Magic Weapon is a Sorcery in Dark Souls 3. To cast a sorcery, you must use a Staff or Special Weapons that can cast Sorceries.

Magic Weapon

Spell Type


Focus Cost 25
Slots UsedSlots Used 1
Requirements 10 Intelligence
Duration  90 seconds

Sorcery for casters who wield swords.
Reinforces right weapon with magic.

The power of the sorcerer-swordsmen of Vinheim is predicated upon this and Magic Shield.
Many warriors learn sorcery just for this enchantment."

Acquired From



  • Adds (Spell Buff x 0.75) magic damage to your weapon's attack power.
    • Damage is applied each time the enemy is hit with the weapon, regardless of the damage of the attack performed.
  • Scales with Magic Clutch Ring (+15% in PvE, +8% in PvP) and Crown of Dusk (+10%).
  • Like all weapon buffs, Magic Weapon will only work on weapons with raw, refined, hollow, sharp, heavy, or no infusion.
Affinity  ♦  Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Edge  ♦  Dark Orb  ♦  Deep Soul  ♦  Farron Dart  ♦  Farron Flashsword  ♦  Farron Hail  ♦  Frozen Weapon  ♦  Great Deep Soul  ♦  Great Farron Dart  ♦  Great Heavy Soul Arrow  ♦  Great Magic Shield  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Great Soul Dregs  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Magic Shield  ♦  Old Moonlight  ♦  Pestilent Mist  ♦  Repair  ♦  Snap Freeze  ♦  Soul Arrow  ♦  Soul Dart  ♦  Soul Greatsword  ♦  Soul Spear  ♦  Soul Stream  ♦  Spook  ♦  Twisted Wall of Light  ♦  White Dragon Breath

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    • Anonymous

      30 Apr 2021 09:55  

      Magic Weapon in this game is arguably a better option than Great or Crystal versions.

      With 200 Spellbuff you should get:

      Magic Weapon (*.75, 25 FP, 90 seconds): 150 AR

      Great MW (*.85, 35 FP, 60 seconds): 170 AR

      Crystal MW (*.95, 45 FP, 60 seconds): 190 AR

      This means Crystal only provides 20% more Spellbuff to AR, but costs almost double and the duration is 30 seconds less than regular Magic Weapon.

      • Anonymous

        01 Dec 2018 18:17  

        "Like all weapon buffs, Magic Weapon will only work on weapons with raw, hollow, sharp, heavy, or no infusion." I know refined is a bad infusion on many weapons but come on...

        • Anonymous

          23 Jul 2018 09:54  

          So I did a little light testing with this on an uninfused claymore and prebuff was 212 damage and post buff was 171 damage, can anyone explain why or did my game bug out.

          • Anonymous

            29 Apr 2018 06:09  

            With 10 Intelligence, does Magic Weapon add more AR than Carthus Flame Arc at 10 intelligence and 10 faith?

            • Anonymous

              30 Dec 2017 11:46  

              After testing multiple weapons with this spell and carthus flame arc using R1 R2 and even L2 all for paired and unpaired if weapon is pairrable the following conclusions hold:

              1) Magic weapon dmg is not affected by wether or not you can actually weild the weapon i had a 27 dmg buff for straight swords and UGS and Axe wether i had the att needed or not.

              2) daggers receive only 60% of the dmg buff meaning if my straight sword gains 27 dmg my daggers gain 15 dmg (nunbers are from testing)

              3) red hilted halberd gained 17 dmg for R1 while lucern and winged knight halberd gained 21 dmg for R2 but oddly R2 for all these 3 weapons gained the regular 27 dmg so halberds were a bit unconclusive

              4)all pairable weapons when paired gained 16 dmg buff per hit meaning a totla of 32just like daggers so 60% of the regular dmg buff.

              5) i have 10 int my staff has spell buff of 100 and dmg added is only 27 though the spell as stated in this wiki adds spell buff*0.75=75 very weird. My staff is sorcerer staff +1. And my pyro flame +4 with spell buff of 115 gives 46 dmg which is spell buff*0.4 though the wiki says it adds spell buff*0.81

              • Anonymous

                10 Jun 2017 17:23  

                I'm running a melee build and am wondering if it's worth putting one point into int just to use this.
                With 10 int, does the buff give substantially more damage than just pine resin?

                • 09 Mar 2017 16:42  

                  This is great for a low level invasions build. sl20 and throw this on a raw flamberge and you've got some meaty damage; however, you'll either have to 2-hand the flamberge, use a stat boosting ring, invest less into health or you'll be a higher sl.

                  • Anonymous

                    16 Feb 2017 23:49  

                    It seems this spell (and probably all other weapon buff spells) are less effective when applied to weapons of the Dagger type. I just did some testing to confirm this, I feel like it should be added to the notes of the spell (and all other spells after confirmation).

                    My testing : (at 35int, 40dex, 12str, 12fth, on the hollows at Cemetery of Ash)
                    Dagger, Brigand Twin Daggers, Mail Breaker, Corvian Greatknife, Rotten Ghru Dagger -> 41 gained when buffed
                    Dark Sword, Broadsword, Manikin Claws, Crow Talons -> 66 gained when buffed

                    Same results were obtained with Carthus Flame Arc

                    • Anonymous

                      Best way to use it?24 Apr 2016 15:40  

                      I'm assuming because it's a flat damage bost that for pure mage builds it works best with fast hitting raw weapons, like twin blades?

                      • Anonymous

                        Does it have to be a sword?17 Apr 2016 06:07  

                        Does the weapon have to be a sword, like the item description says? Also, can I apply it to a weapon that is already infused with dark magic.

                        • Anonymous

                          I could not get this to work.15 Apr 2016 16:56  

                          I put a staff in my left hand, but when I cast this on the long sword, the staff glows and the sword does not. What am I doing wrong?

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