Gael's Greatsword

           100     40
          9.0      55
Requirements & Bonus
C D - -
19 13 0 0



Blade of Peril


Gael's Greatsword is a Weapon in Dark Souls 3 The Ringed City DLC.

Greatsword of Slave Knight Gael, the only weapon that he kept with him from beginning to end.

Originally an executioner's sword made for decapitation, this blade is heavily chipped and stained with the blood of countless battles.

Skill: Blade of Peril
A precarious technique unique to undead Gael. Leap in any direction, slamming the greatsword to the ground, then follow with normal attack for a large spinning slash, or strong attack to back-step and jump foward in an overhead slam.

Notes and Tips:

  • Not buffable or infusable. 

  • A true combo for this weapon (while two-handing) is R1+L2+R1.
  • Upgrades with Titanite Scales.
  • Gael's Greatsword +5 has 504 AR at 40 strength and 40 dexterity.
  • The sword resembles a broken version of the Executioner's Greatsword. Before the boss fight with Slave Knight Gael, while he is still an NPC, he uses an Executioner's Greatsword.
  • The spin part of Blade of Peril (L2+R1) can be parried.
  • If you have a shield that allows for the use of weapon skills, the shield will still be held as you perform the weapon art.



Softcaps & Scaling:

  • 2 Handed Stats: 
    • 19/13 = 392 AR = Base Stats
    • 30/13 = 448 AR = Str Softcap
    • 19/39 = 452 AR = Dex Softcap
    • 40/13 = 463 AR
    • 19/60 = 464 AR
    • 19/99 = 479 AR = Dex Hardcap
    • 66/13 = 495 AR = Str Hardcap
    • 28/39 = 505 AR = Combined Softcap
    • 40/40 = 525 AR
    • 66/40 = 556 AR
    • 66/99 = 583 AR = Combined Hardcap
  • After softcaps it gets less than 2 AR per level
  • 2 handed Quality weapon
    • Scales well with both stats
    • Gains more from Strength than Dexterity



Location/Where to Find

Moveset and Videos:

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Gael's Greatsword Upgrade Table

Requires 7,980 souls and 15 Titanite Scales to +4, 4200 souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 147 - - - - C D - - - - - 50 35 30 30 35
Regular +1 171 - - - - C D - - - - - 50 35 30 30 35
Regular +2 195 - - - - C D - - - - - 50 35 30 30 35
Regular +3 219 - - - - C D - - - - - 50 35 30 30 35
Regular +4 243 - - - - C D - - - - - 50 35 30 30 35
Regular +5 268 - - - - C D - - - - - 50 35 30 30 35


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      20 Sep 2021 05:24  

      People dont realize but the roll catch on this thing is a guaranteed 2 hit combo since you can follow it up with L2 and close the distance completely. I never see it being used like that.

      • Anonymous

        20 Sep 2021 02:18  

        Nothing more fitting as the final reward of the series than a broken greatsword. Brings the whole weary journey full circle. I only wish it scaled with luck, since it's stained with the blood of the dark soul, the source of humanity

        • Anonymous

          08 Sep 2021 19:49  

          There is a cut-content version of this. It's called "Gael's Dusty Greatsword"

          basically a bigger, more corroded version of the weapon.

          • 06 Aug 2021 00:56  

            Love rocking this sword, i was a big fan of artorias's GS through out the series until i got this beast. Worth the trouble to get if your a GS and no shield build

            • Anonymous

              28 May 2021 09:58  

              Fun weapon, do flips, do more flips, do spin, but show respect when using such weapon, no one likes when you start acting like a fish on land, show the weapon art respect and use it as part of a combo, become skillful with it you can use the weapon art follow up to jump towards someone who has ran.

              • Anonymous

                18 Apr 2021 14:50  

                I was wondering which sword is better betwen this and Farron Greatsword (mostly because of the flippy spinny attacks), any thoughts?

                • Anonymous

                  29 Mar 2021 15:38  

                  heres a cool combo you can try in arenas :
                  first when you start, use the first part of the weapon art, try not to hit them with it, while in the weapon art, rotate your character so that your back is facing your opponent. now use the R2 weapon art, but delay the crap out of it.
                  when the animation for R2 weapon art starts, lock on to your opponent. the lock should rotate your character, but i like to move the joystick even though i locked on. if the R2 weapon art lands, you can chain that into two normal R1's, with a total damage output of about 600-800 damage. its a really fun combo, but it rarely lands, so i only reccomend doing this on people you have never fought before. this weapon is really fun and i hope other people can enjoy it too :)

                  • Anonymous

                    22 Feb 2021 13:31  

                    i wish this weapon had a buff that would activate only during the weapon art. it would only affect the appearance but i think it would look cool.

                    • Anonymous

                      26 Jan 2021 05:42  

                      Such a garbage weapon all you people do is prance around like a ballerina all day with this weapon but pkcs doesn’t need that so go pick it up and git Gud already

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