Izalith Staff

icon-wp_physicalAttack.png
120 physical_defense-shield-icon.jpg 30
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20
icon-darkbonus.png
-
icon_weight.png
20
critical.png
100 icon-wp_stability.png 15
icon_weight.png 3.0
icon-durabilitiy.png
55
    130
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D D B C
12 0 14 10
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7 (-/-)

The Izalith Staff is a Weapon in Dark Souls 3.



Ancient catalyst of the Witch of Izalith and her daughters, used long before the dawn of chaos and of pyromancy.

With the birth of the Chaos Flame, the flame witches were at once both sorcerers and shamans. Faith adjusts the power of sorceries cast using this catalyst, and the staff also seems to boost the power of dark sorceries.

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage.
  • Contrary to this staff's description, its Faith scaling only applies to dark sorceries and will have no effect on sorceries that deal magic damage.
  • With both Intelligence and Faith investment, this staff is the most powerful for sorceries that deal dark damage.
  • When casting dark sorceries with this staff, the softcap is 45 Intelligence and 45 Faith with a spell buff of 222. Anything past that gives minimal damage returns.
  • When casting normal sorceries with this staff, only the Intelligence scaling is considered and its softcap is at the standard 60 Intelligence.
  • As a matter of fact, this staff can be used as a decent weapon to get rid of weak enemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on weaker enemies.
  • This staff grants a higher range to Farron Flashsword than any other sorcery catalyst.
  • At 60 INT and 60 FTH it has a spellbuff of 270.

 

 

Lore

  • Curiously enough, there are no fire spells to be used with this staff, not even the firestorm pyromancies. According to Dark Souls I, the Witch of Izalith and her daughters, armed with these staves, used fire sorceries against the Everlasting Dragons - probably firestorms, judging by the cinematic intro. It was way before the birth of the pyromancy as we know it. Also there is no mention of any dark sorcery amongst the sorcerers of Izalith, in spite of the dark magic bonus granted by this item.
  • That said, dark and fire scale similarly to each other ever since Dark Souls 2, in that the total power of both is based on Intelligence and Faith together. It could very well be that this staff is excellent for fire sorceries, but the player character doesn't know any fire sorceries and the staff happens to be just as excellent for dark sorceries since they, too, use Intelligence and Faith together.

 

 

Location/Where to Find

  • Looted from a corpse that is found behind 2 hidden walls at Smouldering Lake in the tunnel with the large rat. It is on the far side of the wall just before where the large rat is standing. The first wall has a chest and the staff is located is on the ledge you jump down to after hitting the second wall directly behind the chest.
  • Video of location.




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Izalith Staff Upgrade Table

Requires 2964 souls and 15x Twinkling Titanite to +4, 1380 Souls and 1x Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 120 - - - - D D B C - - - 30 25 20 20 20
Regular +1 134 - - - - D D B C - - - 30 25 20 20 20
Regular +2 143 - - - - D D B C - - - 30 25 20 20 20
Regular +3 168 - - - - D D A C - - - 30 25 20 20 20
Regular +4 189 - - - - D D A C - - - 30 25 20 20 20
Regular +5 210 - - - - D D A C - - - 30 25 20 20 20

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      05 Jan 2020 03:03  

      I think it would have been cool if the weapon art gave you a stance where you could choose to send out a bolt of fire that acts like a soul arrow with R1, or could weave a small firestorm with R2. The reason could be that you are channeling a small amount of the will of it's previous owner, to a less grand affect. Odd idea, but I think it would allow for a more traditional type of mage, without need to equip pyromancy flames/spells/rings that clog up your other personal affects you would clearly use more often... and feel lore friendly. (just my opinion)

      • Anonymous

        02 Sep 2019 14:57  

        I have a feeling they didn't make the a pyro casting catalyst because what would they animation's look like. I mean you have this staff in your hand then throw a ball of fire from your palm like a baseball while holding this thing? It would look wonky as hell plus we already have the pyromancy flame itself.

        • Anonymous

          26 Jul 2019 01:13  

          This is not a catalist , this is a stick used to make people***** themselves when you wack thier @$$ with 300 damage on melee

          • Anonymous

            12 Jul 2019 22:31  

            It would really be awesome if this weapon could cast Sorceries AND Pyromancies. It would make sense, according to the lore.

            • Anonymous

              09 Jul 2019 12:49  

              Can anyone explain and help me make sense of this? My Izalith Staff +3 @ 30/30 int/fth has a spell buff of 148 and deals 261 damage vs the grave wardens outside of firelink shrine using the spell Great Deep Soul. Now with 35/25 int/fth (same 60 total points, but more int, less fth) the staff gets a higher spell buff of 153, which is understandable. But against the same enemies, it deals 153 damage, which is less than when it had a lower spell buff @ 30/30. I tested this many times and the results were always consistent.

              • Anonymous

                15 Jun 2019 19:24  

                There needs to be an update so this can cast Pyromancies The lore does not forbid it, so why does the game forbid it? Trump's campaign makes more sense than this bullshit

                • 20 Feb 2019 01:02  

                  I wonder if the lower spell buff compared to the logan staff at 60 int is a game changer or just not as noticeable cause I like the idea of being able to get dark sorcery damage up, there's some good ones like great soul dregs and great deep soul.

                  • Anonymous

                    16 Nov 2018 23:44  

                    what do they mean by "As a matter of fact, this staff can be used as a decent weapon to get rid of weak ennemies, due to high base physical damage (for a staff) and the very low stamina consumption for each strike, in spite of the lack of any combo. This is essentially meant to avoid wasting precious FP and Ashen Estus Flasks on weaker enemies." can you hit people with staves?

                    • Anonymous

                      03 Nov 2018 20:43  

                      If you're dumb enough to try and play a pure dark build like I did, do not underestimate the importance of this staff. Tested Deep Soul on the lava slimes in Demon Ruins: Heretic Staff +2 (SB 130) = 72 damage, Izalith Staff +1 (SB 126) = 125 damage with INT30 and FTH14. That's a huge difference in the early-ish stages of a build like this.

                      • Anonymous

                        27 Jun 2018 20:20  

                        "Dark sorceries cast with this staff will scale with both Intelligence and Faith. Dark sorceries cast with any other staff will scale only with Intelligence up to 60, and will only deal marginally less damage." Thank you! Jesus, I've spent so long trying to find how dark magic works and after, like, a week, I have some awnser.






                        How long until it turns out to be a prank?

                        • Anonymous

                          03 May 2018 16:51  

                          Got a 40/40 INT/FTH build. I intend to use Dark Edge, Soul Greatsword, Great Heavy Soul Arrow and Great Soul Dregs.
                          Should I use this for max efficiency, range and damage output?
                          If not, which staff would work well?

                          • Anonymous

                            15 Nov 2017 00:50  

                            While this staff has a massive flash sword range it also has a large blind spot near the user that will only hit whit the staff for a massive ~3 damage

                            • Anonymous

                              14 Sep 2017 20:16  

                              From software we need a Pyro/Sorcery item please; Izalith Staff, Immolation Tinder, or one of the Candlesticks should definitely be a pyro/sorcery item. Or give us the wand back. This game ain't complete without one.

                              • Anonymous

                                12 Aug 2017 16:41  

                                For 60 in INT and Faith the damage is much better with this stuff than with court staff. I tested it on red-eyed Lothric Knight at NG+7. I had bellowing dragoncrest ring and dark clutch ring and used Great Soul Dregs. The damage for Court Staff was 696, for Izalith Staff - 832.

                                • Anonymous

                                  14 Jul 2017 21:03  

                                  From my experiment::: Great Deep Soul on 45Int/45Faith which is optimal you get 328 dmg with this staff. At 60Int/10Faith you get ~270dmg a pretty big reduction. Faith scales to 30 super efficiently due to the C scaling. I use 50Int/30Fath to get about ~310dmg which is very stat efficient for this Staff. After 30 Faith you get reduced returns per 5 levels vs INT. You cast regular sorceries with a ~40dmg penalty compared to other staffs at the same level of INT. 45Int/30Faith is more efficient, but I like to cast regular sorceries also. Hope this helps.

                                  • Anonymous

                                    14 Jul 2017 18:23  

                                    Seriously can't believe this still isn't the hybrid catalyst for Pyromancy and Sorcery, it's bloody pefect. We have catalysts for other hybrids, Crystal Chime and White Hair Talisman are for Sorcery and Miracles and Pyromancy and Miracles so why not Pyromancy and Sorcery ffs?!?!?

                                    • Anonymous

                                      06 Jul 2017 20:56  

                                      So If I were to only go 40/40 Faith Int, would it just be better to go 60 int with a different staff? For Dark sorceries

                                      • Anonymous

                                        06 Jun 2017 12:58  

                                        it seems to me that the murky longstaff buffed with its weapon art makes spells stronger than this staff buffed with its WA. exactly like the crystal staff and logan's staff behave for sorcery. unbuffed izalith and logan's staff are stronger though.

                                        • 16 May 2017 05:54  

                                          Still can't wrap my mind around why this staff buffs Dark spells. The Witch of Izalith wasn't even remotely associated with the Dark. Feels like this should be the Sorcery/Pyro hybrid catalyst, like how the White Hair Talisman is Pyro/Miracle and Crystal Chime is Sorcery/Miracle.

                                          • Anonymous

                                            11 May 2017 16:20  

                                            How much weaker is this for normal sorceries?
                                            I use farron flashsword a lot and while crystal sages staff has decent range, heretics stuff has more range, though less damage.
                                            This one has the most range, but it's even weaker, right?

                                            • Anonymous

                                              06 May 2017 20:22  

                                              Hey I was wondering if anyone could trade me this using password match making? I just need an unimproved version of it on a low level build for an idea I saw! Open to trade requests with my normal character! Should be able to accommodate most requests!

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