Greatsword of Judgment

110 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 40
icon_weight.png 9.0
Requirements & Bonus
D D D -
17 15 12 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Stance of Judgment icon_fp_cost.png -(19/22)

Greatsword of Judgment is a Weapon in Dark Souls 3.

A ceremonial sword, held in Pontiff Sulyvahn's left hand, respresenting the judgement of the moon, but with magic far closer to sorcery than any existing lunar power. Its dark blue hues, deeper than the darkest moon, reflect sorcerer Sulyvahn's true nature.

Skill: Stance of Judgment
Assume stance to unleash dark magic. Use normal attack for a lunging thrust, and strong attack to emit side-sweeping wave. 

Notes and Tips:

  • Cannot be Buffed or Infused. 
  • Reinforced with Titanite Scale.
  • Using either WA attack may provide a significant buff to various damage absorptions, Further testing required to confirm this. 
  • WA buff gives non-scaling +80 magic AR.
  • WA buff will stay active for approximately 35 seconds.
  • The pattern found on the Greatsword of Judgement is somewhat similar in style to the engraving found on the Slave Knight armor set, though they may not be connected.
  • Shares some visual designs with Ludwig's Holy Blade from Bloodborne.
  • Uses Bastard Sword moveset, but with a thrust and a shockwave for its weapon art.
  • The weapon art's strong attack deals more damage when both the blade and sword beam hit the target.
  • An excellent alternative to the Moonlight Greatsword for Intelligence builds with physical stat investments, for this greatsword performs the same type of shockwave minus the vortex, and it does not degrade at the same rate as the Moonlight Greatsword.



Scaling & Softcaps:

  • 17/15/12 = 419 AR = Base Stats
  • 40/15/12 = 471 AR = Str Softcap
  • 17/40/12 = 473 AR = Dex Softcap
  • 17/15/40 = 493 AR = Int Softcap
  • 17/15/60 = 506 AR = Int Hardcap



Location/Where to Find:

Moveset and Videos:

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Greatsword of Judgment Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 86 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +1 128 101 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +2 146 115 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +3 164 129 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +4 182 143 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +5 200 158 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


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    • Anonymous

      13 Jun 2021 13:53  

      Don’t use this if you wanna go full 60 INT, use this on a 40 INT build, there’s so little extra damage with the full 60. Use that extra 20 for END, VIG or even ATT for more weapon art.

      • Anonymous

        18 Apr 2021 01:04  

        my favourite thing about this sword is that without the moon runes on the side its just a regular ass sword but it can shoot lasers and stuff

        best sword imo

        • Anonymous

          16 Apr 2021 19:16  

          What do we have here, another slow ass shiity greatsword with useless ranged attack as compensation for coward and poor skilled casuls who are constantly getting destroyed by decent players, especially seasoned-pro pkcs users. I do enjoy the irony though as the shiity greatsword demands high INT but it's users are proven idiots just by picking up such a garbage weapon. super pro tip: pick up pkcs => git gud => be a pro.

          • Anonymous

            08 Jan 2021 20:18  

            Gsog > mgs. Why? Because 1. This one has a good reason to deal physical damage, and can boost it's own magic damage by doing a mighty stab or a powerful magic wave. 2. As stated by it's own description, the mgs from ds3 isn't even a shell of what it was. In fact, it's the worst version of the moonlight greatsword we ever had. In ds1 we had an absolute beast and in bloodborne it was even better.

            • 14 Dec 2020 18:16  

              This weapon really surprised me. Aside from the strength and Dexter requirement, it's a very nice weapon for magic class.
              I like how you can shoot a purple curve beam like the moonlight sword did in Ds1.

              • Anonymous

                14 Dec 2020 18:01  

                This weapon is really weird on how you build for it. I feel that most people compare it to MLGS, but you don't spec it like it all to much. I'd rather compare it to something like a Crystal Claymore, where you pump your intelligence, but you can still raise your strength and dexterity to get more out of the physical side of things. The main difference here is that unlike an infused weapon, you must level strength and dexterity to get the most out of your damage. On a 120 build, while two-handing with 26 strength, 34 dexterity, and 40 intelligence, you will get 668 damage while your buff is active. By comparison, a Dark Claymore that is two-handed with 26 strength and dexterity with 30 intelligence and faith only reaches 632 damage. Both values are split damage, but with GSoJ it the damage is almost split evenly between your physical and magic damage. In turn, it does considerably more to defenses. The big caveats are that the R2s on GSoJ are the slashing motion attacks, not the stab that Claymore has, along with having to keep up with your buff at all times. This is subjective to your thoughts on the weapon art, but I prefer the laser of GSoJ to the guardbreak that Claymore has, as all you need to do is unlock and learn to free-aim the laser, if you lock on it goes straight into the ground. So yeah, when it comes to damage comparisons, this is the highest hitting greatsword in the game.

                TLDR: MGLS is considerably worse than GSoJ, you just need to build specifically for this weapon.

                • Anonymous

                  02 Dec 2020 15:25  

                  "You think the Greatsword of Judgement is better than the Moonlight Greatsword?"

                  I do, and I'm tired of pretending it's not.

                  • Anonymous

                    25 Sep 2020 11:39  

                    Him: Moonlight greatsword?
                    Me: No! No! No! No! No!
                    Him: Greatsword of judgment?
                    Me: Yes! Yes! Yes! Yes! YES!

                    • Anonymous

                      17 Jun 2020 22:31  

                      Best stat spread for this (at sl125 meta level): 27 Str / 40 Dex / 40 Int 27 Str is to hit the 40 softcap when you two-hand the weapon (27 x 1.5 = 40.5), 40 dex and int for the other softcaps. If you use the most stat efficient starting class for this weapon (Warrior) you can have a stat spread of 35 / 6 / 40 / 16 / 27 / 40 / 40 / 9 / 11. Use the Prisoner Chain to reach 40 Vigor and Endurance, as long as you're using medium armor you can stay below 70% equip load as long as you have the Favor +3 and Havel +3. That leaves you with an extra ring slot, I personally use the Life Ring +3 to make up for the lowered absorption of the Prisoner Chain.

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