Jailer

jailer-enemy-dark-souls-3-wiki-guide
Enemy Type ???
Weakness Thrust, Lightning, Frost
Resistant Magic
Immune Rapport

Jailers are an Enemy in Dark Souls 3

 

Jailer Information

  • Holds a lantern, when lantern emits red light the player's max health slowly decreases while within line of sight. Max health remains lowered for a short time, lasting roughly 20 seconds. Health will not be restored when max health returns to normal.
  • Wields a Soldering Iron as a melee weapon.

 

Jailer Location

 

Jailer Drops

 

Jailer Combat Information

  • Health - 720 (NG)
  • Their irons inflict an additional curse that prevents you from drinking estus and increases your equip load.
  • Their stabs are quickly followed by a kind of grab that will knock you on the ground and do a lot of damage to you.
  • Weak to Lightning Damage, Thrust and Frost.
  • Affected by Bleed.
  • Jailers are very easy to knock down. You can either use big weapons, charged attacks or strong spells to easily stun them and kill them.
  • Resistant to Magic damage.
  • Rolling towards Jailers when they are close baits their thrust attack and positions yourself behind them, giving you the perfect opportunity for a counter attack.
  • The lantern's life drain effect slows down once a certain health threshold is reached, and slows down even further as your HP drops closer to 1.
  • Rolling with the Carthus Milkring stops the health drain for a duration of invisiblity.
  • Black Firebombs and Great Chaos Fire Orb will knock them down, allowing you to quickly close distance on them, or get away.
  • Immune to Rapport.
  • Can be lured.
  • When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) A good strategy for easy backstabs.
  • Jailers in the last part of Dungeon can be ignored and run through at first encounter and then safely killed one by one using bow after resting at Profaned Capital bonfire.

 

 Jailer Gallery

 

 

Jailer Trivia

  • The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria.

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      26 Sep 2021 21:51  

      The 9 or 10 at the bottom of the dungeon is the ultimate middle finger from Miyazi. On top of that the ambush in the narrow hallway where the giant is at was very nice lmao

      I love their designs but these ladies are up are there with Winter Lanterns as the most annoying Souls enemies hahaa

      • Anonymous

        08 Sep 2021 20:04  

        This is the definition of **** enemy design. Their attacks have horrible cues. They just hold the brand and suddenly you get hit, there is no windup, no arm raising or any sign to show you when to dodge. So this isn't a skill based enemy, its a RNG based enemy. If you're lucky, you hit them before they magically hit you, if not, you die instantly.



        This enemy would be fine if the game didn't have the most useless garbage poise system in any Souls game ever made. Dark Souls 1 had a perfect poise system, 2 was decent, it let you customize more, but DS3 took a big **** on poise, and consequently STR build players. You can tell the idiots at From were trolling when they put 10 of the ****ers in one big open room.

        • Anonymous

          25 Jun 2021 13:25  

          Any poison cloud effect makes killing the large group of them trivial. Stand behind the wall with the Chameleons, blow smoke through the Wall whenever an unpoisoned group walks by.

          Toxic Cloud and Storyteller's only takes one poison proc to kill them; normal poison smoke requires two (but only by a smiggin of HP.)

          If you can get an ATT slot (be it with a ring, 10 ATT, or similar) and the 10 Fth then you can do this. You can do this with any char if you farm a Storyteller's Staff. Also quite useful to cheese the two nearby mimics.

          • Anonymous

            17 Jun 2021 20:00  

            If you struggle against them, here are some tips:

            1) Replenishment miracle (requires only 15 Faith, costs 30 FP) + offhand Gentle Prayer from any Chime (requires 10 Faith, costs 13 FP) = 11 HP/sec for a minute resulting in 660 HP for 43 FP in total.
            Throw in a Blue Tearstone Ring and Sun Priestess Ring for good measure

            2) Hidden Body (requires 15 Intelligence, costs 25 FP) + ranged attacks (my favorite are Greatbows) = cheese

            3) Shield's wont work since there's no shield that protects for 100% of fire damage, and their weapons deal fire damage, which at 1 HP means you will die, so ditch the shield altogether and equip something more useful in the offhand, or just dual wield.

            4) Hidden Body + (Spook | Slumbering Draconcrest Ring)

            5) Roll to their side and not into/away from them.

            6) Rapiers are very good against them, and also in cramped spaces such as Iriythyll Dungeon.

            7) Black firebombs knock them down

            8) You can walk behind and backstab most of them if you are patient enough.

            9) You don't have to engage them, just walk behind them to places you want to visit.

            10) Try not to engage several at the same time, if you do make sure you hit all of them with the attack (e.g. position them in a line towards you with thrusting weapons and in a sector in front of you with sweeping weapons). They are pretty slow so it shouldn't be much of a problem.

            11) In the lower level of the Irithyll Dungeon where there are a bunch of Jailers, you can release the Lycantrope locked in the cell opposite of 2 Giant Rats and he will be hostile towards the Jailers.

            Overall not a bad enemy, you can think of it as a temporary one-hit-kill mode. Playing DS3 for the first time with 10 Vigor and 10 Vitality I didn't even feel these guys as special since half the enemies oneshotted me anyway, even on NG+. My second pyro character felt the same on both normal and NG+. I finally saw where the hate was coming from on my third, shields-only character.

            My problems are that the range of the drain and what triggers it is not clear. Also it would be nice if you had all the health returned if you managed to not get hit during the debuff, but I understand he current decision.

            • Anonymous

              14 Jun 2021 13:56  

              Yeah these are stupid. They make me just afk with the sun princess ring after they nuke my health. They aren’t even hard to kill; a decent bow makes short work of them. The stupid health drain is just dumb and unnecessary

              • Anonymous

                23 May 2021 07:47  

                Ladies and Gentlemen the most annoying enemy in DS3.
                To mention a comment below me that summed it up perfectly:

                "Stupid enemy. Makes no sense. Overtuned. Teaches nothing. Designed to artificially extend your time in the Dungeon"

                • Anonymous

                  22 Apr 2021 19:54  

                  A lot of people seem to be trying to rush these dudes and kill them aggressively. If you're finding that strategy too difficult, you can actually sneak up on all but 2 of these dudes for a backstab. Of those 2, one of them is encountered alone within about 6 feet, so he can be rushed and killed swiftly.

                  Slumbering dragoncrest ring makes it way easier, but it can be done without it too.

                  It takes patience, but you can easily clear the whole jail bit like that. Doesn't really require any skill or anything, just patience. I'm pretty sure that's how it's intended to be done. Trying to fight 2-3 at once is clearly not incentivized.

                  • 22 Mar 2021 09:17  

                    go ahead and yell at me all ya want, these enemies are fun, i enjoy jumping and running around the room trying to stay out of sight while occasionally throwing bombs at them, go ahead, get mad, its not my fault these things exist and if i enjoy fighting them i will do so. not like ya can stop me anyway-

                    • Anonymous

                      10 Jan 2021 02:33  

                      If you can get close and hit them first, they're ridiculously easy to bring down. It's just that, from a distance, draining your max health can be quite dangerous and their soldering iron burns your health really fast if you let them hit you with it. Seems like an enemy that encourages you to hide behind corners.

                      • Anonymous

                        23 Nov 2020 17:53  

                        Stupid enemy. Makes no sense. Overtuned. Teaches nothing. Designed to artificially extend your time in the Dungeon. Waste of a zone.

                        • Anonymous

                          19 Nov 2020 22:01  

                          Not difficult, just tedious due to extra strategy/different loadouts required to deal with them - most of which require patience. The laziest way to kill them by far is with Storyteller's Staff WA or Toxic Mist.

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