Irithyll Straight SwordBase Stats |
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124 |
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100 | ||||||||||||||||
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0 |
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-(17/20) | ||||||||||||||||
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0 |
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35 | ||||||||||||||||
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0 |
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80 | ||||||||||||||||
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0 |
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4.0 | ||||||||||||||||
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?? | ||||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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12 | 14 | - | - | ||||||||||||||||
D | D | 0 | 0 | ||||||||||||||||
Additional Effects | Frostbite | ||||||||||||||||||
Damage Type | Standard/ Thrust | ||||||||||||||||||
Enchantable | Yes | ||||||||||||||||||
Skill | Stance |
Irithyll Straight Sword is a Weapon in Dark Souls 3.
Straight sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is enshrouded in frost, and causes frostbite. Every Outrider Knight one day devolves into a beast, constantly houded by Pontiff Sulyvahn's black eyes.
Notes and Tips:
- Upgraded with Twinkling Titanite.
- ??
Location/Where to Find
- Dropped by Knight of the Boreal Valley in Undead Settlement
Moveset and Videos:
(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)
- ??
- ??
[Weapon Name] Upgrade Table
Requires ?? souls and ?? Twinkling Titanite to +4, ?? souls and 1 Titanite Slab to +5.
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
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Regular | 124 | - | - | - | - | D | D | 0 | 0 | - | 35 | - | 50 | 35 | 30 | 30 | 35 |
Regular +1 | ?? | - | - | - | - | ?? | ?? | ?? | ?? | - | - | - | ?? | ?? | ?? | ?? | ?? |
Regular +2 | ?? | - | - | - | - | ?? | ?? | ?? | ?? | - | - | - | ?? | ?? | ?? | ?? | ?? |
Regular +3 | ?? | - | - | - | - | ?? | ?? | ?? | ?? | - | - | - | ?? | ?? | ?? | ?? | ?? |
Regular +4 | ?? | - | - | - | - | ?? | ?? | ?? | ?? | - | - | - | ?? | ?? | ?? | ?? | ?? |
Regular +5 | ?? | - | - | - | - | ?? | ?? | ?? | ?? | - | - | - | ?? | ?? | ?? | ?? | ?? |
Table Key
Requirement | Parameter Bonus | Attack Values | Damage Reduction % | Auxiliary Effects | Others |
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Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
- Anonymous
This is an excellent piece of kit, and will see you through to the end of the game if you keep upgrading it.
I'm using it solely to grind souls until I git gud enough to use a zweihander, but it's so goddamn useful. It takes practically no stamina to swing. It takes more stamina to shoot a crossbow.
0
+10
-1