Man-Grub's Staff

90 physical_defense-shield-icon.jpg 30.0
0 lightning_defense-shield-icon.jpg 10.0
100 icon-wp_stability.png 15
icon_weight.png 3.0
Requirements & Bonus
D - - -
9 0 18 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Man-Grub's Staff is a Weapon in Dark Souls 3.

Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. Wielder’s luck strengthens effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • This staff's spell power scales with Luck and gains nothing from Intelligence. Its highest returns are up to 45 Luck, after which it gains virtually nothing per level spent. The luck scaling only works for damage spells - weapon buffs apply their base values and could easily be replaced with Resin.
  • Man-Grub's Staff is the best option only if Luck is much higher than Int.
  • The magic adjustment from Luck is not reflected in the Man-Grub's Staff's Stats. It will always show a Spell Buff Rating of 100 regardless of Luck. With my testing, I came up with the values listed below:
    • At 99 Luck, Man-Grub Staff +5 has a Spell Buff rating of 244.
      At 60 Luck, Man-Grub Staff +5 has a Spell Buff rating of 218.
      At 40 Luck, Man-Grub Staff +5 has a Spell Buff rating of 197.
      At 10 Luck, Man-Grub Staff +5 has a Spell Buff rating of 95.
    • This IS affected by the upgrade level of the staff.
    • Weapon buffs are NOT affected by this and always use Spell Buff rating of 100.
  • The Man-Grub's Staff is an inversion of the papal cross.



Location/Where to Find

  • Reach rank 2 in Rosaria's Fingers (You MUST offer 30 Pale Tongues to reach rank 2)

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??



Man-Grub's Staff Upgrade Table

Requires 3,008 souls and 15 Twinkling Titanite and 1 Titanite Slab to + 5 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 90 - - - - D - - - A - - - 30 25 10 10 15
Regular +1 101 - - - - D - - - A - - - 30 25 10 10 15
Regular +2 108 - - - - D - - - A - - - 30 25 10 10 15
Regular +3 126 - - - - D - - - A - - - 30 25 10 10 15
Regular +4 142 - - - - D - - - A - - - 30 25 10 10 15
Regular +5 158 - - - - D - - - S - - - 30 25 10 10 15


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



Tired of anon posting? Register!
    • Anonymous

      It's not a bad staff at all, just very nieche. If you have a low-level bleed/int build (around level 40-60), then this is probably the best option for you. With a blood-infused barbed sword, carthus curved/great curved in main hand and this in offhand, you can put pressure on escaping players when they retreat to heal from blood loss. Don't let the spell buff discourage you, this thing's damage is solely dependent on your luck level and nothing else, but for some reason this game has 0 visual info on luck scaling.
      In the end, it is a fun thing to mess around if you want range with a luck build. It mostly shines on low level, I tested it on meta 125 and it just feels much worse. Mages are hard to do PvP with even if you only spec into intelligence as main offense, and splitting your points between int and luck just makes everything more difficult, plus with a lower luck level you definately won't meet the requirements of more powerful spells. I also tried minmaxing it with Anri's sword and while it is kinda working, you'll just end up with a weakened luck build that have no real uses for the ranged aspect.
      If level 300 pvp was still alive, I'd definately try to bring this thing to higher levels with 99 in both int and luck just out of curiosity.

      • Anonymous

        it pisses me off that weapon buffs don't scale right with this staff, weapon buffs are ordinarily too annoying to invest in imo so a staff that makes buffs scale off the same stat your weapon scales with would take a load off your build. i guess they thought that would be too op or something

        • Anonymous

          Only has a spell buff of 100. Why is this game so hellbent on removing fun? Let us come up with quirky builds to replay your game! Fromsoft just kept nerfing everything until nothing is fun.

          • Anonymous

            Actually OK just very niche. You have to check a few boxes to even consider using this. First of all, you have to want to use both mid-level offensive Sorcery and a Luck build, which is a combination of a playstyle some people just don't like or if they do they take it further and go full INT, and a build type that is arguably the least popular and hardest to optimize. You have to split investment into 18 INT, probably like 18 ATT, and like 30-35 LCK with Hollow weapons to optimize it. Then you have to decide on what else you want to add, low stat requirement innate bleed/poison weapons are a fine choice, Flamberge with like 27 STR with a Bandit Knife on the side is a good and easy to use (aside from Flamberge drop rate) example. The reward is for PvE you get good drop rates and decent range damage to compliment decent melee damage, and for PvP you can add poison and/or bleed to your build to incentivize your opponent to back off to avoid buildup, and you can have ranged spells to chip away or punish which combines into a build that puts a lot of frustrating pressure on the host (plus your spells will probably one shot 450 HP dusk crown spamming scrub gankers, which is hilarious). SL 60-90 you can definitely get good use from this staff in invasion or even just general playthrough with invasions on the side builds, and I like that it encourages its own flexible build style that utilizes the least used stat in the game to facilitate a build that has both ranged chip and aggressive buildup based melee combat. Got invaded once by someone in the Archives using a build like this that had poison and bleed and he was very good at maintaining pressure and beat me through leveraging a combinations of pokes and reads into a kill. Sure at level 120 builds where you get 40/40+ in damage stats and just go for setups or combos may be the optimal way to duel and gank, but as an invader or host flexibility and adaptability are key. This staff is great for that. Consider it less like a Sorcerer's staff and more like another tool in the pocket of a build and it makes sense.

            • Anonymous

              Lotta confusion in these comments lol this staff has secrets it only appears useless keep searching thier is hidden synergy not one comment has put it together nor youtube video I've seen when you find keep it to our selves one crazy hollow to another.
              Good Luck

              • The unfortunate thing is this staff isn’t even good as a utility staff. It isn’t that it’s hard to obtain (though that is a factor) but, even on a luck build most utility spells players will use only need 15 or so intelligence. This means a basic Sorcerer’s Staff will fill the role fine and, if you’re using magic weapon or great magic weapon it will fill the role even better. Remember the Man-Grub Staff gets no scaling to weapon buffs, they’re always applied as if the spell buff is 100. Spook, Hidden Body/Weapon, Frozen Weapon, Repair, Magic Shield etc. are all 15 INT or less to use so there’s no point to using the Man-Grub Staff and you could instead save a few points. Snap Freeze, Great Magic Shield and Aural Decoy require 18 INT to use. Like all utility spells, save for the Magic Weapons, they don’t have scaling so there’s no reason to not use the Sorcerer’s Staff and you’ll get some scaling for the weapon buffs anyway. To use any of the higher level spells you need the appropriate INT as well, meaning less points into other vital stats.

                This all being said for pure Luck characters the staff has decent enough damage until higher levels. At 18 INT with the Scholar’s Ring you have access to plenty of low-mid level spells with enough spell buff to see decent damage. Those of you insane enough to go 40/45 INT/LCK with the appropriate sorcery damage boosting items will probably have a fun old time though, knowing people start off laughing at your Man-Grub Staff only to start crying when they realize your damage is still close to a standard 60 INT sorcerer.

                • Anonymous

                  This staff is an A+ for RP. You just stick it in your generic, cookie-cutter "luck build" that's just Anri Straight Sword and an Hollow infusion off hand. Those spells Yuria provide for her future Lord of Hollows are just low INT enough to slot onto this anime path.

                  • Anonymous

                    This staff has a niche. Its if you need to farm proof of concords. Make your luck 70 and use this and the crystal sage staff in off hand. Equip all other item boosting gear and attune crystal soul spear. Now you can one shot the knights while still having high luck.

                    • Anonymous

                      So I was looking up how powerfull is a sl120 luck build and this staff is the core of the dillema. Yes a 40/40/40 (str/dex/lck) hollow weapon will out damage a quality 40/40 (str/dex) weapon always by a minimum of 10ar and a maximum around 40ar ("bigger" weapon the bigger the value). The bleed aux increase is negligible and bleed aux always means less damage for a weapon within its class (a trade-off), for better bleed the weapon has to be small and nimble to deliver multiple hits without straight killing the target, which in turn a hollow weapon will only outdamage a quality by around 10 ar. So since bleed doesn't really pay off the stat investment on luck then damage has to. Getting 40/40/40 is a lot of investiment that always compromises either on health/stamina or casting abilities. Compromising health will get you killed faster; less stamina means your offensive pressure will be cut short; let's ignore these two. Let's set a standart of 36 vigor and 20 endurance which I saw on a 40/40/(35+5) sl 120 warrior build to compare weapon buffs. Well, the given build can't even attune a buff so it will use an gold pine bundle instead so an extra 120 but of lighting damage (therefore split damage), could it use Great Magic Weapon with this staf it would do about 168 magic split damage. Now lets consider a 10 Atunement, 33 faith, 40/40 sl 120 warrior build with cleric sacred chime (best for given faith) and lightining blade; this would give us a buff around 145, an 25 extra from the bundle. Therefore adding all up we get that the liquid extra ar from a low stamina luck build is from -15ar to 15ar. Now applying a resonable absorbtion of 20% to both damage types (since absorbtion is the same we can simply apply to our calculated range) the True Extra Damage from the luck build is at most 12. I would take the stamina since I can't use the grub-staff.

                      • Anonymous

                        The staff is somewhat underrated in certain aspects, though definitely lackluster in others. Doesn't get matched by any other stave until 51 INT. Two farron flashsword's can consistently be combo'd into two r1's from a greataxe or faster. (Need to be close to combo). In order to use the staff with a hollow build you only really need to spend 8 stats for a high damage GHSA.

                        • Anonymous

                          Luck build sounds entertaining, but frustrating. If not for farming 30 soul dreges (I play offline), I would try this long ago, but seeing how much of work it requires, and it's not certain it will be fun in use, I'm gonna pass.

                          • Anonymous

                            Well, best invasion so far in my career (600hrs) was with this beauty and anri sword, invaded in archives to 4 people, soon the blue joined, thanks to obscuring ring they didnt know where i was first, we started at gargoyles, and while blue fought i nuked him with ghsa from this staff. Then we moved to a pair of gargoyles and another phantom died there. Moving on to three hollows, i stand behind a wall on the left side and patiently wait, they engage - i finish one phantom with another ghsa, the second with anri r1 spam, and when i moved to host he panicked, "connection lost". That day i understood how op was the Oscuring ring and felt in love with invasions ever since.You know, this game is not only about best damage numbers on a weapon or best min\max build with most efficiency.

                            • Anonymous

                              What's too hard to get that this staff really does suck? It's a terrible gimmick. If you use magic, you make yourself squishy as a trade off. Trying to throw bleed and poison weapons that require you to be aggressive is just asking to get your ass destroyed. You won't have the defenses, health poise, nor the stamina to consistently stay in a person's face. Then backing away to cast magic safely is counterproductive to the aggression needed for bleed and poison to proc. And even if you just go with Anri's sword or other luck infused weapons, the same issue arises about the lack of proper melee stats.

                              • It's like they added Luck late in the Dev process or just never got around to allowing viable builds for it. (Couldn't be arsed) Without the Spice System DkS2 offered this Staff is pointless. Heck, effecting Weapon Buffs might've saved it.

                                • Anonymous

                                  It's easy, get 45 luck, 20 int, 35 endurance, min-max strength and dexterity, the scholar's ring, prisoner's chain, the magic rings, and just wreck shit with both magic and status ailments.
                                  That too hard to get? Cause it's pretty simple with the available arsenal.

                                  • Anonymous

                                    "Man-Grub's Staff is the best option only if Luck is much higher than Int."

                                    Oh, really? I thought the staves that had no luck scaling would be better on higher luck. Wow.

                                    • Anonymous

                                      Build tips: start with thief, get anri straight sword, get blood bandits knife

                                      use low intelligence spells (dont go over 23 Int) like: cristal hail, deep souls, great deeps souls, farron dart, soul greatsword, farron dart, heavy soul arrow.

                                      Get your luck up to 50 (cap of Anri SS is 50 luck, hardcap for man grub staff is 45)

                                      Use your spells to poke/disturb ennemy, catch them with the blood bandits knife, bleed them out, finish them with anri SS.

                                      • Anonymous

                                        Guys the point of this is to make Hollow/Luck builds even MORE viable. With 18 int, the bare minimum requirement, you can cast Great Homing Soul Arrow. Assuming you stop at 40 luck (35 if you get a maxed out hollow weapon) you get a spell buff of 197. If you use the GHSA Attack equation, AR = (2.84 * Spell Buff) - 111.8 , you get 560 Damage. On average you get better damage on a Hollow weapon that has a natural C scaling or better, you can then use other points to level Dex. If we go for 40 dex, assuming we are deprived, we spend levels equivalent to 25 Lck + 8 Int + 30 Dex, we get about 57 other points to go into other stats. Because dex reduces cast time, we don't even need a sage ring for this. The only drawback would be attunement and Ashen estus flasks, which are pretty major. But considering that for 18 int and we can cast it 7 times (with full fp) we can get a very damaging and long range utillity. If we use 30 points for Fth for weapon buffing, 17 in Vigor, we would have 10 left for Endurance. This might sound bad, but that's where rings come in. Prisoners Chain adds 5 to End and gives essentially 10 free points to upgrade. Ring of favor gives base bonuses. Then we have rings for +5 dex/faith, etc. This staff is very underrated and can make a very good side arm. Put 4 points into attunement btw, to get a spell and then a weapon buff. Also, another idea is to stop at 17 int and then use the Scholar ring for +5 int, you can cast Soul Greatsword, great for roll catching (Only deals 328 damage, but easier to hit in a SL 120 Pvp situation). You could also stay at 18 Int and then cast Great Magic Shield to tank everything, with Stabillity as your only drawback. A really great staff IMO, with a build already oriented around luck you can use 8 SL to get a spell buff (damage spells only) that's about equivalent to 40 int.

                                        • This item is absolutely worthless to base a caster build around, why?

                                          If you have a luck build, in order to use Damage spells that are work anything, you still need a great amount of INT just to be able to use the spells:

                                          The staff alone has a min requirement of 18 INT, which isn't too bad, but at that point the best Damaging spell you can use is Great Heavy Soul Arrow.

                                          No Homing Mass
                                          No Soul Spear

                                          You still need heavy INT investment for the good spells that all Sorcerers use, and after that investment, you have enough Int that this staff can't compare to other int scaling staffs.

                                          • Anonymous

                                            For a Dex, Int, Luck build i guess, but the fact that your buff dont scale is clearly a deal breaker imo. I mean, for the last prize in a covenant, wth.

                                            • Anonymous

                                              Am currently using this in an Anri's Straight Sword luck build (has caps at 40/60/90 but starts increasing from 90-99). Since it requires 18 int to equip I mostly use utility spells ie. great magic shield (especially good with a shield with at least 65 stability) and invisible body (free backstabs if you have slumbering ring or spook, really useful for avoiding enemies, add aldrich sapphire for infinite mana/invisibility). You can all the soul arrows too for some decent damage, but the extra 5 int to be able to use things like farron flashsword are just not worth it when you can swing your ASS.

                                              • Anonymous

                                                Honestly, I would put this into a luck build somehow if the Spell buff transferred also to Weapon buff, but the fact it doesn't makes it that much more useless :I

                                                • Anonymous

                                                  I don't really understand why weapons with such strange scaling are put into the game. This is a staff for sorceries, that requires 18 intelligence to use, but it doesn't actually scale with intelligence at all, only luck, but in order to use higher level spells you'd need to pump more intelligence in order to meets the spells requirements anyway. Why not just use a normal staff that actually scales with intelligence then? Less of a stat spread, since you don't need the luck.

                                                  • Anonymous

                                                    I've seen some comments here which are inaccurate and out of context. If equal intelligence and luck are comparable; at 40 luck this staff does more damage than aNY staff at 40 intelligence.Note, however, this staff requires minimum 18 intelligence to wield whereas all other staffs require no luck to wield. If we concider all classes to have approximately 10 luck as a minimum we can say this staff (at 40 luck) is comparable to any staff with 50 intelligence in the ABSOLUTE best case senario. In this case the court sorcerers staff has perhaps just less than 200 spell buff and this staff has 197 spell buff (except for weapon buffs apparently). This is an excellent staff. Don't listen to Nay-sayers with their opinions.

                                                    • Removed some potentially misleading information (anecdotal evidence/severely incomplete testing), condensed and clarified some other stuff, fixed typos.Reminder: The Crystal Sage's Staff is the strongest staff *only* when its steady chant effect is active. Without it, it is the weakest staff in all areas, and saying the Man-Grub Staff is stronger than the unbuffed Crystal Sage Staff is like saying the Man-Grub Staff is stronger than throwing wet twigs. On a level-by-level basis, the Man-Grub Staff is either the second or third weakest staff in the game, depending on whether or not you're including the Izalith Staff being bad at non-dark magic.

                                                      • Anonymous

                                                        At 60 luck +5 grub deals ~10% less damage than +5 court at 60 int ; at 40 luck it's another 10% less (note : tested at 32 luck& unupgraded grub was far better than others unupgraded staffs at 32 int). tested on high wall/settlement hollows, darkwraiths, rats & pontiff knightsSo the only downsides are its weight ( xD ), its stamina consumption (like ~20% more), stats investment...and the farming to get those tongues, especially from the darkwraith near farron keep bf if you want it early (or maybe invade& just hide/wait for the host being killed by the game or the farron guys, cause a lucky mage should be quite weak there)

                                                        • Anonymous

                                                          Your approach to using this staff should not be to mimic an int build. This staff is used to cast low int level spells such as the soul arrow spells. I would really not recommend going higher than 22 with the soul greatsword, all other spells above that would be better off on a int build.A luck/int build should be focused on being a spellsword, with luck mainly boosting a hollow weapon and the int is used for range.

                                                          • Anonymous

                                                            If you approach this staff looking for something to compliment a pure Sorcerer, look elsewhere. But that doesn't mean it's useless.Far from it.Look at this weapon as a compliment to Anri's Straight Sword or Warden Twinblades and you see tremendous potential. By pumping points into Luck you can increase both melee and spell damage at the same time, giving you freedom in where you allot the rest of your points for your build.

                                                            • So I obtained this staff, and either my game is bugged or the spell buff on this staff doesn't go up or down at different upgrade levels or to correspond to different levels of luck.At 60 luck and 48 int, crystal soul spear was hitting harder with +10 court staff than it was with +4 Man-Grub. Not astronomically different (some of it could be explained by the upgrade lvl difference), so maybe a luck-based build could work, but the stat cost to unlock use of the spells might make it hard.At best this staff is roughly in the same damage range as other options with more conventional stat requirements, it is NOT some hidden diamond in the ruff that will make you do oodles of damage.

                                                              • Anonymous

                                                                The whole reason to go luck/int is to buff your anri straight with crystal weapon. This weapon is just bugged and doesn't apply luck scaling to spell buffs.Also another thing, i have tested this staff against the court sorcerer staff80 points into int with court sorcerer staff will make spells do around 100 points more then if you put the same points into luck. And since this staff doesnt help weapon buffs. 80 int crystal magic weapon is doing around equal damage to 60 luck weapons.One thing i learned was going 40>60 luck did infact give a noticeable boost to spells. Though in the end. You should just put those points into int instead of splitting them if you plan on primarily being a caster.

                                                                • If only weapon buffs were affected by its luck scaling, that could have given this staff an incredible niche for luck builds. Maybe it'll change in future who knows.

                                                                  • Anonymous

                                                                    I just got this staff. This is my first souls game and I have not played as a caster but I figured I would share my little results. With 57 luck and this staff at +5 ghsa is hitting the grubs outside rosaries room for 418 with no rings on or any kind of buff i know of. I do not know if that's good or bad and I can't find a way to compare until I play more I guess. For someone doing doing a luck build and just starting to dabble in spells it's nice to have the option. I only have 18 int and 18 attune and with anris sword I can certainly melee. Hope this helps....

                                                                    • Guys.Guys, please.Dark sorcery does NOT get half Int/Fth scaling when cast with a staff that isn't the Izalith Staff. That's a special function of the Izalith staff ONLY.As a matter of fact, the Court Sorcerer's Staff with 60 Intelligence will do a mere 30 less damage with dark sorceries than the Izalith Staff at 40 Intelligence and 40 Faith will.The reason you're seeing such a drop-off with dark spells when "testing" sorceries is because the Man-Grubs *****ing resist dark damage.

                                                                      • Anonymous

                                                                        The said weapon from Demon's Souls also scales with luck. So I wonder if the staff is a homage to the Demon's Souls weapon.

                                                                        • Anonymous

                                                                          has anybody done any testing. with the known effected attack magic on what the cap is for this staff? i.e. 60 luck or 40 luck. Also does int have any effect on this staff or should it be used to just get access to the spells. how does it compare to the court sorcerer's staff or the crystal chime?

                                                                          • Anonymous

                                                                            i knew before joining fingers i would get a lame staff, but i really wish they had some interesting items assassins would use. I mean you kill people to get this stuff, the ring was nice but the staff could have been unique armor or weapon that would make sense. I'm not going to spell cast people to death in a 1v4, its a waste of limited flasks. and yes i know about soapstone fights but when i see a spellcaster even if he's being a troll and popping flasks left and right i just dodge his magic and destroy him.

                                                                          Load more
                                                                          ⇈ ⇈