Onikiri and Ubadachi

icon-wp_physicalAttack.png
104 physical_defense-shield-icon.jpg 45
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
25
icon-firebonus.png
-
fire_defense-shield-icon.jpg
20
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 20
icon-darkbonus.png
-
icon_weight.png
25
critical.png
100 icon-wp_stability.png 30
icon_weight.png 8.5
icon-durabilitiy.png
35
Aux  33    
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D C - -
13 25 - -
weapon_type-icon.jpg

Katanas (Paired)

damage_type-icon.jpg Slash/Thrust
skill-icon.jpg Onislayer icon_fp_cost.png 20

Onikiri and Ubadachi is a Weapon in Dark Souls 3.



The hunters known as the King's Black Hands wielded paired weapons. These belonged to Kamui, who looked after the prince.

Kamui brought Onikiri with him to the Undead Settlement, where he forged Ubadachi, and was finally prepared to join the ranks of the royal hunters.

Skill: Onislayer
Leap forward and slash mercilessly with both blades, cutting open foes."



Location/Where to Find

 

 

Notes and Tips:

  • Can be Infused and Buffed.
  • Upgrades with Titanite.
  • Makes for good Quality and Hollow builds.
  • Strangely, Heavy infusion is viable on these weapons. In contrast, Sharp infusion isn't as good if your strength stat is really low.
  • Quick softcaps and base stats comparisons between str/dex heavy/sharp:
    • 13/25 sharp (base reqs) = 325 AR
    • 13/40 sharp (15 levels) = 379 AR
    • 40/25 heavy (27 levels) = 361 AR
    • 40/40 normal (42 levels) = 406 AR (sharp is 2 AR behind, heavy is same as last one)
    • 13/67 sharp (42 levels) = 415 AR
    • Going higher, even if strength is equal to dex, sharp is ahead as the dex scaling doesn't cap very hard.
    • I.e. there's little reason to level strength, and certainly no reason to go heavy.
  • Onikiri and Ubadachi literally means "ogre cutter" (鬼切) and "old lady sword" (姥断), respectively. 
  • This set of weapons is known as a daishō, which consists of the katana and wakizashi.

 

 

Moveset and Videos:

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Dual Katanas Upgrade Table

Max
Regular
Heavy Infusion
Sharp Infusion
Refined Infusion
Raw Infusion
Crystal Infusion
Simple Infusion
Fire Infusion
Chaos Infusion
Lightning Infusion
Blessed Infusion
Deep Infusion
Dark Infusion
Blood Infusion
Poison Infusion
Hollow Infusion

 

Overview table for all upgrades at max level. Click on the tabs to see individual upgrade paths.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular +10 208 - - - - C C - - - - 33 45.0 25.0 20.0 20.0 25.0
Heavy +10 192 - - - - A - - - - - 33 45.0 25.0 20.0 20.0 25.0
Sharp +10 192 - - - - D A - - - - 33 45.0 25.0 20.0 20. 25.0
Refined +10 187 - - - - C C - - - - 34 45.0 25.0 20.0 20.0 25.0
Raw +10 260 - - - - - - - - - - 33 42.7 23.7 19.0 19.0 23.7
Crystal +10 98 135 - - - D C S - - - 33 42.7 27.5 19.0 19.0 23.7
Simple +10 104 119 - - - C C A - - - 33 42.7 27.5 19.0 19.0 23.7
Fire +10 171 - 171 - - - - - - - - 33 42.7 23.7 24.0 19.0 23.7
Chaos +10 104 - 135 - - C C A A - - 33 42.7 23.7 22 19 23.7
Lightning +10 98 - - 135 - D C - S - - 33 42.7 23.7 19.0 22.0 23.7
Blessed +10 135 - - - - D C - A - - 33 42.7 23.7 19.0 19.0 23.7
Deep +10 171 - - - 171 - - - - - - 33 42.7 23.7 19.0 19.0 30.0
Dark +10 104 - - - 135 C C A A - - 33 42.7 23.7 19.0 19.0 27.5
Blood +10 161 - - - - C C - - - - 41 42.7 23.7 19.0 19.0 23.7
Poison +10 161 - - - - C C - - 38 - 34 42.7 23.7 19.0 19.0 23.7
Hollow +10
Luck Bonus ??   Discovery Bonus ??
197 - - - - C C - - - - 34 42.7 23.7 19.0 19.0 23.7

 

Requires regular reinforcement, totalling ?? souls, ?? titanite shards, ?? large titanite shards, ?? titanite chunks and ?? titanite slab.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 104 - - - - D C - - - - 33 45 25 20 20 25
Regular +1 114 - - - - D C - - - - 33 45 25 20 20 25
Regular +2 124 - - - - D C - - - - 33 45 25 20 20 25
Regular +3 135 - - - - D C - - - - 34 45 25 20 20 25
Regular +4 145 - - - - D C - - - - 34 45 25 20 20 25
Regular +5 156 - - - - D C - - - - 34 45 25 20 20 25
Regular +6 166 - - - - D C - - - - 34 45 25 20 20 25
Regular +7 176 - - - - C C - - - - 34 45 25 20 20 25
Regular +8 187 - - - - C C - - - - 34 45 25 20 20 25
Regular +9 197 - - - - C C - - - - 34 45 25 20 20 25
Regular +10 208 - - - - C C - - - - 34 45 25 20 20 25

 

Requires regular reinforcement titanite and souls + Heavy Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Heavy 101 - - - - B - - - - - 33 45 25 20 20 25
Heavy +1 110 - - - - B - - - - - 33 45 25 20 20 25
Heavy +2 120 - - - - B - - - - - 33 45 25 20 20 25
Heavy +3 129 - - - - B - - - - - 33 45 25 20 20 25
Heavy +4 138 - - - - B - - - - - 33 45 25 20 20 25
Heavy +5 147 - - - - A - - - - - 33 45 25 20 20 25
Heavy +6 156 - - - - A - - - - - 33 45 25 20 20 25
Heavy +7 165 - - - - A - - - - - 33 45 25 20 20 25
Heavy +8 174 - - - - A - - - - - 33 45 25 20 20 25
Heavy +9 183 - - - - A - - - - - 33 45 25 20 20 25
Heavy +10 192 - - - - A - - - - - 33 45 25 20 20 25

 

Requires regular reinforcement titanite and souls + Sharp Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Sharp 98 - - - - D C - - - - - 45 25 20 20 25
Sharp +1 108 - - - - D C - - - - - 45 25 20 20 25
Sharp +2 117 - - - - D C - - - - - 45 25 20 20 25
Sharp +3 126 - - - - D B - - - - - 45 25 20 20 25
Sharp +4 136 - - - - D B - - - - - 45 25 20 20 25
Sharp +5 145 - - - - D B - - - - - 45 25 20 20 25
Sharp +6 154 - - - - D B - - - - - 45 25 20 20 25
Sharp +7 164 - - - - D B - - - - - 45 25 20 20 25
Sharp +8 173 - - - - D B - - - - - 45 25 20 20 25
Sharp +9 183 - - - - D B - - - - - 45 25 20 20 25
Sharp +10 192 - - - - D B - - - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Refined Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Refined 93 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +1 102 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +2 112 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +3 121 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +4 131 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +5 140 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +6 149 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +7 159 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +8 168 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +9 177 - - - - C C - - 0 0 34 45 25 20 20 25
Refined +10 187 - - - - C C - - 0 0 34 45 25 20 20 25
Requires regular reinforcement titanite and souls + Raw Gem. 25
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Raw 135 - - - - - - - - - - 33 45 25 20 20 25
Raw +1 147 - - - - - - - - - - 33 45 25 20 20 25
Raw +2 160 - - - - - - - - - - 33 45 25 20 20 25
Raw +3 172 - - - - - - - - - - 33 45 25 20 20 25
Raw +4 185 - - - - - - - - - - 33 45 25 20 20 25
Raw +5 197 - - - - - - - - - - 33 45 25 20 20 25
Raw +6 210 - - - - - - - - - - 33 45 25 20 20 25
Raw +7 222 - - - - - - - - - - 33 45 25 20 20 25
Raw +8 235 - - - - - - - - - - 33 45 25 20 20 25
Raw +9 247 - - - - - - - - - - 33 45 25 20 20 25
Raw +10 260 - - - - - - - - - - 33 45 25 20 20 25
Requires regular reinforcement titanite and souls + Crystal Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Crystal 78 78 - - - E D B - - - - 45 25 20 20 25
Crystal +1 80 83 - - - D D B - - - - 45 25 20 20 25
Crystal +2 82 89 - - - D D B - - - - 45 25 20 20 25
Crystal +3 84 95 - - - D D A - - - - 45 25 20 20 25
Crystal +4 86 100 - - - D D A - - - - 45 25 20 20 25
Crystal +5 88 106 - - - D D A - - - - 45 25 20 20 25
Crystal +6 90 112 - - - D D A - - - - 45 25 20 20 25
Crystal +7 92 118 - - - D D A - - - - 45 25 20 20 25
Crystal +8 94 123 - - - D D A - - - - 45 25 20 20 25
Crystal +9 96 129 - - - D D S - - - - 45 25 20 20 25
Crystal +10 98 135 - - - D C S - - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Simple Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Simple 78 78 - - - D D D - - - - 45 25 20 20 25
Simple +1 80 82 - - - D D C - - - - 45 25 20 20 25
Simple +2 83 86 - - - D D C - - - - 45 25 20 20 25
Simple +3 85 90 - - - D D C - - - - 45 25 20 20 25
Simple +4 88 94 - - - D C B - - - - 45 25 20 20 25
Simple +5 91 98 - - - D C B - - - - 45 25 20 20 25
Simple +6 93 102 - - - D C A - - - - 45 25 20 20 25
Simple +7 96 107 - - - D C A - - - - 45 25 20 20 25
Simple +8 98 111 - - - D C A - - - - 45 25 20 20 25
Simple +9 101 115 - - - D C A - - - - 45 25 20 20 25
Simple +10 104 119 - - - C C A - - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Fire Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Fire 93 - 93 - - - - - - - - - 45 25 20   25
Fire +1 101 - 101 - - - - - - - - - 45 25 20 20 25
Fire +2 109 - 109 - - - - - - - - - 45 25 20 20 25
Fire +3 117 - 117 - - - - - - - - - 45 25 20 20 25
Fire +4 124 - 124 - - - - - - - - - 45 25 20 20 25
Fire +5 132 - 132 - - - - - - - - - 45 25 20 20 25
Fire +6 140 - 140 - - - - - - - - - 45 25 20 20 25
Fire +7 148 - 148 - - - - - - - - - 45 25 20 20 25
Fire +8 156 - 156 - - - - - - - - - 45 25 20 20 25
Fire +9 163 - 163 - - - - - - - - - 45 25 20 20 25
Fire +10 171 - 171 - - - - - - - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Chaos Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Chaos 83 - 83 - - E E D D - - - 42.7 23.7 20.0 19.0 23.7
Chaos +1 85 - 88 - - E D C C - - - 42.7 23.7 20.2 19.0 23.7
Chaos +2 87 - 93 - - D D C C - - - 42.7 23.7 20.4 19.0 23.7
Chaos +3 89 - 98 - - D D C C - - - 42.7 23.7 20.6 19.0 23.7
Chaos +4 91 - 104 - - D D B B - - - 42.7 23.7 20.8 19.0 23.7
Chaos +5 93 - 109 - - D D B B - - - 42.7 23.7 21.0 19.0 23.7
Chaos +6 95 - 114 - - D C B B - - - 42.7 23.7 21.2 19.0 23.7
Chaos +7 97 - 119 - - D C B B - - - 42.7 23.7 21.4 19.0 23.7
Chaos +8 99 - 124 - - D C B B - - - 42.7 23.7 21.6 19.0 23.7
Chaos +9 101 - 130 - - D C B B - - - 42.7 23.7 21.8 19.0 23.7
Chaos +10 104 - 135 - - D C B B - - - 42.7 23.7 22.0 19.0 23.7
Requires regular reinforcement titanite and souls + Lightning Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Lightning 78 - - 78 - E D - B - - - 45 25 20 20 25
Lightning +1 80 - - 83 - D D - B - - - 45 25 20 20 25
Lightning +2 82 - - 89 - D D - A - - - 45 25 20 20 25
Lightning +3 84 - - 95 - D D - A - - - 45 25 20 20 25
Lightning +4 86 - - 100 - D D - A - - - 45 25 20 20 25
Lightning +5 88 - - 106 - D D - A - - - 45 25 20 20 25
Lightning +6 90 - - 112 - D D - A - - - 45 25 20 20 25
Lightning +7 92 - - 118 - D D - S - - - 45 25 20 20 25
Lightning +8 94 - - 123 - D D - S - - - 45 25 20 20 25
Lightning +9 96 - - 129 - D D - S - - - 45 25 20 20 25
Lightning +10 98 - - 135 - D C - S - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Blessed Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Blessed 83 - - - - D D - A - - - 45 25 20 20 25
Blessed +1 88 - - - - D D - A - - - 45 25 20 20 25
Blessed +2 93 - - - - D D - A - - - 45 25 20 20 25
Blessed +3 98 - - - - D D - A - - - 45 25 20 20 25
Blessed +4 104 - - - - D D - A - - - 45 25 20 20 25
Blessed +5 109 - - - - D D - A - - - 45 25 20 20 25
Blessed +6 114 - - - - D D - A - - - 45 25 20 20 25
Blessed +7 119 - - - - D D - A - - - 45 25 20 20 25
Blessed +8 124 - - - - D C - A - - - 45 25 20 20 25
Blessed +9 130 - - - - D C - A - - - 45 25 20 20 25
Blessed +10 135 - - - - D C - A - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Deep Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Deep 93 - - - 93 - - - - - - - 45 25 20 20 25
Deep +1 101 - - - 101 - - - - - - - 45 25 20 20 25
Deep +2 109 - - - 109 - - - - - - - 45 25 20 20 25
Deep +3 117 - - - 117 - - - - - - - 45 25 20 20 25
Deep +4 124 - - - 124 - - - - - - - 45 25 20 20 25
Deep +5 132 - - - 132 - - - - - - - 45 25 20 20 25
Deep +6 140 - - - 140 - - - - - - - 45 25 20 20 25
Deep +7 148 - - - 148 - - - - - - - 45 25 20 20 25
Deep +8 156 - - - 156 - - - - - - - 45 25 20 20 25
Deep +9 163 - - - 163 - - - - - - - 45 25 20 20 25
Deep +10 171 - - - 171 - - - - - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Dark Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Dark 83 - - - 83 E E D D - - - 45 25 20 20 25
Dark +1 85 - - - 85 E E C C - - - 45 25 20 20 25
Dark +2 87 - - - 93 E D C C - - - 45 25 20 20 25
Dark +3 89 - - - 98 D D C - - - 45 25 20 20 25
Dark +4 91 - - - 104 D D C C - - - 45 25 20 20 25
Dark +5 93 - - - 109 D D C C - - - 45 25 20 20 25
Dark +6 95 - - - 114 D D B B - - - 45 25 20 20 25
Dark +7 97 - - - 119 D D B B - - - 45 25 20 20 25
Dark +8 99 - - - 124 D C B B - - - 45 25 20 20 25
Dark +9 101 - - - 130 D C B B - - - 45 25 20 20 25
Dark +10 104 - - - 135 D C B B - - - 45 25 20 20 25
Requires regular reinforcement titanite and souls + Blood Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Blood 93 - - - - D C - - - - 35 45 25 20 20 25
Blood +1 100 - - - - D C - - - - 36 45 25 20 20 25
Blood +2 107 - - - - D C - - - - 36 45 25 20 20 25
Blood +3 113 - - - - D C - - - - 37 45 25 20 20 25
Blood +4 120 - - - - D C - - - - 37 45 25 20 20 25
Blood +5 127 - - - - C C - - - - 38 45 25 20 20 25
Blood +6 134 - - - - C C - - - - 38 45 25 20 20 25
Blood +7 140 - - - - C C -- - - - 38 45 25 20 20 25
Blood +8 147 - - - - C C - - - - 39 45 25 20 20 25
Blood +9 154 - - - - C C - - - - 40 45 25 20 20 25
Blood +10 161 - - - - C C - - - - 41 45 25 20 20 25
Requires regular reinforcement titanite and souls + Poison Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Poison 93 - - - - D C - - 33 - 33 45 25 20 20 25
Poison +1 100 - - - - D C - - 34 - 34 45 25 20 20 25
Poison +2 107 - - - - D C - - 34 - 34 45 25 20 20 25
Poison +3 113 - - - - D C - - 35 - 34 45 25 20 20 25
Poison +4 120 - - - - D C - - 35 - 34 45 25 20 20 25
Poison +5 127 - - - - C C - - 36 - 34 45 25 20 20 25
Poison +6 134 - - - - C C - - 36 - 34 45 25 20 20 25
Poison +7 140 - - - - C C - - 36 - 34 45 25 20 20 25
Poison +8 147 - - - - C C - - 37 - 34 45 25 20 20 25
Poison +9 154 - - - - C C - - 37 - 34 45 25 20 20 25
Poison +10 161 - - - - C C - - 38 - 34 45 25 20 20 25
Requires regular reinforcement titanite and souls + Hollow Gem.
  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Luck Bonus Discovery Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Hollow 98 - - - - D D - - - - - 45 25 20 20 25
Hollow +1 108 - - - - D D - - - - - 45 25 20 20 25
Hollow +2 118 - - - - D C - - - - - 45 25 20 20 25
Hollow +3 128 - - - - D C - - - - - 45 25 20 20 25
Hollow +4 138 - - - - D C - - - - - 45 25 20 20 25
Hollow +5 148 - - - - C C - - - - - 45 25 20 20 25
Hollow +6 158 - - - - C C - - - - - 45 25 20 20 25
Hollow +7 167 - - - - C C - - - - - 45 25 20 20 25
Hollow +8 177 - - - - C C - - - - - 45 25 20 20 25
Hollow +9 187 - - - - C C - - - - - 45 25 20 20 25
Hollow +10 197 - - - - C C - - - - - - 45 25 20 20 25

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Katanas
Black Blade  ♦  Bloodlust  ♦  Chaos Blade  ♦  Darkdrift  ♦  Frayed Blade  ♦  Uchigatana  ♦  Washing Pole

 




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    • Anonymous

      Sellswords VS. Oni/Ubi:

      More overall damage: Sellswords(high damage, six-hit combo)

      More overall speed: Sellswords(light curved sword, obv faster)

      Spacing: Oni/Ubi(tough choice, but the katana running attack wins here

      Trades: Oni/Ubi(unless you just ate something from a Ledo's, this weapon art consistently wins trades)

      Chasedowns: Tie(sellswords have the nice double hit running attack, Oni/Ubi is a katana)

      Estus punishes: Sellswords(you can close the gap a lot easier, and while Oni/Ubi can smack them with the running attack, it doesn't compare to the damage Sellswords can put out, which will usually outdo their heal)

      Overall? They're sidegrades to one another. While Sellswords have more points in their favor, spacing and trades make up the flesh of Ds3 PVP, and that alone make Oni/Ubi equal in my eyes. This also isn't a definitive fact- just me posting my opinion on the internet like the fool I am.

      • Anonymous

        This weapon is phenomenal if you're rocking a Dex/Int build. When infused with s crystal gem, it has S scaling in Int and does A LOT of damage (473 AR @60 Dex and @40 Int)

        • Anonymous

          Bowglitch a stance weapon art onto this thing for the cheeky cut stance, which is hilarious for confusing the crap out of people in PVP

          • Anonymous

            Was on Mugenmonkey and found out that these swords do more damage un-infused than with a sharp or refined infusion on a 40/40 quality build. Like ****ing wow.

            • Anonymous

              I don't see why you'd use this over the sellsword twinblades, other than range and the fact that it's cooler maybe

              • Anonymous

                From Flip Witts hollow build video:

                Onikiri and ubadachi,A (Hollow @45 luck), B (Blood @50 luck):

                L1:
                A = ((innate bleed x 0.80) + carthus rogue amount) + ((innate bleed x 0.15) + (carthus rogue amount))
                = ((39 x 0.8) + 26) + ((39 x 0.15) + 26)
                = 89.05 (round up to 90).
                = 180 bleed per 2 L1's.

                B = (innate bleed x 0.8) + (innate bleed x 0.15)
                = (85 x 0.8) + (85 x 0.15)
                = 80.75 (round up to 81)
                = 162 bleed per 2 L1's.

                Hollow with carthus rogue results in more blood build up than blood infusion.

                • Anonymous

                  The WA of this weapon actually appears to do MORE damage when you don’t have enough FP to use it. This would mean that unless the HA is compromised it is optimal to use it with no FP. Tested on the red-eyed lothric knight near Dragon Barracks bonfire.

                  • This weapon probably inspired from Miyamoto Musashi dual wield sword style "Niten Ichi Ryu". So this swords must be inspired from traditional Odachi and Wakizashi.

                    • Anonymous

                      if you cast the WA near to the opponent, theirs a small hitbox before the slash that staggers most humanoids

                      • Anonymous

                        onikiri is demon slayer sword, and ubadachi is called the "old lady sword" which is poorly/roughly translated, it really means to cut off connections and shows loyalty to the twin prince

                        • I look up some stuff in Japanese and find out that Onikiri might be a reference to a real sword called "Onikiri Yasutsuna" (I also found this being mentioned in here https://kamikouryaku.net/darksouls3/?%E9%AC%BC%E5%88%87%E3%81%A8%E5%A7%A5%E6%96%AD) and since the length is similar, I think it's safe to assume that the longer one is indeed Onikiri and the shorter kodachi is Ubadachi.

                          • Anonymous

                            The weapon art/skill still goes when you fall. This means you can attack mid air. Might be cool for knocking people off ladders and such. Just wanted to let anyone know who might be interested. Give us some cool midair kills!

                            • Anonymous

                              Something I noticed whilst playing through Demon's Souls again, the L2 jump and slice attack is actually taken from the black skeletons in Shrine of The Storms

                              • Anonymous

                                "Onikiri and Ubadachi literally means "ogre cutter" (鬼切) and "old lady sword" (姥断), respectively. Due to the typical size of tachi swords, the Ubadachi is likely the longer of these two swords." ↑ this is wrong 鬼(oni) is demon and 切る means to cut; だから、 この刀が"Demon Slayer"っていうんだ 「姥」という漢字って御祖母さんの能面だという漢字だ。"断" means judgement/ severance. therefore, "Old Woman's face of judgement"

                                • Anonymous

                                  I was all hyped up trying a hollow build with these weapons and was sorely disappointed when I found out that in both pvp and pve they're mediocre at best. The weapon art is stupidly useless most of the time since the character will just fly right over your opponent, stunning them yet dealing no damage at all, all the while seeming to have less range than even the uchigatana and higher stamina consumption. Only good thing about it is the r1 into l1 true combo, which isn't saying much because the damage output is barely different to a normal r1-r1. Don't bother with the l1 move set because it's too slow to be of any use. 5/10 Terrible service. Still salty after all the time I've put into building this character.

                                  • Anonymous

                                    This weapon used to be everywhere in pvp, used in luck/bleed build buffed with carthus rouge. Ever since the nerf this weapon pretty much disappeared only to be seen from time to time. It is worth noting that even without bleed build the L1 L1 or R1-L1 combo does around 500-700 at 40 dex, even more so when buffed. The R1 attack has a long range and excels at roll catching. It is also recommanded to not focus the weapon around it's weapon art as people used to with bleed build, the R1-L1 combo is much safer and can land easily.

                                    • Anonymous

                                      Onikiri and Ubadachi 101 - The following pertains only to physical infusions. As I have no experience with Dark, Deep, Lightning, ect. or even Raw infusion for that matter when it comes to this weapon. The scaling of O&U is misleading. As C scaling in both STR and DEX makes it seem like a quality weapon ("quality weapon" means a weapon for builds that have proportionate STR and DEX, usually 40 or 60 in each). While O&U can be used effectively with a quality build, it's best when Sharp infused. Unless you are an absurdly high soul level, O&U is a DEX weapon. O&U should be dual wielded (two-handed) almost exclusively. With the only exception being when you take out a parry tool in your offhand. O&U is incredibly versatile. You can let out a quick striking standard R1 then follow it up with an L1. R1 into L1 being a true combo (a series of hits that are inescapable in PVP every time if done correctly... and without lag). You should almost never R1 into another R1, as R1 into L1 does more damage with using much more stamina. When fighting multiple opponents, however, you might not have time to do the full R1, L1 combo without getting hit by their teammate. You can also L1 into another L1 for extra damage, also a true combo. Although, this is much more difficult to land as the windup of the L1 is much slower than the standard R1. The R2 of this weapon is very similar to the one-handed R2 of a straight sword and should therefore be used similarly. After each of the aforementioned combos, an R2 follow-up should be attempted. It hits fairly frequently. Try holding down R2 briefly to catch your opponent right after they finish rolling, when needed. The R2, of course, can also be effective all on its own. The standard katana running R1 is very useful with this weapon and should be used often. Especially since it's used with the longer of the two blades. It's much better than the running L1, which should almost never be used. It's windup is much too long. The L1 rolling attack is superior to the R1 rolling attack, so use L1 after rolling. O&U's weapon art, Onislayer, is amazing, but shouldn't be used super often. A lot of its power comes from its unpredictability. You aren't very vulnerable when you are executing an Onislyer, but you are when you finish if you miss or your opponent has a teammate. The physics of the Onislayer are counterintuitive. It looks like a jump, but it's not. Your character will still follow the elevation of the ground beneith him/her while moving through the air. The two main strengths of the weapon art are its hyper armor (the ability to continue an attack even while being hit) and the fact it can't be parried. I'm not saying it's impossible to be knocked out of the weapon art, I'm just saying I never have been. The Onislayer is pretty cartoony in general. Remember to bust out an Onislayer when you see your opponent take out their parry tool. Because O&U is so versatile, the 8.5 units of weight aren't too big of a deal when it comes to equipment load management. As you don't really need too many other weapons in your other equipment slots outside parrying and perseverance tools. Because of the R1 running attack, the extremely useful R2 (both by itself and the after combo follow-ups), and the stabbing motion of one of the blades during the second stage L1, the Leo Ring pairs very nicely with O&U. This weapons biggest downside is its stamina usage. 40 Endurance with a Ring of Favor +3 is strongly recommended. Chloranthy Ring +3 and popping Green Blossoms is also a good idea. Because of the high stamina usage and the long duration of O&U's better combos, this weapon doesn't do too great against teams. O&U is a great weapon choice if you love the one-handed move set of katanas and you value versatility.

                                      • Anonymous

                                        I've recently restarted to play and will be going for a dex build and was wondering if this is a good weapon for that build and if so if there is any good dex weapons to use before I get this? I started as a mercenary so i still have my twin blades to use if need be.

                                        • Anonymous

                                          "Tachi" actually just means "sword." Case is point, the shorter one would be a kodachi, or small tachi, as in it's still a type of tachi. So there's no reason to assume Ubadachi is the longer one just going by the same. Japanese short swords were generally backup weapons for the samurai or carried by merchant or peasant class people for self defense, and it would have been unconventional for a warrior to carry a kodachi or wakizashi as their main sword. So it would make more sense if the guy started out with a long sword and then forged the short one to complete the set. If anything the name Onikiri suggests a more powerful blade while Ubadachi may be a sort of tongue-in-cheek reference to its size, like it's a small sword even an old woman would wield.

                                          • Anonymous

                                            If you consider using this on a strengh build just because of the scaling, mind that on a 66 strengh build with min dex req it has around 380 AR , the same as a heavy black blade, or a heavy washing pole. when you two-hand it however, both the black blade and the washing pole reach around 410 AR, for 7 and 5 dex levels less to invest

                                            • Anonymous

                                              I think the double dual builds are cool, just making a hollow build with onikiri (or warden twinblades) on the right and crow talons on the left, to make parry, and switching to both duals as your pleasure, both hollow to take 10 plus luck, it's risky but if you have the ability it's an orgasmic gameplay

                                              • Anonymous

                                                I'm using this on a hollow build with a carthus greatsword in the off hand, with claw alongside it for parrying, and it STOMPS. Onikiri has 3 hits on the l1 which means you get 6 for hitting the l1 twice, and true combos into r1 then r2 totaling to 8, and the carthus greatsword being a gs is big boisey enough to not only have the reach on the off hand, but it's able to crowd control,because they're hollow infused though I can buff my off hand, and main. 27 dex rn using Hunter's ring, and I'm also hollow with 23 luck. When I'm not buffing my damage for off hand is 249, and main is 209, and when buffing add 100/150 depending on resin/bundle. I'm lvl 37 currently, and see myself having 40 luck by Irythll. Also occasionally swap the oni with the carthus sword since also got that hollow infused really good since its r1 spam is fast. Also cheesing with a chain, and two plus rings.

                                                • Anonymous

                                                  These are my fav. weapons in the game, But what is the best infusion? Chaos, lightning, or Blood? Pls tell me.

                                                  • Anonymous

                                                    Lol! Katana ez mode. You don't believe me? Try it. I just equipped this for the 1st time yesterday and it was SO easy to use and win with... Like, retardedly ez. Wins skyrocketed. That WA is just too much.

                                                    • Anonymous

                                                      Paired with the Black Knight Shield, it's an awesome PVP Setup and perhaps the best Katana. Just constantly switch between aggressive and defensive playstyle and force your oponent to play in your favor. Landing the WA + R1 Combo easily deals 500-700 dmg. Never dual-wield it (outside invasions), the additional moves and WA L1 Combo are not worth the benefits of the shield. The WA is far easier to land when your enemy is forced to play aggressive to deal chip damage.

                                                      • Anonymous

                                                        Now? Question. I’ve got 60 in int and faith. Is chaos a good infusion or should I just go with an S scaling infusion?

                                                        • Anonymous

                                                          dark and chaos version of this weapon has a C/C scaling in str/dext and A/A in int/faith

                                                          also if you are faith melee, with lightning infusion you deal a little less damage than lothric straightsword which has also a S scaling with faith...

                                                          • Anonymous

                                                            All i want is this on a 40 str 40 dex 40 int 40 fath 40 luck build hollow infuse and lightning or darkmoon blade buff on a caitha chime

                                                            • Anonymous

                                                              Is this still ideal as a quality weapon? Sharp was doing a good 20-30 more at 30/40 str/dex so I’m skeptical that the str scaling will catch up enough to where it’s worth going this route over 60 dex sharp or dex/faith and DMB.

                                                              • Dont let the minum damage loss compared to black blade fool you.This is the best Katana in the game for PvP.Why?almost all weapons lose a lot of damage after rolling and attacking,but this weapon secondary light attack does not lose so much damage for quick rolling attacks,and also,the special attack which use FP can be launched on just after rolling,which any other katana cant.

                                                                • Anonymous

                                                                  The info here is wrong. I have infused them with dark gem, and got A/A scaling in both Faith Intelligence and C/C scaling in dex and strength. Infusing them with dark gem is very good for my pyro build. I'm getting like 510 AR with 30/30 faith and int 40 dex and 18 strength

                                                                  • Anonymous

                                                                    So i seen some suggestions down in the comments so i went with blood lust and a bandits knife in my off hand. the bandit knife is hollow but the bleed stat on bloodlust didnt go up for me. does the number not change but the bleed build faster or was that patched out?

                                                                    • Anonymous

                                                                      Ive infused my Onikiri with refiened and later then ive infused it with blessed but got still a C/C build on Str/Dex. Is the information across just wrong or what else?!

                                                                      • Anonymous

                                                                        useing this on a spellsword build with a crystal gem and its doing 443 ar with 25 dex and 40 int at level 100

                                                                        • Anonymous

                                                                          I was thinking about using this weapon for a bleed build, but I hear bleed is total crap now. Is hollow the way to go for a luck/dex build and still get bleed to proc?

                                                                          • Anonymous

                                                                            Bit late but i have a scary combo if it lands, if you successfully land the WA you can then follow into 2 dual Light attacks, after they connect the opponent will usually roll away from you (If not dead already). you can take this to your advantage and possibly hit another WA combo if you have the stamina for it.

                                                                            • Anonymous

                                                                              Refined actually reduces AR at 40/40
                                                                              For *****s sake, this weapon with C/C at base should have been an ideal quality weapon but for whatever reason they don't want refined to work on it

                                                                              • Anonymous

                                                                                As of 1.11, does infusing this weapon with Bleed give it more aux damage in a 40 luck build rather than with hollow infusion + hollowed with carthus rogue?
                                                                                Also, does the same apply with poison infusions now, or is Hollow still the best for these aux stat builds?

                                                                                • Anonymous

                                                                                  RIP Weebos and their stoopid *****ing pig iron switches. Want to know my counter for Katana wielding edgelords?

                                                                                  -Acid Surge.

                                                                                  Enjoy using your fists, dumbass. Now you can emulate your precious Japan of 1945, AND LOSE.

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