Irithyll Straight Sword

124 physical_defense-shield-icon.jpg 50.0
- lightning_defense-shield-icon.jpg 30.0
100 icon-wp_stability.png 35
icon_weight.png 4.0
Aux 55    
Requirements & Bonus
12 14 - -
D D - -
weapon_type-icon.jpg Straight Sword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg Stance icon_fp_cost.png - ( 17 / 20 )

Irithyll Straight Sword is a Weapon in Dark Souls 3.

Straight sword bestowed upon the Outrider Knights of the Boreal Valley. This weapon is enshrouded in frost, and causes frostbite.

Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • All weapons have motion values assigned to each attack, which are modifiers to AR that are associated with the attack being used.
    • The Irithyll Straight Sword has a motion value of 200 on backstab, 250 on riposte, and 60+225 on Hornet Ring riposte. The motion value of a backstab with a straight sword does not change with Hornet Ring.


  • The Irithyll Straight Sword has a range of 19sp on the 1h R1.
    • sp, or Shield Pokes, are a unit of measurable distance to determine the range of a weapon. Certain actions create different distances from a wall, allowing one to test the range of certain attacks. While this testing isn't 100% accurate, it is a very good indicator of the ranges of each attack.
  • The Irithyll Straight Sword has thrusting R2 attacks.
  • Causes Frostbite
    • Does not scale with Luck or Upgrade level



Softcaps & Scaling:

  • Irithyll Straightsword +5
    • 1 Handed Stats: 
    • 12/14 = 253 AR = Base stats
    • 12/38 = 302 AR = Dex softcap
    • 39/14 = 335 AR = Str softcap
    • 39/38 = 384 AR = Overall softcap
    • 40/40 = 388 AR
  • After Softcaps it gets less than 2 AR per level
  • Quality Weapon
    • Scales well in both stats
    • Gains more from Strength than Dexterity



Location/Where to Find

Moveset and Videos:

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Irithyll Straight Sword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 124 - - - - D D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35
Regular +1 138 - - - - D D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35
Regular +2 147 - - - - C D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35
Regular +3 172 - - - - C D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35
Regular +4 194 - - - - C D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35
Regular +5 216 - - - - C D - - - 55 - 50.0 35.0 30.0 30.0 35.0 35


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)


    • Anonymous

      18 Dec 2019 11:32  

      I dont' know if this weapon is good when fighting Pontiff and Dancer. when I first fight them with this, they seem less aggressive when frostbite.

      • Anonymous

        04 Nov 2019 17:45  

        I just REALLY started using this weapon with a 50/45/55/45 and 2 handed, it has the AR of 409. While summoned and rebuffed, I frostbit Lorian in about 5 or 6 hits. It’s a really good weapon and I recommend it since most enemies/bosses aren’t immune to frostbite.

        • Anonymous

          26 Oct 2019 15:41  

          It's a bit of a shame that good weapons are called casul when they're easily available. The hollowslayer is incredible at low-SL pvp but nobody says anything...

          • Anonymous

            11 Oct 2019 01:04  

            maybe people dont notice it because the association with casual players, but this sword is so freaking cool looking.

            • Anonymous

              25 Sep 2019 06:52  

              how would this work out with a pyromancer? looking to mix up my playstyle and want try something I haven't tried before

              • 19 Jul 2019 16:46  

                Made a Frost character for cosplay, but holy crap this thing has bad scaling early. The only good thing is it runs on Twinkling Titanite, so you can fully upgrade it by about Abyss Watchers/Deacons, along with heading to the first DLC for a Titanite Slab. Hopefully the Strength scaling gets better than what I am currently getting at a +2 weapon upgrade.

                • Anonymous

                  06 Feb 2019 01:49  

                  Not a bad sword at all! PvE-wise at least, ESPECIALLY if paired with a crossbow with exploding bolts as the bolts count as fire damage and reset the build-up after you get your damage. PvP-wise, you would need roughly 4-5 hits in immediate succession to proc Frostbite, which is just not reasonable to ask of anyone in a PvP fight.

                  • Anonymous

                    26 Jan 2019 01:24  

                    My personal favorite weapon of the game in terms of gameplay. No matter what build I make, i gradually gravitate back to this sword. Light weight, second highest damage for a straight sword, very high dps and fast swing, obtained early in game, and the frostbite is a very useful touch as well. The light weight makes it pair quite well with a great shield. If you're going with a straight sword, this is one of the best.

                    • Anonymous

                      14 Aug 2018 00:04  

                      Not a bad sword against bosses that allow you some chances to proc frostbite, but the second you're up against an enemy that isn't going to play along with your frostbite hopes (especially a human player) the abysmal damage is pretty miserable.

                      • 07 Aug 2018 01:46  

                        I love this sword. Easiest Slave Knight Gael kill yet. Don't know whether he's just super susceptible to frostbite, but this sword absolutely wrecked him, compared to Anri's straight sword or the Farron GS for example.

                        • Anonymous

                          05 May 2018 18:57  

                          Clearly influenced by the Morgul Blade. People always search for Berserk stuff when there are so much more references from other media aswell.

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