Jailer

Enemy Type ???
Weakness Thrust, Lightning, Frost
Resistant Magic
Immune Rapport

Jailers are an Enemy in Dark Souls 3

 

Jailer Information

  • Holds a lantern, when lantern emits red light the player's max health slowly decreases while within line of sight. Max health remains lowered for a short time, lasting roughly 20 seconds. Health will not be restored when max health returns to normal.
  • Wields a Soldering Iron as a melee weapon.

 

Jailer Location

 

Jailer Drops

 

Jailer Combat Information

  • Health - 720 (NG)
  • Their irons inflict an additional curse that prevents you from drinking estus and increases your equip load.
  • Their stabs are quickly followed by a kind of grab that will knock you on the ground and do a lot of damage to you.
  • Weak to Lightning Damage, Thrust and Frost.
  • Affected by Bleed.
  • Jailers are very easy to knock down. You can either use big weapons, charged attacks or strong spells to easily stun them and kill them.
  • Resistant to Magic damage.
  • Rolling towards Jailers when they are close baits their thrust attack and positions yourself behind them, giving you the perfect opportunity for a counter attack.
  • The lantern's life drain effect slows down once a certain health threshold is reached, and slows down even further as your HP drops closer to 1.
  • Rolling with the Carthus Milkring stops the health drain for a duration of invisiblity.
  • Black Firebombs and Great Chaos Fire Orb will knock them down, allowing you to quickly close distance on them, or get away.
  • Immune to Rapport.
  • Can be lured.
  • When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) A good strategy for easy backstabs.
  • Jailers in the last part of Dungeon can be ignored and run through at first encounter and then safely killed one by one using bow after resting at Profaned Capital bonfire.

 

 Jailer Gallery

 

 

Jailer Trivia

  • The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria.

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      23 Nov 2020 23:53  

      Stupid enemy. Makes no sense. Overtuned. Teaches nothing. Designed to artificially extend your time in the Dungeon. Waste of a zone.

      • Anonymous

        20 Nov 2020 04:01  

        Not difficult, just tedious due to extra strategy/different loadouts required to deal with them - most of which require patience. The laziest way to kill them by far is with Storyteller's Staff WA or Toxic Mist.

        • Anonymous

          17 Oct 2020 19:17  

          If you use the crow quills, do a running L1 on these guys the second you see them, it knocks them down so they can't drain hp.

          • Anonymous

            10 Sep 2020 06:32  

            I can't confirm this yet, but It seems duel charms might stop them from draining your hp, at least for a short amount of time.

            • Anonymous

              07 Sep 2020 06:16  

              This is the worst designed enemy in the game, what were they thinking!? It's almost bull**** and unfair at times

              • Anonymous

                21 Aug 2020 04:53  

                go ahead and tell us to stop complaining about these enemies because of this being a "hard game" these enemies take it too far on hard. even spam won't work sometimes on these pieces of ****

                • Anonymous

                  21 Aug 2020 04:51  

                  yeah...they are ****.
                  i just walk up and 3 hit killed them no prob....
                  I came her to find out what the yellow cloud is.. but its not on the wiki.....

                  • Anonymous

                    17 Aug 2020 00:02  

                    Players hate the jailers and I totally get why, but I think they're some of the coolest enemies in the DS games. Those freaky giggles emanating from blank masked faces as they gleefully rush up on you to snatch away your life. So scary. Plus, jailers have the coolest death sound of any enemy in the DS games. 10/10 would allow to haunt my nightmares again.

                    • Anonymous

                      27 Jul 2020 22:00  

                      Players sure love to complain about any mechanic in a Souls game that isn't "big boss uses big move, dodge it, attack and repeat to win."

                      You signed for a difficult game, not every mechanic is going to be exactly the same or "fair." The use of "fair" in these comments sections is entirely subjective. I suck at Dark Souls, but I love the games because they have a huge variety of challenges, not just flat out combat. I have a feeling people, just like with complaining on other games, are just looking for things whine about without actually taking the time to see the developer's point of creating the content nor removing their own subjective thinking from the equation. Criticism is great, complaining without reason nor factual argument on the other hand makes you look like Gamespot journa...I mean...content mill writers.

                      • Anonymous

                        22 Jul 2020 15:07  

                        The easiest method to kill all the jailers at the last part of dungeon was to spawn from Profaned Capital, open the cell with a red-eyed Lycanthrope inside and bait him to jailers. Watch him wreak havoc on them.

                        • Anonymous

                          26 Jun 2020 16:19  

                          Hmm, I have to check if there is a geniue counter of this enemy. It seems there is not huh. First enemy who made me died 2 two times in the row before I understand her mechanic. Basically, she can decrease my hp just by look at me ... eh. Wow, what a great design.

                          • Anonymous

                            21 Jun 2020 16:09  

                            Their max HP drain debuff also works for other enemies as well, tested with cinders mod that allows you to rapport these guys. When he stares at a reanimated corpse (the one inside jail cell) it's health also depletes and then return to normal few seconds later.

                            • Anonymous

                              19 Jun 2020 15:28  

                              "player's max health slowly decreases while within line of sight. Max health remains lowered for a short time," Yeah sure "Slowly" decreases and remains for a "short" time. Who wrote that? Have they even fought these enemies? I'm not even pissed I'm just confused as to why they chose these adjectives.

                              • Anonymous

                                20 May 2020 00:28  

                                so im picking up ds3 after 2 years. these F****NG things made me rage quit the first time i played. i was a fat rolling heaviest armor greatsword greatshield str bro. just made it back to the dungeon on a pure dex low equip cheese bro. wish me luck!

                                • Anonymous

                                  04 May 2020 17:23  

                                  As a person who is new as the Souls series (only D3 and only 3 runs) I'm actually surprised ppl have trouble with jailers. They have more bark than bite. If you have range you can spam that to your heart's content. If you don't want to waste arrows/FP, then grab the longest sword in your inventory and spam light (make sure you use horizontal swing. Farron's GS spinning attacks works wonders). I say use the longest cuz the biggest threat (outside of retreating into an area with more enemies at 1hp) is having a jailer poke you through the body of another jailer. So use the range of your long weapon to keep them all far away. Roll away and backpedal when you need to recharge stamina. Rinse and repeat. And don't do anything with your hp until they're all gone.

                                  • Anonymous

                                    28 Apr 2020 16:28  

                                    I remember on my first playthrough of DS3 I didn't get what everyone's problem was with these enemies, but I now on my 2nd playthrough I realize that I was ridiculously overleveled for that area. So yeah, f**ck them.

                                    • Anonymous

                                      26 Apr 2020 19:53  

                                      These guys paired with the bleed buildup in the same exact dungeon is annoying as hell. They are manageable, though. At the cost of all of your souls.

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