Physical Defense defines the protection your character has against physical damage. It does not protect the character from damage recieved by Magic, Fire, Lightning, and Dark attacks. Physical defense is further subdivided into 4 different types: [ Standard | Strike | Slash | Thrust ]. Many weapons infused with [ Heavy Gem | Sharp Gem | Refined Gem | Raw Gem ] generally deal physical damage and thus Physical defense protects the character from such infused weapons.

Physical Defense is increased strongly by leveling Vitality, which also increases the character's Equip Load. This also allows the character to wear heavy armor which grants additional protection by granting high damage absorption values (which is a separate statistic). Physical defense can also be increased moderately by leveling Strength, although this is less efficient than Vitality  (75%). All other attributes also grant Physical defense when leveling up, although at a strongly reduced efficiency when compared to Vitality  (33%).

    • 08 Jul 2018 19:17  

      I really need to understand this. If I have 5 Physical Defense and 2 Slash defense, and recieve a hit from a Murakumo "Slash Damage" How does each one of those defenses reduce the damage? Do they add to get 7 defense? or only Slash Defense is considered? or what?

      • Anonymous

        04 Apr 2018 02:44  

        For those of you wondering what the fuck is going on, the "defense" numbers to the left of "absorption" in your character's status page are flat defense numbers. You increase them by leveling up stats and from wearing armor - any piece of armor imparts the same flat defense, so wearing a cloth hood or Havel helmet will give you the same flat defense. If you wear no armor at all on a body part you lose a decent chunk of flat defense immediately. So, don't do it.

        Defense is compared to the attacking enemy's attack rating based on a set of formulas, and the damage you receive *before* absorption is calculated from that. Here are the formulas, but I guarantee they're just going to piss you off:

        - If DEF >8x ATK, deal damage equal to 0.10 * ATK
        - If DEF >ATK, deal damage equal to (19.2/49 * (ATK/DEF-0.125)^ 2 +0.1) * ATK
        - If DEF >0.4x ATK, deal damage equal to (-0.4/3 * (ATK/DEF-2.5)^ 2 +0.7) * ATK
        - If DEF >0.125x ATK, deal damage equal to (-0.8/121 * (ATK/DEF-8)^ 2 +0.9) * ATK
        - If DEF <0.125x ATK, deal damage equal to 0.90 * ATK

        After the damage is calculated from all that, then absorption removes a percentage of what's left. 25.0 absorption removes 25.0% of the remaining damage. That part is easy, the getting there part is classic Dark Souls wtf.

        This is all taken from this thread:

        I'm sure this broke-ass comment section destroyed the parsing of my post, so apologies in advance.

        • Anonymous

          31 Jan 2018 17:02  


          • Anonymous

            06 Dec 2017 12:12  

            Physical Defense defines the protection your character has against basic attacks such as [ Strike | Slash | Thrust ] and weapons infused with [ Heavy Gem | Sharp Gem | Refined Gem | Raw Gem ]. This statistic does not effect the damage you recieve from Magic, Fire, Lightning, and Dark.

            Physical Defense is increased with 'Vitality' attribute and the Character level.

            Vitality increases physical defense by 1.2 points per level until softcap threshold 40 and with 0.7 points per level until hardcap threshold 99.

            Level affects physical defense in the following manner:

            LVL 0 - 140 0.40 points
            LVL 140 - 450 0.10 points
            LVL 450 - 802 0.03 points

            • 06 Apr 2017 14:15  

              So something I still dont quite understand is the " Absorption" numbers. Does it mean it removes that flat amount of damage? So say I have 40 strike Absorption, does that mean when someone hits me with a strike attack, it removes 40 damage from the hit?

              • Anonymous

                How Armor is Calculated (diminishing returns specifically)05 Jun 2016 03:38  

                So I've had a hypothesis for how armor works for awhile (specifically the diminishing returns), but I was too lazy to test it until now. My thought was that it may be that you gain the percentage remaining between your current rating and 100% of the value of each new piece you add. For example (because I'm sure those words made almost no sense), with no body armor I have 9.779% physical absorption. 100%-9.779%=90.221%. That percentage of, say, the Dancer's armor's 10.5% defense is 9.473%. 9.779%+9.473%=19.252%, which is exactly what I have after equipping the armor. Testing this with a variety of armor and rings (both offering positive and negative values of absorption) has been accurate to all three displayed decimal places, even when testing extremes like putting the calamity ring onto full Havel's.

              Load more