Irithyll Straight Sword is a Weapon in Dark Souls 3.
Straight sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is enshrouded in frost, and causes frostbite.
Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Twinkling Titanite.
- Being a standard straight sword, an effective combo for PvP is R1+R1+R2+R2. While it doesn't true combo, the delay of the first R2 lines up with the duration of a medium roll, letting the attack connect outside of the opponent's i-frames.
- All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
- The Irithyll Straight Sword has a range of 35.5063xl on the 1h R1 and 35.0193xl on the 2h R1.
- The Irithyll Straight Sword has thrusting R2 attacks when 1h.
- Causes Frostbite
- Does not scale with Luck or Upgrade level
- The weapon is powerful at low levels due to its high base damage and frostbite, but can be used effectively later on due to its long reach.
Softcaps & Scaling:
- Irithyll Straightsword +5
- 1 Handed Stats:
- 12/14 = 253 AR = Base stats
- 12/38 = 302 AR = Dex softcap
- 39/14 = 335 AR = Str softcap
- 39/38 = 384 AR = Overall softcap
- 40/40 = 388 AR
- After Softcaps it gets less than 2 AR per level
- Quality Weapon
- Scales well in both stats
- Gains more from Strength than Dexterity
Location/Where to Find
- Dropped by Outrider Knight in the Undead Settlement zone, located at the bottom of the elevator shaft that hosts Siegward of Catarina just before the Road of Sacrifices.
Moveset and Videos:
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Irithyll Straight Sword Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)