Handmaid's Dagger

85 physical_defense-shield-icon.jpg 30.0
0 lightning_defense-shield-icon.jpg 15.0
110 icon-wp_stability.png 15
icon_weight.png 0.5
Requirements & Bonus
E E - -
4 8 0 0
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Blind Spot icon_fp_cost.png 10

Handmaid's Dagger is a Weapon in Dark Souls 3.

Dagger used by handmaids of the Profaned Capital. Each successful attack replenishes a slight amount of FP.

It is said that these women took pleasure in wounding others.

Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side. 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Handmaid's Dagger has a motion value of 330 on backstab, 396 on riposte, and 66+385 on Hornet Ring riposte. The motion value of a backstab with a dagger does not change with Hornet Ring.
    • This means that aside from a difference in AR, no infusion is strictly better for ripostes, as all infusions will get the same motion value, with the only difference being AR. Use whatever infusion will net the most damage for the best results.
  • The Handmaid's Dagger has a range of 13.5sp on the 2h R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • This dagger restores 1 FP for each succesful hit. This works even if the enemy is blocking.
  • When in the offhand, the moveset of the basic attack changes to a stab, which has a guaranteed 2 hit combo. This also restores 2 FP per hit
  • The pathetic damage of this short weapon makes it rarely used, and the low FP restore on hit makes simple weapons far more valuable.

Location/Where to Find

Moveset and Videos:

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Handmaid's Dagger Upgrade Table


Requires regular reinforcement, totalling ?? souls, 12 titanite shards, 12 large titanite shards, 12 titanite chunks and 1 titanite slab.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 85 - - - - E E - - - - - 30 20 15 15 20 15
Regular +1 93 - - - - E E - - - - - 30 20 15 15 20 15
Regular +2 102 - - - - E E - - - - - 30 20 15 15 20 15
Regular +3 110 - - - - E E - - - - - 30 20 15 15 20 15
Regular +4 119 - - - - E E - - - - - 30 20 15 15 20 15
Regular +5 127 - - - - E E - - - - - 30 20 15 15 20 15
Regular +6 136 - - - - E E - - - - - 30 20 15 15 20 15
Regular +7 144 - - - - E E - - - - - 30 20 15 15 20 15
Regular +8 153 - - - - E D - - - - - 30 20 15 15 20 15
Regular +9 161 - - - - E D - - - - - 30 20 15 15 20 15
Regular +10 170 - - - - D D - - - - - 30 20 15 15 20 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Aquamarine Dagger  ♦  Bandit's Knife  ♦  Brigand Twindaggers  ♦  Corvian Greatknife  ♦  Dagger  ♦  Harpe  ♦  Mail Breaker  ♦  Parrying Dagger  ♦  Rotten Ghru Dagger  ♦  Tailbone Short Sword

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    • Anonymous

      17 Sep 2021 17:31  

      Would have been real nice if it could be simple infused, providing a nice means of restoring FP both passively and by attacking. The extra FP wouldn't have been game breaking and would have increased the usage of this weapon.

      • Anonymous

        10 Jun 2021 18:52  

        Honestly not a bad weapon, just outclassed by other better daggers. Blindspot is still a pretty nasty WA when you repeatedly catch people with it. A good backup weapon for light mages

        • Anonymous

          02 Jun 2021 09:39  

          you can generate tons of fp if you use this dagger along with the executioner greatsword. Good for casters whose spells costs above 55 fp

          • Anonymous

            08 Apr 2021 20:21  

            I actually find this weapon quite challenging to use but once you get the hang of it then its a good weapon. Its not only the damage it deals but who uses it and what skill they have with it

            • Anonymous

              28 Mar 2021 04:25  

              I found an unorthodox use for this thing. Because I always run dark hand for a caster while leveling to save shards for the catalyst, I thought I'd try this as an off hand between fireball nukes. Dark hand light attack does a step which stuns and also closes the gap while tracking. You can then true combo into offhand dagger twice and repeat the process to stun lock enemies. Curiously enough, you seem to be able to true Combo into combustion in a loop as well.

              That needs further testing but could be the big brain meta use for this thing. A true caster tool.

              • 12 Jan 2021 14:22  

                I just wish it had longer range, I think a really long utility dagger with low damage output could be fun to use but it looks shorter than the other daggers. At least it'll always be useful as an FP regen tool.

                • Anonymous

                  06 Nov 2020 11:54  

                  A purely niche, utility weapon. Does poor damage, but that's kind of the point since you regen FP from each hit, not each kill, and you can't hit an enemy anymore once they're dead. Only for those desperate for FP with no other recourse.

                  • Anonymous

                    26 Aug 2020 22:49  

                    im pretty sure this is the only backhanded knife(if i remember correctly) in the game(the blade's point faces behind you)

                    isnt a great weapon but its interesting

                    • Anonymous

                      25 Aug 2020 02:06  

                      If this restored more fp, or could at least be infused (with simple), it could have cut out a niche as a nice backup weapon for a pure caster. But it's doomed to be worse then literally anything else with a simple infusion.

                      • Anonymous

                        17 May 2020 01:39  

                        It's not the worst weapon exactly, just the most niche. Actually, I think it might be the only pure utility weapon in the game. Old Wolf Curved Sword, Lothric War Banner, even Lothric Long Spear are all viable enough to use on their own. But not this bad boy.

                        • Anonymous

                          12 May 2020 00:38  

                          with it's awful scaling and ludicrously low base damage, it makes it actually rather good for players who don't have an ashen flask on them, run out of FP? well no worry young ex-giant dad! just pull out this dagger and stun lock some snovabich until your FP's full again!

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