gargoyle flame hammer

Gargoyle Flame Hammer

icon wp physicalAttack
122 physical defense shield icon 55
icon magicbonus
-
magic defense shield icon
40
icon firebonus
100
fire defense shield icon
35
icon lightningbonus
- lightning defense shield icon 35
icon darkbonus
-
dark defense shield icon
40
icon wp critical
100 icon wp stability 53
icon weight 11.0
icon durabilitiy
150
Requirements & Bonus
icon strength 22
icon dexterity 22
icon intelligence 22
icon faith 22
22 0 9 9
D - E E
weapon type icon Great Hammers damage type icon Strike
skill icon Kindled Flurry icon fp cost 12/15

Gargoyle Flame Hammer is a Weapon in Dark Souls 3.



Stone torch hammer wielded by gargoyles of the Profaned Capital.

The Profaned Flame, which never goes out, imbues this weapon with a fire attack.

Skill: Kindled Fury
Anchor weapon in earth and use strong attack to launch successive volleys of fire from the tip of the hammer. 

 

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite.
  • The Gargoyle Flame Hammer has a weapon range of 46.0952xl on the 1h R1, and 40.4372xl on the 2h R1. It has the longest 2h R1 of all Great Hammers.
  • Can not move or change aim during Kindled Flurry.
  • Fire damage scales with INT/FTH independently of physical attack, making this weapon potentially useful for pyromancers with some STR investment.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

Gargoyle Flame Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon wp physicalAttack
icon magicbonus
icon firebonus
icon lightningbonus
icon darkbonus
STR
DEX
INT
FTH
icon wp poisonbld
icon wp frost
icon wp bleed
icon wp physicaldef
icon wp magicdef
icon wp firedef
icon wp lightningdef
icon wp darkdef
Regular 122 - 100 - - D - E E - - - 55 40 35 35 40
Regular +1 134 - 110 - - C - D D - - - 55 40 35 35 40
Regular +2 146 - 120 - - C - D D - - - 55 40 35 35 40
Regular +3 158 - 130 - - C - D D - - - 55 40 35 35 40
Regular +4 170 - 140 - - C - D D - - - 55 40 35 35 40
Regular +5 183 - 150 - - C - D D - - - 55 40 35 35 40
Regular +6 195 - 160 - - C - D D - - - 55 40 35 35 40
Regular +7 207 - 170 - - C - D D - - - 55 40 35 35 40
Regular +8 219 - 180 - - C - D D - - - 55 40 35 35 40
Regular +9 231 - 190 - - C - D D - - - 55 40 35 35 40
Regular +10 244 - 200 - - C - D D - - - 55 40 35 35 40

  


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



 

 

Great Hammers
Dragon Tooth  â™¦  Great Club  â™¦  Great Mace  â™¦  Great Wooden Hammer  â™¦  Large Club  â™¦  Ledo's Great Hammer  â™¦  Morne's Great Hammer  â™¦  Old King's Great Hammer  â™¦  Pickaxe  â™¦  Quakestone Hammer  â™¦  Smough's Great Hammer  â™¦  Spiked Mace  â™¦  Vordt's Great Hammer



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    • Anonymous

      Look, it's fun to use, like most Great Hammers, but Jesus Christ this flame is distracting. 90% of the time it's right in the middle of the screen, I can't see ****. Had to switch it out, maybe I'll use it on a meme build but idk

      • Anonymous

        Whilst using this weapon, sing along to yourself this paraphrase taken from Black Sabbath's NIB:

        "Look into my eyes, you'll see who I am.
        My name is Lucifer, please take my hand hammer."

        • Anonymous

          PvP wise all ultra hammers are outclassed by good timing.. aside from that this weapon and it's wa have great uses if like any other weapon you learn it's niches... This and great club all my only ultra hammers in pvp... Just your average chaos build weapon swapper staring this thing is actually useful and fun asf against hanks because of the wa

          • Anonymous

            Dont know why this isnt on the wiki, its been tested thoroughly. the flame from the WA ignores walls and terrain

            • Anonymous

              Good weapon, let me clarify that before i say anything. Now, i think the phantom range might have been fixed? I've been using this and it seems to hit right around where I'd expect from looking at it. People were emphasizing it's hyperarmor too, i was expecting to be able to hyperarmor through most things with around 20 poise, but looks like i might need 30 at least to hyperarmor through the heavier weapons. Though i think this might just be because everyone ever has high hyperarmor str/hybrid builds, so i might just be losing the hyperarmor battle. I do think i need more poise regardless though, since i feel like my hyperarmor isn't starting up quickly enough when i press r1, i get interrupted even if i press r1 a split second first sometimes. Damage is pretty great, has really high base AR, 614 2h at +10 with 25 str/15 dex/55 fth. I don't hit below 340 in a single r1. I hit 400+ on low absorption players. A fully charged r2 does 600+ damage and makes them into a pancake. The weapon skill is easily backstabable if you target while using it, but actually surprisingly viable if you unlock and aim the flamethrower with your camera. It moves almost as fast as you move your camera. I feel like this would be a little OP with more poise and int investment for better fire damage on the weapon skill.

              • Anonymous

                You could probably get a good king Cosplay if combine this with gundyr set (except for the leggings, which you could switch with the exiles) and shield of want. Why not give it a try?

                • Anonymous

                  Very fun weapon. I started using it when I had around 25 strength, 30 intelligence and faith. Even before upgrades, this hit like a truck, with poise to match. I like to offhand the Demon’s Fist with it, which gives me a parry and the ability to swap to a faster moveset if need be. Keep a flame ready to swap out for the fist, loaded with things like Profaned Flame and Sacred flame, to really keep invaders on their toes.

                  • Anonymous

                    Just started NG+4 after having primarily used Vordts hammerhead first three times around, including both DOCs. This thing is basically Satan's version of Vordts. So much fun. It would be awesome if Vordts L2 had a blizzard equivalent of the L2 on Gargoyle's hammer, but that would probably be op since its already harder hitting most of the time. Praise the hammers!

                    • Anonymous

                      One of the first weapons I used when I started doing PvP. This thing will always have a place in my heart... and that flamethrower attack is awesome, by the way.

                      • Anonymous

                        This thing is basically the Sanctum Mace from DS2. It's hitbox is giant, so it's a lot easier to catch rolls. It's weapon art isn't that great, but this is easily one of the lightest greathammers capable of a high AR. I'd recommend this for PVP and PVE. I did my first NG+0 run with this weapon, and it was a complete beast. It gets outshone by weapons like Smough later on in the game, but this weapon is amazing in NG+0, and has one of the best weight-damage-hitbox ratio.

                        • Anonymous

                          So I found the gargoyle flame hammer and I am doing a strength build and I wanted to remove the fire damage to maximise my physical damage.How do I remove the fire damage with the shriving stone because it wasn't letting me. And

                          • Anonymous

                            It seems like the first strike of the Weapon Skill (AKA "Hammer the hammer into ground"), although lack any damage, have high poise damage to the enemy that can instantly break their stance. I tried to use the weapon skill on the gargoyle in the profaned capital and it instantly stunted them, as the following flame got the "counter attack" sound effect on them.

                            • Anonymous

                              You can kinda aim your weapon skill by moving the stick between the first and second L2.It can be usefull to catch off guard opponents in PvP.

                              • Anonymous

                                Even without being able to aim the weapon skill you'd be surprised how often you can still catch people with it in pvp

                                • Anonymous

                                  would be one of my favourite weapons if i could aim/move the flamethrower, and even better holding l2 to keep sprayingppl need to hear my mixtape

                                  • Anonymous

                                    I know the game has only been out for about a week in the U.S. and I don't even know who creates the wikis for the soul games, but they need to fix some bugs on this, most of the weapon pages are incomplete and are missing their skill move descriptions. Every weapons in the game has a skill move.

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