Greatsword of Judgment

110 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 40
icon_weight.png 9.0
Requirements & Bonus
D D D -
17 15 12 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Stance of Judgment icon_fp_cost.png -(19/22)

Greatsword of Judgment is a Weapon in Dark Souls 3.

A ceremonial sword, held in Pontiff Sulyvahn's left hand, respresenting the judgement of the moon, but with magic far closer to sorcery than any existing lunar power. Its dark blue hues, deeper than the darkest moon, reflect sorcerer Sulyvahn's true nature.

Skill: Stance of Judgment
Assume stance to unleash dark magic. Use normal attack for a lunging thrust, and strong attack to emit side-sweeping wave. 

Notes and Tips:

  • Cannot be Buffed or Infused. 
  • Reinforced with Titanite Scale.
  • WA buff gives non-scaling +80 magic AR.
  • WA buff will stay active for approximately 35 seconds.
  • The pattern found on the Greatsword of Judgement is somewhat similar in style to the engraving found on the Slave Knight armor set, though they may not be connected.
  • Shares some visual designs with Ludwig's Holy Blade from Bloodborne.
  • Uses Bastard Sword moveset, but with a thrust and a shockwave for its weapon art.
  • The weapon art's strong attack deals more damage when both the blade and sword beam hit the target.
  • An excellent alternative to the Moonlight Greatsword for Intelligence builds with physical stat investments, for this greatsword performs the same type of shockwave minus the vortex, and it does not degrade at the same rate as the Moonlight Greatsword.



Scaling & Softcaps:

  • 17/15/12 = 419 AR = Base Stats
  • 40/15/12 = 471 AR = Str Softcap
  • 17/40/12 = 473 AR = Dex Softcap
  • 17/15/40 = 493 AR = Int Softcap
  • 17/15/60 = 506 AR = Int Hardcap



Location/Where to Find:

Moveset and Videos:

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Greatsword of Judgment Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 86 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +1 128 101 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +2 146 115 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +3 164 129 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +4 182 143 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +5 200 158 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


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    • Anonymous

      25 Sep 2020 17:39  

      Him: Moonlight greatsword?
      Me: No! No! No! No! No!
      Him: Greatsword of judgment?
      Me: Yes! Yes! Yes! Yes! YES!

      • Anonymous

        18 Jun 2020 04:31  

        Best stat spread for this (at sl125 meta level): 27 Str / 40 Dex / 40 Int 27 Str is to hit the 40 softcap when you two-hand the weapon (27 x 1.5 = 40.5), 40 dex and int for the other softcaps. If you use the most stat efficient starting class for this weapon (Warrior) you can have a stat spread of 35 / 6 / 40 / 16 / 27 / 40 / 40 / 9 / 11. Use the Prisoner Chain to reach 40 Vigor and Endurance, as long as you're using medium armor you can stay below 70% equip load as long as you have the Favor +3 and Havel +3. That leaves you with an extra ring slot, I personally use the Life Ring +3 to make up for the lowered absorption of the Prisoner Chain.

        • Anonymous

          27 Mar 2020 23:44  

          I once had a character who had this for a main weapon, and I actually LIKED THIS THING. In contrast? I wouldn't bother with the Moonlight Greatsword due to what I knew about the HIGH durability consumption of its weapon art. You read that right: I ignored a weapon that's great for pure sorcerors OVER A DURABILITY ISSUE. And you know what? I don't care how good the weapon art of that thing is, I don't bother with weaponry that is put at risk of breaking thanks to its weapon art.

          • 27 Mar 2020 00:11  

            I was using this for my PvE build 20/20/35 so far which you'd think would be meh as far as viable builds go in PvP, but defending against some invaders taught me this thing is absolutely lethal. New favorite combo two hand R1 > jumping attack > beam catches a ton of people. Could roll into R1 > jumping attack > then beam to catch them chugging... when I have enough stamina to do that I'll give it a go. Is it meta? No but who cares. It's fun and badass looking.

            • Anonymous

              28 Feb 2020 12:47  

              Right hand Moonlight Greatsword and left hand this bad boi, buff it and lay down Moonlight’s Judgement! >;)

              • Anonymous

                28 Oct 2019 19:08  

                You can glitch buff "Stance" weapons with this. I use this to buff the Frayed Blade, and, my god, it looks cool. That said, it's +80 magic AR and only lasts 35 seconds, so it's more for the looks than OP damage (3 damage types gets a lot of reduction).

                • Anonymous

                  26 Oct 2019 15:28  

                  Very good with a proper qual/int build with decent attunement. Nobody really uses magic damage in melee, especially for invasions. Only real downsides are you need to keep the buff up to do good damage, and the flamberge moveset doesn't have the stab attacks for controlling spacing

                  • Anonymous

                    13 May 2019 20:43  

                    this wiki is pretty misleading. it's not really comparable to the moonlight greatsword. moonlight greatsword's beam attack is from doing charged R2s. it costs no FP and it consumes durability. it also does not buff the moonlight greatsword. the GS of judgment's beam attack is from using the weapon art, it costs FP but no durability. the charged R2s do nothing special. one of the main advantages to the moonlight greatsword is that it's easy on a build. it only has significant scaling from a single stat so it requires less investment to reach the weapon's initial soft caps. in addition, since its special ability costs no FP, (only the L2 thrust attack) it doesn't require any attunement. so you can make an SL 125 intelligence character with only 10 attunement, leaving you enough stat points for 40 vgr and a lot of endurance and vitality. the GS of judgment can only compete with the moonlight greatsword if you keep the buff up, which might demand some attunement, or if you invest in strength, dex, and int. i think from soft simply didn't balance all weapons around the same expected "meta level." they don't care about meta levels. the pvp is not intended to be balanced in the first place, the focus is on invasions. i personally like it but i acknowledge that it's not balanced. some weapons become way stronger at high levels. after all, the max level is not 125 or 140 or whatever. i can't imagine why you'd really want to, but you can go way beyond that level and keep playing, so i think they balanced some weapons around the presumption that some players would actually go up to 40 str, 40 dex, 40 int. or even higher. basically every weapon with balanced scaling in more than 2 stats will obviously be much better at high levels. even morne's greathammer which only has scaling in 2 stats is very hard to use effectively on a low SL build, but does exceed the other greathammers at very high levels. if you have 99 str and 99 fth then obviously a weapon that scales with both stats is going to be better than a weapon that just has really good str scaling. but that makes it worse at level 125 obviously. same with weapons like twin princes' greatsword, dancers' swords, etc. some weapons are just considered mediocre by the general community but if you plug them into a character planner and set all the stats to 99, their AR goes way over other weapons in their class. even the dancers' swords, with 3x split damage, actually does absurd damage with maxed out stats. using a damage calculator you can see that even with 3x split damage it does the most damage of any curved sword, but at a reasonable SL it does a lot less damage than other curved swords. so greatsword of judgment falls somewhere on this continuum. it's not that bad, just 3 stats, but it's definitely worse than pure physical weapons, or the moonlight greatsword which gets nearly all its scaling from one stat. in light of that, the main thing to think about in deciding whether to use moonlight GS or GS of judgment is what's your SL. it's not like you can just take your moonlight GS build and swap a few of the stats into str and dex and get the same effect. it's objectively less stat efficient, but with an objectively higher AR potential due to its multi stat scaling. if they intended every weapon to be balanced at SL 125 then they'd make multi-stat scaling weapons really OP at higher levels. instead they did something sort of in between. multi-stat weapons aren't awful at 125 but they're slightly worse. that, in turn, means they aren't absurdly OP at higher levels but they are stronger. the multi stat scaling effect is sort of toned down by giving them worse scaling coefficients overall. but a weapon with four D's can still do more damage than a weapon with a single S if your stats are high enough. so that's the main difference. moonlight GS will always be better at 125 than GS of judgment, you can make a build where that's not the case but why would you? the optimal moonlight GS build would be better than your build where GS of judgment is better, so you'd just want to respec. in order to really use GS of judgment you also want attunement so it's actually 4 competing stats. compared to moonlight's 1. they did buff this weapon and i like it, i still like to play with it even though i don't have any high SL characters, but it's definitely not comparable to moonlight greatsword. and unfortunately any 125 build you could make where GS of judgment is actually good will have a pretty weird stat spread. like not very many weapons want something like 25 str, 25 dex, 35 int. that's a really unusual balance of stats. the only other weapon that calls for something like that is the dancers' enchanted swords. and even that would be the wrong build, you'd rather do 30 str, 30 dex, 25 int. so if you do make a build for GS of judgment you're basically gonna be using just this one weapon plus some less efficient backup weapon like a crystal longsword. i guess it's a decent build for a refined weapon + crystal magic weapon, but it's not a great buff. and buff builds don't like to switch weapons anyway, and your GS of judgment already has its own buff. it just seems like a waste in general. so i definitely consider this a "high SL weapon."

                    • Anonymous

                      12 May 2019 03:39  

                      40/40str and dex with 40int gets this at roughly 690 AR when buffed, currently using a build at SL 115. Most invasions it destroys hosts, let alone fight-clubs, just a nice beautiful and majestic weapon to play with, however always have great soul dreg just in-case you ever get put into a scenario when you’re forced to play defensive ;) Overall 10/10 weapon

                      • Anonymous

                        08 Feb 2019 05:12  

                        This weapon just get's beat by the old Moonlight Greatsword in every way. The Moonlight has a better base magic damage to physical ratio, better intelligence scaling, better range, more hyper armor when 2 handing, and it's weapon art projectiles do more damage. Even in the weapon art category, the Moonlight has an advantage as it's attacks consume weapon durability, this thing will eat into your FP reservoir. Not ideal, if your a caster, as that FP could be better put to use casting spells or applying your own intelligence-scaling buff. Perhaps this is best utilized by intelligent warriors who never leveled attunement and have that base level FP pool hanging around unused. But as a sorcerer's weapon, just get the Old moonlight. It's got physical stat requirements lower than half the straight swords.

                        • Anonymous

                          29 Dec 2018 09:44  

                          Originally was going to just use this sword as a stopgap until I got the MLGS, but ended up using it as my main weapon. At 40 INT and minimum STR/DEX, the Greatsword of Judgment and Moonlight Greatsword perform almost identical. Moveset is almost identical as well, with the shockwave being the only difference. GoJ's shockwave consumes FP, whereas MLGS consumes durability. If you are planning on going 60 INT and being primarily a caster, MLGS is better. However, if you want to stay at 40 INT and use support sorceries like Snap Freeze, Mist, and Poison Spores (Storyteller WA), then GoJ is a perfect weapon and invest those 20 extra points into other stats. Use the Farron Ring and a Simple Shield to keep your FP costs down and your sword buffs constantly going.

                          • Anonymous

                            21 Aug 2018 15:32  

                            On the right build this can do as much damage as an Ultra Greatsword (700-800+) per combo. Really underrated.

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