Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
100 icon-wp_stability.png 40
icon_weight.png 10.5
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 


Notes and Tips:

  • Cannot be Buffed or Infused.
  • Reinforced with Titanite Scale.
  • Fully Charged Strong attack fires a projectile:
    • Costs 4 Durability
    • Parriable
  • Weapon Art Moonlight Vortex:
    • Very high poise health
    • Parriable
  • Older versions of the Moonlight Greatsword did no physical damage and were entirely transparent, implying this version may be "fallen" in some sense.


Softcaps & Scaling:

  • 2-Handed Stats, STR/DEX/INT:
    • 16/11/26 = 483 AR = Base Stats & Str Softcap
    • 27/11/26 = 491 AR
    • 40/11/26 = 493 AR
    • 16/11/40 = 553 AR = Int Softcap 
    • 16/11/60 = 577 AR = Caster Stats
  • After Softcaps it gets less than 2 AR per level
  • When 1-handed it scales well with Intelligence up to 41 Int
  • Scales very poorly with Strength
    • Softcaps once you meet the bare minimum Strength
    • Gains 8 AR from 16-27 Strength 
    • Almost nothing after 27 Strength



Location/Where to Find



Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and 13 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      08 Sep 2021 05:21  

      Honestly one of the best Greatswords in the game.

      It's longer than most. It universally deals more magic damage than any other greatsword. It shoots moon beams. The weapon art has insane hyper armor and stupid damage.

      You might need high Intelligence to get the most out of it, but even low intelligence builds can understand it's strengths. 9 Seath the Scaleless's wearing Big Hats out of 10.

      • Anonymous

        21 Aug 2021 04:46  

        Just tumblebuff it with crystal magic weapon and fck whoever says that would be op, because that damage is what the moonlight gs should have by default like it's predecessors did.

        • Anonymous

          24 Jul 2021 18:34  

          Can anyone else make out faint floral patterns on the blade, if the light hits it just right? Or is it just me?

          • Anonymous

            29 Jun 2021 14:00  

            The next iteration of this iconic weapon in elden ring better split the fkin mountains in two with it's attacks if fromsoft ever wants to make up for this embarrassing excuse of a magic greatsword.

            • Anonymous

              14 Jun 2021 17:50  

              Let there be god tier MLG like in bloodborne in Elden Ring otherwise I will never sleep easy knowing that the abominable Ds3 MLG is the final one.

              • Anonymous

                14 Jun 2021 13:55  

                If Elden Ring doesn't do the MLGS justice I'll break into Miyazaki's home and steal his entire stash of feet pics

                • Anonymous

                  06 Jun 2021 13:57  

                  It's cute that everyone here wants to cope so hard with the fact that this weapon is bad and is only in the game to continue legacy.

                  • Anonymous

                    28 May 2021 18:34  

                    Oh, how we had such high hopes for you after Bloodborne. How you could've been so good. But, alas. 'twas not to be.

                    • 10 May 2021 16:27  

                      This weapon deals 413 to 430 dmg to lothric knights with full upgread with 60 INT
                      You can kill them in 3 hits
                      Not recommended for pve tho u are better off with crystal soul spear

                      • Anonymous

                        16 Mar 2021 18:50  

                        There is a big difference between "balancing" and "nerfing" that ppl doesn't seem to get.

                        Balancing a weapon requires not only testing from the devs's part, but also comparing with the weapon's counterparts or similar weapons. And after that data testing, either tweak the weapon accordingly by increasing or reducing it's properties in order to put it at the same ground to the other options available in the game, or buff their respective counterparts to give whoever confronts the weapon a chance to fight back.

                        Nerfing a weapon is reducing it's properties without even a proper reason. 3 or 4 ppl complains about it, it gets nerfed to oblivion and then utterly forgotten by both the devs and the community. No testing, no real changes aside from damage, nothing. 3 complains and right into the trash can. The worst thing abput nerfing is the meta they generate, like the absurd magic damage from a crystal infused flamberge, wich is ultra tier and obtainable way sooner in the game.

                        What this weapon got with the split physical damage (69 physical, wich is 69 less of magic damage) was a huge nerf. If you ever think this is balanced, your senses are in worse shape than oceiros's.

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