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Moonlight Greatsword

icon-wp_physicalAttack.png
69 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
130
magic_defense-shield-icon.jpg
60.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
35.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 35.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
- icon-wp_stability.png 40
icon_weight.png 10.5
icon-durabilitiy.png
75
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 

 

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • Fully Charged Strong attack fires a projectile:
    • Costs 4 Durability
    • Parriable
  • Weapon Art Moonlight Vortex:
    • Very high poise health
    • Parriable

 

Softcaps & Scaling:

  • 2-Handed Stats:
    • 16/11/-/26 = 483 AR = Base Stats & Str Softcap
    • 27/11/-/26 = 491 AR
    • 40/11/-/26 = 493 AR
    • 16/11/-/40 = 553 AR = Int Softcap 
    • 16/11/-/60 = 577 AR = Caster Stats
  • After Softcaps it gets less than 2 AR per level
  • When 1-handed it scales well with Intelligence up to 41 Int
  • Scales very poorly with Strength
    • Softcaps once you meet the bare minimum Strength
    • Gains 8 AR from 16-27 Strength 
    • Almost nothing after 27 Strength

 

 

Location/Where to Find

 

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Moonlight Greatsword Upgrade Table

Requires ?? souls and 13 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




    • Anonymous

      29 Jun 2018 21:41  

      The holy moonlight sword is on my opinion the coolest of them all moonlight swords! That green light beam is so amazing...

      • Anonymous

        28 Jun 2018 20:44  

        I think this is one of the "Fake" moonlight greatswords. It doesn't inflict pure magic damage but physical damage just like the fake Blue Moon GS from DS2. Also "Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him." this means that he made or found a sword close enough to the moonlight GS. However the true MLGS never revealed to him meaning that when we transpose his soul we get his fake MLGS instead of the real one.

        • Anonymous

          09 May 2018 19:52  

          This weapon is godly in PvE, you can easily space a lot of quick charging enemy with charged R2, even if your timing is a bit off and did not hit with the blade, the projectile still hits. Unlike WA which cost FP, You can spam charged R2 freely and easily restore the durability with repair powder.

          • Anonymous

            26 Apr 2018 12:28  

            It's very weird to have a weapon, with clear scaling for casters, but WA opt for trading attacks, which is clearly not a caster's thing.

            • Anonymous

              04 Apr 2018 13:07  

              I don't really like this weapon all that much, because the damage of the normal R1 attacks are pretty meh. The fully charged attack can deal nice damage, but you won't hit many with it very often. The WA can be really good in certain situations, but not all the time.
              Overall, I think this weapon is good for mages and fashion, but there are way better weapons for non-mage players.

              • Anonymous

                23 Mar 2018 00:24  

                For what it's worth, the WA doesn't benefit from any caster rings. However, Farron Ring helps a lot with spamming WA

                • Anonymous

                  10 Feb 2018 03:19  

                  In case people don't notice, the pretty wave of light that you toss around, drains your weapon durability like crazy.

                  • Anonymous

                    19 Nov 2017 19:58  

                    I love the fact that this has been in every one of their games in one form or another from the king's field series. Armored Core, Demon, Dark Souls, even blood borne. It's like their trademark weapon.

                    • Anonymous

                      09 Nov 2017 10:22  

                      If you don't meet the INT requirement on this thing, it doesn't glow and you can't use the weapon art... almost as if it's dead. Haha I would put something deep like "magic is dead if one lacks the imagination to perceive it", buuuut that'd probably just make people thumbs down this comment for cheeseyness.

                      • Anonymous

                        06 Sep 2017 20:44  

                        The WA is really lacking IMO. I rarely hit people because they can see it a mile coming. Just like the Shield Splitter WA. People see it coming and just roll away,

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