Old King's Great Hammer

180 physical_defense-shield-icon.jpg 60.0
- lightning_defense-shield-icon.jpg 40.0
100 icon-wp_stability.png 45
icon_weight.png 18.5
Requirements & Bonus
D - D D
30 0 10 10
weapon_type-icon.jpg Great Hammer damage_type-icon.jpg Strike
skill-icon.jpg Molten Perseverance icon_fp_cost.png 12 ( -/15)

Old King's Great Hammer is a Weapon in Dark Souls 3.

Great Hammer of the Old Demon King.

This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.

Skill: Molten Perseverance
Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.

Notes and Tips:

  • Cannot be Infused or Buffed
  • Reinforced with Titanite Scale.
  • Has slightly higher AR than the Gargoyle Flame Hammer at 60/30/30 (STR/INT/FTH). Old King's Great Hammer has 688 AR and the Gargoyle Flame Hammer has 651 AR.
  • Magma from Molten Perseverance may slip past shields and deal damage directly to players.
  • Fairly effective against shields. Deals high amount of stamina damage as most Great Hammers do, as well as the standard fire damage.


Softcaps & Scaling:

  • 30/10/10 = 576 AR = Base Stats
  • 40/10/10 = 613 AR = Str Softcap
  • 30/40/40 = 656 AR = Pyromancy Softcap
  • 40/40/40 = 693 AR



Location/Where to Find:

Moveset and Videos:

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Old King's Great Hammer Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 180 - 69 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +1 209 - 80 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +2 239 - 91 - - D - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +3 268 - 103 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +4 298 - 114 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0
Regular +5 328 - 126 - - C - D D - - - 60.0 45.0 40.0 40.0 45.0


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



    • Anonymous

      20 Mar 2018 12:10  

      I actually found a large branch with fossilized mushrooms at the end, making it look like a large club. It looks a lot like this weapon, which I find hilarious. The head is much smaller, though.

      • Anonymous

        23 Aug 2017 11:37  

        Love using this thing with the Parting Flame. In a way, its Perseverance allows you to poisecast pyromancies like Sacred Flame to win poise fights with almost 1000 damage, Chaos Storm for fun, Flame Fan since it combos into a greathammer r1, point-blank Chaos Fire Orb for big damage, or Black Flame if you're facing a tryhard.
        If you want to be a bit more dangerous, keep a straight sword on the back bar. This helps prevent people from dodging all over you, and since a straight sword r1 combos into Black Flame (sage ring +2), you have an arguably OP combo that does 700 damage or so. Plus perseverance, allowing you to poise with a sword.

        In addition, the damage of the weapon art kinda sucks... unless you catch someone in a tight corner. Then it does like 1200 damage.

        • Anonymous

          Not sure03 Jul 2016 00:37  

          But I think this might be the Demon Greathammer covered in solidified magma or what that stuff is supposed to be. I'm also not sure if I'm simply overthinking it trying to convince myself that that lovely Greathammer is in DS3. God I miss it already

          • Anonymous

            Hmmm16 Apr 2016 11:11  

            The ceaseless discharge of DKS1 had hammer like arms right? What if this "hammer" was actually the arms of the ceaseless discharge? Lol this is probably a weird theory and will get much dislikes....

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