Longbow is a Weapon in Dark Souls 3.
Longbow commonly used by hunters.
Arrows must be equipped in order to use bows. Up to two kinds of arrow can be equipped at a time, and these can be switched as necessary.
Pull the arrow even further back for a more powerful shot that can also pierce shields.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Titanite.
- Damage may vary depending on ammunition(arrows).
Location/Where to Find
- Looted from a body near hollow cultists across the bridge to the right of the first bonfire in High Wall of Lothric in addition to 12 Standard Arrows. Watch the Fextra Video.
- Can also be looted from large red-eye skeletons wielding bows in the Catacombs of Carthus. Rare drop.
Youtube Moveset and Location Videos:
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Requires ?? souls and ?? ore to + ?? (upgrade information here)
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)