Lorian, Elder Prince is a boss enemy in Dark Souls 3.

Lorian, Elder Prince

General Info
Health Souls Location

Phase 1

Phase 2  

NG: 85,000 Grand Archives


Soul of the Twin Princes

Cinders of a Lord

Weak Resistant Immune





 Dark  Poison & Toxic


Lorian, Elder Prince Information

Lorian, Elder Prince is a clever swordsman with both ranged and melee capabilities. With an array of tricks and accompaniment of his brother, Lothric, Younger Prince, he is a dangerous boss.

  • You can summon Sirris of the Sunless Realms to help you fight this enemy (must have completed her questline). Her sign can be found just in front of the fog door on the left.
  • You can summon Orbeck of Vinheim for this fight if you have given him every magic scroll and purchased every spell. His sign can be found at the top of the staircase leading to the Princes.
  • Summoning NPC phantoms is a double-edged sword in this battle, as they are not very competent in hitting Lothric, and will die rather easily (Sirris in particular has a very low Estus stock). Due to the HP recovery aspect of this bossfight, the second phase will drag out much longer and will become more difficult with dead summons. Therefore it might be easier to brave this battle without phantoms, especially in NG+ and beyond.
  • This boss is not an optional boss fight.



Combat Information

  • Weak to Magic damage.
  • Can bleed.
  • Weak to Frost.
  • Extremely weak to Lightning damage.
  • Strong against Dark damage.
  • Immune to Poison and Toxic.
  • He can be parried, but he will only take counter damage for you cannot riposte him.
  • You can riposte him after you stagger him.




First Phase (unaccompanied by Lothric, Younger Prince)
Attack Name Attack Description
Flame Wave Wields his sword with two hands and crapes the blade of his sword down on the ground in an upward golf-swing-like curve, sending out a 4 pronged wave of fire in the shape of a cone, progressively getting wider, in the direction he was facing. It has relatively short length.
Teleportation Teleports to a location in the room. He can do it during any melee combo and will end up behind the player, ready to continue the onslaught. He can also do it to distance himself and set up for his Flame Beam attack.
Holy Flame Beam Teleports a distance, lifts his sword skyward, blade up, and charges it. Slowly it will gain flames and a golden light and then he will slam it down towards the player and a beam of fire and light will be sent out. The beam is thin enough to be dodged with one roll but has considerable distance and damage
Horizontal Slash Swings his sword from left to right across the front of his body, towards the player. He will also lunge slightly during this move.
Double Horizontal Slash Does a horizontal slash two times in quick succession in front of himself, from left to right and then right to left.
180-Slash Slashes and spins 180 degrees quickly. Used to hit enemies behind him.
Double Horizontal Slash - Vertical Slash Performs the double horizontal slash move and then quickly follows up by raising his sword up for a short moment and bringing it down on the player.
Stand Slam Stands up momentarily and slams his sword down, vertically. The sword will be charged with light.
Thrust Brings his sword back momentarily and then thrusts it forth. The sword will charge up with fire for some moments.
Vertical Slash - Horizontal Slash Performs a vertical slash and then follows up with a horizontal slash, from left to right.


Second Phase (Lothric, Younger Prince is on his back and his sword is now flaming)
His attacks have become perhaps slighlty more agile and noticeably more deadly, but the movements are identical.


Strategy 1 (Melee)

Phase 1: It's a pretty easy fight during the first phase as his attacks leave big windows. Move towards him, bait his combo which is most often a double horizontal slash and then roll backwards out of harms way, moving back in at the end of the combo to capitalize on the window. Be cautious because some of his combos, like the double horizontal slash, will sometimes be followed up with a vertical slash and there seems to be no way to tell which combo it will be aside from waiting and watching. Although a sure fire window is after the holy flame beam attack and after the flame wave attack, those never have immediate follow-ups so if you really want to play it safe only attack then, but often it will be pretty easy to attack him during other combos, just risky. Try to not get hit at all to conserve all estus the second phase.

Phase 2: Now Lothric is on his back. Lothric will do 3 things. He will cast multiple tiny homing magic projectiles into the air which will float until locating you and then beam towards you. When that spell is cast, just roll through them. When you see them cast, distance yourself from Lorian to allow yourself to only focus on dodging that sorcery. Move in for attacks on Lorian during his windows after combos and while Lothric is inactive (he has a lot of down-time during the fight; he's not constantly casting). As before, you can easily roll to the right through Lorian's two horizontal slashes.  The best thing to do during this phase is to try to get behind him as much as possible because, if you attack from behind, you will deal damage to both Lorian and Lothric.  Be careful of one combo that Lothric and Lorian will often do. Almost right after Lorian performs his holy fire beam attack, Lothric will fire off a homing spear sorcery, so now just be sure to be ready to dodge right after Lorian slams his sword down. And when you do get Lorian's health all the way down, move in and barrage Lothric with attacks for only 2-3 seconds and then run away for he's casting a healing miracle which doubles as an AOE blast (think Wrath of Gods) on Lorian which will revive him with about half his health regained. You can also hit Lothric several times after he casts his healing miracle.  Run back in as soon as you see the AOE dissipate and do as much damage as you can before Lorian becomes truly active again.  The fight will just continue as normal and the next time Lorian goes down odds are Lothric is dead, very close so it will be the last time he goes down.



If you're going solo against the Princes and you have the stamina for it, a relatively safe strategy through the whole fight is the old Souls mainstay against humanoid enemies. A lot of enemies and bosses in DS3 punish this strategy, but it remains perfectly viable against Lorian and Lothric.

You'll want to 1) equip a shield with good fire and physical defense (the Dragon Crest Shield should be viable for most builds), 2) lock on and 3) sidle your way right up to Lorian's butt while moving counterclockwise and keeping your shield up. This will make some of Lorian's attacks whiff over your head, it will make you less susceptible to get caught in a combo, and it'll allow you to keep hitting Lothric as well when you attack in the second phase. Lothric's magic spears will miss you.

There are three exceptions to the rule.When Lothric teleports, roll ahead and to the right to go through or past his attack, and get back into it. When Lorian teleports far away to do his long-range slam, run as close as you can before dodging the attack, then immediately dodge towards Lorian again. If you're close enough, Lothric's followup magic spear will either outright miss (giving you the opportunity to get in an attack), or he'll skip it entirely. When Lorian throws out his delayed homing projectiles, you'll want to move away from Lorian and go in a wider circle, being ready to roll away from Lorian's attacks when he teleports. Staying in motion keeps the projectiles from hitting you as long as you're not moving directly away from them or towards them.

When using this strategy, if you've got strong damage spells as well, save them for when Lorian goes down and Lothric starts healing him. Instead of meleeing and then backing away, simply stay at a safe distance and let loose as much magic/miracles/pyromancy as you can. Lothric is vulnerable through the whole process, even while doing his explodey AOE attack and while climbing back up onto Lorian's back.


Strategy 2 (Magic)

With the high range and his ability to teleport, Lorian is an utterly annoying enemy for squishy spellcasters, and you might find it easier to pass on magic altogether for this fight. If you don't, Lorian the Twin Princes are relatively weak to magic and lighting, so at least there's some light at the end of the tunnel.

One of the main problems in this fight is that Lorian may easily hit you when casting spells with a high casting time such as Soul Spear or Great Heavy Soul arrow. Some of his attacks have a very high range - but most of all, if he triggers his teleport ability right when you start casting, it is very difficult not to get hit. The Twin Princes also have a rather high damage output, which may be hard to tank for spellcasters. Sorcerers might find it beneficary to use Great Magic shield, which allows to block most of Lorian's attacks with next to no damage (not sure about the Light Beam, but this one is easy to avoid anyway), even the dreaded Stand Slam.
For the most part, your strategy as a caster will be to avoid his close range attacks, gain a large distance, and then fire at him with whatever fast-casting projectile spell you have (Chaos Bed Vestiges, Great Soul Arrow, etc.). When he teleports, the game starts anew.
The room also has some pillars to hide behind, though they are of little use for the most part, as Lorian's sword reaches through them anyway - but losing sight of the prince(s) will make it more difficult for you to spot the teleportation timing, and the target lock also sometimes drops. Therefore, it is recommended to usually fight in the open space in the middle.

Phase 1: Once you have learned Lorian's attack timing, it is rather easy to escape his swings. When casting from the distance, be careful not to spend all your stamina, as spellcasting can get your stamina bar far in the negative, and you'll easily fall pray to a teleport attack.

Phase 2: With Lothric on his back, Lorian is actually less likely to teleport and thus easier to fight from the distance. It is often possible to blow away half of his HP with him doing nothing but slowly waddling towards you - but be aware that Lothric may cast Soul Spears anytime, which is not an exchange you'll want to make.
Lothric also has his annoying Homing Soulmass attack, which always triggers a teleport from Lorian. Prepare for dodging the princes as soon as the soulmasses come out; the little projectiles themselves can be ignored, as they do little damage and won't stagger you.
Keep a close eye on the HP of Lorian. Make sure that your final attack leaves you with a lot of stamina, so you can bombard Lothric with your more powerful spells such as Heavy Soul Arrow as soon as he falls off.
It is theoretically possible to indirectly hit Lothric with spells such as Soul Spear while he is on Lorian's back, but I found that the damage is negligible - if he gets damaged at all. Since this is in some ways an endurance fight - due to the resurrection ability of the younger prince, you most likely have to burn through a lot more HP than in most other boss fights - it is not recommended using spells with a very high FP consumption such as (Crystal) Soul Spear (except perhaps when attacking Lothric in a resurrection phase).


  • Lorian was a skilled knight of Lothric in his past, but he succumbed to the curse that his younger brother had, and that is why he has no/limited use of his legs and being mute. Apparently though, according to the description of his armor, he wished his fate to be so
  • His sword is stained/scorched and his armor is "black-dyed brass". This follows a very 'from light to dark' or fallen knight theme 


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Notes & Trivia

  • Lor is defined as a substandard variant of the word "Lord" and the suffix -ian is used for "of or relating to" so Lorian's name essentially means Lord-like, which is fitting for a prince.
  • Cut data that can still be found in the game's files show Lothric & Lorian were possibly once going to wield a scythe and shield, respectively. "Shield favored by Prince Lothric's brother and protector. The prince, left mute and crippled by the curse, used this shield in order to protect his frail younger brother." - Prince's Shield.

    • Anonymous

      24 Apr 2019 08:10  

      havent had any issues with this fight in the past but it seems lorian is a bit more berserk now, he teleports more frequently and spams his various horizontal slashes, the rollcatching is annoying especially sinces hes going after me and not my friend or npcs should i choose to summon them.

      • Anonymous

        01 Feb 2019 13:58  

        "Wields his sword with two hands and crapes the blade of his sword down " I think it should say "scrapes the blade" not "crapes".

        • Anonymous

          10 Dec 2018 07:58  

          there is no "brothers". this is about the inner and outer soul of Lorian. Lorian is the "official heir" the one who fullfills his duties. but that's only a shell. His true self is "Prince Lothric" (no given name! think about that!) who hates what he had became, broken and a marionete of his family. This is a revenge story. Another hind to that is that we can find "prince Lothrics" clothes right after the first castle bonfire in a chest. The clothes he never took of as the descriptions says. So the "prince Lothric" we see in the battle is what exactly then? The inner Lorian. His true self.

          • Anonymous

            01 Nov 2018 04:58  

            Killed some other hard bosses first try by playing with no shield all game. Died here a good 15 times at least. That roll-catching is *****ing brutal.

            • Anonymous

              07 Aug 2018 09:00  

              This is near impossible on ng+3 he never stops teleporting when 5% health is left then the 2nd fight is just a cluster i haven't had this much trouble since the first time i fought him and im using a 720 base dmg greatswoard with Lightning infusion i can usually take him down in 5 heavy hits max or hit and runs but his RNG is insane.

              • Anonymous

                13 Apr 2018 21:43  

                As a melee player, I rolled through this game and then hit a brick wall here. The first thing they should tell you is the fight is only over when little Lothric is killed. Just before big Lorian runs out of health on his 2nd downing, make sure your stamina is full. Right when big Lorian goes down, UNLOCK from him immediately and turn and swing at little Lothric. You'll only have time to empty one bar of stamina before the blast comes. I also recommend trying to stay near the middle of the room as Lorian's teleport will break your lock-on if you're near the edges. Finally, the worst part is Lorian's teleport right after Lothric's floaty magic balls. The magic won't hit you if you're walking perpendicular to their direction, but this means you can't face Lorian and block him with your shield. You have to walk and then blindly time your 2 rolls to his 2 swings. Use the Estus Ring if you keep running out of Estus. Good luck.

                • Anonymous

                  01 Feb 2018 15:56  

                  its easy with magic and summoned npc keep close to fog door that way he doesnt teleport to you so you can easily down the 1st phase. 2nd phase stay at certain distance so that he wont teleport to you while npc distracts the boss down him with magic easy peasy

                  • Anonymous

                    15 Jan 2018 02:44  

                    I've found a (somewhat) cheese, irrithyl straight sword + fire infused weapon of choice, hit him with the fire weapon when frost procs to reset status effect and rinse and repeat

                    • Anonymous

                      23 Dec 2017 19:08  

                      Lightning infused claymore +10. No more than two hits when you get the chance. Lock on him, and his teleport trick won't work, as long as you roll once he starts to appear behind you. Don't chase after him. Just keep your distance and wait for him to come to you. That's all.

                      • Anonymous

                        12 Dec 2017 16:43  

                        Due to his unusual lightning weakness, it should be pretty obvious that the Dragonslayer Greataxe is pretty decent here. Just don't try to stagger him with it, as the axe obviously doesn't have a thrust attack (for those aiming for his hip). At 46 str/ 36dex/ 12 fth the axe's lightning call can do a pretty decent 777 dmg to him if you hit him in the right moment (it seems that bosses are more susceptible to all forms of damage if you hit them in their attack motion). Additionally, if you don't have the Irythill Straight Sword/ Rapier or don't mind getting frighteningly close, using Carthus Beacon, Pontiff's Right Eye, and Refined Claws of at least a +8 level with either gold pine resin or the frosty version of it will work very well since the left bumper series of the claws is meant to rack up combos anyways. At the same stats those claws can run up to 1700+ damage on a lothric knight (this, of course, is not Lorian; I am simply plugging for one of my favorite weapons here) without any resin and just the beacon and eye active. Oh yeah, don't try to summon help for the twin princes either as they will just get destroyed in a half-second and leave you with a buffed version of an already tough boss.

                        • Anonymous

                          30 Nov 2017 01:03  

                          My favorite boss but I'd been killing them far too quickly in my previous cycles, so I gave it a try with +0 weapon this time. I was so surprised when lorian stood up lol

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