Man-Grub's Staff

icon-wp_physicalAttack.png
90 physical_defense-shield-icon.jpg 30.0
icon-magicbonus.png
0
magic_defense-shield-icon.jpg
25.0
icon-firebonus.png
0
fire_defense-shield-icon.jpg
10.0
icon-lightningbonus.png
0 lightning_defense-shield-icon.jpg 10.0
icon-darkbonus.png
0
icon_weight.png
15.0
critical.png
100 icon-wp_stability.png 15
icon_weight.png 3.0
icon-durabilitiy.png
65
    100
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D - - -
9 0 18 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Steady Chant icon_fp_cost.png 7

Man-Grub's Staff is a Weapon in Dark Souls 3.



Staff of the man-grubs who guard Rosaria’s Bed Chamber. Their holy symbol is formed at the tip. Wielder’s luck strengthens effects of sorceries.

The man-grubs have clearly been reborn, but as what?

Skill: Steady Chant
Boost the strength of sorceries for a very short period. Works while equipped in either hand.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite
  • This staff's spell power scales with Luck and gains nothing from Intelligence. Its highest returns are up to 45 Luck, after which it gains virtually nothing per level spent. The luck scaling only works for damage spells - weapon buffs apply their base values and could easily be replaced with Resin.
  • Man-Grub's Staff is the best option only if Luck is much higher than Int.
  • The magic adjustment from Luck is not reflected in the Man-Grub's Staff's Stats. It will always show a Spell Buff Rating of 100 regardless of Luck. With my testing, I came up with the values listed below:
    • At 99 Luck, Man-Grub Staff +5 has a Spell Buff rating of 244.
      At 60 Luck, Man-Grub Staff +5 has a Spell Buff rating of 218.
      At 40 Luck, Man-Grub Staff +5 has a Spell Buff rating of 197.
      At 10 Luck, Man-Grub Staff +5 has a Spell Buff rating of 95.
    • This IS affected by the upgrade level of the staff.
    • Weapon buffs are NOT affected by this and always use Spell Buff rating of 100.
  • The Man-Grub's Staff is an inversion of the papal cross.

 

 

Location/Where to Find

  • Reach rank 2 in Rosaria's Fingers (You MUST offer 30 Pale Tongues to reach rank 2)



Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

  • ??
  • ??

 

 

Man-Grub's Staff Upgrade Table

Requires 3,008 souls and 15 Twinkling Titanite and 1 Titanite Slab to + 5 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 90 - - - - D - - - - - - 30 25 10 10 15
Regular +1 101 - - - - D - - - - - - 30 25 10 10 15
Regular +2 108 - - - - D - - - - - - 30 25 10 10 15
Regular +3 126 - - - - D - - - - - - 30 25 10 10 15
Regular +4 142 - - - - D - - - - - - 30 25 10 10 15
Regular +5 158 - - - - D - - - - - - 30 25 10 10 15

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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    • Anonymous

      20 Jul 2021 22:19  

      Actually OK just very niche. You have to check a few boxes to even consider using this. First of all, you have to want to use both mid-level offensive Sorcery and a Luck build, which is a combination of a playstyle some people just don't like or if they do they take it further and go full INT, and a build type that is arguably the least popular and hardest to optimize. You have to split investment into 18 INT, probably like 18 ATT, and like 30-35 LCK with Hollow weapons to optimize it. Then you have to decide on what else you want to add, low stat requirement innate bleed/poison weapons are a fine choice, Flamberge with like 27 STR with a Bandit Knife on the side is a good and easy to use (aside from Flamberge drop rate) example. The reward is for PvE you get good drop rates and decent range damage to compliment decent melee damage, and for PvP you can add poison and/or bleed to your build to incentivize your opponent to back off to avoid buildup, and you can have ranged spells to chip away or punish which combines into a build that puts a lot of frustrating pressure on the host (plus your spells will probably one shot 450 HP dusk crown spamming scrub gankers, which is hilarious). SL 60-90 you can definitely get good use from this staff in invasion or even just general playthrough with invasions on the side builds, and I like that it encourages its own flexible build style that utilizes the least used stat in the game to facilitate a build that has both ranged chip and aggressive buildup based melee combat. Got invaded once by someone in the Archives using a build like this that had poison and bleed and he was very good at maintaining pressure and beat me through leveraging a combinations of pokes and reads into a kill. Sure at level 120 builds where you get 40/40+ in damage stats and just go for setups or combos may be the optimal way to duel and gank, but as an invader or host flexibility and adaptability are key. This staff is great for that. Consider it less like a Sorcerer's staff and more like another tool in the pocket of a build and it makes sense.

      • Anonymous

        07 Jul 2021 22:08  

        Lotta confusion in these comments lol this staff has secrets it only appears useless keep searching thier is hidden synergy not one comment has put it together nor youtube video I've seen when you find keep it to our selves one crazy hollow to another.
        Good Luck

        • 05 May 2021 05:47  

          The unfortunate thing is this staff isn’t even good as a utility staff. It isn’t that it’s hard to obtain (though that is a factor) but, even on a luck build most utility spells players will use only need 15 or so intelligence. This means a basic Sorcerer’s Staff will fill the role fine and, if you’re using magic weapon or great magic weapon it will fill the role even better. Remember the Man-Grub Staff gets no scaling to weapon buffs, they’re always applied as if the spell buff is 100. Spook, Hidden Body/Weapon, Frozen Weapon, Repair, Magic Shield etc. are all 15 INT or less to use so there’s no point to using the Man-Grub Staff and you could instead save a few points. Snap Freeze, Great Magic Shield and Aural Decoy require 18 INT to use. Like all utility spells, save for the Magic Weapons, they don’t have scaling so there’s no reason to not use the Sorcerer’s Staff and you’ll get some scaling for the weapon buffs anyway. To use any of the higher level spells you need the appropriate INT as well, meaning less points into other vital stats.

          This all being said for pure Luck characters the staff has decent enough damage until higher levels. At 18 INT with the Scholar’s Ring you have access to plenty of low-mid level spells with enough spell buff to see decent damage. Those of you insane enough to go 40/45 INT/LCK with the appropriate sorcery damage boosting items will probably have a fun old time though, knowing people start off laughing at your Man-Grub Staff only to start crying when they realize your damage is still close to a standard 60 INT sorcerer.

          • Anonymous

            07 Feb 2021 12:32  

            This staff is an A+ for RP. You just stick it in your generic, cookie-cutter "luck build" that's just Anri Straight Sword and an Hollow infusion off hand. Those spells Yuria provide for her future Lord of Hollows are just low INT enough to slot onto this anime path.

            • Anonymous

              17 May 2020 04:12  

              This staff has a niche. Its if you need to farm proof of concords. Make your luck 70 and use this and the crystal sage staff in off hand. Equip all other item boosting gear and attune crystal soul spear. Now you can one shot the knights while still having high luck.

              • Anonymous

                26 Mar 2020 07:50  

                So I was looking up how powerfull is a sl120 luck build and this staff is the core of the dillema. Yes a 40/40/40 (str/dex/lck) hollow weapon will out damage a quality 40/40 (str/dex) weapon always by a minimum of 10ar and a maximum around 40ar ("bigger" weapon the bigger the value). The bleed aux increase is negligible and bleed aux always means less damage for a weapon within its class (a trade-off), for better bleed the weapon has to be small and nimble to deliver multiple hits without straight killing the target, which in turn a hollow weapon will only outdamage a quality by around 10 ar. So since bleed doesn't really pay off the stat investment on luck then damage has to. Getting 40/40/40 is a lot of investiment that always compromises either on health/stamina or casting abilities. Compromising health will get you killed faster; less stamina means your offensive pressure will be cut short; let's ignore these two. Let's set a standart of 36 vigor and 20 endurance which I saw on a 40/40/(35+5) sl 120 warrior build to compare weapon buffs. Well, the given build can't even attune a buff so it will use an gold pine bundle instead so an extra 120 but of lighting damage (therefore split damage), could it use Great Magic Weapon with this staf it would do about 168 magic split damage. Now lets consider a 10 Atunement, 33 faith, 40/40 sl 120 warrior build with cleric sacred chime (best for given faith) and lightining blade; this would give us a buff around 145, an 25 extra from the bundle. Therefore adding all up we get that the liquid extra ar from a low stamina luck build is from -15ar to 15ar. Now applying a resonable absorbtion of 20% to both damage types (since absorbtion is the same we can simply apply to our calculated range) the True Extra Damage from the luck build is at most 12. I would take the stamina since I can't use the grub-staff.

                • Anonymous

                  04 Nov 2019 11:16  

                  The staff is somewhat underrated in certain aspects, though definitely lackluster in others. Doesn't get matched by any other stave until 51 INT. Two farron flashsword's can consistently be combo'd into two r1's from a greataxe or faster. (Need to be close to combo). In order to use the staff with a hollow build you only really need to spend 8 stats for a high damage GHSA.

                  • Anonymous

                    24 Jun 2019 01:36  

                    Luck build sounds entertaining, but frustrating. If not for farming 30 soul dreges (I play offline), I would try this long ago, but seeing how much of work it requires, and it's not certain it will be fun in use, I'm gonna pass.

                    • Anonymous

                      23 Mar 2019 11:20  

                      Well, best invasion so far in my career (600hrs) was with this beauty and anri sword, invaded in archives to 4 people, soon the blue joined, thanks to obscuring ring they didnt know where i was first, we started at gargoyles, and while blue fought i nuked him with ghsa from this staff. Then we moved to a pair of gargoyles and another phantom died there. Moving on to three hollows, i stand behind a wall on the left side and patiently wait, they engage - i finish one phantom with another ghsa, the second with anri r1 spam, and when i moved to host he panicked, "connection lost". That day i understood how op was the Oscuring ring and felt in love with invasions ever since.You know, this game is not only about best damage numbers on a weapon or best min\max build with most efficiency.

                      • Anonymous

                        14 Mar 2019 22:23  

                        What's too hard to get that this staff really does suck? It's a terrible gimmick. If you use magic, you make yourself squishy as a trade off. Trying to throw bleed and poison weapons that require you to be aggressive is just asking to get your ass destroyed. You won't have the defenses, health poise, nor the stamina to consistently stay in a person's face. Then backing away to cast magic safely is counterproductive to the aggression needed for bleed and poison to proc. And even if you just go with Anri's sword or other luck infused weapons, the same issue arises about the lack of proper melee stats.

                        • 21 Feb 2019 04:46  

                          It's like they added Luck late in the Dev process or just never got around to allowing viable builds for it. (Couldn't be arsed) Without the Spice System DkS2 offered this Staff is pointless. Heck, effecting Weapon Buffs might've saved it.

                          • Anonymous

                            22 May 2018 18:58  

                            It's easy, get 45 luck, 20 int, 35 endurance, min-max strength and dexterity, the scholar's ring, prisoner's chain, the magic rings, and just wreck shit with both magic and status ailments.
                            That too hard to get? Cause it's pretty simple with the available arsenal.

                            • Anonymous

                              08 Jan 2018 12:22  

                              "Man-Grub's Staff is the best option only if Luck is much higher than Int."

                              Oh, really? I thought the staves that had no luck scaling would be better on higher luck. Wow.

                              • Anonymous

                                20 Nov 2017 19:29  

                                Build tips: start with thief, get anri straight sword, get blood bandits knife

                                use low intelligence spells (dont go over 23 Int) like: cristal hail, deep souls, great deeps souls, farron dart, soul greatsword, farron dart, heavy soul arrow.

                                Get your luck up to 50 (cap of Anri SS is 50 luck, hardcap for man grub staff is 45)

                                Use your spells to poke/disturb ennemy, catch them with the blood bandits knife, bleed them out, finish them with anri SS.

                                • Anonymous

                                  23 Jul 2017 23:44  

                                  Guys the point of this is to make Hollow/Luck builds even MORE viable. With 18 int, the bare minimum requirement, you can cast Great Homing Soul Arrow. Assuming you stop at 40 luck (35 if you get a maxed out hollow weapon) you get a spell buff of 197. If you use the GHSA Attack equation, AR = (2.84 * Spell Buff) - 111.8 , you get 560 Damage. On average you get better damage on a Hollow weapon that has a natural C scaling or better, you can then use other points to level Dex. If we go for 40 dex, assuming we are deprived, we spend levels equivalent to 25 Lck + 8 Int + 30 Dex, we get about 57 other points to go into other stats. Because dex reduces cast time, we don't even need a sage ring for this. The only drawback would be attunement and Ashen estus flasks, which are pretty major. But considering that for 18 int and we can cast it 7 times (with full fp) we can get a very damaging and long range utillity. If we use 30 points for Fth for weapon buffing, 17 in Vigor, we would have 10 left for Endurance. This might sound bad, but that's where rings come in. Prisoners Chain adds 5 to End and gives essentially 10 free points to upgrade. Ring of favor gives base bonuses. Then we have rings for +5 dex/faith, etc. This staff is very underrated and can make a very good side arm. Put 4 points into attunement btw, to get a spell and then a weapon buff. Also, another idea is to stop at 17 int and then use the Scholar ring for +5 int, you can cast Soul Greatsword, great for roll catching (Only deals 328 damage, but easier to hit in a SL 120 Pvp situation). You could also stay at 18 Int and then cast Great Magic Shield to tank everything, with Stabillity as your only drawback. A really great staff IMO, with a build already oriented around luck you can use 8 SL to get a spell buff (damage spells only) that's about equivalent to 40 int.

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