Physical Defense

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Type Defense

Physical Defense in Dark Souls 3 defines the protection your character has against physical damage. It does not protect the character from damage recieved by Magic, Fire, Lightning, and Dark attacks. Physical defense is further subdivided into 4 different types: [ Standard | Strike | Slash | Thrust ]. Many weapons infused with [ Heavy Gem | Sharp Gem | Refined Gem | Raw Gem ] generally deal physical damage and thus Physical defense protects the character from such infused weapons.

Physical Defense is increased strongly by leveling Vitality, which also increases the character's Equip Load. This also allows the character to wear heavy armor which grants additional protection by granting high damage absorption values (which is a separate statistic). Physical defense can also be increased moderately by leveling Strength, although this is less efficient than Vitality  (75%). All other attributes also grant Physical defense when leveling up, although at a strongly reduced efficiency when compared to Vitality  (33%).

 

 

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality

 




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    • Anonymous

      13 Sep 2021 16:33  

      Casul scrub babies boost phisical defense but it wont help against pkcs, best weapon gaming history. because pkcs lightning fast attack and cold damage and frostbite buildup destroys them. pkcs weapon art and pro pkcs user top level skill mean noob “tanks” get pooped on and cry and delete the game because they got owned so hard by pkcs.

      • 17 Sep 2020 02:17  

        I like both Silver Knight and Black Knight. While the VS stats are better on silver, the physical stat on black is better. Does that mean Black Knight is better or worse than Silver?

        • Anonymous

          07 May 2020 11:10  

          What does this mean when my DEFENSE (not absorption) reaches above 100 (160). Or is defense not calculated as a % like absorption?

          • 21 Feb 2020 12:58  

            Quick calculator (based on the formula in the comment below). Press CTRL + SHIFT + I in your browser, copy/paste the code below and press ENTER. Then write calc(DEF, ATK) to see the damage you will be dealing ( for example: calc(150, 560) ). let calc = (DEF, ATK) => { let result; if (DEF > 8 * ATK) result = 0.10 * ATK else if (DEF > ATK) result = (19.2 / 49 * (ATK / DEF - 0.125) ** 2 + 0.1) * ATK else if (DEF > 0.4 * ATK) result = (-0.4 / 3 * (ATK / DEF - 2.5) ** 2 + 0.7) * ATK else if (DEF > 0.125 * ATK) result = (-0.8 / 121 * (ATK / DEF - 8) ** 2 + 0.9) * ATK else result = 0.90 * ATK return result; }

            • Anonymous

              08 Dec 2018 11:20  

              Please help me I have a clerical build I would like to find a helmet a bodice of gsmbali and gloves that weigh 27 in total. This armor, however, I wish it had so much physical defense only that interests me.

              • Anonymous

                08 Dec 2018 11:19  

                Please help me I have a clerical build I would like to find a helmet a bodice of gsmbali and gloves that weigh 27 in total. This armor, however, I wish it had so much physical defense only that interests me.

                • 08 Jul 2018 13:17  

                  I really need to understand this. If I have 5 Physical Defense and 2 Slash defense, and recieve a hit from a Murakumo "Slash Damage" How does each one of those defenses reduce the damage? Do they add to get 7 defense? or only Slash Defense is considered? or what?

                  • Anonymous

                    03 Apr 2018 20:44  

                    For those of you wondering what the fuck is going on, the "defense" numbers to the left of "absorption" in your character's status page are flat defense numbers. You increase them by leveling up stats and from wearing armor - any piece of armor imparts the same flat defense, so wearing a cloth hood or Havel helmet will give you the same flat defense. If you wear no armor at all on a body part you lose a decent chunk of flat defense immediately. So, don't do it.

                    Defense is compared to the attacking enemy's attack rating based on a set of formulas, and the damage you receive *before* absorption is calculated from that. Here are the formulas, but I guarantee they're just going to piss you off:

                    - If DEF >8x ATK, deal damage equal to 0.10 * ATK
                    - If DEF >ATK, deal damage equal to (19.2/49 * (ATK/DEF-0.125)^ 2 +0.1) * ATK
                    - If DEF >0.4x ATK, deal damage equal to (-0.4/3 * (ATK/DEF-2.5)^ 2 +0.7) * ATK
                    - If DEF >0.125x ATK, deal damage equal to (-0.8/121 * (ATK/DEF-8)^ 2 +0.9) * ATK
                    - If DEF <0.125x ATK, deal damage equal to 0.90 * ATK

                    After the damage is calculated from all that, then absorption removes a percentage of what's left. 25.0 absorption removes 25.0% of the remaining damage. That part is easy, the getting there part is classic Dark Souls wtf.

                    This is all taken from this thread: https://www.reddit.com/r/darksouls3/comments/4f8yy8/how_defense_and_absorption_really_work/

                    I'm sure this broke-ass comment section destroyed the parsing of my post, so apologies in advance.

                    • Anonymous

                      31 Jan 2018 11:02  

                      YOUR ABSORPTION % IS THE % OF DAMAGE YOU WILL ABSORB FROM A HIT, IF YOU HAVE 20% ABSORPTION AND GET HIT FOR 200, YOU TAKE 160 ! SIMPLE MATH, PEOPLE

                      • Anonymous

                        06 Dec 2017 06:12  



                        Physical Defense defines the protection your character has against basic attacks such as [ Strike | Slash | Thrust ] and weapons infused with [ Heavy Gem | Sharp Gem | Refined Gem | Raw Gem ]. This statistic does not effect the damage you recieve from Magic, Fire, Lightning, and Dark.


                        Physical Defense is increased with 'Vitality' attribute and the Character level.

                        Vitality increases physical defense by 1.2 points per level until softcap threshold 40 and with 0.7 points per level until hardcap threshold 99.

                        Level affects physical defense in the following manner:

                        LVL 0 - 140 0.40 points
                        LVL 140 - 450 0.10 points
                        LVL 450 - 802 0.03 points

                        • 06 Apr 2017 08:15  

                          So something I still dont quite understand is the " Absorption" numbers. Does it mean it removes that flat amount of damage? So say I have 40 strike Absorption, does that mean when someone hits me with a strike attack, it removes 40 damage from the hit?

                          • Anonymous

                            04 Jun 2016 21:38  

                            So I've had a hypothesis for how armor works for awhile (specifically the diminishing returns), but I was too lazy to test it until now. My thought was that it may be that you gain the percentage remaining between your current rating and 100% of the value of each new piece you add. For example (because I'm sure those words made almost no sense), with no body armor I have 9.779% physical absorption. 100%-9.779%=90.221%. That percentage of, say, the Dancer's armor's 10.5% defense is 9.473%. 9.779%+9.473%=19.252%, which is exactly what I have after equipping the armor. Testing this with a variety of armor and rings (both offering positive and negative values of absorption) has been accurate to all three displayed decimal places, even when testing extremes like putting the calamity ring onto full Havel's.

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