Jailer

jailer enemy dark souls 3 wiki guide
Enemy Type ???
Weakness Thrust, Lightning, Frost
Resistant Magic, Dark
Immune Rapport

Jailers are an Enemy in Dark Souls 3

 

Jailer Information

  • Holds a lantern, when lantern emits red light the player's max health slowly decreases while within line of sight. Max health remains lowered for a short time, lasting roughly 20 seconds. Health will not be restored when max health returns to normal.
  • Wields a Soldering Iron as a melee weapon.

 

Jailer Location

 

Jailer Drops

 

Jailer Combat Information

  • Health - 720 (NG)
  • Their irons inflict an additional curse that prevents you from drinking estus and increases your equip load.
  • Their stabs are quickly followed by a kind of grab that will knock you on the ground and do a lot of damage to you.
  • Weak to Lightning Damage, Thrust and Frost.
  • Affected by Bleed.
  • Jailers are very easy to knock down. You can either use big weapons, charged attacks or strong spells to easily stun them and kill them.
  • Resistant to Magic and Dark damage.
  • Rolling towards Jailers when they are close baits their thrust attack and positions yourself behind them, giving you the perfect opportunity for a counter attack.
  • The lantern's life drain effect slows down once a certain health threshold is reached, and slows down even further as your HP drops closer to 1.
  • Rolling with the Carthus Milkring stops the health drain for a duration of invisiblity. Using the spell Hidden Body does not appear to stop it, however. 
  • Black Firebombs and Great Chaos Fire Orb will knock them down, allowing you to quickly close distance on them, or get away.
  • Immune to Rapport.
  • Can be lured.
  • When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) A good strategy for easy backstabs.
  • Jailers in the last part of Dungeon can be ignored and run through at first encounter and then safely killed one by one using bow after resting at Profaned Capital bonfire.

 

 Jailer Gallery

Jailer Red 

 

Jailer Trivia

  • The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria.

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      Actual worst enemy in DS3, genuinely not fun to face be it 1v1 or 1v6+ like they have you do later on in the dungeon. What were they thinking???

      • Anonymous

        I love Dark Souls 3, but the last part of the dungeon where you need to face a group of these jailers is simply lazy and definitely anti-fun.

        • Anonymous

          Closer inspection reveals that they actually hock a loogie on the floor, at the epicenter of the HP squashing mist. Some aristocrats.

          • Anonymous

            the look, the mask, the sounds 10/10. would be a cool enemy if they didn't take %60 percent of your hp just by looking at you. see this is just bullshit.

            • Anonymous

              Most egregiously unfair enemy I've come across in this game yet (and that's saying something). They immediately take away all your HP as long as you're in the same area as them, even if they don't actually attack you.

              • Anonymous

                I love getting looked at funny and having my health get ****ed so hard you'd think think it was the girl from the casting couch, I can survive a giant ass haldberd being swung into my torso at god knows how fast and be fine, but some **** looks at me with a lantern and my health evaporates.

                • Anonymous

                  And that point they could remove the life drain effect and have a creature come out of my monitor and take the controller away from me for 20 seconds and I wouldn't see the difference

                  • Anonymous

                    Ummm are you sure about lightning ? Cause i hit them with lightning spear and it didn't do ****.

                    On the other hand Chaos fire orb took more than half of its life.

                    I also hit them with a dark infused Astora and 8tndid great amoun of damage but idk about that cuase my Astora was +6 and i had high int and faith

                    • Anonymous

                      You know, they could have made irythill dungeon a top-tier level if it was more based on sneaking around them. Unfortunately, they just decided to put a jailer around multiple corners that you're required to pass, and the only way to avoid them is to just run away as fast as you can. Coulda been like metal gear solid, with all the jailers aggroing at once, as well, requiring you to find hiding spots, maybe inside the cells. On top of that, maybe make the hollows in the cells respawn- that way you have to focus on avoiding them while in a confined space, as fighting back will alert the jailers.

                      Irythill dungeon had so much potential bro ;-; why from

                      • Anonymous

                        these guys are kinda strange when it comes to stuns...
                        i did a PGS weaponart in one of these and it just barely flinched, but others were sent flying by a regular attacks or even firebombs

                        • Absolute middle finger to ng faith builds. Even while using unfaltering prayer, they still break your poise with their irons, and poise is one of the most important parts of any faith build.

                          • Anonymous

                            This is inaccurate. The health drain does not rely on line of sight, and lasts as long as they are aggro'd.

                            • Anonymous

                              The 9 or 10 at the bottom of the dungeon is the ultimate middle finger from Miyazi. On top of that the ambush in the narrow hallway where the giant is at was very nice lmao

                              I love their designs but these ladies are up are there with Winter Lanterns as the most annoying Souls enemies hahaa

                              • Anonymous

                                This is the definition of **** enemy design. Their attacks have horrible cues. They just hold the brand and suddenly you get hit, there is no windup, no arm raising or any sign to show you when to dodge. So this isn't a skill based enemy, its a RNG based enemy. If you're lucky, you hit them before they magically hit you, if not, you die instantly.



                                This enemy would be fine if the game didn't have the most useless garbage poise system in any Souls game ever made. Dark Souls 1 had a perfect poise system, 2 was decent, it let you customize more, but DS3 took a big **** on poise, and consequently STR build players. You can tell the idiots at From were trolling when they put 10 of the ****ers in one big open room.

                                • Anonymous

                                  Any poison cloud effect makes killing the large group of them trivial. Stand behind the wall with the Chameleons, blow smoke through the Wall whenever an unpoisoned group walks by.

                                  Toxic Cloud and Storyteller's only takes one poison proc to kill them; normal poison smoke requires two (but only by a smiggin of HP.)

                                  If you can get an ATT slot (be it with a ring, 10 ATT, or similar) and the 10 Fth then you can do this. You can do this with any char if you farm a Storyteller's Staff. Also quite useful to cheese the two nearby mimics.

                                  • Anonymous

                                    If you struggle against them, here are some tips:

                                    1) Replenishment miracle (requires only 15 Faith, costs 30 FP) + offhand Gentle Prayer from any Chime (requires 10 Faith, costs 13 FP) = 11 HP/sec for a minute resulting in 660 HP for 43 FP in total.
                                    Throw in a Blue Tearstone Ring and Sun Priestess Ring for good measure

                                    2) Hidden Body (requires 15 Intelligence, costs 25 FP) + ranged attacks (my favorite are Greatbows) = cheese

                                    3) Shield's wont work since there's no shield that protects for 100% of fire damage, and their weapons deal fire damage, which at 1 HP means you will die, so ditch the shield altogether and equip something more useful in the offhand, or just dual wield.

                                    4) Hidden Body + (Spook | Slumbering Draconcrest Ring)

                                    5) Roll to their side and not into/away from them.

                                    6) Rapiers are very good against them, and also in cramped spaces such as Iriythyll Dungeon.

                                    7) Black firebombs knock them down

                                    8) You can walk behind and backstab most of them if you are patient enough.

                                    9) You don't have to engage them, just walk behind them to places you want to visit.

                                    10) Try not to engage several at the same time, if you do make sure you hit all of them with the attack (e.g. position them in a line towards you with thrusting weapons and in a sector in front of you with sweeping weapons). They are pretty slow so it shouldn't be much of a problem.

                                    11) In the lower level of the Irithyll Dungeon where there are a bunch of Jailers, you can release the Lycantrope locked in the cell opposite of 2 Giant Rats and he will be hostile towards the Jailers.

                                    Overall not a bad enemy, you can think of it as a temporary one-hit-kill mode. Playing DS3 for the first time with 10 Vigor and 10 Vitality I didn't even feel these guys as special since half the enemies oneshotted me anyway, even on NG+. My second pyro character felt the same on both normal and NG+. I finally saw where the hate was coming from on my third, shields-only character.

                                    My problems are that the range of the drain and what triggers it is not clear. Also it would be nice if you had all the health returned if you managed to not get hit during the debuff, but I understand he current decision.

                                    • Anonymous

                                      Yeah these are stupid. They make me just afk with the sun princess ring after they nuke my health. They aren’t even hard to kill; a decent bow makes short work of them. The stupid health drain is just dumb and unnecessary

                                      • Anonymous

                                        Ladies and Gentlemen the most annoying enemy in DS3.
                                        To mention a comment below me that summed it up perfectly:

                                        "Stupid enemy. Makes no sense. Overtuned. Teaches nothing. Designed to artificially extend your time in the Dungeon"

                                        • Anonymous

                                          A lot of people seem to be trying to rush these dudes and kill them aggressively. If you're finding that strategy too difficult, you can actually sneak up on all but 2 of these dudes for a backstab. Of those 2, one of them is encountered alone within about 6 feet, so he can be rushed and killed swiftly.

                                          Slumbering dragoncrest ring makes it way easier, but it can be done without it too.

                                          It takes patience, but you can easily clear the whole jail bit like that. Doesn't really require any skill or anything, just patience. I'm pretty sure that's how it's intended to be done. Trying to fight 2-3 at once is clearly not incentivized.

                                          • go ahead and yell at me all ya want, these enemies are fun, i enjoy jumping and running around the room trying to stay out of sight while occasionally throwing bombs at them, go ahead, get mad, its not my fault these things exist and if i enjoy fighting them i will do so. not like ya can stop me anyway-

                                            • Anonymous

                                              If you can get close and hit them first, they're ridiculously easy to bring down. It's just that, from a distance, draining your max health can be quite dangerous and their soldering iron burns your health really fast if you let them hit you with it. Seems like an enemy that encourages you to hide behind corners.

                                              • Anonymous

                                                Stupid enemy. Makes no sense. Overtuned. Teaches nothing. Designed to artificially extend your time in the Dungeon. Waste of a zone.

                                                • Anonymous

                                                  Not difficult, just tedious due to extra strategy/different loadouts required to deal with them - most of which require patience. The laziest way to kill them by far is with Storyteller's Staff WA or Toxic Mist.

                                                  • Anonymous

                                                    If you use the crow quills, do a running L1 on these guys the second you see them, it knocks them down so they can't drain hp.

                                                    • Anonymous

                                                      I can't confirm this yet, but It seems duel charms might stop them from draining your hp, at least for a short amount of time.

                                                      • Anonymous

                                                        This is the worst designed enemy in the game, what were they thinking!? It's almost bull**** and unfair at times

                                                        • Anonymous

                                                          go ahead and tell us to stop complaining about these enemies because of this being a "hard game" these enemies take it too far on hard. even spam won't work sometimes on these pieces of ****

                                                          • Anonymous

                                                            yeah...they are ****.
                                                            i just walk up and 3 hit killed them no prob....
                                                            I came her to find out what the yellow cloud is.. but its not on the wiki.....

                                                            • Anonymous

                                                              Players hate the jailers and I totally get why, but I think they're some of the coolest enemies in the DS games. Those freaky giggles emanating from blank masked faces as they gleefully rush up on you to snatch away your life. So scary. Plus, jailers have the coolest death sound of any enemy in the DS games. 10/10 would allow to haunt my nightmares again.

                                                              • Anonymous

                                                                Players sure love to complain about any mechanic in a Souls game that isn't "big boss uses big move, dodge it, attack and repeat to win."

                                                                You signed for a difficult game, not every mechanic is going to be exactly the same or "fair." The use of "fair" in these comments sections is entirely subjective. I suck at Dark Souls, but I love the games because they have a huge variety of challenges, not just flat out combat. I have a feeling people, just like with complaining on other games, are just looking for things whine about without actually taking the time to see the developer's point of creating the content nor removing their own subjective thinking from the equation. Criticism is great, complaining without reason nor factual argument on the other hand makes you look like Gamespot journa...I mean...content mill writers.

                                                                • Anonymous

                                                                  The easiest method to kill all the jailers at the last part of dungeon was to spawn from Profaned Capital, open the cell with a red-eyed Lycanthrope inside and bait him to jailers. Watch him wreak havoc on them.

                                                                  • Anonymous

                                                                    Hmm, I have to check if there is a geniue counter of this enemy. It seems there is not huh. First enemy who made me died 2 two times in the row before I understand her mechanic. Basically, she can decrease my hp just by look at me ... eh. Wow, what a great design.

                                                                    • Anonymous

                                                                      Their max HP drain debuff also works for other enemies as well, tested with cinders mod that allows you to rapport these guys. When he stares at a reanimated corpse (the one inside jail cell) it's health also depletes and then return to normal few seconds later.

                                                                      • Anonymous

                                                                        "player's max health slowly decreases while within line of sight. Max health remains lowered for a short time," Yeah sure "Slowly" decreases and remains for a "short" time. Who wrote that? Have they even fought these enemies? I'm not even pissed I'm just confused as to why they chose these adjectives.

                                                                        • Anonymous

                                                                          so im picking up ds3 after 2 years. these F****NG things made me rage quit the first time i played. i was a fat rolling heaviest armor greatsword greatshield str bro. just made it back to the dungeon on a pure dex low equip cheese bro. wish me luck!

                                                                          • Anonymous

                                                                            As a person who is new as the Souls series (only D3 and only 3 runs) I'm actually surprised ppl have trouble with jailers. They have more bark than bite. If you have range you can spam that to your heart's content. If you don't want to waste arrows/FP, then grab the longest sword in your inventory and spam light (make sure you use horizontal swing. Farron's GS spinning attacks works wonders). I say use the longest cuz the biggest threat (outside of retreating into an area with more enemies at 1hp) is having a jailer poke you through the body of another jailer. So use the range of your long weapon to keep them all far away. Roll away and backpedal when you need to recharge stamina. Rinse and repeat. And don't do anything with your hp until they're all gone.

                                                                            • Anonymous

                                                                              I remember on my first playthrough of DS3 I didn't get what everyone's problem was with these enemies, but I now on my 2nd playthrough I realize that I was ridiculously overleveled for that area. So yeah, f**ck them.

                                                                              • Anonymous

                                                                                These guys paired with the bleed buildup in the same exact dungeon is annoying as hell. They are manageable, though. At the cost of all of your souls.

                                                                                • Anonymous

                                                                                  All bull aside, these enemies are cool as heck they genuinely scared me on first encounter, the way they turn red then glide towards you mega fast while giggling scary as hell

                                                                                  • Anonymous

                                                                                    Is no one gonna mention the fact these guys are displayed on the NPCs category and not the enemies catagory

                                                                                    • Anonymous

                                                                                      NOOO YOU CAN'T JUST DRAIN THE PLAYER'S HEALTH SLOW THEM DOWN AND DO AN ATTACK THAT INSTANT KILLS THEM THAT'S UNFAIR NOOOO: jailer: haha soldering iron go pssssh

                                                                                      • Anonymous

                                                                                        Very rare drop; jailer lantern ; "slowly drains your opponents hp when in your sigh. only works against human adversaries"

                                                                                        • Anonymous

                                                                                          Players: we like dark souls because it'fair towards player and encourages you to gain skill because once you're good you'll have an incredibly good time! From: Uuuugh yeah, ***** that. Enemy that drains healthbar cause it sees you Kk fromsoft ***** you very much

                                                                                          • Anonymous

                                                                                            Jesus how can people complain about this enemy. Yes it drain your health bar on sight but even with 1 hp these guys are easy as*****. They have 1 attack thats easy to doge. Git gud

                                                                                            • Anonymous

                                                                                              I always presumed that there was some sort of gimmick with these things that I couldn't work out. You know, a way to avoid having my health drained as soon as they saw me. But they are just annoying pieces of***** which exist to torment people.

                                                                                              • Anonymous

                                                                                                So many commenting "you can lure them one by one with a bow or magic" like 'no***** sherlock'. The problem is that this thing limits the gameplay SO much and in a very boring way. Makes it so you only have two options: either slow down your gameplay so you have to kill one after the other, waiting and waiting or realize you are gonna need to be flawless dodging any attacks while your HP is turned to 1, with potentially***** dodge because of course they also debuff. And considering the ranged choice is locked behind attributes (sure you can get a bow with little dex investment, have fun shooting a gazillion arrows) it only *****s certain builds and people further.

                                                                                                • Anonymous

                                                                                                  Easy or not easy I found this enemy to be downright ridiculously unfair. I want an enemy with actual combat prowess and high damage per attack. This bull crap just isn’t fair. It’s one thing to be beaten by a tough SOB opponent but this is just cheap. Less than two seconds and your health is gone.

                                                                                                  • Anonymous

                                                                                                    I still don't understand how can so many people hate this ennemy. Like seriously just run at them one by one and beat them asap until they are uninstalled from life, then take your time to recover from the curse and repeat. This is probably one of the weakest non-early game ennemy.

                                                                                                    • Anonymous

                                                                                                      Very cool and balanced enemy .Remove my health bar just by seeing me. Very fun , I love dark souls now :))

                                                                                                      • Anonymous

                                                                                                        Is that jailer aggroing? Is your health bar shrinking because you didn't see them in time? Roll behind cover and wait for them to go blue again and the curse to wear off. After that just run towards them and nuke them before they can even finish their aggro animation. Are there a zillion of them in the center of a huge room? Alluring skull, or just range them with whatever's at hand. It honestly boggles my mind that anyone would have any sort of problem with them. What the hell did you guys do with the Ghru clerics in the Demon Ruins, sit on a corner and cry until they went away?

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