Enemy Type ???
Weakness Thrust, Lightning, Frost
Resistant Magic
Immune Rapport

Jailers are an Enemy in Dark Souls 3


Jailer Information

  • Holds a lantern, when lantern emits red light the player's max health slowly decreases while within line of sight. Max health remains lowered for a short time, lasting roughly 20 seconds. Health will not be restored when max health returns to normal.
  • Wields a Soldering Iron as a melee weapon.


Jailer Location


Jailer Drops


Jailer Combat Information

  • Health - 720 (NG)
  • Their irons inflict an additional curse that prevents you from drinking estus and increases your equip load.
  • Their stabs are quickly followed by a kind of grab that will knock you on the ground and do a lot of damage to you.
  • Weak to Lightning Damage, Thrust and Frost.
  • Affected by Bleed.
  • Jailers are very easy to knock down. You can either use big weapons, charged attacks or strong spells to easily stun them and kill them.
  • Resistant to Magic damage.
  • Rolling towards Jailers when they are close baits their thrust attack and positions yourself behind them, giving you the perfect opportunity for a counter attack.
  • The lantern's life drain effect slows down once a certain health threshold is reached, and slows down even further as your HP drops closer to 1.
  • Rolling with the Carthus Milkring stops the health drain for a duration of invisiblity.
  • Black Firebombs and Great Chaos Fire Orb will knock them down, allowing you to quickly close distance on them, or get away.
  • Immune to Rapport.
  • Can be lured.
  • When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) A good strategy for easy backstabs.
  • Jailers in the last part of Dungeon can be ignored and run through at first encounter and then safely killed one by one using bow after resting at Profaned Capital bonfire.


 Jailer Gallery



Jailer Trivia

  • The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria.



Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


    • Anonymous

      28 Feb 2020 15:13  

      Players: we like dark souls because it'fair towards player and encourages you to gain skill because once you're good you'll have an incredibly good time! From: Uuuugh yeah, ***** that. Enemy that drains healthbar cause it sees you Kk fromsoft ***** you very much

      • Anonymous

        10 Feb 2020 14:35  

        Jesus how can people complain about this enemy. Yes it drain your health bar on sight but even with 1 hp these guys are easy as*****. They have 1 attack thats easy to doge. Git gud

        • Anonymous

          06 Feb 2020 08:45  

          I always presumed that there was some sort of gimmick with these things that I couldn't work out. You know, a way to avoid having my health drained as soon as they saw me. But they are just annoying pieces of***** which exist to torment people.

          • Anonymous

            23 Oct 2019 04:53  

            So many commenting "you can lure them one by one with a bow or magic" like 'no***** sherlock'. The problem is that this thing limits the gameplay SO much and in a very boring way. Makes it so you only have two options: either slow down your gameplay so you have to kill one after the other, waiting and waiting or realize you are gonna need to be flawless dodging any attacks while your HP is turned to 1, with potentially***** dodge because of course they also debuff. And considering the ranged choice is locked behind attributes (sure you can get a bow with little dex investment, have fun shooting a gazillion arrows) it only *****s certain builds and people further.

            • Anonymous

              27 Aug 2019 01:07  

              Easy or not easy I found this enemy to be downright ridiculously unfair. I want an enemy with actual combat prowess and high damage per attack. This bull crap just isn’t fair. It’s one thing to be beaten by a tough SOB opponent but this is just cheap. Less than two seconds and your health is gone.

              • Anonymous

                17 Aug 2019 00:04  

                I still don't understand how can so many people hate this ennemy. Like seriously just run at them one by one and beat them asap until they are uninstalled from life, then take your time to recover from the curse and repeat. This is probably one of the weakest non-early game ennemy.

                • Anonymous

                  01 Jun 2019 18:09  

                  Very cool and balanced enemy .Remove my health bar just by seeing me. Very fun , I love dark souls now :))

                  • Anonymous

                    16 May 2019 10:27  

                    Is that jailer aggroing? Is your health bar shrinking because you didn't see them in time? Roll behind cover and wait for them to go blue again and the curse to wear off. After that just run towards them and nuke them before they can even finish their aggro animation. Are there a zillion of them in the center of a huge room? Alluring skull, or just range them with whatever's at hand. It honestly boggles my mind that anyone would have any sort of problem with them. What the hell did you guys do with the Ghru clerics in the Demon Ruins, sit on a corner and cry until they went away?

                  Load more
                  ⇈ ⇈