Greatsword of Judgment

110 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 40
icon_weight.png 9.0
Requirements & Bonus
D D D -
17 15 12 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Stance of Judgment icon_fp_cost.png -(19/22)

Greatsword of Judgment is a Weapon in Dark Souls 3.

A ceremonial sword, held in Pontiff Sulyvahn's left hand, respresenting the judgement of the moon, but with magic far closer to sorcery than any existing lunar power. Its dark blue hues, deeper than the darkest moon, reflect sorcerer Sulyvahn's true nature.

Skill: Stance of Judgment
Assume stance to unleash dark magic. Use normal attack for a lunging thrust, and strong attack to emit side-sweeping wave. 

Notes and Tips:

  • Cannot be Buffed or Infused. 
  • Reinforced with Titanite Scale.
  • WA buff gives non-scaling +80 magic AR.
  • The pattern found on the Greatsword of Judgement is somewhat similar in style to the engraving found on the Slave Knight armor set, though they may not be connected.
  • Shares some visual designs with Ludwig's Holy Blade from Bloodborne.
  • Uses Bastard Sword moveset, but with a thrust and a shockwave for its weapon art.
  • The weapon art's strong attack deals more damage when both the blade and sword beam hit the target.
  • An excellent alternative to the Moonlight Greatsword for Intelligence builds with physical stat investments, for this greatsword performs the same type of shockwave minus the vortex, and it does not degrade at the same rate as the Moonlight Greatsword.



Scaling & Softcaps:

  • 17/15/12 = 419 AR = Base Stats
  • 40/15/12 = 471 AR = Str Softcap
  • 17/40/12 = 473 AR = Dex Softcap
  • 17/15/40 = 493 AR = Int Softcap



Location/Where to Find:

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Greatsword of Judgment Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 110 86 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +1 128 101 - - - D D D - - - - 50.0 35.0 30.0 30.0 35.0
Regular +2 146 115 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +3 164 129 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +4 182 143 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0
Regular +5 200 158 - - - D D C - - - - 50.0 35.0 30.0 30.0 35.0



Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


    • Anonymous

      29 Dec 2018 09:44  

      Originally was going to just use this sword as a stopgap until I got the MLGS, but ended up using it as my main weapon. At 40 INT and minimum STR/DEX, the Greatsword of Judgment and Moonlight Greatsword perform almost identical. Moveset is almost identical as well, with the shockwave being the only difference. GoJ's shockwave consumes FP, whereas MLGS consumes durability. If you are planning on going 60 INT and being primarily a caster, MLGS is better. However, if you want to stay at 40 INT and use support sorceries like Snap Freeze, Mist, and Poison Spores (Storyteller WA), then GoJ is a perfect weapon and invest those 20 extra points into other stats. Use the Farron Ring and a Simple Shield to keep your FP costs down and your sword buffs constantly going.

      • Anonymous

        21 Aug 2018 15:32  

        On the right build this can do as much damage as an Ultra Greatsword (700-800+) per combo. Really underrated.

        • Anonymous

          21 Jun 2018 12:24  

          This is one of the most overlooked low sl invasion weapons in the game. At sl37 with 12 str, 16 dex, 25 int +scholar ring this thing does like 220 damage per swing while buffed. I use it on my darkmoon crusader build. it's awesome.

          • Anonymous

            12 Jun 2018 14:06  

            Tired of using a moonlight greatsword like every other mage? Well then come on down to Pontiff's Porch, and pick yourself up the brand new greatsword of judgement! Comes with a free copy of darkmoon blade!

            • Anonymous

              12 May 2018 21:12  

              Hmm... Siegfried from Fate/Apocrypha cosplay? MLG's "greener" partical effects fit more with Sieg's but this resembles the sword itself more.

              How to get his clothes down though...

              • Anonymous

                19 Feb 2018 08:31  

                buff from weapon art lasts around 35 seconds (WA -> r1 or WA -> r2 doesnt change anything). lingering dragoncrest ring cannot improve it

                • Anonymous

                  19 Feb 2018 03:11  

                  Legendary int/quality weapon, would be ascended to mythic status if it had r2 pokes and a useful r1 from the weapon art. The weapon art poke basically acts as a buff as hitting someone with it is almost impossible due to the horrendous speed and telegraphingand when you do land it you might as well have done the r2 wa or even a charged heavy.

                  • 21 Nov 2017 12:45  

                    With these status
                    40 STR
                    40 DEX
                    40 INT
                    = 600 AR ( 349 Physic ) + ( 251 Magic )

                    With [ Magic Clutch Ring ] + [ Crown of Dusk ] They add extra 63 Magic attack

                    • Anonymous

                      07 Oct 2017 20:52  

                      Wiki stated it wrong, I believe. It actually scales better with strength than dexterity, and not the other way around as said here.

                      • Anonymous

                        05 Sep 2017 02:27  

                        Oh how i wish this could cast Sorceresses :(
                        Really with there was a Greatsword that could do it, this one seems thematically perfect for it as well :(

                        That being said on my Pyro/Sorcerer character (first play through, stats a mess) this weapon is AWESOME! Very cool to use and pretty good damage, i have it at +3 at the moment. If only could make Pyro Flame or Boss weapons be infused it could be made perfect :(

                        • Anonymous

                          03 Aug 2017 02:38  

                          Reasons why to choose this over MLG : Better Str and Dex scaling for melee mages, WA R1 is a thrust (Slightly more diverse at least, can get people who are slightly out of range, can combo into R1s).

                          Reasons not to use this over MLG : You're not a melee mage and MLG has better Int scaling

                          • Anonymous

                            19 Jun 2017 15:16  

                            if you could actually fuse this with profaned gs to make a unique weapon, i could see a mix between the Ringed Knight Paired gs, drang twinspear, and gotthard twinswords movesets, with the WA being buffing them both so you could ACTUALLY LOOK COOL

                            • Anonymous

                              10 Jun 2017 07:51  

                              This thing has poise like no tomorrow. You'll even win against some greatweapons. Need to do a *****load of damage? Standard WA with Leo Ring, Magic Clutch, and Crown of Dusk. Hold down L1, and when they go for an R1 turn their health pool into a puddle. Has huge poise on both WA's and allows you to Battlemage like no other.

                              • Anonymous

                                05 Jun 2017 09:00  

                                Anyone else bothered by the fact that, although Sulyvahn pretty much exclusively uses this sword in thrusting attacks, the only thrusting attack that it has is the skill's light attack. (Which no one uses because why thrust when you can shoot an energy wave?)

                                • Anonymous

                                  02 May 2017 03:32  

                                  So I got this weapon first and oh ***** I love it for my mage build because it's looks like a claymore it's easy to trick ppl to come at you n jus let them have it the MLGS degrades way to fast for my liking

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