Man-Grub's Staff

90 physical_defense-shield-icon.jpg 30.0
0 lightning_defense-shield-icon.jpg 10.0
100 icon-wp_stability.png 15
icon_weight.png 3.0
Requirements & Bonus
D - - -
9 0 18 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Man-Grub's Staff is a Weapon in Dark Souls 3.

Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. Wielder’s luck strengthens effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • This staff's spell power scales with Luck and gains nothing from Intelligence. Its highest returns are up to 45 Luck, after which it gains virtually nothing per level spent. The luck scaling only works for damage spells - weapon buffs apply their base values and could easily be replaced with Resin.
  • Man-Grub's Staff is the best option only if Luck is much higher than Int.
  • The magic adjustment from Luck is not reflected in the Man-Grub's Staff's Stats. It will always show a Spell Buff Rating of 100 regardless of Luck. With my testing, I came up with the values listed below:
    • At 99 Luck, Man-Grub Staff +5 has a Spell Buff rating of 244.
      At 60 Luck, Man-Grub Staff +5 has a Spell Buff rating of 218.
      At 40 Luck, Man-Grub Staff +5 has a Spell Buff rating of 197.
      At 10 Luck, Man-Grub Staff +5 has a Spell Buff rating of 95.
    • This IS affected by the upgrade level of the staff.
    • Weapon buffs are NOT affected by this and always use Spell Buff rating of 100.
  • The Man-Grub's Staff is an inversion of the papal cross.
  • Theories regarding the meaning of the inverted papal cross can be found here.



Location/Where to Find

  • Reach rank 2 in Rosaria's Fingers (You MUST offer 30 Pale Tongues to reach rank 2)

Moveset and Videos:

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Man-Grub's Staff Upgrade Table

Requires 3,008 souls and 15 Twinkling Titanite and 1 Titanite Slab to + 5 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 90 - - - - D - - - - - - 30 25 10 10 15
Regular +1 101 - - - - D - - - - - - 30 25 10 10 15
Regular +2 108 - - - - D - - - - - - 30 25 10 10 15
Regular +3 126 - - - - D - - - - - - 30 25 10 10 15
Regular +4 142 - - - - D - - - - - - 30 25 10 10 15
Regular +5 158 - - - - D - - - - - - 30 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      22 May 2018 18:58  

      It's easy, get 45 luck, 20 int, 35 endurance, min-max strength and dexterity, the scholar's ring, prisoner's chain, the magic rings, and just wreck shit with both magic and status ailments.
      That too hard to get? Cause it's pretty simple with the available arsenal.

      • Anonymous

        08 Jan 2018 12:22  

        "Man-Grub's Staff is the best option only if Luck is much higher than Int."

        Oh, really? I thought the staves that had no luck scaling would be better on higher luck. Wow.

        • Anonymous

          20 Nov 2017 19:29  

          Build tips: start with thief, get anri straight sword, get blood bandits knife

          use low intelligence spells (dont go over 23 Int) like: cristal hail, deep souls, great deeps souls, farron dart, soul greatsword, farron dart, heavy soul arrow.

          Get your luck up to 50 (cap of Anri SS is 50 luck, hardcap for man grub staff is 45)

          Use your spells to poke/disturb ennemy, catch them with the blood bandits knife, bleed them out, finish them with anri SS.

          • Anonymous

            23 Jul 2017 23:44  

            Guys the point of this is to make Hollow/Luck builds even MORE viable. With 18 int, the bare minimum requirement, you can cast Great Homing Soul Arrow. Assuming you stop at 40 luck (35 if you get a maxed out hollow weapon) you get a spell buff of 197. If you use the GHSA Attack equation, AR = (2.84 * Spell Buff) - 111.8 , you get 560 Damage. On average you get better damage on a Hollow weapon that has a natural C scaling or better, you can then use other points to level Dex. If we go for 40 dex, assuming we are deprived, we spend levels equivalent to 25 Lck + 8 Int + 30 Dex, we get about 57 other points to go into other stats. Because dex reduces cast time, we don't even need a sage ring for this. The only drawback would be attunement and Ashen estus flasks, which are pretty major. But considering that for 18 int and we can cast it 7 times (with full fp) we can get a very damaging and long range utillity. If we use 30 points for Fth for weapon buffing, 17 in Vigor, we would have 10 left for Endurance. This might sound bad, but that's where rings come in. Prisoners Chain adds 5 to End and gives essentially 10 free points to upgrade. Ring of favor gives base bonuses. Then we have rings for +5 dex/faith, etc. This staff is very underrated and can make a very good side arm. Put 4 points into attunement btw, to get a spell and then a weapon buff. Also, another idea is to stop at 17 int and then use the Scholar ring for +5 int, you can cast Soul Greatsword, great for roll catching (Only deals 328 damage, but easier to hit in a SL 120 Pvp situation). You could also stay at 18 Int and then cast Great Magic Shield to tank everything, with Stabillity as your only drawback. A really great staff IMO, with a build already oriented around luck you can use 8 SL to get a spell buff (damage spells only) that's about equivalent to 40 int.

            • 16 Jun 2017 02:01  

              This item is absolutely worthless to base a caster build around, why?

              If you have a luck build, in order to use Damage spells that are work anything, you still need a great amount of INT just to be able to use the spells:

              The staff alone has a min requirement of 18 INT, which isn't too bad, but at that point the best Damaging spell you can use is Great Heavy Soul Arrow.

              No Homing Mass
              No Soul Spear

              You still need heavy INT investment for the good spells that all Sorcerers use, and after that investment, you have enough Int that this staff can't compare to other int scaling staffs.

              • Anonymous

                02 Jun 2017 22:04  

                For a Dex, Int, Luck build i guess, but the fact that your buff dont scale is clearly a deal breaker imo. I mean, for the last prize in a covenant, wth.

                • Anonymous

                  02 Mar 2017 23:19  

                  Am currently using this in an Anri's Straight Sword luck build (has caps at 40/60/90 but starts increasing from 90-99). Since it requires 18 int to equip I mostly use utility spells ie. great magic shield (especially good with a shield with at least 65 stability) and invisible body (free backstabs if you have slumbering ring or spook, really useful for avoiding enemies, add aldrich sapphire for infinite mana/invisibility). You can all the soul arrows too for some decent damage, but the extra 5 int to be able to use things like farron flashsword are just not worth it when you can swing your ASS.

                  • Anonymous

                    31 Dec 2016 23:05  

                    Honestly, I would put this into a luck build somehow if the Spell buff transferred also to Weapon buff, but the fact it doesn't makes it that much more useless :I

                    • Anonymous

                      What's the point?30 Sep 2016 04:03  

                      I don't really understand why weapons with such strange scaling are put into the game. This is a staff for sorceries, that requires 18 intelligence to use, but it doesn't actually scale with intelligence at all, only luck, but in order to use higher level spells you'd need to pump more intelligence in order to meets the spells requirements anyway. Why not just use a normal staff that actually scales with intelligence then? Less of a stat spread, since you don't need the luck.

                      • Anonymous

                        Good staff25 Sep 2016 07:07  

                        I've seen some comments here which are inaccurate and out of context. If equal intelligence and luck are comparable; at 40 luck this staff does more damage than aNY staff at 40 intelligence.Note, however, this staff requires minimum 18 intelligence to wield whereas all other staffs require no luck to wield. If we concider all classes to have approximately 10 luck as a minimum we can say this staff (at 40 luck) is comparable to any staff with 50 intelligence in the ABSOLUTE best case senario. In this case the court sorcerers staff has perhaps just less than 200 spell buff and this staff has 197 spell buff (except for weapon buffs apparently). This is an excellent staff. Don't listen to Nay-sayers with their opinions.

                        • Editing09 Jun 2016 15:34  

                          Removed some potentially misleading information (anecdotal evidence/severely incomplete testing), condensed and clarified some other stuff, fixed typos.Reminder: The Crystal Sage's Staff is the strongest staff *only* when its steady chant effect is active. Without it, it is the weakest staff in all areas, and saying the Man-Grub Staff is stronger than the unbuffed Crystal Sage Staff is like saying the Man-Grub Staff is stronger than throwing wet twigs. On a level-by-level basis, the Man-Grub Staff is either the second or third weakest staff in the game, depending on whether or not you're including the Izalith Staff being bad at non-dark magic.

                          • Anonymous

                            damage, stamina12 May 2016 14:50  

                            At 60 luck +5 grub deals ~10% less damage than +5 court at 60 int ; at 40 luck it's another 10% less (note : tested at 32 luck& unupgraded grub was far better than others unupgraded staffs at 32 int). tested on high wall/settlement hollows, darkwraiths, rats & pontiff knightsSo the only downsides are its weight ( xD ), its stamina consumption (like ~20% more), stats investment...and the farming to get those tongues, especially from the darkwraith near farron keep bf if you want it early (or maybe invade& just hide/wait for the host being killed by the game or the farron guys, cause a lucky mage should be quite weak there)

                            • Anonymous

                              Build08 May 2016 06:02  

                              Your approach to using this staff should not be to mimic an int build. This staff is used to cast low int level spells such as the soul arrow spells. I would really not recommend going higher than 22 with the soul greatsword, all other spells above that would be better off on a int build.A luck/int build should be focused on being a spellsword, with luck mainly boosting a hollow weapon and the int is used for range.

                              • Anonymous

                                Interesting...03 May 2016 16:39  

                                If you approach this staff looking for something to compliment a pure Sorcerer, look elsewhere. But that doesn't mean it's useless.Far from it.Look at this weapon as a compliment to Anri's Straight Sword or Warden Twinblades and you see tremendous potential. By pumping points into Luck you can increase both melee and spell damage at the same time, giving you freedom in where you allot the rest of your points for your build.

                                • Not sure if useful?02 May 2016 12:54  

                                  So I obtained this staff, and either my game is bugged or the spell buff on this staff doesn't go up or down at different upgrade levels or to correspond to different levels of luck.At 60 luck and 48 int, crystal soul spear was hitting harder with +10 court staff than it was with +4 Man-Grub. Not astronomically different (some of it could be explained by the upgrade lvl difference), so maybe a luck-based build could work, but the stat cost to unlock use of the spells might make it hard.At best this staff is roughly in the same damage range as other options with more conventional stat requirements, it is NOT some hidden diamond in the ruff that will make you do oodles of damage.

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