Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
100 icon-wp_stability.png 40
icon_weight.png 10.5
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 


Notes and Tips:

  • Infusable: NO
  • Buffable: NO 
  • Reinforced with Titanite Scale.
  • Fully Charged Strong attack fires a projectile:
    • Costs 4 Durability
    • Parriable
  • Weapon Art Moonlight Vortex:
    • Very high poise health
    • Parriable
  • Older versions of the Moonlight Greatsword did no physical damage and were entirely transparent, implying this version may be "fallen" in some sense.


Softcaps & Scaling:

  • 2-Handed Stats, STR/DEX/INT:
    • 16/11/26 = 483 AR = Base Stats & Str Softcap
    • 27/11/26 = 491 AR
    • 40/11/26 = 493 AR
    • 16/11/40 = 553 AR = Int Softcap 
    • 16/11/60 = 577 AR = Caster Stats
  • After Softcaps it gets less than 2 AR per level
  • When 1-handed it scales well with Intelligence up to 41 Int
  • Scales very poorly with Strength
    • Softcaps once you meet the bare minimum Strength
    • Gains 8 AR from 16-27 Strength 
    • Almost nothing after 27 Strength



Location/Where to Find



Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and 13 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      14 Jun 2021 23:50  

      Let there be god tier MLG like in bloodborne in Elden Ring otherwise I will never sleep easy knowing that the abominable Ds3 MLG is the final one.

      • Anonymous

        14 Jun 2021 19:55  

        If Elden Ring doesn't do the MLGS justice I'll break into Miyazaki's home and steal his entire stash of feet pics

        • Anonymous

          06 Jun 2021 19:57  

          It's cute that everyone here wants to cope so hard with the fact that this weapon is bad and is only in the game to continue legacy.

          • Anonymous

            29 May 2021 00:34  

            Oh, how we had such high hopes for you after Bloodborne. How you could've been so good. But, alas. 'twas not to be.

            • 10 May 2021 22:27  

              This weapon deals 413 to 430 dmg to lothric knights with full upgread with 60 INT
              You can kill them in 3 hits
              Not recommended for pve tho u are better off with crystal soul spear

              • Anonymous

                16 Mar 2021 23:50  

                There is a big difference between "balancing" and "nerfing" that ppl doesn't seem to get.

                Balancing a weapon requires not only testing from the devs's part, but also comparing with the weapon's counterparts or similar weapons. And after that data testing, either tweak the weapon accordingly by increasing or reducing it's properties in order to put it at the same ground to the other options available in the game, or buff their respective counterparts to give whoever confronts the weapon a chance to fight back.

                Nerfing a weapon is reducing it's properties without even a proper reason. 3 or 4 ppl complains about it, it gets nerfed to oblivion and then utterly forgotten by both the devs and the community. No testing, no real changes aside from damage, nothing. 3 complains and right into the trash can. The worst thing abput nerfing is the meta they generate, like the absurd magic damage from a crystal infused flamberge, wich is ultra tier and obtainable way sooner in the game.

                What this weapon got with the split physical damage (69 physical, wich is 69 less of magic damage) was a huge nerf. If you ever think this is balanced, your senses are in worse shape than oceiros's.

                • Anonymous

                  01 Feb 2021 10:38  

                  This weapon is useless it never does good damage and all you guys that use it are scrubs because oh boy it’s the moonlight great sword but the truth is you should be using pkcs if you git Gud I mean seriously

                  • Anonymous

                    21 Jan 2021 03:58  

                    In ds2, i got the bluemoon greatsword and upgraded it to max with a magic stone on it to infuse that thing in enchanted. Despite being a fake not even intended to fight with, it did a surprisingly good job.

                    Can't say something like that with this one here. The supposed og moonlight greatsword in ds3 being surpassed by a damn fake in ds2 should give you an idea about the fact that this weapon is nothing but filler. Like, just put fromsoft's signature weapon here and don't even bother to check if it's a decent weapon.

                    • Anonymous

                      19 Jan 2021 23:25  

                      Don't understand why Miyazaki gave this thing's WA such high AR and superb hyper armor only to let any random idiot with a caestus be able to just up and parry it.

                      • Anonymous

                        11 Jan 2021 20:43  

                        Also im surprised why nobody mentions i just realised that this sword blocks better than greatsword of judgment

                        • Anonymous

                          07 Jan 2021 19:30  

                          im using it for ng+4 and i dont understand why people dislike it. the wa is really fast and powerful and the charged r2 attacks are devastating if the blade and projectile hit. magic clutch ring makes it even stronger and the damage absorption penalty is neglegible. repair powder allows you to use the charged attacks projectile infinitely. i think the downsides would be pvp performance and the looks (i miss my glowing popsicle :(

                          • Anonymous

                            17 Dec 2020 21:00  

                            Shut your Mouth Anonymous 3 The Moonligth or blue moon (not the fake) Great Sword is greatest and will remain the greatest great sword in all souls games there are no cons only pros casual trash!

                            • Anonymous

                              06 Dec 2020 23:30  


                              1. highest magic damage for a weapon in the game! The damage can also be buffed with magic clutch ring and crown of dusk

                              2. very good WA, high magic damage, very good hyper armor, good range

                              3. very good range and roll catch ability, high damage with full charge r2s if the atack and projectile hits the target

                              4. good looks!


                              1. magic damage is good for pvp but most of the times low to average for pve

                              2. cant be infused or buffed

                              3. moveset is average and projectile accuricy is bad

                              others: a very good weapon for a mage build or any kind of high int build, even without spells. Excels in pvp due to range, type of elemental damage and WA that hits like a truck and can trade with UGS for example with just 14 poise. Low to average in pve because most enemies are either resistant or neutral to magic damage with very few enemies acctually weak to magic.

                              A very good option for pyromancers that want a different elemental than fire and dark. The best option possible for a sorcerer. Can also work with high int or/and faith build without attunement. Weaker than DS1 version but still strong enough for it s purpose.
                              Enjoy the Moonlight GS!

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