Great Soul Dregs is a Sorcery in Dark Souls 3. It is part of The Ringed City DLC. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.
Great Soul Dregs |
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Spell Type | Sorcery |
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30 |
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1 |
Requirements | 40 Intelligence |
Type | Ranged Attack |
A sorcery that fires great dark soul dregs that have stewed for ages, far within the deep.
This sorcery is the highest form of Deep Soul
Some of the murkmen who rise from the depths are possessed by soul dregs, which have a grave likeness to the human form
Acquired From
- Found in: The Dreg Heap Area in The Ringed City DLC. After you see the first Cursed Angel, proceed forward through the arched doorway ahead. Looking towards the 2 knights at the end of the room, take the arched doorway to the right. Turn right and head up to the back of the area and through another arched doorway. Proceed up the stairs and into through the doorway into a dead end room. Attack the wall on the left to reveal an illusionary wall. Proceed up the stairs until you come to the final room. The sorcery (Great Soul Dregs) is at the back of the room next to the Murkman Sorcerer: Video Example
Notes
- Deals (spell buff x 2.55) damage.
- This spell deals dark damage, and as such will be slightly more powerful when cast with a dark-friendly catalyst with high Intelligence and Faith.
- The homing and flight speed are extremely similar to Great Deep Soul, if not identical.
- Has a slightly longer range than the Great Deep Soul, making it ideal for sniping enemies.
- The projectile size is enormous, and its sheer size can make it difficult to roll through.
- Damage output is roughly 20% higher than Affinity, and can hit 1,000 damage per cast without much effort.
- However, with some effort that spell is devastating against most enemies, especially those weak to Dark damage, as it will deal nearly 2,000 damage per shot.
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Kinda wish we got the giant soul dreg the murkmen use, but then again the hitbox and tracking on that thing is ridiculous
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Doing a sorcerer playthrough, this kills Dancer on NG+ in 4 casts (1600+ dmg per cast) with 60 INT and Murky Longstaff. Absolute cheese, especially because of the large size of the spell, it tends to hit her in the head, leaving her open for a riposte, as if it would even be necessary lol
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If you use bowglitch + combustion animation, the charging up effect of the great soul dregs will remain there. Do it like 6 times and it will look like a black hole.
Do it 40 times in a ganker's world and you will leave them blind + generate some fps drop to force them into stopping the gank and teleport back to the bonfire, reloading the area.
"but you re using a glitch" can't hear you, don't care.
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Had a blast crushing in NG/NG+ with this. Great add-on for a 45/45 Pyro build. Use CBV on enemies weak to fire and GSD (w/Izilth staff) on everything else. Totally OP.
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The tracking of this spell is amazing. As long as you have your enemy on lock-on when you cast it, it will follow them, regardless if they get too far from you and break the lock-on. Also, you CAN NOT outrun this; it's fast enough to chase players attempting to run away, and only gains more momentum the farther it travels.
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You can actually use the massive size of this to obscure your approach in duels, people can only really track you via the lockon dot.
Note this can be parried by a spell partying shield.
Not often done but very cool
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How the **** its damage output is roughly 20% higher than Affinity while it deals Spell Buff x 2.55 damage while Affinity deals Spell Buff x 0.6 which equals to 3 because Affinity has 5 Orbs? lmao.
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Unless you play on low NGs, else this spell isn't that powerful as it claims here. Meaning at least 2-3 or more shots to kill neutral enemies in high NGs
This is actually just nuclear sorcery; it's the Dark Bead of DS3.
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How's That "Great Magic Barrier" For ya Now huh? Eat Sh*t Faith Builds
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Tested 3 staffs: on Lothric Knight, 60 INT, 20 FTH, Young Dragon Ring, Bellowing Dragoncrest Ring, Dark Clutch Ring, Blindfold Mask, Sage's Crystal Staff offhand buff. _____ Court Sorcerer's Staff +10 deals 1225 damage, Izalith Staff +5 deals 1226 damage, Murky Longstaff +10 deals 1206 damage. _____ Verdict: if you are a pure Sorcerer and don't up your FTH more than 20, there is no point to spend resources onto upgrading other staffs use your main Court Sorcerer's Staff +10.
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It does not scale with FTH, right? I mean, if you have leveled FTH, will this spell hit harder?
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Man I was hoping it was gonna look like the deep souls that the murkmen turn into
I summoned someone for dancer who had this spell and they did over 5k damage to her. Is dancer the only one with negative dark absorption? Is investing in this spell worth 40 int?
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Also works well against Sister Friede phase 1and 3. Yes, she has "bLackflame" in her name in phase 3 and uses dark attacks...but is still weak to dark herself.
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Vordt of the Boreal Valley has left the chat Old Demon King has left the chat Dancer of the Boreal Valley has left the chat Nameless King has left the chat Soul of Cinder has left the chat
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A guy just helped me with nameless king and he killed the boss in under 30 seconds using this spell. Hella strong
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I am sorry Sister Friede. I didn’t want to ruin the fight but I was so desperate
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Spell Parrying Shield be like : *put on sunglasses* THUG LIFE
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Maybe Aldrich got his done and started The Age of The Great Sea. Everything is collapsing to a one place, until there will be nothing left except one homogenous heap, like water in the sea. That's why there is so much Deep Sorcery in the Dreg Heap.
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On steam a character named Liara uses this spell. She killed 2 invaders before me. Those loyal to Rosaria, hunt her down! :p
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Izalith 's staff + offhand crystal sage 's staff + dark clutch ring + lloyd 's sword ring + bellowing dragoncrest ring + blindfold mask + great soul dreg = revenge death ball
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The Soul Dreg Spells are very good against A.I. Humans or Invaders, they are programmed to dodge immediately once you cast something. Since Deep Soul, Great Deep Soul, and Great Soul Dregs all have slow acceleration at the beginning of their cast and they have good tracking the A.I. will more often then not dodge into it or dodge left or right too early and get caught.
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Too bad the speed is so slow you can literally just strafe it.
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Should I use an Izalith Staff or a Murky Longstaff to cast this?
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Great Soul Dregs, 40 - 60 Intelligence, Young Dragon Ring, Bellowing Dragon Ring, Dark Clutch Ring, +10 Murky Longstaff, Blindfold Mask... That's what we call a *****ing cannon, ladies and gentlemen
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I have a +9 murky longstaff, bellowing ring, 50 int, and this thing only does like 600 damage and like 250 damage to bosses. What am I doing wrong?
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Since it's not immediately obvious, it should probably be noted that this spell deals pure dark damage. Tested with and without magic clutch ring and crown of dusk on, damage numbers were the same. Sorcery boosting rings, however, still affect it, since those strengthen sorceries in general, rather than magic damage in particular. So basically, to get the most out of this spell, you'll need high INT and at least high-ish Faith, the Izalith staff, both sorcery rings, dark clutch ring, and finally the blindfold mask.
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Izalith +5 staff (buffed) in left hand, clerics candlestick in right, dark clutch, young and bellowing dragoncrest rings wearing blindfold mask= total destruction.
Wrecks dancer, old demon king, nameless king, and soul of cinder.
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Trouble with this spell is that you can't see what your enemy is doing, it completely obscures him. I suppose in pvp that is balanced by him not being able to see you, but in pve it sees you just fine. You won't know if the enemy is charging you or fighting an npc or doing nothing. With very large bosses, like dancer, that's not a problem, but smaller enemies it is.
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Looks cool and is cool but it's no Great Resonating Soul. RIP GRS, you will sorely be missed.
use Affinity first and then GS Dreg, Mostly Affinity will impacted and break guard or throll them first and following with GS Dreg.
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Does anyone wonder what it would actually feel like to get hit by this? Or most other sorcerers for that matter.
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Guy hides behind a dude with magic shield on a havel shield and shoots these things at me through a narrow hallway essentially *****ed. Havel guy randomly sometimes wrath of gods to keep me away. Iron fleshed myself to push through almost killed caster but then got wrathed just a little too much...
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This isn't getting nerfed imho
That's kind of the point of the whole DLC thing.. we give the devs more cash and in return we get +3 rings, effective armor pieces, and OP dope ass spells that wreck poor fags that can't buy it or aren't used to fighting it.
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Woah! No long rant about how bad or OP this spell is. That's a first for any high damaging spell!
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Are people seriously having problems with this spell? I haven't been hit by it once... It's literally as simple as dodging at the right time or running in an arch... Pointless for it to hit high if it doesn't hit...
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This spell is amazing and worths a hex build by itself, but i'm pretty sure it'll be nerfed. This completely DESTROYS some bosses. I've seen people obliterating the dancer on NG3 with this spell. It also makes nameless king pretty easy.
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Haven't seen anyone mention it, but doesn't this spell look kind of like the humanity sprites found in the abyss? Which is weird because from what i understand the deep and the abyss aren't the same thing or place. Maybe "soul dregs" are humanity sprites and "great soul dregs" are humanity sprites that have stewed in the deep? Like, the humanity sprites were taken out of people and sunk down into the deep where they stewed into this spell? Hell, maybe the "human dregs" that you give McDonnell have the humanity in them, are dropped down into the deep and then later end up as this?
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This spell is absolut killer against Nameless King! Wrecked him completely in under 30 seconds!
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I'm getting an output damage of 1320 on non armoured enemies with this and 800 damage on black knights. 45 int 45 faith, izalith staff plus 10, dark clutch ring, great below drag ring, nothing else, does between 500-750 on PvP so far that i have battled
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Everyone here is complaining about the tracking. In the meantime i've actually been forced to resort to the blue small shield just so I can reflect the thing. On it's own it's easy to dodge, but when facing gankers it's ideal to quickly make it clear to the sorcerer that their magic is useless unless you want soul dregs for days.
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At 44 int and 32 faith the spell buff for izalith staff and the pyromancy flame are exactly the same 197. So bellowing dragon crest ring, witch's ring, and dark clutch ring and you can have a staff off hand and flame in the other for a dark build .
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Makes nearly all bosses a joke. Seems to speed up the further away it gets.
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Massive damage, great homing ability, and it just looks awesome. Took down the old demon king in 5 seconds on NG++. Dunno why people are saying it looks like a bigger great deep souls cause it doesn't. It looks more like a singular Affinity orb but massive and with blue hues rather than deep purple.
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I love this thing so much, I was able to hit a player for almost 1100 damage, and has pretty damn good tracking and about the same range as crystal soul spear if not farther. This + Young Dragon Ring + Bellowing Dragoncrest + Izalith Staff + Scholars Candlestick + Blindfold Mask makes this thing freaking god
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I wish it would've been more like "Pursuers" from DS1. I'm surprised that it never got nerfed way back when because that spell WRECKED on things if it connected. I loved it and used it all the time. I beat Sif on ng+7 with only 3 casts from that spell. Great Soul Dregs is similar but deals MUCH less damage and has horrible tracking. Pursuers however, while slow, would track enemies almost to the end of the earth-- and if they connected... it was lights-out.
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This spell actually has good dark damage for once and I really like the concept even though it's just a bigger version of GSD but my biggest issue with this spell as well affinity and all the other dark spells is the tracking on this spells are god awful what happened to dark spells seriously that's the thing I loved about dark spells in the previous souls games was the amazing tracking why couldn't they have it like souls 1 it was really slow but had really good traction and all you had to do was roll thew them I really don't see why fromsoft have to make such good spells so***** this time around
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I don't think this outright replaces GDS since GDS is much cheaper to cast and more spammable due to faster cast time (I think?). The tracking effect of GDS was one of the things that could make it useful for PvP applications, so being able to pump out more orbs faster could be more valuable especially when an opponent was trying to build some distance. Most run-of-the-mill enemies can be dealt with GDS with a few casts.
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Well it does look cool, but it's really disappointing to see that it's just a stronger version of GDS... the dark magic selection was already so trim, they didn't need to give it it's own set of "soul arrow" spells... I miss you, DS2 hexes... :'(
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This is a really cool spell! Summons a big black (sort of looks like) face that flies towards your targets for an impact!
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This could be the version of Soul Dregs that Archdeacon Royce casts during battle... remember? That large dark orb that deals a ton of damage and also knocks you down. That would be awesome :D
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What does this magic look like? Will it make great deep soul even bigger?
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*Sigh* There goes my hopes for the return of Dark Fog, Resonating and Great Resonating Soul. Would have loved to see them return for the last Dark Souls game.
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Really hoping it'll have some unique quirk to it so it doesn't make GDS obsolete... the dark magic selection is already neutered enough, it doesn't need it's own selection of "soul arrow" spells.
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I'm really hoping that this spell will actually be more useful than GDS or DS, perhaps larger and with slightly more tracking.
As a person who uses dark magic like myself, it's been jaw dropping how less of a s*** From has given about those who would want to play this type of build. I sincerely hope that this DLC will make them even more viable, especially in PvP.
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It's good to see From actually SOMEWHAT giving a s*** about the people who want to play as dark mages (AKA: Hexers). Hopefully this spell will make dark magic builds even more viable.
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Am I the only one who's actually pleased with this? Great deep soul is the worst to grind for. So an easier to obtain/ stronger version is quite welcome
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Wow FromSoftware. You're really just implementing an already existing spell in the DLC, just an enhanced Version of it? I only hope that it will be like farron dart or something... Not this lack of creativity... RIP Edward Kelley Build
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Well, let's be honest: we all were hoping to get the *****ing DARK BEAD.
Yeah... I kind of lost my hype for this after hearing it wasn't the giant clawed ghost they shoot at you, despite what the description implies.
Also, the FP and slots cost should probably be removed. We don't actually know what those are yet, and they look like someone just copied them over from the basic Deep Soul page.
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yaaaay another dark sorcery to add to the other two exact copies only 20% more damage probably
love the creativity from gg
next update from from:
nerf miracles
+50% attack speed to curved swords
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I remember seeing Nameless King for the first time and thinking “Now here’s a guy who looks like the best way to bring him to his knees is by whacking him repeatedly with some big black balls.” I was right of course, as this spell proved
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