tested this spell out too much, but I would assume it isn’t meant to be on high damage weapons. I would think you would want to slap this on something like a dagger or hell even a parrying dagger just so that you can inflict frost without killing them before it procs. Though it would be interesting to see something like Grave Wardens or even a bandits dagger with frost on it. My opinion, use snap freeze and then this on a quick weapon to inflict frost fast!

                    • 23 Jan 2018 01:59  

                      While this spell adds no extra AR, frost is very valuable, and many enemies are weak against it. You dont really need to build your stats for it which is nice, and this allows frost to be added to daggers, spears, curved swords, etc. Its main problem is that most people perfer snap freeze because it has more range and is spammable. It is worth mentioning that with the untrue dark ring, this weapon buff can be hard to spot by opponents, especially on smaller weapons...may be useful for invasions or something.

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