Old King's Great Hammer is a Weapon in Dark Souls 3.
Great Hammer of the Old Demon King.
This weapon has survived since old Izalith, and is imbued with remnants of the Chaos Flame.
Skill: Molten Perseverance
Anchor weapon in earth to temporarily boost poise, and use strong attack to repeatedly stab earth to trigger molten explosions.
Notes and Tips:
- Cannot be Infused or Buffed
- Reinforced with Titanite Scale.
- Has slightly higher AR than the Gargoyle Flame Hammer at 60/30/30 (STR/INT/FTH). Old King's Great Hammer has 688 AR and the Gargoyle Flame Hammer has 651 AR.
- Magma from Molten Perseverance may slip past shields and deal damage directly to players.
- Fairly effective against shields. Deals high amount of stamina damage as most Great Hammers do, as well as the standard fire damage.
Softcaps & Scaling:
- 30/10/10 = 576 AR = Base Stats
- 40/10/10 = 613 AR = Str Softcap
- 30/40/40 = 656 AR = Pyromancy Softcap
- 40/40/40 = 693 AR
Location/Where to Find:
- Created with the Soul of the Old Demon King
Moveset and Videos:
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Old King's Great Hammer Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)