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Great Soul Dregs is a Sorcery in Dark Souls 3. It is part of The Ringed City DLC. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.

Great Soul Dregs

Spell Type

Sorcery

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 40 Intelligence
Type Ranged Attack

 

 

A sorcery that fires great dark soul dregs that have stewed for ages, far within the deep.

This sorcery is the highest form of Deep Soul

Some of the murkmen who rise from the depths are possessed by soul dregs, which have a grave likeness to the human form

 

Acquired From

  • Found in: The Dreg Heap Area in The Ringed City DLC. After you see the first Cursed Angel, proceed forward through the arched doorway ahead. Looking towards the 2 knights at the end of the room, take the arched doorway to the right. Turn right and head up to the back of the area and through another arched doorway. Proceed up the stairs and into through the doorway into a dead end room. Attack the wall on the left to reveal an illusionary wall. Proceed up the stairs until you come to the final room. The sorcery (Great Soul Dregs) is at the back of the room next to the Murkman Sorcerer: Video Example

 

 

Notes

  • The homing and flight speed are extremely similar to Great Deep Soul, if not identical.
  • Has a slightly longer range than the Great Deep Soul, making it ideal for sniping enemies.
  • The projectile size is enormous, and its sheer size can make it difficult to roll through.
  • Damage output is roughly 20% higher than Affinity, and can hit 1,000 damage per cast without much effort. 
  • However, with some effort that spell is devastating against most enemies, especially those weak to Dark damage, as it will deal nearly 2,000 damage per shot.
Sorceries
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Magic Weapon  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath



    • Anonymous

      24 Jul 2018 09:54  

      I have a +9 murky longstaff, bellowing ring, 50 int, and this thing only does like 600 damage and like 250 damage to bosses. What am I doing wrong?

      • Anonymous

        25 Jun 2018 22:17  

        Since it's not immediately obvious, it should probably be noted that this spell deals pure dark damage. Tested with and without magic clutch ring and crown of dusk on, damage numbers were the same. Sorcery boosting rings, however, still affect it, since those strengthen sorceries in general, rather than magic damage in particular. So basically, to get the most out of this spell, you'll need high INT and at least high-ish Faith, the Izalith staff, both sorcery rings, dark clutch ring, and finally the blindfold mask.

        • Anonymous

          19 May 2018 01:16  

          Izalith +5 staff (buffed) in left hand, clerics candlestick in right, dark clutch, young and bellowing dragoncrest rings wearing blindfold mask= total destruction.
          Wrecks dancer, old demon king, nameless king, and soul of cinder.

          • Anonymous

            01 May 2018 18:30  

            Trouble with this spell is that you can't see what your enemy is doing, it completely obscures him. I suppose in pvp that is balanced by him not being able to see you, but in pve it sees you just fine. You won't know if the enemy is charging you or fighting an npc or doing nothing. With very large bosses, like dancer, that's not a problem, but smaller enemies it is.

            • Anonymous

              08 Sep 2017 20:35  

              Does anyone wonder what it would actually feel like to get hit by this? Or most other sorcerers for that matter.

              • Anonymous

                01 Aug 2017 01:55  

                Guy hides behind a dude with magic shield on a havel shield and shoots these things at me through a narrow hallway essentially *****ed. Havel guy randomly sometimes wrath of gods to keep me away. Iron fleshed myself to push through almost killed caster but then got wrathed just a little too much...

                • Anonymous

                  09 Jul 2017 19:33  

                  This isn't getting nerfed imho
                  That's kind of the point of the whole DLC thing.. we give the devs more cash and in return we get +3 rings, effective armor pieces, and OP dope ass spells that wreck poor fags that can't buy it or aren't used to fighting it.

                  • Anonymous

                    27 May 2017 07:45  

                    Are people seriously having problems with this spell? I haven't been hit by it once... It's literally as simple as dodging at the right time or running in an arch... Pointless for it to hit high if it doesn't hit...

                    • Anonymous

                      05 May 2017 13:16  

                      This spell is amazing and worths a hex build by itself, but i'm pretty sure it'll be nerfed. This completely DESTROYS some bosses. I've seen people obliterating the dancer on NG3 with this spell. It also makes nameless king pretty easy.

                      • Anonymous

                        03 May 2017 09:09  

                        Haven't seen anyone mention it, but doesn't this spell look kind of like the humanity sprites found in the abyss? Which is weird because from what i understand the deep and the abyss aren't the same thing or place. Maybe "soul dregs" are humanity sprites and "great soul dregs" are humanity sprites that have stewed in the deep? Like, the humanity sprites were taken out of people and sunk down into the deep where they stewed into this spell? Hell, maybe the "human dregs" that you give McDonnell have the humanity in them, are dropped down into the deep and then later end up as this?

                        • Anonymous

                          12 Apr 2017 23:18  

                          I'm getting an output damage of 1320 on non armoured enemies with this and 800 damage on black knights. 45 int 45 faith, izalith staff plus 10, dark clutch ring, great below drag ring, nothing else, does between 500-750 on PvP so far that i have battled

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