Hollowslayer Greatsword

Hollowslayer Greatsword

145 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 35
icon_weight.png 8.5
Requirements & Bonus
14 18 - -
D C - -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard / Thrust
skill-icon.jpg Stance icon_fp_cost.png - (17/20)

Hollowslayer Greatsword is a Weapon in Dark Souls 3.

Greatsword used for a lifetime by a masked knight. Harbors the fears that lurk within the mind of Hollows, and is particularly effective against them.

Bestowed to a proper Mirrah knight long ago. Two-hand to execute special sword techniques.

Skill: Stance
While in stance, use normal attack to break a foe’s guard from below, and strong attack to slash upwards with a forward lunge.


Notes and Tips:

  • The Hollowslayer Greatsword has thrusting R2s when 2h.







Frame Data:

  • Greatswords are a weapon class that utilizes Hyper Armor on the 2h R1, R2, Rolling R1, Rolling R2, Running R1, and Jumping Attack. Hyper Armor prevents you from being staggered during its active frames.
    Note that this information is all measured in 60 frames per second (FPS).
    Less FPS means a faster action. If you play on console at 30 FPS, the displayed values will be halved.
    It is also important to note that while this is not the frame data for attack speed and recovery, those values are fairly similar to the ones listed.
Attack Type Attack Startup Poise Startup Poise End Recovery
First R1 36 20 68 0
First R2 (Thrust) 44 24 77 0
Charged R2 28 8 60 0
Rolling R1 (Thrust) 36 12 44 24
Rolling R2 46 32 80 0
Running R1 36 20 56 18
Jumping Attack 60 30 70 38
Weapon Skill R1 46 20 76 16
Weapon Skill R2 48 20 79 12


Softcaps & Scaling: 

    • 14/18 = 339 AR = Base Stats
    • 40/18 = 412 AR = Str Softcap
    • 14/40 = 442 AR = Dex Softcap
    • 40/40 = 516 AR = Quality Build


  • After Softcaps it gets less than 2 AR per level
  • 2-handed Quality weapon
    • Scales well with both stats
    • Gains more from Dex than Strength
    • Gains 1 AR per level from 40-60 Dex & from 79-99 Dex



Location/Where to Find:


Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Hollowslayer Greatsword Upgrade Table

Requires 7,600 souls and 15 Titanite Scale to +4, 4,000 Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 145 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +1 168 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +2 192 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +3 216 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +4 240 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0
Regular +5 264 - - - - D C - - - - - 50.0 35.0 30.0 30.0 35.0

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      14 Sep 2021 12:41  

      Why don't all the greatswords have r1s that are as cool and fancy looking as this sword does like in dark souls 2

      • Anonymous

        04 Aug 2021 20:00  

        Change : Even with 0.5 weight more than the bastard sword, the HSGS has less stamina cost than any other greatsword. Plus the 2h animation is way faster. I don't know HOW it wasn't noted in this wiki since 2016 tho.

        • Anonymous

          26 Jul 2021 01:02  

          Currently doing a "Knight of Mirrah" build using this and a rapier in the off-hand and it's honestly the most fun I've had with this game

          • Anonymous

            26 May 2021 16:46  

            Lucatiel you hoe! Your tiny greatsword has nothing on the massive giiiiiirrrrrth of my ultra greatsword. You'll realize what a true knight is ENDOWED with after I'm through with you.

            • Anonymous

              10 May 2021 08:09  

              Can someone enlighten me - is there a poise damage/hyperarmor values differences between Hollowslayer Greatsword and Claymore? Hollowslayer 2h R1 cost less stamina, 3rd attack in the chain (horizontal one) sets up for good stunlocks in both pve and pvp, it weights less, it seems to scale better with Dex at +3 vs +6 Sharp Claymore. Am I missing something, aside of HGS being un-buffable?

              • 01 May 2021 08:13  

                To the person who keeps spamming about PKGS, you are a neckbeard living in your mom's basement. I will keep deleting your braindead comments, get mad son.

                • Anonymous

                  22 Mar 2021 09:01  

                  After some testing (black knight sword +4 vs HGS +4 with some rings to adjust scaling damage so they hurt roughly the same), they happen to deal around the same damage (230~240 with 32 str and 20 dex), so HGS is not considering them hollows, sadly

                  • Anonymous

                    15 Mar 2021 03:10  

                    God I love the Hollow slayer great sword it’s honestly amazing and can carry you throughout the entire game at max level

                    • Anonymous

                      08 Feb 2021 18:55  

                      I used to hate this weapon's awkward moveset in DS2, but I hate the vertical moveset in DS1 more. Swords aren't meant to cut dirt why do they slam it to the ground like that? Anyway it has my favorite moveset in DS3 now

                      • Anonymous

                        12 Jan 2021 20:58  

                        never underestimate the hyperarmor on this thing. you might be tempted to start attacking after your opponent has thrown out a couple R1's with the hollowslayer but if they decide to keep swinging you will trade and you will probably lose that trade

                        • Anonymous

                          02 Dec 2020 15:53  

                          I feel like it was a waste for only a couple of greatswords in the game to have this type of 2 handed moveset. Only this one and the Drakeblood Greatsword has it. I get that it's a nod to them both being weapons from DS2 but more variety would have been nice. The Flamberge could have worked with this moveset since it's the DS2 version.

                          • Anonymous

                            22 Nov 2020 04:21  

                            weirdest thing I just found about this sword and wanted to share.

                            When you sprint forward and strafe backwards 180 degrees, the animation that leaves you vulnerable does not happen/

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