Moonlight Greatsword

69 physical_defense-shield-icon.jpg 55.0
- lightning_defense-shield-icon.jpg 35.0
100 icon-wp_stability.png 40
icon_weight.png 10.5
Requirements & Bonus
E - C -
16 11 26 -
weapon_type-icon.jpg Greatsword damage_type-icon.jpg Standard
skill-icon.jpg Moonlight Vortex icon_fp_cost.png 18 (-/-)

Moonlight Greatsword is a Weapon in Dark Souls 3.

Legendary dragon weapon associated with Seath the paledrake.

Charge strong attack to its limit to unleash moonlight wave.

Oceiros, the Consumed King, was infatuated with the search for moonlight, but in the end, it never revealed itself to him.

Skill: Moonlight Vortex
Draw sword back and thrust to unleash torrential moonlight. 


Notes and Tips:

  • Infusable: NO
  • Buffable: NO 
  • Reinforced with Titanite Scale.
  • Fully Charged Strong attack fires a projectile:
    • Costs 4 Durability
    • Parriable
  • Weapon Art Moonlight Vortex:
    • Very high poise health
    • Parriable
  • Older versions of the Moonlight Greatsword did no physical damage and were entirely transparent, implying this version may be "fallen" in some sense.


Softcaps & Scaling:

  • 2-Handed Stats, STR/DEX/INT:
    • 16/11/26 = 483 AR = Base Stats & Str Softcap
    • 27/11/26 = 491 AR
    • 40/11/26 = 493 AR
    • 16/11/40 = 553 AR = Int Softcap 
    • 16/11/60 = 577 AR = Caster Stats
  • After Softcaps it gets less than 2 AR per level
  • When 1-handed it scales well with Intelligence up to 41 Int
  • Scales very poorly with Strength
    • Softcaps once you meet the bare minimum Strength
    • Gains 8 AR from 16-27 Strength 
    • Almost nothing after 27 Strength



Location/Where to Find



Moveset and Videos:

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Moonlight Greatsword Upgrade Table

Requires ?? souls and 13 Titanite Scale to +4, ?? Souls and 1 Titanite Slab to +5 (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 69 130 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +1 80 152 - - - E - C - - - - 55.0 60.0 35.0 35.0 40.0
Regular +2 91 173 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +3 103 195 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +4 114 216 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0
Regular +5 126 238 - - - E - B - - - - 55.0 60.0 35.0 35.0 40.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      20 Mar 2020 06:04  

      Every souls game I try to make a build for this. After using this sword almost exclusively for years, I gotta say... People are way too cocky. So many people like to try and trade with the weapon art and get blasted into dust.

      • Anonymous

        03 Jan 2020 22:31  

        Did this think get ninja nerfed recently? Took a few months off, came back and it is not doing the damage I remember...

        • Anonymous

          22 Aug 2019 22:38  

          Is this swords related in any way to the blades of the Darkmoon covenant, Gwyndolin or Yorshka? I’m trying to plan a build based around Yorshka’s lore specifically and was going to use her spear, this line of questioning is more about lore curiosity. It scales with intelligence so it makes more sense to be a Gwyndolin thing rather than Yorshka who is all about faith, the significance of this is shown in Pontiff Sulyvahn’s Greatsword of Judgment description.

          • 03 Jul 2019 19:14  

            the primordial Moonlight GS in Demons Soul's pulls its strength out of faith. It is supposed to be there one of "god's revelations" once gifted to a saint named "Bito". In my head canon Astraea got this weapon from her church as a holy relic until she casted god (and his sword) away. I mean it only weights 2 units after all so the lady should have used it with ease...

            • Anonymous

              25 Jun 2019 13:12  

              I love rushing this weapon early, with some utility spells like spook and repair. Getting the int buy-in for pestilent mist to cheese both the dancer and oceiros early on gives you respectable damage with this weapon, and lets you invest heavily in health and stamina with the shed-load of souls you get from both for survivability. Pretty much everyone who sees you using this weapon assumes you're a flimsy mage glass cannon, and rushes you, but then you turn around and go absolutely ham on them when they find out you're very much not.

              • 30 May 2019 08:40  

                It's downright STUPID that the Strength scaling is E. It makes no freaking sense. It's a heavy wide GREAT SWORD. IT should scale A/S with Int and B at LEAST with STR. Heck Dex scaling too. DUMB.

                • Anonymous

                  09 May 2019 04:07  

                  I reached a whooping 720AR with 40 str, 99 int, magic clutch ring and crown of dusk with this beast, easily rivaling some of the best ultra greatswords with sole physical scalings and needless to say demolishes people with low magic resistance. All this for a greatsword, coupled with farron flashsword and pestilent mist for stunlocking annoying dual greatswords players make sorcery viable than ever!

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