Millwood Greatbow

139 physical_defense-shield-icon.jpg -
0 lightning_defense-shield-icon.jpg -
100 icon-wp_stability.png -
icon_weight.png 9.0
Requirements & Bonus
C E - -
28 12 0 0
weapon_type-icon.jpg Greatbow damage_type-icon.jpg None
skill-icon.jpg Pierce Earth icon_fp_cost.png - (20/20)

Millwood Greatbow is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC

Greatbow crafted with black oak and wielded by Millwood Knights. Only specialized great arrows can be fired from the bow.

It is said that the Millwood Knights used these to face their sworn enemy, the Abyss Dragon.

Skill: Pierce Earth

Fire a greatarrow with a burst of strength and a prayer that violently shakes its target and explodes on impact.

Notes and Tips:

  • Cannot be Infused nor Buffed.
  • Upgrades with Twinkling Titanite
  • The weapon has an exceptionally low range of 39. This is the lowest of all the bows.
  • Has an A scaling in Strength and the highest base damage out of all the Greatbows, making it good for Strength builds and builds with just the required attributes.
  • By simply meeting the requirements, this weapon hits harder than the Dragonslayer Greatbow, arguably because of the lack of range. 

Location/Where to Find

  • From the Snowfield bonfire, proceed to the collapsing ridge over the forest of wolves. From here, stay to the right to avoid most wolves until you reach the cliff at the bottom of the hill, then head left to reach the Millwood ruins. From here, go around the ruins to the left, up the small hill with several screeching tree enemies and wolves on top of it. On the left side of the hill will be some wolf enemies and two Millwood Knights with bows surrounding a corpse containing the bow and five arrows.
  • A suicide run might be necessary here without a friendly phantom, as there are several strong enemies that have a tendency to aggro you at once. One possible tactic would be to try and run past all of the enemies, grab the bow from the corpse, then jump off the ridge immediately to the right to escape. Rapport pyromancy works on Farron Followers and Millwood Knights, but not on wolves.
  • Fextralife Video: Millwood Greatbow location
  • Video Example of above instructions. Video starts just before the large wolf thats before the Millwood Ruins.

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

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Millwood Greatbow Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 139 - - - - C E - - - - - - - - - - -
+1 154 - - - - B E - - - - - - - - - - -
+2 165 - - - - B E - - - - - - - - - - -
+3 193 - - - - B E - - - - - - - - - - -
+4 217 - - - - B E - - - - - - - - - - -
+5 242 - - - - A E - - - - - - - - - - -

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength icon-strength_22.png Strength icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity icon-dexterity_22.png Dexterity icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence icon-intelligence_22.png Intelligence icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith icon-faith_22.png Faith icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical  Stability    
    Spell Buff Spell Buff      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

    • Anonymous

      05 May 2019 20:13  

      This bow is perfect for most situations. Trying to crack Nameless King's dragon buddy? Two hits needed. Want to interrupt an invader's parry-kill to your buddy? Timed WA. Want to mess with people because you can? Why not? Only issue is range, which you can fix with killing your Giant friend, but who the hell would do that?

      • Anonymous

        17 Mar 2019 02:41  

        is there anyone willing to trade one i dont currently have the dlc and would try and make it worth your while in souls or loot. message me on ps4 ID: cole1227

        • Anonymous

          26 Feb 2019 18:32  

          Pretty much the best great bow in the game damage wise, and the weapon art just makes it more so as it adds utility and AoE capabilities. Also, requires no dexterity investment if you start as the knight class. And it's located right next to the milwood battle axe, yet another amazing pure strength weapon that requires no dex investment, and can be acquired rather early. After only 2 bosses.

          • Anonymous

            09 Jan 2019 07:10  

            Is that person recommending suicide run ever heard about hidden body spell and Slumbering Dragoncrest Ring. I walk through whole area pick up all items without a single aggro. Spell require 15 Int., ring is free.

            • Anonymous

              28 Oct 2018 02:32  

              as a man called saint_riot would put it; this weapon in invasions is the Park Ranger Landlord. Because it gets (bonfire) campers to move.

              • Anonymous

                16 Sep 2018 03:05  

                It's funny that the person writing this page doesn't want others editing things on here, and yet so many pages on this wiki are unfinished after years.

                • Anonymous

                  03 May 2018 11:45  

                  "A suicide run might be necessary here without a friendly phantom," Just use hidden body + lingering ring. You can go there without any trouble, except the big wolf which isn't fooled.

                  • Anonymous

                    28 Apr 2018 17:44  

                    Should also be noted that since the Greatbows are only usable two-handed, the minimum Strength requirement is 19.

                    • Anonymous

                      25 Mar 2018 19:59  

                      I summoned some lass for Slave Knight Gael fight, and she just used the Millwood GreatBow. I don't know how the hell she did it, but she didn't even move from him. She kept using the weapon art and stood still, but she didn't get hit once. Here I am getting shot by lightning bolts, and she's just knocking his health down while chilling.

                      • 20 Mar 2018 18:05  

                        Forget my last comment. Shooting WA without FP does increase damage by 20%, although explosion still happens ( not sure about explosion damage, but it appears to not change much ).

                        • 15 Mar 2018 20:31  

                          If someone doesn't know, if you run out of FP, the weapon art still retains the full damage from impact and explosion, as well as the explosion itself.

                          • Anonymous

                            09 Mar 2018 05:03  

                            Seems like a lot of people are having trouble getting to the bow, so I will give my two cents.

                            Approach 1: grab your best regular bow/crossbow and kill the wolves and knights from below (next to the spawn area for the giant wolf). Kill them all with a ton of arrows, the knights stagger if you hit them so they wont shoot back or team up on you since they wont aggro from where you are standing unless you attack them.

                            Then grab any fire dmg weapon to kill the trees when you attempt to retrieve the bow. The trees will aggro in pairs, at least, but the fire dmg dmg will make the one you are attacking panicked and it wont fight back.

                            Approach 2 (my current tactic) go balls out dashing for the bow. The trees take forever to attack and, being trees, they wont run after you. The wolves will only aggro once you are almost at the bow and they take a few seconds before they attack.

                            The knights are the only real danger here. Once you close in they will go for the melee attacks and if you get hit it will give time for the wolves to fight, so keep that stamina up and roll away. Finally, once toy got the bow DON'T RUN BACK. The short drop right in front of you is a much easier choice to clear away from the mobs you just aggro'ed than running through the forest without getting hacked, shot, bitten, burned or frost bite.

                            • Anonymous

                              01 Feb 2018 05:49  

                              This bow is invaluable when facing down a gank squad as an invader. Millwood arrows with these on a 40/40 str/dex build do 300-400 damage and the other great arrows aren't far behind. One arrow is usually enough to trigger a reactionary estus, the explosions can separate people over ledges or blast a group swapping gestures at the bonfire, and the range is about 3x the limits of the obscuring ring or across the damn map with a Hawk ring. All in all it's just annoying as ***** and will usually lead to a camping group of 3-4 getting pissed off and making a mistake you can capitalize on.

                              • Anonymous

                                15 Jan 2018 19:02  

                                Suicide run not required, just go in there and get it. If the trees on the way up give you trouble, remember not to pass directly in front of them and that they always make a nasty 'mwaah' sound when they're popping off the guided frost/flame breath attacks. These attacks move slowly and will only occasionally catch you out if you're unlucky or not paying attention.

                                It's a good idea to knock out the wolves while fleeing, taking advantage of the fact that they singularly jump ahead of you to try and close gaps. They have very low HP, being an enemy that relies on numbers, powerful attacks and agility. One to two hits from a +10 Raw Broadsword was enough for them. You have time to do that.

                                The annoying Millward knights, who actually look more like viking berserkers if you ask me, are the smallest threat here. Though they hit fast and hard, they move slowly and can't climb ladders. Use plunging attacks, draw them over toward the lighthouse/tower thing. If you have a bow or ranged spells or even a good stash of throwables, you can rain hellfire from above.

                                Alternatively, just keep up a good pace, watch your stamina and don't get intimidated because there are a lot of them. Standard stuff.

                                • Anonymous

                                  16 Nov 2017 04:11  

                                  It seems that the weapon arts bow range is much higher then the normal attacks range, as I can still do 600-700 well beyond the 39 range even without hawk ring, and with hawk ring, its dropoff is well after dragonslayer bow's range increment and comperable to onislayers bow range. and im not talking about the explosion

                                  • Anonymous

                                    05 Nov 2017 05:43  

                                    Reminder: to make the best use of the weapon skill, aim at the enemy's feet, or at the ground in front of them if they're moving. After all, that's exactly how most of the Millwood Knight archers we fight in-game are programmed to aim.

                                    Even if they don't take as much damage from the arrow itself, the combination of the arrow and the explosion can rack up over 1000 damage with just one shot at mid-player levels and full upgrade. Don't bother using the weapon skill if you're going for a head shot, unless there's a wall directly behind the enemy that the arrow can stick to--otherwise you're just wasting FP. You can even fire an arrow in front of your own feet to create a trap that enemies can run into when aggro'd, if you're feeling particularly ballsy.

                                    • Anonymous

                                      12 Aug 2017 13:37  

                                      The bow's AR suddenly dropped drom 717 to 512 with 60 in both strength and dexterity. Anybody knows what's up?

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