Heysel Pick

93 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 25.0
100 icon-wp_stability.png 35
icon_weight.png 4.5
Requirements & Bonus
12 10 19 0
D E B -
weapon_type-icon.jpg Hammers damage_type-icon.jpg Thrust
skill-icon.jpg Steady Chant icon_fp_cost.png 9 (-/-)

Heysel Pick is a Weapon in Dark Souls 3.

Choice weapon of Yellowfinger Heysel, a Finger of Rosaria and xanthous scholar.

It`s both a weapon and sorcery staff. The gold specks are remnants of lost sorceries.

Skill: Steady Chant
For a short moment, boost the strength of sorceries.

Notes and Tips:

  • Cannot be Infused but can be Buffed by using Steady Chant.
  • Reinforced with Twinkling Titanite.
  • Functions as a weapon and a catalyst for Sorceries.
  • At 60 INT it has a spellbuff of 208 when fully upgraded.
  • Due to doubling as a catalyst, this weapon has no heavy attacks, but can jumping attack.
  • Using Steady Chant boths increases the damage of the spells and the weapon itself.
  • Can true combo into Soul Greatsword or Old Moonlight, provided the player's cast speed is fast enough.
  • Also combos into great soul arrow, Farron flashsword, great Farron dart, but not anything equivalent to or slower than heavy soul arrow.
  • Can technically combo into deep soul and great deep soul, but you need to stand close.


Location/Where to Find

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Heysel Pick Upgrade Table

Requires 3520 souls and 15 Twinkling Titanite to +4, 1650 Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 93 70 - - - D E B - - - - 50 30 25 25 30
Regular +1 103 78 - - - D E B - - - - 50 30 25 25 30
Regular +2 110 83 - - - D E B - - - - 50 30 25 25 30
Regular +3 129 97 - - - D E A - - - - 50 30 25 25 30
Regular +4 145 109 - - - D E A - - - - 50 30 25 25 30
Regular +5 162 122 - - - D E A - - - - 50 30 25 25 30

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Blacksmith Hammer  ♦  Club  ♦  Drang Hammers  ♦  Mace  ♦  Morning Star  ♦  Reinforced Club  ♦  Warpick

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    • 27 Apr 2021 15:43  

      Outside of true combos or such, I think this weapon has nice PvP potential. Since it's a pure Thrust weapon, every physical attack can benefit from the Leo Ring, which makes trading with straight swords more punishing. The 2H R1 stuns pretty well, and with its mixed damage, it's harder to reliably block the damage. Also, since it's a catalyst, you can cast a homing soulmass to force opponents into rolling while you ready another, heavier spell like Soul Greatsword or Soul Spear. This also benefits from fighting parry spammers, since a whiffed parry gives you time to cast and react. And finally , the WA buffs both the spells and the melee, so you can sacrifice a bit of FP for essentially a reusable Pale Pine Bundle.

      Don't sleep on the Heysel Pick, folks; it's a great multi-tool with a medium-high skill ceiling. Fighting with it has been some of the most fun I've had in a while.

      • Anonymous

        10 Apr 2021 13:55  

        This weapon cant cast Magic Shield even though it has an animation for it. Your shield will not buff or turn blue.

        • Anonymous

          07 Mar 2021 13:58  

          If you glitch with this and think you are a “skilled” player, then you are only fooling yourself. Don’t glitch boys and girls, don’t glitch....

          • 19 Feb 2021 03:34  

            "Can true combo into Soul Greatsword or Old Moonlight, provided the player's cast speed is fast enough"

            how fast is fast enough, exactly? will sage ring be enough, or do i need to level DEX?

            • Anonymous

              15 Apr 2019 22:36  

              Oh FromSoft, you can't make anything viable without giving it some kind of combo, can you? The Heysel Pick doesn't need to combo into soul GS spells.

              • 03 Mar 2019 12:27  

                I'd love to know why when I revisit certain pages certain comments are gone. I've got a good memory and I left some myself that are gone. So either they're getting false flagged or removed. I pointed out misinformation on the Pick "thumbnail" and that the Int Scaling listed is for the Catalyst Spellbuff. Not seemingly for Magic damage inflicted by the weapon.

                • Anonymous

                  17 Dec 2018 08:08  

                  Wish we had the Blue Flame instead. It's okay if it has the same stats. Just wanting a better skin instead of a weird pick for a sorcerer weapon.

                  • 18 Aug 2018 18:45  

                    "Alternatively, will drop from the worm-like enemy in Rosaria's room if it appears." ¿IF? ¿So does the worm appear at random or what triggers it?

                    • Anonymous

                      09 Jul 2018 15:45  

                      Loved the MGS across all titles in the series, but this tops that, doubling as a catalyst and all. I like magic, and I like playing aggressive. This fills that niche.

                      • 09 Jun 2017 09:04  

                        This is an amazing catalyst for people wanting to try a "melee sorcerer" or magic knight, since it actually has a legitimate spell combo in its R1 > Old Moonlight combination

                        • Anonymous

                          05 Jan 2017 06:09  

                          you can get 2 picks in one playthrough. Kill heysel (ember up!) in top swamp, and then again in lower (toxic) swamp before going to the cathedral of the deep. The second pick will drop from the slug creature outside Rosaria's bedchamber.

                          • Anonymous

                            07 Sep 2016 09:09  

                            Since this weapon is Thrust based, I can only assume its regular R1 attack stak with Leo Ring. But does the Leo ring also stacks when Soul arrows are shot and its an Counter attack ?

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