Item Discovery is a derived character attribute that measures how likely your character is to receive items from foes. Increasing Item Discovery increases the chance to receive weapons and armor that the enemy is wearing, as well as upgrade materials or tools.

Item Discovery is a multiplier for each enemy’s loot table. Examples:

  • An enemy has a base 10% chance to drop an item. With 100 Discovery, the enemy has 10% chance to drop the item (10% × 1.00).
  • An enemy has a base 10% chance to drop an item. With 200 Discovery, the enemy has 20% chance to drop the item (10% × 2.00).
  • An enemy has a base 10% chance to drop an item. With 400 Discovery, the enemy has 40% chance to drop the item (10% × 4.00).

Increasing Item Discovery

  • Leveling up Luck permanently increases Item Discovery, 1 point of Discovery per point of Luck.
  • You can temporarily increase Item Discovery by 50 with Rusted Coin or 100 with Rusted Gold Coin.
  • Crystal Sage's Rapier increases Item Discovery by 50. It does not need to be held to function, but must be equipped (i.e. you can equip it in left hand, while two-handing your right hand weapon, and it will still provide the discovery bonus).
  • Holding a +10 Hollow weapon with more than 15 hollowing give +5 luck, increasing the item discovery (Can be done twice if both weapon and shield have +10)
  • Symbol of Avarice increases Item Discovery by 100 (but it also continually drains your health, so care should be taken when using it).
  • Covetous Gold Serpent Ring increases Item Discovery by 50 at base, while the +1 and +2 and +3 versions increases by 75 and 100 and 115 respectively.



  • You can also equip a Crystal Sage's Rapier in each hand for a total boost of 100 Item Discovery when both are equipped.
  • The highest possible Item Discovery is 614, when equipped with two Crystal Sage's Rapiers, the Symbol of Avarice, the Gold Serpent Ring +3, using a Rusted Gold Coin and having 99 Luck.
  • Item Discovery is calculated upon an enemy's death. Changing your Item Discovery after you have killed an enemy, but before looting their corpse (assuming they have dropped something), will not change what they have dropped.

    • Anonymous

      10 Jan 2019 18:11  

      Will this help me to farm titanite scales from the ring knights? I will be using mimic head, ss +3 and cs sword. How often will i get them?

      • Anonymous

        23 Nov 2017 07:14  

        I respec'd and put 70 odd into luck. Combined with gsr+3, 2 CS rapiers, SoAverice and coins: my luck was in the 500s but drops still far to infrequent to warrant the time and effort invested.

        • Anonymous

          09 Sep 2017 17:12  

          Its pretty clearly listed on the page,but i wonder if does it directly increase drop chance say: 250 item discovery affect 10%drop chance making it 25% OR it gives 2x 10%rolls with 50% chance for 3th roll?
          Im not sure which parts of wikia are datamined or are only speculations.

          • Anonymous

            03 Aug 2017 22:42  

            I did this in 45 minutes with 11 luck, normal Gold Serpent Ring and about 35 Rusted Coins. Seems i got super lucky with my drops but it didnt seem too bad in general.

            • Anonymous

              29 Jan 2017 21:39  

              What if YOU equip all the items then are summoned into another players world, does YOUR item drop rate work for enemy's YOU KILL in their world and allow you to help another player get items?

              • Anonymous

                25 Jan 2017 23:49  

                Luck 99, item discovery 399, and still not dropping after u killed 30 or 25 enemy and after 3hr only One item drop i west all my gold coins for one item .

                • Anonymous

                  17 Jan 2017 01:53  

                  if i kill an enemy, but change my item discovery before the item "orb" shows up, does that still increase the chance of a rare drop?

                  • Anonymous

                    04 Jan 2017 23:21  

                    Does item discovery affect the chance to find more of one item?
                    What I mean is like you pick up one item (like firebombs) and then they pop up again with a little symbol at the bottom,giving you say,2 extra firebombs.
                    Anyone know what I mean? I probably worded this wrong

                    • Anonymous

                      18 Dec 2016 07:34  

                      If the drop rate for any item is at least 10%, y did it take me almost 2 hours the farm a lothric strait sword with the crystal sage raiper and gold serpent ring? Or am I reading this wrong

                      • Anonymous

                        14 Dec 2016 17:57  

                        what i gather from this is that, after a certain level of item discovery (say 500, although it might be much lower than this) some drops from certain enemies are 100% guaranteed? if an items drop rate from an enemy is at 20% and a player has 500 item discovery, that makes its exactly 100%? obviously sustaining this level of item discovery for an entire play through might seem impossible, but likewise if the items drop rate was 50% and a player has an easily attainable 200 item discovery.. this could potentially ruin the drop rate system.

                        • Anonymous

                          Max rate?12 Aug 2016 02:39  

                          So max drop rate is 59.9% then? Also is there a chart that gives you a drop percentage on the item ur looking for?

                          • Anonymous

                            Bologna17 Jul 2016 15:35  

                            item discovery feels like a broken stat. Either that or the information here is based on the findings of someone who was excessively blessed by the rng gods.

                            • Anonymous

                              NG+19 Drop Rate Analysis20 May 2016 02:32  

                              I missed a few things when playing. Then I went to farm them on later NG pluses. Even though my discovery was between 549-599 it was much harder to get the tailbone sword and spear from the wretches. But, on a separate playthrough on the regular game at 349-399 they dropped on the first try. Then, the black knight helm dropped twice in a row early on at a 399 discovery on regular game. But, on later New Game pluses it took killing probably a hundred black knights for it to drop. So, I can only conclude that a higher item discovery somehow effects the drop rate more on regular game and less on higher new game pluses. This is not a fact, just speculation. I also noticed if I was trying to farm something unsuccessfully for a while, the first time I used a rusted gold coin it automatically dropped. This happened a lot. First try. Bizarre.

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