Old Wolf Curved Sword

155 physical_defense-shield-icon.jpg 55
0 lightning_defense-shield-icon.jpg 40
100 icon-wp_stability.png 45
icon_weight.png 13.0
Requirements & Bonus
19 25 - -
D C - -
weapon_type-icon.jpg Curved Greatsword damage_type-icon.jpg Slash
skill-icon.jpg Wolf Leap icon_fp_cost.png 10 ( -/ 15)

Old Wolf Curved Sword is a Weapon in Dark Souls 3.


Curved sword bearing the soul of the old wolf that stays with the Watchdogs of Farron.

This sword, like a wolf on the prowl, boosts attack and restores HP with each consecutive hit.

Skill: Wolf Leap
Slice into foes with a large spinning motion, then leap out of harm's way and follow through with a strong attack.

Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Twinkling Titanite.
  • Boosts attacks, as long as attacking persists. Stacks with Pontiff's Right Eye Ring & Carthus Beacon
    • PVE: Initial Buff = 5%, Max Buff = 10%
    • PVP: Initial Buff = 3%, Max Buff = 6%
  • Recovers Hp, with consecutive hits. Stacks with Pontiff's Left Eye Ring 
    • 120 HP healed.
  • Both effects are also activated when landing hits with other weapons while the Old Wolf Curved Sword is equipped.
  • You do not need to meet minimum requirements for the effects to trigger.
  • Does not stack with a second Old Wolf Curved Sword.


Softcaps & Scaling:

  • 19/25 = 410 AR = Base Stats
  • 40/25 = 447 AR = Str Softcap
  • 19/40 = 496 AR = Dex Softcap
  • 19/60 = 523 AR = Dex Hardcap
  • 40/40 = 533 AR = Quality Build
  • 40/60 = 560 AR


Location/Where to Find





Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)


Old Wolf Curved Sword Upgrade Table

Requires 15 Twinkling Titanite, 1 Titanite Slab and 9400 souls to fully upgrade

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 155 - - - - D C - - - - - 55 45 40 40 45
Regular +1 172 - - - - D C - - - - - 55 45 40 40 45
Regular +2 184 - - - - D B - - - - - 55 45 40 40 45
Regular +3 216 - - - - D B - - - - - 55 45 40 40 45
Regular +4 243 - - - - D B - - - - - 55 45 40 40 45
Regular +5 270 - - - - D B - - - - - 55 45 40 40 45


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

Join the page discussion Tired of anon posting? Register!

    • Anonymous

      05 Aug 2021 19:58  

      This thing has a guaranteed panic roll catch that no one is talking about. R1 -> L2 (only first part of Wa) -> hold R1 or spam it -> Jump attack. This R1 after L2 will roll catch anyone who panic rolled its up there with Straight sword R1R1 R2 but much more deadly because of jump attack combo with R1.

      To sum it up
      R1 L2 R1 Jump attack if opponent far away


      R1 L2 R1 full WA if opponent rolls into you.

      Ofcourse this procs with consecutive attack benefit to further make it deadly.

      • Anonymous

        29 Apr 2021 13:38  

        This weapon does more dmg with r1s than my black knight gs. Even tho bkgs has higher dmg in character screen. This seems odd, any explanation?

        • Anonymous

          14 Apr 2021 14:08  

          Just finished a NG+ run with this, can confirm that it whips in most pve and pvp scenarios. With pontiff rings + chloranthy + poise + carthus beacon you can play very aggressive against smaller mobs and even some bosses. And for pvp, not a lot of people seem to expect or know how to deal with the R1 => L2 => R2 combo, was very happy to take trades against bigger and faster weapons to get that off. That multi-hit felt especially nice the times when it broke through a tears of denial proc.

          Def a lot of fun, def worth the ghru grind to get this thing.

          • Anonymous

            07 Dec 2020 20:01  

            Now that i think about it... are the pontiff's eye rings truly his eyes, or a replica from the wolf of farron's eyes? It could explain why the sulyvahn's knights behave like quadruped beasts. I had that thought because the sword is said to have the old wolf's soul, and there's a lot of wolves where sulyvahn came from.

            • Anonymous

              15 Apr 2020 10:21  

              Doesn't hardcap at 60 dex. Between 60 and 71 dex it gains less than 1 AR per level, but beyond 71 it gains 1-2 AR per level all the way up to 99.

            Load more
            ⇈ ⇈