Old Wolf Curved Sword is a Weapon in Dark Souls 3.
Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.
This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.
Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harm's way and follow through with a strong attack.
Notes and Tips:
- Cannot be Infused or Buffed.
- Reinforced with Twinkling Titanite.
- Boosts attacks, as long as attacking persists. Stacks with Pontiff's Right Eye Ring & Carthus Beacon
- PVE: Initial Buff = 7.5%, Max = 15%
- PVP: Initial Buff = 3%, Max = 6%
- Recovers Hp, with consecitive hits. Stacks with Pontiff's Left Eye Ring
- 120 HP healed.
- Both effects are also activated when landing hits with other weapons while the Old Wolf Curved Sword is equipped.
- You do not need to meet minimum requirements for the effects to trigger.
- Does not stack with a second Old Wolf Curved Sword.
Softcaps & Scaling:
- 19/25 = 410 AR = Base Stats
- 40/25 = 447 AR = Str Softcap
- 19/40 = 496 AR = Dex Softcap
- 19/60 = 523 AR = Dex Hardcap
- 40/40 = 533 AR = Quality Build
- 40/60 = 560 AR
Location/Where to Find
Moveset and Videos:
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Old Wolf Curved Sword Upgrade Table
Requires 15 Twinkling Titanite, 1 Titanite Slab and 9400 souls to fully upgrade
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)