Enemy Type ???
Weakness Thrust, Lightning, Frost
Resistant Magic
Immune Rapport

Jailers are an Enemy in Dark Souls 3.

Jailer Information

  • Holds a lantern, when lantern emits red light the player's max health slowly decreases while within line of sight. Max health remains lowered for a short time, lasting roughly 20 seconds. Health will not be restored when max health returns to normal.
  • Wields a Soldering Iron as a melee weapon.





Combat Information

  • Health - 720 (NG)
  • Their irons inflict an additional curse that prevents you from drinking estus and increases your equip load.
  • Their stabs are quickly followed by a kind of grab that will knock you on the ground and do a lot of damage to you.
  • Weak to Lightning Damage, Thrust and Frost.
  • Affected by Bleed.
  • Jailers are very easy to knock down. You can either use big weapons, charged attacks or strong spells to easily stun them and kill them.
  • Resistant to Magic damage.
  • Rolling towards Jailers when they are close baits their thrust attack and positions yourself behind them, giving you the perfect opportunity for a counter attack.
  • The lantern's life drain effect slows down once a certain health threshold is reached, and slows down even further as your HP drops closer to 1.
  • Rolling with the Carthus Milkring stops the health drain for a duration of invisiblity.
  • Black Firebombs and Great Chaos Fire Orb will knock them down, allowing you to quickly close distance on them, or get away.
  • Immune to Rapport.
  • Can be lured.
  • When not in aggro, the Jailer can be distracted by throwing an object (throwing knife etc.) A good strategy for easy backstabs.




  • The Jailer design is based off of the Mind Flayer from Demon's Souls who ring a bell rather than hold a lantern, the Dungeon is also heavily based on The Tower of Latria.



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    • Anonymous

      15 Feb 2019 09:53  

      An interesting way to proceed in the dungeon without taking much damage is to just not heal the damage they cause. Since they reduce MAX health only, it'll start droping from whatever your MAX health is, regardless if you have 5 current hp, it'll decrease all the way from max to 1, meaning any healing you do can be ignored if you know there's another jailer nearby. Just wait for the max health to return and treat it as your current.

      • Anonymous

        22 Dec 2018 23:26  

        So much salt in the comments lol. I think they work well based on the situation. The dungeon was made to give off a creepy, unsettling Latria vibe and the Jailers compliment the level design perfectly.

        • Anonymous

          17 Oct 2018 00:10  

          Stupid *****ing enemy with broken hitboxes and stupid mechanic... especcialy when they are in group.. Just drain ur health AND *****ING DEBUFING U just by looking at u and can attack when do it... Actually one of the worst enemy in all RPGs i ever played..

          • Anonymous

            22 Sep 2018 06:58  

            I read an interesting theory on reddit that there may have been an uprising in the jail and some may have stolen jailer garb in an attempt at a prison break. They pointed out that the “jailers” by the giants carry crossbows/different swords and lack any sort of special attack like both the ones in profaned capital and the health drain ones. I doubt we will ever know but I found it interesting and had never thought about it all the times I had been down there

            • Anonymous

              29 Jan 2018 15:41  

              Interesting combination between the illithid guards in Tower of Latria and the giggling/snickering sounds from enemies in the Shrine of Storms. Demon's Souls throw back! That health draining lantern is annoying but they are very easy to stun lock. Try luring them one at a time away from their group and wait around a corner

              • Anonymous

                18 Jan 2018 08:01  

                Jailers aren't that bad to deal with. The only bs thing is they get knocked over with some attacks. It's basically a smart way to get out of stun lock, the first attack sends them flying and you have to wait for them to get back up before you can hit again. Experienced similar problems with starved hounds, which somehow get knocked away by Farron Greatsword L1's initial dagger stab, causing the actual sweep to miss.

                • Anonymous

                  06 Jan 2018 15:06  

                  These are far and away the worst enemies of any Souls game ever.

                  Your health just drops, no gameplay reason, no ability to guard against it, no ability to prevent it, your health just drops when you get in proximity to them. I don't know what the hell From was thinking when they made this enemy type, but the person responsible should be branded with an iron over 90% of their body.

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