Morne's Great Hammer

200 physical_defense-shield-icon.jpg 70
- lightning_defense-shield-icon.jpg 45
100 icon-wp_stability.png 45
icon_weight.png 24.0
Requirements & Bonus
D - - D
50 - - 30
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Morne's Rage icon_fp_cost.png 50

Morne's Great Hammer is a Weapon in Dark Souls 3.  

Greathammer bestowed upon Carim Knights who demonstrate outstanding strength and unwavering faith. Decorated by a ward of Carim Temple, and imbued with the twisted rage of Apostle Morne.

Skill: Morne's Rage
Stick weapon into earth and emit a powerful shockwave. Also, similar to Perseverance, temporarily boosts poise and reduces damage received.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Upgraded with Twinkling Titanite.
  • Visually similar to Bramd from Demon's Souls, and has the same stat requirements as the Grant from Dark Souls 1.
  • At +5 with 50 STR/40 FTH, this weapon has 631 AR.
  • Added Faith scaling and had Strength scaling altered in Regulation 1.09 patch, making it a good STR/FTH weapon.
  • This Great Hammer, along with Smough's Great Hammer  and Ledo's Great Hammer, have a higher poise health value than the other Great Hammers, with 32.9 poise health instead of the usual 30.8. This means you can have much less poise and still be able to tank through the other Ultras.

Location/Where to Find

  • Dropped by Eygon of Carim if killed.
  • Looted from Eygon of Carim's corpse late-game in the old cell of Irina of Carim.

Moveset and Videos:

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Morne's Great Hammer Upgrade Table

Requires regular reinforcement, totalling ?? souls, 15 twinkling titanite and 1 titanite slab.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 200 - - - - D - - D - - - 70 50 45 45 50
Regular +1 222 - - - - D - - D - - - 70 50 45 45 50
Regular +2 238 - - - - C - - D - - - 70 50 45 45 50
Regular +3 278 - - - - C - - D - - - 70 50 45 45 50
Regular +4 313 - - - - C - - D - - - 70 50 45 45 50
Regular +5 348 - - - - C - - D - - - 70 50 45 45 50


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      20 Mar 2019 09:15  

      Bad vs experienced players in pvp, great vs casuals, absolute beast and destroyer in PvE. Remember that annoying Ringed Knight who gave you trouble rolling through his attacks? Come to his face and cast WA two times - he ded.

      • Anonymous

        02 Mar 2019 19:47  

        It honestly needs more damage. Don't get me wrong, it's usable, i just don't think it hits enough for 50 str/30 fth reqs.

        • Anonymous

          06 Feb 2019 17:05  

          Much like Grant in DS1 you really only 2 hand it since 2handing adds 1.5x to your STR stat so aside from 30 FTH requirement the minimum STR requirement is 34 and with the knights ring you need a max STR stat investment of 29 for 2 handing.

          • Anonymous

            19 Dec 2018 09:26  

            If you think you can kill him him right away and start using it right away to kill all the bosses, then you need to think again. Getting the stats high enough to use it, plus enough vitality, endurance and vigor to carry/use the armor and weapon and have some health, will take a long time. Not to mention that the armor set will cost you 23k too.

            • Anonymous

              21 Nov 2018 15:15  

              It is not recommended to invest more than the required stats because they are pretty high and you'll be left with very little points for 120-125.

              • Anonymous

                20 Oct 2018 17:26  

                I see several comments complaining about this weapon. People I have two words for you: Git Gud. I've been using this weapon a lot recently and found the best way to make use of its weapon is to trade. Depending on your stats for your build this thing has the potential to one shot someone caught at point blank range with the WA. I've dealt nearly 1k damage to someone before when they were down by about 1/3 health which killed them instantly. I was running 75 Faith 50 Strength at the time

                • Anonymous

                  23 Mar 2018 02:18  

                  This is a pretty good weapon, though the FP cost requires a faith/str caster setup (I'm doing alright around 35 fp, mileage may vary to taste). This weapon art makes the Farron Ring worth it (32 vs 50). Run this with a talisman in the offhand for buffs and healing (since you won't be able to hold much else unless you go heavy in vitality or use Havel's ring). Now for the fun stats:

                  Matches Smough's Greathammer (668 AR) at 66 str (2h) and 60 faith. At 66/99, it reaches 684 AR.

                  Weapon art fires off perseverance instantly after pulling the trigger as the animation begins, guaranteeing that if you can start the art, it will finish. Due to animation length, you won't get much benefit from perseverance (inability to get staggered) once you can move again, so be wary of people rushing at the end of the animation. You should get perseverance's falloff absorption boost for ~.5 seconds once you can move again.

                  Weapon art damage scales with faith AND weapon upgrade. Upgrade level affects WA damage the most, faith damage scales (marginally) better at higher upgrade levels. Also, seems? to softcap around 60 faith:

                  Mourn +4 @ 30 faith: WA = 894 dmg
                  Mourn +4 @ 60 faith: WA = 948 dmg

                  Mourn +5 @ 30 faith: WA = 1038 dmg
                  Mourn +5 @ 60 faith: WA = 1098 dmg

                  I tried a +5 @ 99 faith and it was around 1120. All tests were run on NG @ Anor Londo. Baited knights to charge and fired off WA as I got hit (point blank hits). When testing the +4 one didn't lightning charge and got a shield up. They were still flattened, but only took about 630 damage. Don't know how (or if it's possible) to edit these, so posting here. If someone knows how to or can incorporate some of this into the main page, please do so! Thanks, -Gamma Lead

                  • Anonymous

                    17 Mar 2018 03:48  

                    The WA has a high chance of one shotting opponents, deals roughly 700 to 1000 dmg at close range with 66 str and 60 fth

                    • 14 Jan 2018 07:19  

                      I tried to indirectly kill this guy by leading one of those pomegranate bowl guys to attack him. It backfired when he aggroed onto me and i got my ass handed to me with a split second to realise what I had done.

                      Moral of the story: I am a manipulative bastard.

                      • Anonymous

                        24 Aug 2017 01:07  

                        Should of put 50 extra damage on this and all hammers really the stat requirements is a joke for little return. The weapon art is the only good thing

                        • Anonymous

                          23 Jun 2017 19:00  

                          Since they finally fixed it, here's an explanation for people who don't get the joke: morne's greathammer was listed in the "bosses" category on this wiki for a while now. They only changed it about a month ago.
                          Granted, it still has its fair share of problems, what with there being no iudex gundyr or slave knight gael, and yet the stray demon is listed as a boss even though at most it only drops a unique soul. But it's definetely better than before.

                          • Anonymous

                            17 Jun 2017 12:49  

                            why are people saying Eygon of Carim is hard to kill? i mopped the floor with him though then again i was useing a Hollowslayer Greatsword.

                            • Anonymous

                              11 Jun 2017 19:05  

                              I already made Irina a Firekeeper and I have no idea where to find or fight Eygon. Can I still get this weapon?

                              • Anonymous

                                08 Jun 2017 01:35  

                                Anyone else remember the good old days when the 1 FP exploit still worked to use a weapon art and with a simple infused offhand you could spam this thing like no tomorrow...good times.....

                                • Anonymous

                                  08 May 2017 23:07  

                                  with farron ring equipped you only need 20 fp minimum to cast so with a simple infused off hand you can cast for free every 60 seconds which doesnt sound like much but its pretty good for invades and co op where you have much less estus.

                                  • Anonymous

                                    04 May 2017 15:36  

                                    Perseverance on this Great Mace uses way more FP then all the other maces, weighs the most, can't infuse or buff. Need to balance your game FROM.

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