Murky Longstaff

86 physical_defense-shield-icon.jpg 30
0 lightning_defense-shield-icon.jpg 10
100 icon-wp_stability.png 15
icon_weight.png 3.0
Requirements & Bonus
6 0 12 0
weapon_type-icon.jpg Staves damage_type-icon.jpg Strike
skill-icon.jpg Chant from the Depths icon_fp_cost.png 7(-/-)

Murky Longstaff is a Weapon in Dark Souls 3. It is part of The Ringed City DLC.

The long-handled staff wielded by the murkmen who rise from the depths.

Slathered with a black murkiness, and fit for dark sorceries.

Skill: Chant from the Depths
Works with staff equipped in left or right hand. Briefly boosts the strength of dark sorceries.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite.
  • Gives dual Intelligence and Faith scaling to dark sorceries.
  • This staff's Intelligence scaling softcaps at 45, after which it gains virtually nothing. It scales better with Intelligence than the Izalith Staff, but nowhere near as well with Faith.
  • At 45 Intelligence and 7 Faith, it outdamages the Izalith Staff and Court Sorcerer's Staff when casting dark sorceries. The Izalith Staff will not outdamage it before 20 Faith (or 30 Faith when using Chant from the Depths / Steady Chant), and the Court Sorcerer's Staff will not outdamage it before 55 Intelligence.
  • This staff's R2 attacks deal more damage than other staves. Its weapon art will buff this damage while active.

Location/Where to Find

  • The Ringed City: In The Dreg Heap, after you pass the angel-like hollow firing projectiles, defeat the two Cathedral Knights and head out. You can go left (downhill) or right (uphill). Head right and into the building and go through the rooms of hollows that keep spawning to find this on a corpse in the last room. Video Example

Moveset and Videos:

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Murky Longstaff Upgrade Table

 Requires regular reinforcement, totalling 930 souls, 12 titanite shards, 12 large titanite shards, 12 titanite chunks and 1 titanite slab. 

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular  86 - - - 20 D D B E - - - 30 20 10 10 25  
Regular +1 97 - - - 23 D D A E - - - 30 20 10 10 25  
Regular +2 108 - - - 26 D D A E - - - 30 20 10 10 25  
Regular +3 118 - - - 28 D D A E - - - 30 20 10 10 25  
Regular +4 129 - - - 31 D D A E - - - 30 20 10 10 25  
Regular +5 140 - - - 33 D D A E - - - 30 20 10 10 25  
Regular +6 151 - - - 36 D D A E - - - 30 20 10 10 25  
Regular +7 162 - - - 39 D D A E - - - 30 20 10 10 25  
Regular +8 172 - - - 41 D D A E - - - 30 20 10 10 25  
Regular +9 183 - - - 44 D D A E - - - 30 20 10 10 25  
Regular +10 194 - - - 46 D D A E - - - 30 20 10 10 25  

Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      14 Aug 2019 09:08  

      After running countless damage tests, I have come to the conclusion that this weapon does best with a pure intelligence build despite it's poor scaling after 45 intelligence. Also, it is the better choice in terms of spell buff and spell damage for dark sorceries unless you wish to go past meta levels. Keep in mind I started as a pyromancer, so less than 14 faith wasn't an option (Later testing showed me that the faith stat seems hard capped at 15, offering 1 point of spell buff per point up to 15, after 15 it gives one every other level). But trying different ratios of the standard dark/pyro build of 40 intelligence/40 faith, I got the highest spell buff at 65 intelligence and 15 faith with a spell buff of 225. 60/20 only netted 220. 40/40 got me 202. Alternatively the highest spell buff I could manage with the Izalith staff was 208. At extremely high levels though, the izalith staff will eventually out damage it. Specifically: This weapon at 76 intelligence 15 faith (again, my best ratio in terms damage) got 228 spell buff. The Izalith staff at 60 intelligence 31 faith, also got 228. Ater this though, no matter where I placed subsequent stat points for this weapon, the Izalith staff always out damaged as I brought up faith. At 99 intelligence and faith, the final spell buffs ended with this weapon at 255, and the Izalith getting 289.

      • Anonymous

        04 May 2019 06:29  

        the note about "scaleing caps at 45 int" seems too be somewhat true according too soulsplanner dark spells seem to actually cap at 45 int. from 46-60 int dark spells gain little to no benefit despite the change in spellbuff 189 at 45 vs 223 at 60 yet normal spells like great heavy soul arrow and crystal soul spear scale all the way up to 60 int like any other catalyst.

        • 21 Jun 2018 08:43  

          The statement that after 45 int the staff gains virtually no spellbuff is completely untrue. Tested with Scholar's Ring: 189 spellbuff at 45 int/7 fth; 200 spelbuff at 50 int/7 fth.

          • Anonymous

            23 Feb 2018 08:24  

            I guess this would work well with the aquamarine dagger, moonlight greatsword and/or friedes great scythe, since their intelligence softcaps are 40.

            • Anonymous

              15 Nov 2017 00:52  

              if used with farron flashsword it will get a fairly large blind spot near the user that will only hit with the staff for an impressive ~3 or so damage...

              • Anonymous

                14 Nov 2017 03:26  

                This thing has slightly higher wit scaling than heretics staff. So choose this if you are a smart one who wants long farron flashsword and rarely uses steady chant.

                • Anonymous

                  14 Nov 2017 02:48  

                  Chant from the Depths increases dark attack by 20%. Normal steady chant increases all attack by 10%, and 30% as for the crystal version.

                  • Anonymous

                    11 Nov 2017 07:57  

                    reminds me of the Maiden in Black staff from Demons Souls. not that it is supposed to be a reference but I would choose this staff over the izalith one if I want to make a cosplay build.

                    • Anonymous

                      26 Sep 2017 19:33  

                      I f**cking get it it’s murky, geez murky staff from the murkmen drowned in murkiness making it murkier than any other murk staff

                      • Anonymous

                        15 Aug 2017 08:18  

                        Just did some damage testing on this thing, and with the Bellowing Dragoncrest Ring and Blindfold mask equipped on my Dark Mage running 50 Int and 15 Fth. This thing only gives up about 10 damage on regular sorceries compared to a sorcerers staff but still outputs 682 damage Great Soul Dregs and 525 damage Dark Edges on the Lothric Knights of the Grand Archives without using the weapon art. Personally, I like this a lot more than the Izalith staff because it took no where near the stat investment to get high damage out of it and it still clocks respectable damage on regular sorceries as well. As opposed to the Izalith staff where you need almost double the Faith to get high dark spell damage and you're losing almost 100 damage off regular sorceries like soul spear compared to the sorcerer's staff

                        • Anonymous

                          20 Jun 2017 11:29  

                          For everybody that's confused. This staff is like the isolith staff. It's for dark magic. This 1 works best for higher intelligence sorcerers. Isolith works best for higher faith sorcerers. These are like the dark versions of the court/alderich staffs. If you focus more on intelligence then use this 1, it will deal more damage.

                          • Anonymous

                            12 Jun 2017 13:24  

                            definitely has the coolest looking chant buff, isn't much worse than the izalith staff either, even with high faith, so it's really a question of fashion souls over efficiency.

                            • 29 May 2017 12:26  

                              I know that i'm not the only one that knows this, but a lot of people seems to not realize that the Murky Longstaff is for people with higher INT than Faith, so it doesn't need any buff or anything like that. it's meant for sorceres to that wants to use dark sorceries but doesn't want to invest a lot into Faith.

                              • Anonymous

                                09 May 2017 15:09  

                                Protip: Using this staff, Farron Flashsword has a range similar to that of the zweihander with the speed of a straight sword.
                                Soul Greatsword DOES NOT get more range, though.

                                • 21 Apr 2017 14:11  

                                  Murky Longstaff vs Izalith Staff vs Court Sorcerer Staff Extensive Testing


                                  Some details:

                                  - Murky longstaff softcaps at 45 INT

                                  - Izalith staff starts outdamaging Murky longstaff at approximately 45\30 (stave buff ON) and at 45/20 (stave buff OFF)

                                  - Court Sorcerer Staff outdamages Murky longstaff only at INT=60 and with stave buff OFF

                                  • Anonymous

                                    20 Apr 2017 04:58  

                                    Honestly for a stave that is made for dark sorcery I think it be way better and a amazing throw back if they added Manus's staff instead of this

                                    • Anonymous

                                      19 Apr 2017 12:00  

                                      Tried this out on my 60 INT 7 FTH build the two dragon rings, scholar's candlestick and dark clutch rings All 3 staves are slabbed. I tested with great heavy soul arrow (GHSA) and great deep soul (GDS) on the hollows at high wall bonfire.

                                      Izalith: 483 GDS/ 818 GHSA (no chant)
                                      545 GDS/ 933 GHSA (with chant)

                                      Murky: 499 GDS/ 892 GHSA (no chant)
                                      668 GDS/ 863 GHSA (with chant)

                                      Court: 549 GDS/ 925 GHSA (no chant)
                                      623 GDS/ 1014 GHSA (with chant)

                                      For a staff that's suppose to be for pure INT mages that want to use dark sorceries, the damage is lower than what I had expected even with the chant.

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