Pestilent Mist |
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Spell Type | |
Focus Cost | 13 |
Slots Used | 1 |
Requirements | 30 Intelligence |
Type | Lingering AoE |
Pestilent Mist is a Sorcery in Dark Souls 3. To cast a Sorcery you must use a Staff or Special Weapons that can cast Sorceries.
Highly dangerous sorcery employed by Dragon School spooks. Only taught to trusted members.
Releases dense mist that eats away at HP. Beware, as the caster is not immune to its effect.
A body caught in the silent mist cloud lies still, while the face twists in a tortured scream. The names of these learned sorcerers became feared for this gruesome spectacle.
How to Get Pestilent Mist in Dark Souls 3
- Can be bought from Orbeck of Vinheim for 1,000 souls after giving any sorcery scroll.
Dark Souls 3 Pestilent Mist Notes, Tips & Trivia
- The damage dealt is a percentage of the enemy's max HP. The higher their max HP, the more damage it will deal, making it extremely effective against certain bosses, such as Darkeater Midir.
- Acts similar to Lifedrain Patch from Dark Souls II.
- It deals damage to enemies and the caster alike. Anyone the caster couldn't hurt naturally (fellow covenant invaders, friendly phantoms, etc.) isn't affected however.
- This spell doesn't deal poise damage and will not stagger an opponent.
- Very useful in killing mob enemies such as the Deacons of the Deep or the large crowd of Jailers in the lower level of Irithyll Dungeon, when used in combination with a lure such as an Alluring Skull or Aural Decoy.
- This spell will not aggro most enemies, but they turn around and face the cloud, with the exception of mimics.
- Its damage was increased by 150% in the 1.08 Patch. This makes it a very deadly spell, especially due to the spell having a long lasting and large hitbox, which pretty much guarantees death for opponents stuck in tight spaces.
- The overall damage and duration are fixed; damage boosting skills, items, rings (Crown of Dusk, Young Dragon Ring/Bellowing Dragoncrest Ring, Clutch rings, Steady Chant, etc.) do NOT work. The damage also does NOT scale with your stats. (Easily verified against any mimic).
- Only one Pestilent Mist per player can exist at any given time. Any number of other phantoms may cast Pestilent Mist without removing the others.
- Note that while its picture does have the same corroded scroll appearance shared by dark spells, it still gains no scaling whatsoever even when cast with the Izalith Staff. It may be a dark spell in flavor, but it isn't in practice.
- Since friendly summons are immune to the caster's Pestilent Mist, someone can cast the spell and let someone else lure enemies into the mist for easy damage.
- Using this sorcery on the Dragonslayer Armour will prevent his phase 2, and grant a unique death. For this to occur, you must not damage the boss with ANY other damage type. You must exclusively use the mist. This will negate the lasers & incoming projectiles.
- If used on the Curse Rotted Greatwood, you can completely avoid him breaking the ground, entering the new arena, and thus negating stage 2 entirely. You can break the sac on his hand, and also on his leg, but not the main ball sacs. Breaking the main front sacs are what triggers stage 2. With his large size, it is quite easy to keep him in the mist while circling around and dodging.
- It is possible to use this spell on High Lord Wolnir without waking him at all. Upon entering the boss fog, you must go to the right, and you want to be by his wrist with the 2 bracelets. This is his left hand, (your right) and you can stay here indefinitely without waking Wolnir. From here, you can safely cast he spell until his health is drained. He will never wake, and will simply die once health reaches zero while all bracelets remain. Aiming a little higher than normal will help prevent you from standing in your cast. If you do this correctly, you can stand there and cast every so often while otherwise not moving. Hitting Wolnir with ANY other type of damage will wake him, so stay patient, and don't use any attacks besides the mist.
- Important to note that the mist's damage itself doesn't cause enemies to agro onto the player meaning that if casted stealthily or on enemies such as Mimics, praying knights in Lothric castle or certain other examples(Such as the giant crystal lizard in the cathedral of the deep) the player will remain unharmed because the enemies won't attack them
- Formerly called Pestilent Mercury, the Sorcery was renamed Pestilent Mist in Patch 1.15.
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Hidden Body + Spook + this = Cheese for most groups of enemies that pat around together. Even better when they stop walking and just stand there in the mist, wondering if Someone's Prowling Around Here while it slowly deletes their HP. Or when they walk right into it while searching for you, then once again proceed to stand there uselessly until the mist kills them.
Probably the only way to kill Midir if you're running a mage build, since it has highly resistance to magic and dark damage.
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It's like Lazer beam from elden ring. Obliterates some bosses and is completely useless against others. Add storyteller staff and Dorothy gnawing to cheese 90% of the bosses
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Unfathomably overpowered against bosses that stand still for an extended period of time in their second phase.
i.e. Pontiff Sulyvahn, Old Demon King, and Nameless King
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Do you suppose this spell is what later inspired the entire scarlet rot status effect?
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Everyone tell me what the similarities are between hollow night and metroid prime
If you're good at dodging Midir, but can't seem to find the windows to hit him, this spell is the answer to your troubles. Highly recommend.
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Also won’t cause the Crystal sages to teleport away, very useful in the archives
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In addition to killing mimics without aggroing them at all, crystal sages don't teleport away when you use it. Super handy way to kill the sage in Duke's Archives. This spell seems to break all kinds of AI.
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You can break the sac on his hand, and also on his leg, but not the main ball sacs
Okay no follow up questions
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Cast this from the Storyteller's Staff in the left hand; alternate with the staff's poison spores weapon art. AoE joy.
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Playing sorcerer as a first class was a mistake, I killed dancer rather easily with this and got destroyed over and over again in lothric castle.
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I don't fully understand how this is used. Whenever I cast it the enemies just walk out of the area of effect and it's basically a waste of FP.
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"Breaking the main front sacs are what triggers stage 2" man, im not mature enough for this.
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"You can break the sac on his hand, and also on his leg, but not the main ball sacs."
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I used this to beat Midir in my current playthrough and boy it shreds.
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"Un-upgradable = Already fully upgraded" is this spell in a nutshell.
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Anyone have an idea why they changed the name? Pestilent Mercury sounds so much cooler imo
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Almost every time I see someone cast this in PvP they end up damaging themselves more than the enemy lol
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This spell destroys every large or slow boss, midir, yhorm, demon king, deacons, wolnir, it makes a sorcery only build so easy.
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Halfway through 2021, still completely trivializes Wolnir.
Not that he was not-trivial to begin with...
Also bring Mercury back pls, thank you in advance Miyazaki.
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People are talking about how this helped cheese certain bosses and I'm just thinking, doesn't it cheese all of them?
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Mildy annoying sorcery employed by dead end job workers. Only taught to people above 18. Releases cigarette smoke that eats away at nostrils. Beware, as the caster is not immune to its effect. A body caught in the silent mist cloud lies still, while the face twists in a cough. The names of these learned sorcerers became disliked for this inconvenience.
I still haven't beaten the dragon called Midir yet, but a test run of this spell immediately clued me in to why many players have praised it. Holy freaking sludge.
Too bad there's no Pyromancy equivalent.
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Def my fav sorcery, you can kill the dragon in castle lothric without activating the pus of man too btw.
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This is the ultimate weapon against Midir. Since the damage doesn't scale with anything, you can equip the following for an easy fight:
- Ring of Favor +3
- Chloranthy Ring +3 and Grass Crest Shield
- 14-15 Estus Flasks, as the spell doesn't consume much FP
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This spell DOES NOT scale with spell buff, so you can cast it with anything and will still be an awesome spell.
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This spell helped a lot at NG+ Midir. Even my +10 lightning greatsword could not deal enough damage to him but this did.
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U can use this spell to kill High Lost Wolnir without even activating him. just walk up to his right arm and cast the spell and just reapeat that untill he dies.
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This spell safed my ass in my mage playthrough against pontiff sulyvahn. Just cast this bad boy while he summons his phantom. Will hurt him tons and kill his phantom in one cast. What a Chad of a spell.
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This is not waking up mimics for me, kills them in 2 casts. Fire fades edition, not updated. Not sure if it was patched. This, spook and hidden body makes everything quite easy.
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Lv 802. NG 120, but this spell never manages to disappoint me. Killing bosses with this sorcery is so easy, you just need to master it, I’d say a 4-8 hour practice cession would make anyone(even the one with worst reflexes) a master at using this sorcery on time, also this rings benefits heavily from rings like dusk crown ring and sage ring. Would suggest using these two rings with the spell, on PVE this thing rocks, but I don’t recommend PVP usage. I repeat, DO NOT USE THIS SPELL AS A MAIN OFFENSE SPELL IN ONLINE MATCHES. through out the whole PVP matches I played in only 2 times i could pull it off. The other good thing about this spell is although it’s just like poison and toxic it works on everymod or boss throughout the game. Absolutely amazing spell, this thing was a gift from God! Also, while in offensive stance with your high spell buff staff try to focus straight on boss’s attacks and be patient. Good luck!
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The background scroll is the same as the other dark sorceries, but doesn't count as one since it deals percentage health damage. It may be a reference to previous incarnations such as Lifedrain Patch, and possibly Dark Fog. There seems to be a theme of dragon school sorcerers using dark magic as inspiration to creat new sorceries, such as Homing Soulmass taking inspiration from Pursuers/Affinity.
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Can be used to kill aldrich with ease, just keep running to where he spawns up and cast , then retreat and repeat!
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For all you low level sorcerers, this thing is really good against deacons of the deep, just make sure not to stand in it.
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I think that friendly phantoms are also immune to it when cast by host
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This and Magic Shield is all you need against Midir. 100% Physical + high Dark absorbing shield in your left hand, a catalyst in your right, enough (Ashen) Estus and rings to increase defense or stamina regen. You won't need sorcery booster rings but having the Sage Ring equipped is recommended. That shield is a lifesafer, especially when Midir does his tailswipe.
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I almost forgot that gwyn never enacted the geneva convention, the bastard
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Hey, I’m still struggling to beat Havel. I’m a strength build with full Dancer set, Claymore 10+, I use no miracles nor spells. Plus a Lothric Shield +9. I’m not sure what to do, any help?
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In my oppinion, it should have a different sound and casting animation and be a pyromancy. "Pestilent" Mist. Pestilence, rot, poison, fire, etc. are all pyromancer territory, not a sorcerer's
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I used this sorcery alone to kill Curse-rotten. Didn't hit a single nutsack. The lower fight arena didn't even open until he was dead. This is a sweet sorcery.
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I wonder, does this alter the Ashes of Andariel main boss fight? It seems to change the way bosses react, as if being attacked is a requirement to set off their other phases, so would it be possible to skip one or more phases from that fight? Just food for thought. I'm sure as hell not going to try.
When attempting to cast this spell it sometimes spawns right on top of me, and at other times several feet in some random direction. What determines where the mist even shows up?
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Extremely powerful pve spell especially if use while wearing slumbering dragon crest ring, it effectively doesn’t allow enemies to aggro and takes them down extremely quickly and has a near 100 percent chance to kill if they stay in the cloud
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The damage is independent from your INT. (Is that right?) and also modifiers (rings, dusk crown etc.) so how does it do more damage when you are at full hp?
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It also stops the tree from going to into its second phase, breaking the floor only after dying.
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Pestilent Mercury was such a better name. Brought up alchemy comparisons, as well as making sense as Mercury is real toxic. I get the translation argument, but I do feel like the "mistranslation" actually turned out to be an improvement.
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This is amazing against Midir with some patience and correct timing
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Best spell for lowlevel sorcerers to kill certain bosses like Aldritch.
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We can't say it's smelly mercury guys it's gotta be mist this is lordran not seinfeld
The lowest this could damage is 10s then as the HP is higher I have seen 11 and 12 Recommended way to cast is using Sainttree Bellvine on the left hand and then two handing the staff. Bellvine is tucked in the pocket and the casting time is much better or at least good enough.
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just a FYI: casting this on an un-aggroed target using the slumbering dragoncrest ring prevents it from turning towards the cloud.
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The damage isn't always the same % of an enemies max HP. It kills some enemies in one cast, others in two, for example. Bosses take much more casts.
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Insanely effective against Deacons of the Deep, anything clustered, and anything, bosses included who are slow ore stationary.
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As of February 1st 2018, Pestilent Mist is limited to one per caster. I tested it on the Curse-Rotted Greatwood with 1 white phantom. I could not have multiple casts active at the same time but between myself and the spirit we maintained 2 active Pestilent Mists casts, 1 each. Furthermore, Pestilent Mist damaged every enemy that entered it but did not damage friendlies (friendly phantoms, host of embers, etc..). it would however damage the caster if the caster entered the mist. Also, Pestilent Mist damaged the Curse-Rotted Greatwood if ANY part of the boss touched the mist, not just its balls. During the 2 fights where I used Pestilent Mist against the Curse-Rotted Greatwood, the second phase did not trigger and drop us through the floor until the boss died.
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Not like dark fog in ds2. This just creates a mist on the ground where you were standing they have to walk through. Not worth aiming for 30 int early game for this
i'll never forget the fact that the last bearer of an almost complete dark soul died to this over 2 of my runs
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