Help
Help

Handmaid's Dagger

icon-wp_physicalAttack.png
85 physical_defense-shield-icon.jpg 30.0
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
20.0
icon-firebonus.png
0
fire_defense-shield-icon.jpg
15.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 15.0
icon-darkbonus.png
0
icon_weight.png
20.0
critical.png
110 icon-wp_stability.png 15
icon_weight.png 0.5
icon-durabilitiy.png
40
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E E - -
4 8 0 0
weapon_type-icon.jpg Dagger damage_type-icon.jpg Slash / Thrust
skill-icon.jpg Blind Spot icon_fp_cost.png 10

Handmaid's Dagger is a Weapon in Dark Souls 3.



Dagger used by handmaids of the Profaned Capital. Each successful attack replenishes a slight amount of FP.

It is said that these women took pleasure in wounding others.

Skill: Blind Spot
Use against shielded foes to break through their guard by attacking from the side. 




Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • This dagger restores 1 FP for each succesful hit. This works even if the enemy is blocking.
  • If equiped in off-hand, it will have a unique moveset and restores 2 FP for each succesful hit.
  • Often considered the worst Dagger class weapon due to it having the shortest range out of all the daggers and its miniscule FP replenish. However, if the player often finds himself short of FP, it can be used to regenerate it against weaker enemies.



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Handmaid's Dagger Upgrade Table

 

Requires regular reinforcement, totalling ?? souls, 12 titanite shards, 12 large titanite shards, 12 titanite chunks and 1 titanite slab.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Stability
Regular 77 - - - - E E - - - - - 30 20 15 15 20 15
Regular +1 84 - - - - E E - - - - - 30 20 15 15 20 15
Regular +2 92 - - - - E E - - - - - 30 20 15 15 20 15
Regular +3 100 - - - - E E - - - - - 30 20 15 15 20 15
Regular +4 107 - - - - E E - - - - - 30 20 15 15 20 15
Regular +5 115 - - - - E E - - - - - 30 20 15 15 20 15
Regular +6 123 - - - - E E - - - - - 30 20 15 15 20 15
Regular +7 130 - - - - E E - - - - - 30 20 15 15 20 15
Regular +8 138 - - - - E D - - - - - 30 20 15 15 20 15
Regular +9 146 - - - - E D - - - - - 30 20 15 15 20 15
Regular +10 154 - - - - D D - - - - - 30 20 15 15 20 15

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Daggers
Aquamarine Dagger  ♦  Bandit's Knife  ♦  Brigand Twindaggers  ♦  Corvian Greatknife  ♦  Dagger  ♦  Harpe  ♦  Mail Breaker  ♦  Parrying Dagger  ♦  Rotten Ghru Dagger  ♦  Tailbone Short Sword



    • Anonymous

      24 May 2018 21:33  

      Severely underrated weapon. No, it doesn't do a lot of damage, but that's the point. Its an FP recovery tool, not a killing tool.

      There are a lot of mobs in the game that are relatively easy to staggerlock and/or are easily dodgable. Smack those enemies around a bit with this thing to restore FP and extend the amount of time you have before needing to use an ashen estus. This is especially handy on casters, who can really appreciate the ability to effectively extend their FP bar before having to use an ashen estus. The rate of recovery is also significantly faster than a maxed-out Simple infusion when you can attack with it, and due to its light weight you can pair it with a Simple infused caestus for a total of only 1 weight, allowing you to increase FP gains by either equipping both at the same time, or swapping to the caestus when not using the dagger. Go even further by holding an executioner's greatsword in your other hand while you murder things with this dagger.

      An example: it takes a couple seconds for my 12 str/20dex caster to kill a basic, non-threatening corvian in the corvian village on NG, with the dagger using the offhand moveset (recovering 2 fp a hit). By holding an executioner's greatsword in my right hand while doing this, I recover 16 FP. Even without the Dusk Crown Ring on, that's still a charge of, say, Great Chaos Fire Orb every 2 kills. Pretty nice if you ask me!

      • 12 Oct 2017 07:56  

        What if this thing got some Intelligence scaling (probably D rank, about) on its base physical damage? Just as sort of a niche thing for it to do. Admittedly, I don't have much lore justification for this one, just thought it'd be neat way to buff it. Speaking of buffs, why couldn't one be able to buff it? I understand infusing, given its unique FP regain property, but its not like it applies some self-buff or has a weird WA, its WA is just a variant attack. If they did that, you might see it being used as an off-hand/sidearm type weapon for Intelligence builds, which is more of a role than it seems to fill right now...

        • Anonymous

          31 Aug 2017 04:18  

          Why this weapon cant be infused? Its a weapon that restores fp but cant be used properly by a wizard or pyro. Why, just why o.O?

          • Anonymous

            06 Jun 2017 16:52  

            The blind spot weapon art is actually quite nice on this dagger because of how underused and inconspicuous it is. No one expects it.
            The weapon art travels far, comes out fast and recovers quickly making this dagger quite useful against parry fishers and also the very low weight.

            • Anonymous

              05 Mar 2017 04:17  

              I would totally pay for this thing to parry in left hand lol. I would pay so *****en much. T_T it would be so much better...

              • Anonymous

                28 Jan 2017 22:31  

                Guys, this is actually a nice soul farming bonus. They sell for 1K souls each in and drop in a very nice soul farming area.

                • Anonymous

                  1 FP ? What the hell to cast my weakest magic I need 22.26 Aug 2016 09:34  

                  The should buff the FP it gives back 1 FP is USELESS.

                  • Anonymous

                    Essentially Raw10 Aug 2016 19:14  

                    This thing's got its uses for low level invasion builds going through the game. It has neato damage for no investment at all beyond upgrading it, and the AR multiplier for its offhand icepick grip is almost the same as its 2H moveset's AR multiplier. If you have a slow main hand weapon, definitely consider using this, especially since it can obliterate shield mobs. Too bad it comes in so late into the game, and its scaling is utter trash despite the incredible base damage.I only wish that its offhand moveset had the icepick swings on L1 AND Blind Spot on L2, not blocking with it! Seems like programming such a thing would be too hard for From Software...

                    • Anonymous

                      Reversed Left Hand10 May 2016 23:16  

                      Anyone else notice that when this dagger is equipped in the left hand it's reversed? From brief checks it seems to be the only dagger which does. I just thought it was pretty neat.

                      • Anonymous

                        Man..17 Apr 2016 08:47  

                        Wanted to do a simple infusion... But nooooo. Why have infusion restrictions with this? I FP per attack sucks.

                      Load more

                      Chat