Mound Makers

A malformed vertebra found by the mad, with a queer symbol on its inside, proof of the shackles of the Gods. Equip to pledge oneself to the Mound-makers covenant.

The mound-makers wish only to add to their mounds, becoming mad spirits whether summoned as co-operators or invaders.

They are blithe to those around them, for in their minds, any kill might lead to another shackle.

Mound-Makers is a Covenant in Dark Souls 3. The covenant can be gained by equipping the item Mound-Makers which is gotten from Holy Knight Hodrick



Mound-Makers Information

  • You must obtain the item: Mound-Makers and equip it.
  • Before the Curse-Rotted Greatwood breaks the ground, start at the Undead Settlement bonfire and continue through the house until reaching the camp with an Evangelist near a burning pile (where you find Loretta's Bone), from here take a right and cross the wooden bridge. At the other side of the bridge there's a bunch of crates and barrels, break those and walk behind the stables insted of entering. Behind a small house with a ladder is a cage spider NPC, it will give you a hint that there's something fishy going on with a cage. Climb up the ladder of the small house, then drop off the roof on the right side. You will see a large guy with a cage on his back, approach his cage and use the action button to examine it. A cutscene will appear and you will be teleported to the area where an Holy Knight Hodrick gives you the covenant. (Does not work with summons or while being invaded).
  • After joining the covenant there is no apparent way to leave the area apart from using a Homeward Bone (Hodrick will give you one if you talk to him for the third time), but a quit/reload will spawn you back at the settlement where you entered the cage, without reviving everything you had killed up to that point.
  • If you kill the Curse-Rotted Greatwood before acquiring the covenant, go to the entrance of the boss room after having defeated Aldrich. There you can activate the summon sign of Sirris of the Sunless Realms and join in cooperation. If successful, you will acquire the Covenant. You must not have turned Sirris hostile towards you.
  • If the Curse-Rotted Greatwood breaks the ground before acquiring the covenant AND failed the questline for Sirris of the Sunless Realms for whatever reason, it will be impossible to acquire the convenant's insignia until your next journey/playthrough (Tested by DD: I've killed the Greatwood & didn't know about the Hollow Manservant (Cage Bearer "enemy") then offered a Pale Tongue to Rosaria while following Leonhard's questline and this failed Sirris's questline).




Effects of Covenant

  • How you enter a host's world dictates how you can interact with the world.  You can either be summoned via a White Sign Soapstone or invade using a Red Eye Orb.  
  • When using the summon sign you are placed in the friendly phantom slots for the host. You can kill any phantom and the host. You also can attack and kill the enemies in the hosts world. However you cannot enter a boss fog with the host. You will be sent away when the host enters the fog.
  • If you invade as a mad phantom you can only hurt other phantoms and the host. Killing the host will send you home with your reward. Regardless of how you enter the hosts world other mad phantoms can attack and hurt you as well as any phantom or host. The only thing that changes hostility based on how you enter is the pve enemies which are no longer hostile to you when you invade.  
  • The white phantom ring does not change your summon sign from purple to white.
  • Whether you use the white soap stone, red soap stone, or the red eye orb a mound maker phantom will always appear as purple as well as the signs you place.
  • Invading as a Mound Maker will prioritize worlds with many players, allowing for maximum chaos. (from officialPrima guide)
  • It is worth noting that, even if you did not obtain the covenant equip item in a playthrough, you may still turn in vertebra shackles obtained through other means for the covenants rank rewards.
  • The Matchmaking Formula is Covenant Dependent:
Condition Min Max
Summoning a White Phantom, Warrior of Sunlight, Mound-Maker or no covenant Host - 10 - (Host * 0.1) Host + 10 + (Host * 0.1)
Invasion from Mound-Maker Invader - (Invader * 0.1) Invader + 20 + (Invader * 0.15)


Rank Requirements

Players can increase their rank in the covenant by offering acquired Vertebra Shackle Items at the altar in the Pit of Hollows where you face Curse-Rotted Greatwood in the Undead Settlement. Acquire these by defeating the world host; being present for the death of up to 3 phantoms of any type, the exact number of which is determined by the existing number of non-Host players in that world; or defeating any Mound-Maker who invades you. They are also rare drops from large red-eyed skeletons in Catacombs of Carthus. Hosts who defeat a Mound-maker invader will receive a Vertebra Shackle as well, but this does not apply if the Mound Maker invaded by means of Red Sign Soapstone. A cheesy way to farm Vertebra Shackles is to have two Mound Makers summon each other repeatedly and allow the invader to kill the host. The rank requirements are additive, meaning you only have to earn a total of 30, not 10 and then another 30, to obtain all covenant rewards.

A slow & steady offline way to farm Shackles is to travel from the Catacombs of Carthus Bonfire, right past the ball trap & out the left hall to the two large red eye skeletons which each have ~1% drop rate. This will also net a large number of Titanite Shards & Large Titanite Shards as well as frequent Carthus Shield & Curved Sword drops.

Rank Requirement Rewards
0 Initial None
1 10 Bloodlust (Katana)
2 30 Warmth Pyromancy



Covenant: Mound-Makers

Discover Mound-Makers covenant.Bronze Trophy




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    • Anonymous

      14 Sep 2021 20:26  

      i am looking for someone to help with the vertebra shackle farming. i have 6 from trying to get them from the catacombs but it is very tedious and boring. if someone is willing to help me out with this it would be awesome. PSN is Deathreign.

      • Anonymous

        23 Aug 2021 19:37  

        To Baron Blazeflame or what ur name was I forgot (guy with firelink helm), thank you for helping me farm vertebrae in the catacombs with no communication at all, just gestures, summon signs, and mutual understanding XD! Thanks to u I have only 4 vertebrae left to reach 30.

        As a tip to anyone else, if you go the Catacombs of Carthus bonfire, and find purple summon signs from players wearing the Symbol of Avarice, they are also farming vertebrae. You can help by summoning them and letting them kill you, if they are friendly and notice you let them kill you, once u respawn leave ur own Red Soapstone sign and they just might summon you and let you kill them just like you did. Remember to be polite with gestures, 2/4 players I encountered with this method understood and we helped each other out. ALSO NOTE: If you summon a purple phantom to your world and then kill them, you don't get a vertebrae. So there's nothing to gain from being a ****.

        • 23 Aug 2021 01:46  

          Having finished up most of the invasion covenants (barring Aldrich Faithful since I'm SL30), I can say this is the best covenant to wear when you're invading for fun. The main appeal for me is the worlds with more phantoms to kill, and the fact that if you die, the host gets a covenant item out of it. It's a win-win; either you get the satisfaction of taking out a host and their crew, or the host gets Estus refills and one less Shackle to farm down the road.

          Being a friendly White Sign purple in Cathedral is also cool. One build I had worked around being a "tour guide" of sorts, with a Torch and Talisman to cast healing miracles (and totally not Force). My offhands had a parry shield and a Fire Dagger, while I had the Hornet Ring and Untrue Dark ring equipped. Even in basic clothing, I got great results from critting Thralls, Cathedral Knights, and invaders who wanted a piece of my victim. Every time we opened a shortcut back to the bonfire, I'd signal that it was time to fight, and even though my results were 50/50, I always got resummoned.

          The amount of friend requests I'd received at the end of my few days on this character genuinely makes me happy. There's really no reason to have anything else equipped if you're playing general multiplayer, unless you're pure co-op and want to Praise the Sun at the end of a great boss battle.

          Take care, folks, and best of luck farming or playing <3

          • Anonymous

            27 Jul 2021 14:24  

            Anyone still farming on PS? I'm bored of fight clubs which turn into ganks. PSNID Prelude2disastr

            Feel free to add me to farm :)

            • Anonymous

              20 May 2021 11:52  

              Use white soapstone with this equipped at the ringed city. You won't attract any blues and use a "white phantom" slot. If the host doesn't fight you as a mad phantom, he will fight you as a boss.

              • 11 May 2021 04:26  

                Rosaria's fingers: removes the tongues of their victims for their speechless goddess.

                Blade of Darkmoon: takes the ears of the guilty as proof of their conquest and to put fear into others.

                Mound-Makers: Rips out a specific bone from each of their victims to add to their already large pile of bones.

                the player who switches between every covenant: my goals are beyond your understanding

                • Anonymous

                  03 May 2021 02:45  

                  anyone wanna 1v1 and like help each other get covenant items?
                  i cant ever stay in a match ppl jus alt f 4 and its taking 50 invations to get one and that's a bit absurd

                  • Anonymous

                    30 Apr 2021 18:12  

                    I'm very confused. If I put my sign down with the white soapstone, do I always spawn in in the same set locations an invader can show up?

                    I assumed if I'm using the white sign that it would just spawn me where I put the sign, like the way the white sign always works. But that's not what's happening. Is this how it's supposed to work?

                    • Anonymous

                      29 Apr 2021 19:24  

                      what's up with people treating purple phantoms as ALWAYS hostile, it's ****ing annoying. if we're in irythill and someone invades without being summoned in then let's team up and **** em. the amount of times the host will team up WITH the invader against me is unreal

                      • Anonymous

                        24 Apr 2021 14:10  

                        Invading as purple, battle taking too long due to host turtling behind 2 phantoms, finally got a red to invade, now all 4 are trying to kill me, some red invader you are

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