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Mound-Makers is a Covenant in Dark Souls 3.Mound Makers

 

A malformed vertebra found by the mad, with a queer symbol on its inside, proof of the shackles of the Gods. Equip to pledge oneself to the Mound-makers covenant.

The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders.

They are blithe to those around them, for in their minds, any kill might lead to another shackle.

 

Mound-Makers Information

 

Joining

  • You must obtain the item: Mound-Makers and equip it.
  • Before killing the Curse-Rotted Greatwood boss, start at the Undead Settlement bonfire and continue through the house until reaching the camp with an Evangelist near a burning pile (where you find Loretta's Bone), from here take a right and cross the wooden bridge. At the other side of the bridge there's a bunch of crates and barrels, break those and walk behind the stables insted of entering. Behind a small house with a ladder is a cage spider NPC, it will give you a hint that there's something fishy going on with a cage. Climb up the ladder of the small house, then drop off the roof on the right side. You will see a large guy with a cage on his back, approach his cage and use the action button to examine it. A cutscene will appear and you will be teleported to the area where an Holy Knight Hodrick gives you the covenant. (Does not work with summons or while being invaded).
  • After joining the covenant there is no apparent way to leave the area apart from using a Homeward Bone (Hodrick will give you one if you talk to him for the third time), but a quit/reload will spawn you back at the settlement where you entered the cage, without reviving everything you had killed up to that point.
  • If you kill the Curse-Rotted Greatwood before acquiring the covenant, go to the entrance of the boss room after having defeated Aldrich. There you can activate the summon sign of Sirris of the Sunless Realms and join in cooperation. If successful, you will acquire the Covenant. You must not have turned Sirris hostile towards you.
  • If you kill Curse-Rotted Greatwood before acquiring the covenant AND failed the questline for Sirris of the Sunless Realms for whatever reason, it will be impossible to acquire the convenant's insignia until your next journey/playthrough (Tested by DD: I've killed the Greatwood & didn't know about the Hollow Manservant (Cage Bearer "enemy") then offered a Pale Tongue to Rosaria while following Leonhard's questline and this failed Sirris's questline).

 

Effects of Covenant

  • How you enter a host's world dictates how you can interact with the world.  You can either be summoned via a White Sign Soapstone or invade using a Red Eye Orb.  
  • When using the summon sign you are placed in the friendly phantom slots for the host. You can kill any phantom and the host. You also can attack and kill the enemies in the hosts world. However you cannot enter a boss fog with the host. You will be sent away when the host enters the fog.
  • If you invade as a mad phantom you can only hurt other phantoms and the host. Killing the host will send you home with your reward. Regardless of how you enter the hosts world other mad phantoms can attack and hurt you as well as any phantom or host. The only thing that changes hostility based on how you enter is the pve enemies which are no longer hostile to you when you invade.  
  • The white phantom ring does not change your summon sign from purple to white.
  • Whether you use the white soap stone, red soap stone, or the red eye orb a mound maker phantom will always appear as purple as well as the signs you place.
  • Invading as a Mound Maker will prioritize worlds with many players, allowing for maximum chaos. (from officialPrima guide)
  • It is worth noting that, even if you did not obtain the covenant equip item in a playthrough, you may still turn in vertebra shackles obtained through other means for the covenants rank rewards.
  • The Matchmaking Formula is Covenant Dependent:
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
Invasion from Mound-Maker Invader - (Invader * 0.1) Invader + 20 + (Invader * 0.15)

 


Rank Requirements

Players can increase their rank in the covenant by offering acquired Vertebra Shackle Items at the altar in the Pit of Hollows where you face Curse-Rotted Greatwood in the Undead Settlement. Acquire these by defeating the world host; being present for the death of up to 3 phantoms of any type, the exact number of which is determined by the existing number of non-Host players in that world; or defeating any Mound-Maker who invades you. They are also rare drops from large red-eyed skeletons in Catacombs of Carthus. Hosts who defeat a Mound-maker invader will receive a Vertebra Shackle as well, but this does not apply if the Mound Maker invaded by means of Red Sign Soapstone. A cheesy way to farm Vertebra Shackles is to have two Mound Makers summon each other repeatedly and allow the invader to kill the host. The rank requirements are additive, meaning you only have to earn a total of 30, not 10 and then another 30, to obtain all covenant rewards.

A slow & steady offline way to farm Shackles is to travel from the Catacombs of Carthus Bonfire, right past the ball trap & out the left hall to the two large red eye skeletons which each have ~1% drop rate. This will also net a large number of Titanite Shards & Large Titanite Shards as well as frequent Carthus Shield & Curved Sword drops.

Rank Requirement Rewards
0 Initial None
1 10 Bloodlust (Katana)
2 30 Warmth Pyromancy

 

 

Achievements/Trophies

Covenant: Mound-Makers

Discover Mound-Makers covenant.Bronze Trophy

 

 

 

 

 




    • Anonymous

      10 Oct 2018 06:25  

      A message to those Mad Spirits that kill any player they see (even other dark spirits): You're bat*****insane and I love you.

      • 18 Aug 2018 19:58  

        I'm lookin' for help farmin Shackles, trying to do a pyro build and having no heal at times without wasting my estus flasks (Plus being able to heal my phantoms) can be a pain. My PSN is WishfulRoses

        • Anonymous

          12 Jul 2018 05:40  

          SL 191 looking for help and will return it, going for pyromancy for achievement of course Steam: xXSa_ltXx

          • Anonymous

            02 Jul 2018 13:54  

            Why doesn't this page explain what a mad phantom is or how I would invade as one? Co-op page links here via Mad Phantom but no explanation on either page.

            • Anonymous

              30 Jun 2018 21:24  

              Blue sentinel wait times got you down? Introducing Mound Makers! Simply apply the purple Kool-aid and invade away! Now you can kill up to 3 reds per invasion, or the odd watchdog/aldrich if you're feeling frisky. Train your fellow blues to Git Gud by dueling them as a purple phantom! And remember to turn in 30 proofs of purchase to get a special prize!

              • Anonymous

                24 Jun 2018 07:21  

                Anyone wanna help me farm shackles? Would be greatly appreciated and I would let you farm me too. Psn Raizzuto

                • Anonymous

                  22 Jun 2018 16:42  

                  I swear to god man, the people who Summon Mad Phantoms are always like three to four times MORE Autistic than the Mad Phantom...

                  Not ten minutes I got summoned into some R-Tards world, the dude comes up and sees me taking the Drang on at the same time as the giants and thinks "oh, uh hurrrr durrrr I'd better attack him now."

                  I've never so thoroughly raped some dude before, me, a giant, and the two drang guys all just wailing on him... Probably thought his hollowslayer sword would win the fight for him.

                  • Anonymous

                    09 Jun 2018 08:50  

                    Spent a few hours trying to earn shackles invading to no avail. Pontiff fight club is actually easier for obtaining shackles and its fun too. World doesn't feel so empty when you're just chilling with a few other people.

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